
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (* (- x y) -60.0) (- t z))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, (((x - y) * -60.0) / (t - z)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(Float64(x - y) * -60.0) / Float64(t - z))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(N[(x - y), $MachinePrecision] * -60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{t - z}\right)
\end{array}
Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.8
lift-/.f64N/A
frac-2negN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* (- x y) 60.0) (- z t))))
(if (<= t_1 -5e+135)
t_1
(if (<= t_1 1e+30) (fma 60.0 (/ x (- z t)) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((x - y) * 60.0) / (z - t);
double tmp;
if (t_1 <= -5e+135) {
tmp = t_1;
} else if (t_1 <= 1e+30) {
tmp = fma(60.0, (x / (z - t)), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)) tmp = 0.0 if (t_1 <= -5e+135) tmp = t_1; elseif (t_1 <= 1e+30) tmp = fma(60.0, Float64(x / Float64(z - t)), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+135], t$95$1, If[LessEqual[t$95$1, 1e+30], N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+135}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 10^{+30}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x}{z - t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.00000000000000029e135 or 1e30 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6485.5
Applied rewrites85.5%
if -5.00000000000000029e135 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1e30Initial program 99.8%
Taylor expanded in y around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6487.0
Applied rewrites87.0%
Final simplification86.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (- x y) 60.0)) (t_2 (/ t_1 z)) (t_3 (/ t_1 (- z t)))) (if (<= t_3 -5e+135) t_2 (if (<= t_3 5e+14) (* a 120.0) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) * 60.0;
double t_2 = t_1 / z;
double t_3 = t_1 / (z - t);
double tmp;
if (t_3 <= -5e+135) {
tmp = t_2;
} else if (t_3 <= 5e+14) {
tmp = a * 120.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (x - y) * 60.0d0
t_2 = t_1 / z
t_3 = t_1 / (z - t)
if (t_3 <= (-5d+135)) then
tmp = t_2
else if (t_3 <= 5d+14) then
tmp = a * 120.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) * 60.0;
double t_2 = t_1 / z;
double t_3 = t_1 / (z - t);
double tmp;
if (t_3 <= -5e+135) {
tmp = t_2;
} else if (t_3 <= 5e+14) {
tmp = a * 120.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - y) * 60.0 t_2 = t_1 / z t_3 = t_1 / (z - t) tmp = 0 if t_3 <= -5e+135: tmp = t_2 elif t_3 <= 5e+14: tmp = a * 120.0 else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - y) * 60.0) t_2 = Float64(t_1 / z) t_3 = Float64(t_1 / Float64(z - t)) tmp = 0.0 if (t_3 <= -5e+135) tmp = t_2; elseif (t_3 <= 5e+14) tmp = Float64(a * 120.0); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - y) * 60.0; t_2 = t_1 / z; t_3 = t_1 / (z - t); tmp = 0.0; if (t_3 <= -5e+135) tmp = t_2; elseif (t_3 <= 5e+14) tmp = a * 120.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / z), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -5e+135], t$95$2, If[LessEqual[t$95$3, 5e+14], N[(a * 120.0), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x - y\right) \cdot 60\\
t_2 := \frac{t\_1}{z}\\
t_3 := \frac{t\_1}{z - t}\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{+135}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+14}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.00000000000000029e135 or 5e14 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.7%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6461.7
Applied rewrites61.7%
Taylor expanded in z around 0
Applied rewrites53.0%
if -5.00000000000000029e135 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5e14Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6472.0
Applied rewrites72.0%
Final simplification65.7%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma 60.0 (/ x z) (* a 120.0))))
(if (<= (* a 120.0) -1.5e-25)
t_1
(if (<= (* a 120.0) 4e-38)
(/ (* (- x y) 60.0) (- z t))
(if (<= (* a 120.0) 1e+43) (fma y (/ 60.0 t) (* a 120.0)) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(60.0, (x / z), (a * 120.0));
double tmp;
if ((a * 120.0) <= -1.5e-25) {
tmp = t_1;
} else if ((a * 120.0) <= 4e-38) {
tmp = ((x - y) * 60.0) / (z - t);
} else if ((a * 120.0) <= 1e+43) {
