
(FPCore (x y z) :precision binary64 (sqrt (+ (+ (* x x) (* y y)) (* z z))))
double code(double x, double y, double z) {
return sqrt((((x * x) + (y * y)) + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((((x * x) + (y * y)) + (z * z)))
end function
public static double code(double x, double y, double z) {
return Math.sqrt((((x * x) + (y * y)) + (z * z)));
}
def code(x, y, z): return math.sqrt((((x * x) + (y * y)) + (z * z)))
function code(x, y, z) return sqrt(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z))) end
function tmp = code(x, y, z) tmp = sqrt((((x * x) + (y * y)) + (z * z))); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (sqrt (+ (+ (* x x) (* y y)) (* z z))))
double code(double x, double y, double z) {
return sqrt((((x * x) + (y * y)) + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((((x * x) + (y * y)) + (z * z)))
end function
public static double code(double x, double y, double z) {
return Math.sqrt((((x * x) + (y * y)) + (z * z)));
}
def code(x, y, z): return math.sqrt((((x * x) + (y * y)) + (z * z)))
function code(x, y, z) return sqrt(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z))) end
function tmp = code(x, y, z) tmp = sqrt((((x * x) + (y * y)) + (z * z))); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\left(x \cdot x + y \cdot y\right) + z \cdot z}
\end{array}
z_m = (fabs.f64 z) y_m = (fabs.f64 y) x_m = (fabs.f64 x) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_m y_m z_m) :precision binary64 (fma y_m (/ (* y_m 0.5) z_m) z_m))
z_m = fabs(z);
y_m = fabs(y);
x_m = fabs(x);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
return fma(y_m, ((y_m * 0.5) / z_m), z_m);
}
z_m = abs(z) y_m = abs(y) x_m = abs(x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_m, y_m, z_m) return fma(y_m, Float64(Float64(y_m * 0.5) / z_m), z_m) end
z_m = N[Abs[z], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. code[x$95$m_, y$95$m_, z$95$m_] := N[(y$95$m * N[(N[(y$95$m * 0.5), $MachinePrecision] / z$95$m), $MachinePrecision] + z$95$m), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\mathsf{fma}\left(y\_m, \frac{y\_m \cdot 0.5}{z\_m}, z\_m\right)
\end{array}
Initial program 44.0%
Taylor expanded in z around inf
+-commutativeN/A
distribute-rgt-inN/A
associate-*l*N/A
*-commutativeN/A
associate-*r/N/A
unpow2N/A
times-fracN/A
*-inversesN/A
associate-/l*N/A
*-lft-identityN/A
*-lft-identityN/A
lower-fma.f64N/A
Applied rewrites14.2%
Taylor expanded in x around 0
Applied rewrites16.6%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) x_m = (fabs.f64 x) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_m y_m z_m) :precision binary64 (sqrt (fma z_m z_m (* y_m y_m))))
z_m = fabs(z);
y_m = fabs(y);
x_m = fabs(x);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
return sqrt(fma(z_m, z_m, (y_m * y_m)));
}
z_m = abs(z) y_m = abs(y) x_m = abs(x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_m, y_m, z_m) return sqrt(fma(z_m, z_m, Float64(y_m * y_m))) end
z_m = N[Abs[z], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[N[(z$95$m * z$95$m + N[(y$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\sqrt{\mathsf{fma}\left(z\_m, z\_m, y\_m \cdot y\_m\right)}
\end{array}
Initial program 44.0%
Taylor expanded in x around 0
+-commutativeN/A
unpow2N/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6432.4
Applied rewrites32.4%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) x_m = (fabs.f64 x) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_m y_m z_m) :precision binary64 (sqrt (* z_m z_m)))
z_m = fabs(z);
y_m = fabs(y);
x_m = fabs(x);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
return sqrt((z_m * z_m));
}
z_m = abs(z)
y_m = abs(y)
x_m = abs(x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, y_m, z_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = sqrt((z_m * z_m))
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
x_m = Math.abs(x);
assert x_m < y_m && y_m < z_m;
public static double code(double x_m, double y_m, double z_m) {
return Math.sqrt((z_m * z_m));
}
z_m = math.fabs(z) y_m = math.fabs(y) x_m = math.fabs(x) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_m, y_m, z_m): return math.sqrt((z_m * z_m))
z_m = abs(z) y_m = abs(y) x_m = abs(x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_m, y_m, z_m) return sqrt(Float64(z_m * z_m)) end
z_m = abs(z);
y_m = abs(y);
x_m = abs(x);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_m, y_m, z_m)
tmp = sqrt((z_m * z_m));
end
z_m = N[Abs[z], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[N[(z$95$m * z$95$m), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\sqrt{z\_m \cdot z\_m}
\end{array}
Initial program 44.0%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6416.4
