
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* y 4.0) 2e+38) (fma (* (* y -4.0) z) z (fma -4.0 (* t (- y)) (* x x))) (fma x x (* y (* -4.0 (fma z z (- t)))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * 4.0) <= 2e+38) {
tmp = fma(((y * -4.0) * z), z, fma(-4.0, (t * -y), (x * x)));
} else {
tmp = fma(x, x, (y * (-4.0 * fma(z, z, -t))));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(y * 4.0) <= 2e+38) tmp = fma(Float64(Float64(y * -4.0) * z), z, fma(-4.0, Float64(t * Float64(-y)), Float64(x * x))); else tmp = fma(x, x, Float64(y * Float64(-4.0 * fma(z, z, Float64(-t))))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * 4.0), $MachinePrecision], 2e+38], N[(N[(N[(y * -4.0), $MachinePrecision] * z), $MachinePrecision] * z + N[(-4.0 * N[(t * (-y)), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * x + N[(y * N[(-4.0 * N[(z * z + (-t)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot 4 \leq 2 \cdot 10^{+38}:\\
\;\;\;\;\mathsf{fma}\left(\left(y \cdot -4\right) \cdot z, z, \mathsf{fma}\left(-4, t \cdot \left(-y\right), x \cdot x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, x, y \cdot \left(-4 \cdot \mathsf{fma}\left(z, z, -t\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 y #s(literal 4 binary64)) < 1.99999999999999995e38Initial program 85.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
Applied rewrites97.3%
if 1.99999999999999995e38 < (*.f64 y #s(literal 4 binary64)) Initial program 81.5%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f64N/A
metadata-eval95.4
Applied rewrites95.4%
Final simplification96.8%
(FPCore (x y z t)
:precision binary64
(if (<= (* z z) 1e+64)
(fma y (* 4.0 t) (* x x))
(if (<= (* z z) 2e+301)
(fma y (* -4.0 (* z z)) (* x x))
(* z (* (* y -4.0) z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+64) {
tmp = fma(y, (4.0 * t), (x * x));
} else if ((z * z) <= 2e+301) {
tmp = fma(y, (-4.0 * (z * z)), (x * x));
} else {
tmp = z * ((y * -4.0) * z);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+64) tmp = fma(y, Float64(4.0 * t), Float64(x * x)); elseif (Float64(z * z) <= 2e+301) tmp = fma(y, Float64(-4.0 * Float64(z * z)), Float64(x * x)); else tmp = Float64(z * Float64(Float64(y * -4.0) * z)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+64], N[(y * N[(4.0 * t), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 2e+301], N[(y * N[(-4.0 * N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(y * -4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+64}:\\
\;\;\;\;\mathsf{fma}\left(y, 4 \cdot t, x \cdot x\right)\\
\mathbf{elif}\;z \cdot z \leq 2 \cdot 10^{+301}:\\
\;\;\;\;\mathsf{fma}\left(y, -4 \cdot \left(z \cdot z\right), x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(\left(y \cdot -4\right) \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000002e64Initial program 97.7%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6494.1
Applied rewrites94.1%
if 1.00000000000000002e64 < (*.f64 z z) < 2.00000000000000011e301Initial program 94.0%
Taylor expanded in t around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6490.4
Applied rewrites90.4%
if 2.00000000000000011e301 < (*.f64 z z) Initial program 54.6%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6465.4
Applied rewrites65.4%
Applied rewrites89.5%
Final simplification92.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (* 4.0 t))))
(if (<= z 3.5e-264)
t_1
(if (<= z 2.2e-205)
(* x x)
(if (<= z 3.4e-16)
t_1
(if (<= z 2.4e+37) (* x x) (* z (* (* y -4.0) z))))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (4.0 * t);
double tmp;
if (z <= 3.5e-264) {
tmp = t_1;
} else if (z <= 2.2e-205) {
tmp = x * x;
} else if (z <= 3.4e-16) {
tmp = t_1;
} else if (z <= 2.4e+37) {
tmp = x * x;
} else {
tmp = z * ((y * -4.0) * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (4.0d0 * t)
if (z <= 3.5d-264) then
tmp = t_1
else if (z <= 2.2d-205) then
tmp = x * x
else if (z <= 3.4d-16) then
tmp = t_1
else if (z <= 2.4d+37) then
tmp = x * x
else
tmp = z * ((y * (-4.0d0)) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (4.0 * t);
double tmp;
if (z <= 3.5e-264) {
tmp = t_1;
} else if (z <= 2.2e-205) {
tmp = x * x;
} else if (z <= 3.4e-16) {
tmp = t_1;
} else if (z <= 2.4e+37) {
tmp = x * x;
} else {
tmp = z * ((y * -4.0) * z);