tmp = fma(y, (60.0 / t), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(60.0, Float64(x / z), Float64(a * 120.0)) tmp = 0.0 if (Float64(a * 120.0) <= -1.5e-25) tmp = t_1; elseif (Float64(a * 120.0) <= 4e-38) tmp = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)); elseif (Float64(a * 120.0) <= 1e+43) tmp = fma(y, Float64(60.0 / t), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(x / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * 120.0), $MachinePrecision], -1.5e-25], t$95$1, If[LessEqual[N[(a * 120.0), $MachinePrecision], 4e-38], N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e+43], N[(y * N[(60.0 / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(60, \frac{x}{z}, a \cdot 120\right)\\
\mathbf{if}\;a \cdot 120 \leq -1.5 \cdot 10^{-25}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{-38}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{elif}\;a \cdot 120 \leq 10^{+43}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{60}{t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1.4999999999999999e-25 or 1.00000000000000001e43 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6481.1
Applied rewrites81.1%
Taylor expanded in x around inf
Applied rewrites85.2%
if -1.4999999999999999e-25 < (*.f64 a #s(literal 120 binary64)) < 3.9999999999999998e-38Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6477.1
Applied rewrites77.1%
if 3.9999999999999998e-38 < (*.f64 a #s(literal 120 binary64)) < 1.00000000000000001e43Initial program 99.7%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6492.9
Applied rewrites92.9%
Taylor expanded in x around 0
Applied rewrites86.2%
Final simplification81.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma 60.0 (/ x (- z t)) (* a 120.0)))
(t_2 (fma -60.0 (/ (- x y) t) (* a 120.0))))
(if (<= t -2.3e+126)
t_2
(if (<= t -1e-84)
t_1
(if (<= t 1.25e-158)
(fma 60.0 (/ (- x y) z) (* a 120.0))
(if (<= t 8e+26) t_1 t_2))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(60.0, (x / (z - t)), (a * 120.0));
double t_2 = fma(-60.0, ((x - y) / t), (a * 120.0));
double tmp;
if (t <= -2.3e+126) {
tmp = t_2;
} else if (t <= -1e-84) {
tmp = t_1;
} else if (t <= 1.25e-158) {
tmp = fma(60.0, ((x - y) / z), (a * 120.0));
} else if (t <= 8e+26) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(60.0, Float64(x / Float64(z - t)), Float64(a * 120.0)) t_2 = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)) tmp = 0.0 if (t <= -2.3e+126) tmp = t_2; elseif (t <= -1e-84) tmp = t_1; elseif (t <= 1.25e-158) tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)); elseif (t <= 8e+26) tmp = t_1; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -2.3e+126], t$95$2, If[LessEqual[t, -1e-84], t$95$1, If[LessEqual[t, 1.25e-158], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 8e+26], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(60, \frac{x}{z - t}, a \cdot 120\right)\\
t_2 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{if}\;t \leq -2.3 \cdot 10^{+126}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t \leq -1 \cdot 10^{-84}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.25 \cdot 10^{-158}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\mathbf{elif}\;t \leq 8 \cdot 10^{+26}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if t < -2.3000000000000001e126 or 8.00000000000000038e26 < t Initial program 99.8%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6490.1
Applied rewrites90.1%
if -2.3000000000000001e126 < t < -1e-84 or 1.24999999999999993e-158 < t < 8.00000000000000038e26Initial program 99.8%
Taylor expanded in y around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6487.9
Applied rewrites87.9%
if -1e-84 < t < 1.24999999999999993e-158Initial program 99.8%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6493.4
Applied rewrites93.4%
Final simplification90.4%
(FPCore (x y z t a) :precision binary64 (if (<= (* a 120.0) -1.5e-25) (* a 120.0) (if (<= (* a 120.0) 1e-41) (/ (* (- x y) 60.0) (- z t)) (* a 120.0))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1.5e-25) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1e-41) {
tmp = ((x - y) * 60.0) / (z - t);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-1.5d-25)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= 1d-41) then
tmp = ((x - y) * 60.0d0) / (z - t)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1.5e-25) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1e-41) {