Applied rewrites16.4%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) x_m = (fabs.f64 x) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_m y_m z_m) :precision binary64 (sqrt (* y_m y_m)))
z_m = fabs(z);
y_m = fabs(y);
x_m = fabs(x);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
return sqrt((y_m * y_m));
}
z_m = abs(z)
y_m = abs(y)
x_m = abs(x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, y_m, z_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = sqrt((y_m * y_m))
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
x_m = Math.abs(x);
assert x_m < y_m && y_m < z_m;
public static double code(double x_m, double y_m, double z_m) {
return Math.sqrt((y_m * y_m));
}
z_m = math.fabs(z) y_m = math.fabs(y) x_m = math.fabs(x) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_m, y_m, z_m): return math.sqrt((y_m * y_m))
z_m = abs(z) y_m = abs(y) x_m = abs(x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_m, y_m, z_m) return sqrt(Float64(y_m * y_m)) end
z_m = abs(z);
y_m = abs(y);
x_m = abs(x);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_m, y_m, z_m)
tmp = sqrt((y_m * y_m));
end
z_m = N[Abs[z], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. code[x$95$m_, y$95$m_, z$95$m_] := N[Sqrt[N[(y$95$m * y$95$m), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
\sqrt{y\_m \cdot y\_m}
\end{array}
Initial program 44.0%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6419.6
Applied rewrites19.6%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) x_m = (fabs.f64 x) NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. (FPCore (x_m y_m z_m) :precision binary64 (- x_m))
z_m = fabs(z);
y_m = fabs(y);
x_m = fabs(x);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
return -x_m;
}
z_m = abs(z)
y_m = abs(y)
x_m = abs(x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
real(8) function code(x_m, y_m, z_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = -x_m
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
x_m = Math.abs(x);
assert x_m < y_m && y_m < z_m;
public static double code(double x_m, double y_m, double z_m) {
return -x_m;
}
z_m = math.fabs(z) y_m = math.fabs(y) x_m = math.fabs(x) [x_m, y_m, z_m] = sort([x_m, y_m, z_m]) def code(x_m, y_m, z_m): return -x_m
z_m = abs(z) y_m = abs(y) x_m = abs(x) x_m, y_m, z_m = sort([x_m, y_m, z_m]) function code(x_m, y_m, z_m) return Float64(-x_m) end
z_m = abs(z);
y_m = abs(y);
x_m = abs(x);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_m, y_m, z_m)
tmp = -x_m;
end
z_m = N[Abs[z], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function. code[x$95$m_, y$95$m_, z$95$m_] := (-x$95$m)
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
-x\_m
\end{array}
Initial program 44.0%
Taylor expanded in x around -inf
mul-1-negN/A
lower-neg.f6416.9
Applied rewrites16.9%
(FPCore (x y z) :precision binary64 (if (< z -6.396479394109776e+136) (- z) (if (< z 7.320293694404182e+117) (sqrt (+ (+ (* z z) (* x x)) (* y y))) z)))
double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z;
} else if (z < 7.320293694404182e+117) {
tmp = sqrt((((z * z) + (x * x)) + (y * y)));
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-6.396479394109776d+136)) then
tmp = -z
else if (z < 7.320293694404182d+117) then
tmp = sqrt((((z * z) + (x * x)) + (y * y)))
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z;
} else if (z < 7.320293694404182e+117) {
tmp = Math.sqrt((((z * z) + (x * x)) + (y * y)));
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -6.396479394109776e+136: tmp = -z elif z < 7.320293694404182e+117: tmp = math.sqrt((((z * z) + (x * x)) + (y * y))) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z < -6.396479394109776e+136) tmp = Float64(-z); elseif (z < 7.320293694404182e+117) tmp = sqrt(Float64(Float64(Float64(z * z) + Float64(x * x)) + Float64(y * y))); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -6.396479394109776e+136) tmp = -z; elseif (z < 7.320293694404182e+117) tmp = sqrt((((z * z) + (x * x)) + (y * y))); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -6.396479394109776e+136], (-z), If[Less[z, 7.320293694404182e+117], N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\
\;\;\;\;-z\\
\mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\
\;\;\;\;\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
herbie shell --seed 2024223
(FPCore (x y z)
:name "FRP.Yampa.Vector3:vector3Rho from Yampa-0.10.2"
:precision binary64
:alt
(! :herbie-platform default (if (< z -63964793941097760000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- z) (if (< z 7320293694404182000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (sqrt (+ (+ (* z z) (* x x)) (* y y))) z)))
(sqrt (+ (+ (* x x) (* y y)) (* z z))))