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (4.0 * t) tmp = 0 if z <= 3.5e-264: tmp = t_1 elif z <= 2.2e-205: tmp = x * x elif z <= 3.4e-16: tmp = t_1 elif z <= 2.4e+37: tmp = x * x else: tmp = z * ((y * -4.0) * z) return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(4.0 * t)) tmp = 0.0 if (z <= 3.5e-264) tmp = t_1; elseif (z <= 2.2e-205) tmp = Float64(x * x); elseif (z <= 3.4e-16) tmp = t_1; elseif (z <= 2.4e+37) tmp = Float64(x * x); else tmp = Float64(z * Float64(Float64(y * -4.0) * z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (4.0 * t); tmp = 0.0; if (z <= 3.5e-264) tmp = t_1; elseif (z <= 2.2e-205) tmp = x * x; elseif (z <= 3.4e-16) tmp = t_1; elseif (z <= 2.4e+37) tmp = x * x; else tmp = z * ((y * -4.0) * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(4.0 * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 3.5e-264], t$95$1, If[LessEqual[z, 2.2e-205], N[(x * x), $MachinePrecision], If[LessEqual[z, 3.4e-16], t$95$1, If[LessEqual[z, 2.4e+37], N[(x * x), $MachinePrecision], N[(z * N[(N[(y * -4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(4 \cdot t\right)\\
\mathbf{if}\;z \leq 3.5 \cdot 10^{-264}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.2 \cdot 10^{-205}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 3.4 \cdot 10^{-16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.4 \cdot 10^{+37}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(\left(y \cdot -4\right) \cdot z\right)\\
\end{array}
\end{array}
if z < 3.5e-264 or 2.20000000000000009e-205 < z < 3.4e-16Initial program 91.6%
Taylor expanded in t around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6442.7
Applied rewrites42.7%
if 3.5e-264 < z < 2.20000000000000009e-205 or 3.4e-16 < z < 2.4e37Initial program 90.0%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6470.7
Applied rewrites70.7%
if 2.4e37 < z Initial program 63.4%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6456.1
Applied rewrites56.1%
Applied rewrites74.0%
Final simplification52.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (* 4.0 t))))
(if (<= z 3.5e-264)
t_1
(if (<= z 2.2e-205)
(* x x)
(if (<= z 3.4e-16)
t_1
(if (<= z 2.4e+37) (* x x) (* y (* -4.0 (* z z)))))))))
double code(double x, double y, double z, double t) {
double t_1 = y * (4.0 * t);
double tmp;
if (z <= 3.5e-264) {
tmp = t_1;
} else if (z <= 2.2e-205) {
tmp = x * x;
} else if (z <= 3.4e-16) {
tmp = t_1;
} else if (z <= 2.4e+37) {
tmp = x * x;
} else {
tmp = y * (-4.0 * (z * z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (4.0d0 * t)
if (z <= 3.5d-264) then
tmp = t_1
else if (z <= 2.2d-205) then
tmp = x * x
else if (z <= 3.4d-16) then
tmp = t_1
else if (z <= 2.4d+37) then
tmp = x * x
else
tmp = y * ((-4.0d0) * (z * z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (4.0 * t);
double tmp;
if (z <= 3.5e-264) {
tmp = t_1;
} else if (z <= 2.2e-205) {
tmp = x * x;
} else if (z <= 3.4e-16) {
tmp = t_1;
} else if (z <= 2.4e+37) {
tmp = x * x;
} else {
tmp = y * (-4.0 * (z * z));
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (4.0 * t) tmp = 0 if z <= 3.5e-264: tmp = t_1 elif z <= 2.2e-205: tmp = x * x elif z <= 3.4e-16: tmp = t_1 elif z <= 2.4e+37: tmp = x * x else: tmp = y * (-4.0 * (z * z)) return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(4.0 * t)) tmp = 0.0 if (z <= 3.5e-264) tmp = t_1; elseif (z <= 2.2e-205) tmp = Float64(x * x); elseif (z <= 3.4e-16) tmp = t_1; elseif (z <= 2.4e+37) tmp = Float64(x * x); else tmp = Float64(y * Float64(-4.0 * Float64(z * z))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (4.0 * t); tmp = 0.0; if (z <= 3.5e-264) tmp = t_1; elseif (z <= 2.2e-205) tmp = x * x; elseif (z <= 3.4e-16) tmp = t_1; elseif (z <= 2.4e+37) tmp = x * x; else tmp = y * (-4.0 * (z * z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(4.0 * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, 3.5e-264], t$95$1, If[LessEqual[z, 2.2e-205], N[(x * x), $MachinePrecision], If[LessEqual[z, 3.4e-16], t$95$1, If[LessEqual[z, 2.4e+37], N[(x * x), $MachinePrecision], N[(y * N[(-4.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(4 \cdot t\right)\\
\mathbf{if}\;z \leq 3.5 \cdot 10^{-264}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.2 \cdot 10^{-205}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \leq 3.4 \cdot 10^{-16}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 2.4 \cdot 10^{+37}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-4 \cdot \left(z \cdot z\right)\right)\\
\end{array}
\end{array}
if z < 3.5e-264 or 2.20000000000000009e-205 < z < 3.4e-16Initial program 91.6%
Taylor expanded in t around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6442.7
Applied rewrites42.7%
if 3.5e-264 < z < 2.20000000000000009e-205 or 3.4e-16 < z < 2.4e37Initial program 90.0%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6470.7
Applied rewrites70.7%
if 2.4e37 < z Initial program 63.4%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6456.1
Applied rewrites56.1%
Final simplification48.2%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+196) (fma x x (* y (* -4.0 (fma z z (- t))))) (fma (* (* y -4.0) z) z (* x x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+196) {
tmp = fma(x, x, (y * (-4.0 * fma(z, z, -t))));
} else {