tmp = ((x - y) * 60.0) / (z - t);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -1.5e-25: tmp = a * 120.0 elif (a * 120.0) <= 1e-41: tmp = ((x - y) * 60.0) / (z - t) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -1.5e-25) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= 1e-41) tmp = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -1.5e-25) tmp = a * 120.0; elseif ((a * 120.0) <= 1e-41) tmp = ((x - y) * 60.0) / (z - t); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -1.5e-25], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e-41], N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -1.5 \cdot 10^{-25}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 10^{-41}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1.4999999999999999e-25 or 1.00000000000000001e-41 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6478.8
Applied rewrites78.8%
if -1.4999999999999999e-25 < (*.f64 a #s(literal 120 binary64)) < 1.00000000000000001e-41Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6477.5
Applied rewrites77.5%
Final simplification78.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma 60.0 (/ x (- z t)) (* a 120.0))))
(if (<= x -2.1e+167)
(/ (* (- x y) 60.0) (- z t))
(if (<= x -3e+19)
t_1
(if (<= x 6.8e+97) (fma a 120.0 (/ (* y 60.0) (- t z))) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(60.0, (x / (z - t)), (a * 120.0));
double tmp;
if (x <= -2.1e+167) {
tmp = ((x - y) * 60.0) / (z - t);
} else if (x <= -3e+19) {
tmp = t_1;
} else if (x <= 6.8e+97) {
tmp = fma(a, 120.0, ((y * 60.0) / (t - z)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(60.0, Float64(x / Float64(z - t)), Float64(a * 120.0)) tmp = 0.0 if (x <= -2.1e+167) tmp = Float64(Float64(Float64(x - y) * 60.0) / Float64(z - t)); elseif (x <= -3e+19) tmp = t_1; elseif (x <= 6.8e+97) tmp = fma(a, 120.0, Float64(Float64(y * 60.0) / Float64(t - z))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.1e+167], N[(N[(N[(x - y), $MachinePrecision] * 60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -3e+19], t$95$1, If[LessEqual[x, 6.8e+97], N[(a * 120.0 + N[(N[(y * 60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(60, \frac{x}{z - t}, a \cdot 120\right)\\
\mathbf{if}\;x \leq -2.1 \cdot 10^{+167}:\\
\;\;\;\;\frac{\left(x - y\right) \cdot 60}{z - t}\\
\mathbf{elif}\;x \leq -3 \cdot 10^{+19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 6.8 \cdot 10^{+97}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{y \cdot 60}{t - z}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.0999999999999999e167Initial program 99.8%
Taylor expanded in a around 0
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6495.7
Applied rewrites95.7%
if -2.0999999999999999e167 < x < -3e19 or 6.8000000000000002e97 < x Initial program 99.7%
Taylor expanded in y around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6492.6
Applied rewrites92.6%
if -3e19 < x < 6.8000000000000002e97Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
lift-/.f64N/A
frac-2negN/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6494.3
Applied rewrites94.3%
Final simplification94.0%
(FPCore (x y z t a) :precision binary64 (if (<= (* a 120.0) -1.5e-25) (* a 120.0) (if (<= (* a 120.0) 1e-41) (* -60.0 (/ (- x y) t)) (* a 120.0))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1.5e-25) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1e-41) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-1.5d-25)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= 1d-41) then
tmp = (-60.0d0) * ((x - y) / t)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1.5e-25) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 1e-41) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -1.5e-25: tmp = a * 120.0 elif (a * 120.0) <= 1e-41: tmp = -60.0 * ((x - y) / t) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -1.5e-25) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= 1e-41) tmp = Float64(-60.0 * Float64(Float64(x - y) / t)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -1.5e-25) tmp = a * 120.0; elseif ((a * 120.0) <= 1e-41) tmp = -60.0 * ((x - y) / t); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -1.5e-25], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e-41], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -1.5 \cdot 10^{-25}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 10^{-41}:\\
\;\;\;\;-60 \cdot \frac{x - y}{t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1.4999999999999999e-25 or 1.00000000000000001e-41 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6478.8
Applied rewrites78.8%
if -1.4999999999999999e-25 < (*.f64 a #s(literal 120 binary64)) < 1.00000000000000001e-41Initial program 99.7%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6456.2
Applied rewrites56.2%
Taylor expanded in t around 0
Applied rewrites44.5%
