
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 (* x y)))) (t_1 (* x (* y (- x))))) (if (<= t_0 -2e+262) t_1 (if (<= t_0 1e+103) (* x 1.0) t_1))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = x * (y * -x);
double tmp;
if (t_0 <= -2e+262) {
tmp = t_1;
} else if (t_0 <= 1e+103) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
t_1 = x * (y * -x)
if (t_0 <= (-2d+262)) then
tmp = t_1
else if (t_0 <= 1d+103) then
tmp = x * 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double t_1 = x * (y * -x);
double tmp;
if (t_0 <= -2e+262) {
tmp = t_1;
} else if (t_0 <= 1e+103) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) t_1 = x * (y * -x) tmp = 0 if t_0 <= -2e+262: tmp = t_1 elif t_0 <= 1e+103: tmp = x * 1.0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) t_1 = Float64(x * Float64(y * Float64(-x))) tmp = 0.0 if (t_0 <= -2e+262) tmp = t_1; elseif (t_0 <= 1e+103) tmp = Float64(x * 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); t_1 = x * (y * -x); tmp = 0.0; if (t_0 <= -2e+262) tmp = t_1; elseif (t_0 <= 1e+103) tmp = x * 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * (-x)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+262], t$95$1, If[LessEqual[t$95$0, 1e+103], N[(x * 1.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
t_1 := x \cdot \left(y \cdot \left(-x\right)\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+262}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+103}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -2e262 or 1e103 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.9%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6492.6
Applied rewrites92.6%
if -2e262 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1e103Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites84.1%
Final simplification87.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 (* x y))))) (if (<= t_0 -5e+266) (* y (- x)) (if (<= t_0 5e+222) (* x 1.0) (* x x)))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if (t_0 <= -5e+266) {
tmp = y * -x;
} else if (t_0 <= 5e+222) {
tmp = x * 1.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
if (t_0 <= (-5d+266)) then
tmp = y * -x
else if (t_0 <= 5d+222) then
tmp = x * 1.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if (t_0 <= -5e+266) {
tmp = y * -x;
} else if (t_0 <= 5e+222) {
tmp = x * 1.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) tmp = 0 if t_0 <= -5e+266: tmp = y * -x elif t_0 <= 5e+222: tmp = x * 1.0 else: tmp = x * x return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) tmp = 0.0 if (t_0 <= -5e+266) tmp = Float64(y * Float64(-x)); elseif (t_0 <= 5e+222) tmp = Float64(x * 1.0); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); tmp = 0.0; if (t_0 <= -5e+266) tmp = y * -x; elseif (t_0 <= 5e+222) tmp = x * 1.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+266], N[(y * (-x)), $MachinePrecision], If[LessEqual[t$95$0, 5e+222], N[(x * 1.0), $MachinePrecision], N[(x * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+266}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+222}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -4.9999999999999999e266Initial program 99.9%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6423.8
Applied rewrites23.8%
if -4.9999999999999999e266 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 5.00000000000000023e222Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites79.8%
if 5.00000000000000023e222 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6495.6
Applied rewrites95.6%
Applied rewrites0.6%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6463.6
Applied rewrites63.6%
Final simplification66.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 (* x y))))) (if (<= t_0 -2e+302) (* x y) (if (<= t_0 5e+222) (* x 1.0) (* x x)))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if (t_0 <= -2e+302) {
tmp = x * y;
} else if (t_0 <= 5e+222) {
tmp = x * 1.0;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
if (t_0 <= (-2d+302)) then
tmp = x * y
else if (t_0 <= 5d+222) then
tmp = x * 1.0d0
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if (t_0 <= -2e+302) {
tmp = x * y;
} else if (t_0 <= 5e+222) {
tmp = x * 1.0;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) tmp = 0 if t_0 <= -2e+302: tmp = x * y elif t_0 <= 5e+222: tmp = x * 1.0 else: tmp = x * x return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) tmp = 0.0 if (t_0 <= -2e+302) tmp = Float64(x * y); elseif (t_0 <= 5e+222) tmp = Float64(x * 1.0); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); tmp = 0.0; if (t_0 <= -2e+302) tmp = x * y; elseif (t_0 <= 5e+222) tmp = x * 1.0; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+302], N[(x * y), $MachinePrecision], If[LessEqual[t$95$0, 5e+222], N[(x * 1.0), $MachinePrecision], N[(x * x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+302}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+222}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -2.0000000000000002e302Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6425.6
Applied rewrites25.6%
Applied rewrites20.9%
if -2.0000000000000002e302 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 5.00000000000000023e222Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites77.6%
if 5.00000000000000023e222 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6495.6
Applied rewrites95.6%
Applied rewrites0.6%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6463.6
Applied rewrites63.6%
Final simplification66.1%
(FPCore (x y) :precision binary64 (if (<= (* x (- 1.0 (* x y))) -2e-161) (* x y) (* x x)))
double code(double x, double y) {
double tmp;
if ((x * (1.0 - (x * y))) <= -2e-161) {
tmp = x * y;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x * (1.0d0 - (x * y))) <= (-2d-161)) then
tmp = x * y
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x * (1.0 - (x * y))) <= -2e-161) {
tmp = x * y;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x * (1.0 - (x * y))) <= -2e-161: tmp = x * y else: tmp = x * x return tmp
function code(x, y) tmp = 0.0 if (Float64(x * Float64(1.0 - Float64(x * y))) <= -2e-161) tmp = Float64(x * y); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x * (1.0 - (x * y))) <= -2e-161) tmp = x * y; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -2e-161], N[(x * y), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot \left(1 - x \cdot y\right) \leq -2 \cdot 10^{-161}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -2.00000000000000006e-161Initial program 99.9%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6412.7
Applied rewrites12.7%
Applied rewrites10.7%
if -2.00000000000000006e-161 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6495.4
Applied rewrites95.4%
Applied rewrites27.1%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6421.9
Applied rewrites21.9%
Final simplification17.4%
(FPCore (x y) :precision binary64 (* x y))
double code(double x, double y) {
return x * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * y
end function
public static double code(double x, double y) {
return x * y;
}
def code(x, y): return x * y
function code(x, y) return Float64(x * y) end
function tmp = code(x, y) tmp = x * y; end
code[x_, y_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f6410.4
Applied rewrites10.4%
Applied rewrites9.6%
Final simplification9.6%
(FPCore (x y) :precision binary64 (- y))
double code(double x, double y) {
return -y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -y
end function
public static double code(double x, double y) {
return -y;
}
def code(x, y): return -y
function code(x, y) return Float64(-y) end
function tmp = code(x, y) tmp = -y; end
code[x_, y_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 99.9%
Applied rewrites69.3%
Taylor expanded in x around -inf
mul-1-negN/A
lower-neg.f644.0
Applied rewrites4.0%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites3.1%
herbie shell --seed 2024223
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))