tmp = fma(((y * -4.0) * z), z, (x * x));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+196) tmp = fma(x, x, Float64(y * Float64(-4.0 * fma(z, z, Float64(-t))))); else tmp = fma(Float64(Float64(y * -4.0) * z), z, Float64(x * x)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+196], N[(x * x + N[(y * N[(-4.0 * N[(z * z + (-t)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y * -4.0), $MachinePrecision] * z), $MachinePrecision] * z + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+196}:\\
\;\;\;\;\mathsf{fma}\left(x, x, y \cdot \left(-4 \cdot \mathsf{fma}\left(z, z, -t\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(y \cdot -4\right) \cdot z, z, x \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.9999999999999999e196Initial program 98.0%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f64N/A
metadata-eval98.7
Applied rewrites98.7%
if 1.9999999999999999e196 < (*.f64 z z) Initial program 64.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
Applied rewrites86.3%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6491.1
Applied rewrites91.1%
Final simplification95.6%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 1e+64) (fma y (* 4.0 t) (* x x)) (fma (* (* y -4.0) z) z (* x x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1e+64) {
tmp = fma(y, (4.0 * t), (x * x));
} else {
tmp = fma(((y * -4.0) * z), z, (x * x));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1e+64) tmp = fma(y, Float64(4.0 * t), Float64(x * x)); else tmp = fma(Float64(Float64(y * -4.0) * z), z, Float64(x * x)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+64], N[(y * N[(4.0 * t), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y * -4.0), $MachinePrecision] * z), $MachinePrecision] * z + N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+64}:\\
\;\;\;\;\mathsf{fma}\left(y, 4 \cdot t, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\left(y \cdot -4\right) \cdot z, z, x \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.00000000000000002e64Initial program 97.7%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6494.1
Applied rewrites94.1%
if 1.00000000000000002e64 < (*.f64 z z) Initial program 70.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
Applied rewrites88.5%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6488.7
Applied rewrites88.7%
Final simplification91.5%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 4e+172) (fma y (* 4.0 t) (* x x)) (* z (* (* y -4.0) z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 4e+172) {
tmp = fma(y, (4.0 * t), (x * x));
} else {
tmp = z * ((y * -4.0) * z);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 4e+172) tmp = fma(y, Float64(4.0 * t), Float64(x * x)); else tmp = Float64(z * Float64(Float64(y * -4.0) * z)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 4e+172], N[(y * N[(4.0 * t), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(y * -4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+172}:\\
\;\;\;\;\mathsf{fma}\left(y, 4 \cdot t, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(\left(y \cdot -4\right) \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 4.0000000000000003e172Initial program 98.0%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6489.7
Applied rewrites89.7%
if 4.0000000000000003e172 < (*.f64 z z) Initial program 65.1%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6467.4
Applied rewrites67.4%
Applied rewrites84.3%
Final simplification87.5%
(FPCore (x y z t) :precision binary64 (if (<= x 1.62e+72) (* y (* 4.0 t)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.62e+72) {
tmp = y * (4.0 * t);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= 1.62d+72) then
tmp = y * (4.0d0 * t)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.62e+72) {
tmp = y * (4.0 * t);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= 1.62e+72: tmp = y * (4.0 * t) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= 1.62e+72) tmp = Float64(y * Float64(4.0 * t)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= 1.62e+72) tmp = y * (4.0 * t); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, 1.62e+72], N[(y * N[(4.0 * t), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.62 \cdot 10^{+72}:\\
\;\;\;\;y \cdot \left(4 \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < 1.62000000000000008e72Initial program 85.8%
Taylor expanded in t around inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6439.2
Applied rewrites39.2%
if 1.62000000000000008e72 < x Initial program 79.1%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6472.2
Applied rewrites72.2%
Final simplification45.4%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 84.5%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6436.6
Applied rewrites36.6%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024223
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))