Final simplification63.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ 60.0 (- z t)))))
(if (<= x -8e+162)
t_1
(if (<= x -5.8e-137)
(fma -60.0 (/ y z) (* a 120.0))
(if (<= x 3.5e+143) (fma y (/ 60.0 t) (* a 120.0)) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / (z - t));
double tmp;
if (x <= -8e+162) {
tmp = t_1;
} else if (x <= -5.8e-137) {
tmp = fma(-60.0, (y / z), (a * 120.0));
} else if (x <= 3.5e+143) {
tmp = fma(y, (60.0 / t), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x * Float64(60.0 / Float64(z - t))) tmp = 0.0 if (x <= -8e+162) tmp = t_1; elseif (x <= -5.8e-137) tmp = fma(-60.0, Float64(y / z), Float64(a * 120.0)); elseif (x <= 3.5e+143) tmp = fma(y, Float64(60.0 / t), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -8e+162], t$95$1, If[LessEqual[x, -5.8e-137], N[(-60.0 * N[(y / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.5e+143], N[(y * N[(60.0 / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{60}{z - t}\\
\mathbf{if}\;x \leq -8 \cdot 10^{+162}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq -5.8 \cdot 10^{-137}:\\
\;\;\;\;\mathsf{fma}\left(-60, \frac{y}{z}, a \cdot 120\right)\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{+143}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{60}{t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -7.9999999999999995e162 or 3.50000000000000008e143 < x Initial program 99.7%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6470.0
Applied rewrites70.0%
Applied rewrites70.2%
if -7.9999999999999995e162 < x < -5.7999999999999997e-137Initial program 99.9%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6478.0
Applied rewrites78.0%
Taylor expanded in x around 0
Applied rewrites72.0%
if -5.7999999999999997e-137 < x < 3.50000000000000008e143Initial program 99.8%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6474.7
Applied rewrites74.7%
Taylor expanded in x around 0
Applied rewrites72.6%
Final simplification71.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ 60.0 (- z t)))))
(if (<= x -9.2e+162)
t_1
(if (<= x -6.8e-137)
(* a 120.0)
(if (<= x 3.5e+143) (fma y (/ 60.0 t) (* a 120.0)) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / (z - t));
double tmp;
if (x <= -9.2e+162) {
tmp = t_1;
} else if (x <= -6.8e-137) {
tmp = a * 120.0;
} else if (x <= 3.5e+143) {
tmp = fma(y, (60.0 / t), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x * Float64(60.0 / Float64(z - t))) tmp = 0.0 if (x <= -9.2e+162) tmp = t_1; elseif (x <= -6.8e-137) tmp = Float64(a * 120.0); elseif (x <= 3.5e+143) tmp = fma(y, Float64(60.0 / t), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.2e+162], t$95$1, If[LessEqual[x, -6.8e-137], N[(a * 120.0), $MachinePrecision], If[LessEqual[x, 3.5e+143], N[(y * N[(60.0 / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{60}{z - t}\\
\mathbf{if}\;x \leq -9.2 \cdot 10^{+162}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq -6.8 \cdot 10^{-137}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;x \leq 3.5 \cdot 10^{+143}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{60}{t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -9.19999999999999975e162 or 3.50000000000000008e143 < x Initial program 99.7%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6470.0
Applied rewrites70.0%
Applied rewrites70.2%
if -9.19999999999999975e162 < x < -6.80000000000000028e-137Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6464.6
Applied rewrites64.6%
if -6.80000000000000028e-137 < x < 3.50000000000000008e143Initial program 99.8%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6474.7
Applied rewrites74.7%
Taylor expanded in x around 0
Applied rewrites72.6%
Final simplification70.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (* 60.0 (/ x z)))))
(if (<= z -1.26e+162)
t_1
(if (<= z 7.4e-25) (fma -60.0 (/ (- x y) t) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, (60.0 * (x / z)));
double tmp;
if (z <= -1.26e+162) {
tmp = t_1;
} else if (z <= 7.4e-25) {
tmp = fma(-60.0, ((x - y) / t), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(60.0 * Float64(x / z))) tmp = 0.0 if (z <= -1.26e+162) tmp = t_1; elseif (z <= 7.4e-25) tmp = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(60.0 * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.26e+162], t$95$1, If[LessEqual[z, 7.4e-25], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, 60 \cdot \frac{x}{z}\right)\\
\mathbf{if}\;z \leq -1.26 \cdot 10^{+162}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 7.4 \cdot 10^{-25}:\\
\;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.26e162 or 7.40000000000000017e-25 < z Initial program 99.8%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6490.3
Applied rewrites90.3%
Taylor expanded in x around inf
Applied rewrites82.4%
Applied rewrites82.5%
if -1.26e162 < z < 7.40000000000000017e-25Initial program 99.8%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6478.8
Applied rewrites78.8%
Final simplification80.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* x (/ 60.0 (- z t))))) (if (<= x -9.2e+162) t_1 (if (<= x 1.42e+240) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / (z - t));
double tmp;
if (x <= -9.2e+162) {
tmp = t_1;
} else if (x <= 1.42e+240) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x * (60.0d0 / (z - t))
if (x <= (-9.2d+162)) then
tmp = t_1
else if (x <= 1.42d+240) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / (z - t));
double tmp;
if (x <= -9.2e+162) {
tmp = t_1;
} else if (x <= 1.42e+240) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x * (60.0 / (z - t)) tmp = 0 if x <= -9.2e+162: tmp = t_1 elif x <= 1.42e+240: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x * Float64(60.0 / Float64(z - t))) tmp = 0.0 if (x <= -9.2e+162) tmp = t_1; elseif (x <= 1.42e+240) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x * (60.0 / (z - t)); tmp = 0.0; if (x <= -9.2e+162) tmp = t_1; elseif (x <= 1.42e+240) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.2e+162], t$95$1, If[LessEqual[x, 1.42e+240], N[(a * 120.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{60}{z - t}\\
\mathbf{if}\;x \leq -9.2 \cdot 10^{+162}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.42 \cdot 10^{+240}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -9.19999999999999975e162 or 1.41999999999999999e240 < x Initial program 99.7%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6478.8
Applied rewrites78.8%
Applied rewrites79.0%
if -9.19999999999999975e162 < x < 1.41999999999999999e240Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6463.4
Applied rewrites63.4%
Final simplification66.5%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* x (/ 60.0 z)))) (if (<= x -2.15e+164) t_1 (if (<= x 1.55e+241) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / z);
double tmp;
if (x <= -2.15e+164) {
tmp = t_1;
} else if (x <= 1.55e+241) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x * (60.0d0 / z)
if (x <= (-2.15d+164)) then
tmp = t_1
else if (x <= 1.55d+241) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / z);
double tmp;
if (x <= -2.15e+164) {
tmp = t_1;
} else if (x <= 1.55e+241) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x * (60.0 / z) tmp = 0 if x <= -2.15e+164: tmp = t_1 elif x <= 1.55e+241: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x * Float64(60.0 / z)) tmp = 0.0 if (x <= -2.15e+164) tmp = t_1; elseif (x <= 1.55e+241) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x * (60.0 / z); tmp = 0.0; if (x <= -2.15e+164) tmp = t_1; elseif (x <= 1.55e+241) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(60.0 / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.15e+164], t$95$1, If[LessEqual[x, 1.55e+241], N[(a * 120.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{60}{z}\\
\mathbf{if}\;x \leq -2.15 \cdot 10^{+164}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{+241}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.15e164 or 1.55e241 < x Initial program 99.7%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6478.8
Applied rewrites78.8%
Taylor expanded in z around inf
Applied rewrites47.4%
if -2.15e164 < x < 1.55e241Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6463.4
Applied rewrites63.4%
Final simplification60.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* x 60.0) z))) (if (<= x -2.15e+164) t_1 (if (<= x 2.05e+241) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 60.0) / z;
double tmp;
if (x <= -2.15e+164) {
tmp = t_1;
} else if (x <= 2.05e+241) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 60.0d0) / z
if (x <= (-2.15d+164)) then
tmp = t_1
else if (x <= 2.05d+241) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 60.0) / z;
double tmp;
if (x <= -2.15e+164) {
tmp = t_1;
} else if (x <= 2.05e+241) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x * 60.0) / z tmp = 0 if x <= -2.15e+164: tmp = t_1 elif x <= 2.05e+241: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x * 60.0) / z) tmp = 0.0 if (x <= -2.15e+164) tmp = t_1; elseif (x <= 2.05e+241) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x * 60.0) / z; tmp = 0.0; if (x <= -2.15e+164) tmp = t_1; elseif (x <= 2.05e+241) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * 60.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[x, -2.15e+164], t$95$1, If[LessEqual[x, 2.05e+241], N[(a * 120.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot 60}{z}\\
\mathbf{if}\;x \leq -2.15 \cdot 10^{+164}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.05 \cdot 10^{+241}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.15e164 or 2.05000000000000007e241 < x Initial program 99.7%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6459.1
Applied rewrites59.1%
Taylor expanded in x around inf
Applied rewrites55.8%
Taylor expanded in x around inf
Applied rewrites47.4%
if -2.15e164 < x < 2.05000000000000007e241Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6463.4
Applied rewrites63.4%
Final simplification60.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* 60.0 (/ x z)))) (if (<= x -2.15e+164) t_1 (if (<= x 2.05e+241) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * (x / z);
double tmp;
if (x <= -2.15e+164) {
tmp = t_1;
} else if (x <= 2.05e+241) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = 60.0d0 * (x / z)
if (x <= (-2.15d+164)) then
tmp = t_1
else if (x <= 2.05d+241) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * (x / z);
double tmp;
if (x <= -2.15e+164) {
tmp = t_1;
} else if (x <= 2.05e+241) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = 60.0 * (x / z) tmp = 0 if x <= -2.15e+164: tmp = t_1 elif x <= 2.05e+241: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(60.0 * Float64(x / z)) tmp = 0.0 if (x <= -2.15e+164) tmp = t_1; elseif (x <= 2.05e+241) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = 60.0 * (x / z); tmp = 0.0; if (x <= -2.15e+164) tmp = t_1; elseif (x <= 2.05e+241) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.15e+164], t$95$1, If[LessEqual[x, 2.05e+241], N[(a * 120.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 60 \cdot \frac{x}{z}\\
\mathbf{if}\;x \leq -2.15 \cdot 10^{+164}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.05 \cdot 10^{+241}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.15e164 or 2.05000000000000007e241 < x Initial program 99.7%
Taylor expanded in z around inf
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6459.1
Applied rewrites59.1%
Taylor expanded in x around inf
Applied rewrites55.8%
Taylor expanded in x around inf
Applied rewrites47.4%
Applied rewrites47.3%
if -2.15e164 < x < 2.05000000000000007e241Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6463.4
Applied rewrites63.4%
Final simplification60.2%
(FPCore (x y z t a) :precision binary64 (if (<= x -1.52e+180) (* -60.0 (/ x t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -1.52e+180) {
tmp = -60.0 * (x / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (x <= (-1.52d+180)) then
tmp = (-60.0d0) * (x / t)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -1.52e+180) {
tmp = -60.0 * (x / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if x <= -1.52e+180: tmp = -60.0 * (x / t) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (x <= -1.52e+180) tmp = Float64(-60.0 * Float64(x / t)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (x <= -1.52e+180) tmp = -60.0 * (x / t); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[x, -1.52e+180], N[(-60.0 * N[(x / t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.52 \cdot 10^{+180}:\\
\;\;\;\;-60 \cdot \frac{x}{t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if x < -1.52e180Initial program 99.7%
Taylor expanded in z around 0
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6461.7
Applied rewrites61.7%
Taylor expanded in t around 0
Applied rewrites61.7%
Taylor expanded in x around inf
Applied rewrites48.7%
if -1.52e180 < x Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6458.8
Applied rewrites58.8%
Final simplification57.7%
(FPCore (x y z t a) :precision binary64 (* a 120.0))
double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = a * 120.0d0
end function
public static double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
def code(x, y, z, t, a): return a * 120.0
function code(x, y, z, t, a) return Float64(a * 120.0) end
function tmp = code(x, y, z, t, a) tmp = a * 120.0; end
code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
\begin{array}{l}
\\
a \cdot 120
\end{array}
Initial program 99.8%
Taylor expanded in z around inf
lower-*.f6453.2
Applied rewrites53.2%
Final simplification53.2%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024223
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))