
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ x y) (/ x y) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
return fma((x / y), (x / y), ((z / t) / (t / z)));
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(x / y), Float64(Float64(z / t) / Float64(t / z))) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{\frac{z}{t}}{\frac{t}{z}}\right)
\end{array}
Initial program 66.8%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6482.1
Applied rewrites82.1%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
div-invN/A
lift-/.f6499.7
Applied rewrites99.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e-305)
(* (/ x y) (/ x y))
(if (<= t_1 1e+285) (fma (/ x (* y y)) x t_1) (/ (/ z t) (/ t z))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e-305) {
tmp = (x / y) * (x / y);
} else if (t_1 <= 1e+285) {
tmp = fma((x / (y * y)), x, t_1);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e-305) tmp = Float64(Float64(x / y) * Float64(x / y)); elseif (t_1 <= 1e+285) tmp = fma(Float64(x / Float64(y * y)), x, t_1); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-305], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+285], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{elif}\;t\_1 \leq 10^{+285}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.99999999999999999e-305Initial program 70.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6477.9
Applied rewrites77.9%
Applied rewrites92.8%
if 1.99999999999999999e-305 < (/.f64 (*.f64 z z) (*.f64 t t)) < 9.9999999999999998e284Initial program 80.1%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6484.6
Applied rewrites84.6%
if 9.9999999999999998e284 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 57.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6467.4
Applied rewrites67.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6473.4
Applied rewrites73.4%
Applied rewrites84.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e-305)
(* (/ x y) (/ x y))
(if (<= t_1 INFINITY) (* z (/ z (* t t))) (/ x (* y (/ y x)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e-305) {
tmp = (x / y) * (x / y);
} else if (t_1 <= ((double) INFINITY)) {
tmp = z * (z / (t * t));
} else {
tmp = x / (y * (y / x));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e-305) {
tmp = (x / y) * (x / y);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z * (z / (t * t));
} else {
tmp = x / (y * (y / x));
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= 2e-305: tmp = (x / y) * (x / y) elif t_1 <= math.inf: tmp = z * (z / (t * t)) else: tmp = x / (y * (y / x)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e-305) tmp = Float64(Float64(x / y) * Float64(x / y)); elseif (t_1 <= Inf) tmp = Float64(z * Float64(z / Float64(t * t))); else tmp = Float64(x / Float64(y * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= 2e-305) tmp = (x / y) * (x / y); elseif (t_1 <= Inf) tmp = z * (z / (t * t)); else tmp = x / (y * (y / x)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-305], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / N[(y * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot \frac{y}{x}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.99999999999999999e-305Initial program 70.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6477.9
Applied rewrites77.9%
Applied rewrites92.8%
if 1.99999999999999999e-305 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 80.5%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6483.5
Applied rewrites83.5%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6435.9
Applied rewrites35.9%
Applied rewrites35.9%
Applied rewrites42.1%
Final simplification81.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e-305)
(* (/ x y) (/ x y))
(if (<= t_1 INFINITY) (* z (/ z (* t t))) (* x (/ (/ x y) y))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e-305) {
tmp = (x / y) * (x / y);
} else if (t_1 <= ((double) INFINITY)) {
tmp = z * (z / (t * t));
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e-305) {
tmp = (x / y) * (x / y);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z * (z / (t * t));
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= 2e-305: tmp = (x / y) * (x / y) elif t_1 <= math.inf: tmp = z * (z / (t * t)) else: tmp = x * ((x / y) / y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e-305) tmp = Float64(Float64(x / y) * Float64(x / y)); elseif (t_1 <= Inf) tmp = Float64(z * Float64(z / Float64(t * t))); else tmp = Float64(x * Float64(Float64(x / y) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= 2e-305) tmp = (x / y) * (x / y); elseif (t_1 <= Inf) tmp = z * (z / (t * t)); else tmp = x * ((x / y) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-305], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.99999999999999999e-305Initial program 70.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6477.9
Applied rewrites77.9%
Applied rewrites92.8%
if 1.99999999999999999e-305 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 80.5%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6483.5
Applied rewrites83.5%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6435.9
Applied rewrites35.9%
Applied rewrites42.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t))) (t_2 (* x (/ (/ x y) y)))) (if (<= t_1 2e-305) t_2 (if (<= t_1 INFINITY) (* z (/ z (* t t))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = x * ((x / y) / y);
double tmp;
if (t_1 <= 2e-305) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = z * (z / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = x * ((x / y) / y);
double tmp;
if (t_1 <= 2e-305) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z * (z / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) t_2 = x * ((x / y) / y) tmp = 0 if t_1 <= 2e-305: tmp = t_2 elif t_1 <= math.inf: tmp = z * (z / (t * t)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) t_2 = Float64(x * Float64(Float64(x / y) / y)) tmp = 0.0 if (t_1 <= 2e-305) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(z * Float64(z / Float64(t * t))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); t_2 = x * ((x / y) / y); tmp = 0.0; if (t_1 <= 2e-305) tmp = t_2; elseif (t_1 <= Inf) tmp = z * (z / (t * t)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-305], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
t_2 := x \cdot \frac{\frac{x}{y}}{y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.99999999999999999e-305 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 51.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6466.6
Applied rewrites66.6%
Applied rewrites75.5%
if 1.99999999999999999e-305 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 80.5%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6483.5
Applied rewrites83.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 40000000000.0) (fma (/ x y) (/ x y) (* (* z z) (/ 1.0 (* t t)))) (fma (/ x (* y y)) x (* (/ z t) (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 40000000000.0) {
tmp = fma((x / y), (x / y), ((z * z) * (1.0 / (t * t))));
} else {
tmp = fma((x / (y * y)), x, ((z / t) * (z / t)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 40000000000.0) tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z * z) * Float64(1.0 / Float64(t * t)))); else tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z / t) * Float64(z / t))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 40000000000.0], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] * N[(1.0 / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 40000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \left(z \cdot z\right) \cdot \frac{1}{t \cdot t}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4e10Initial program 71.7%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6494.6
Applied rewrites94.6%
lift-/.f64N/A
div-invN/A
lift-/.f64N/A
*-commutativeN/A
lower-*.f6494.6
Applied rewrites94.6%
if 4e10 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 62.1%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6470.4
Applied rewrites70.4%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lift-/.f64N/A
lift-/.f64N/A
lower-*.f6496.2
Applied rewrites96.2%
Final simplification95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 2e+14)
(* z (/ z (* t t)))
(if (<= t_1 INFINITY)
(* x (* x (/ 1.0 (* y y))))
(* z (* z (/ 1.0 (* t t))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e+14) {
tmp = z * (z / (t * t));
} else if (t_1 <= ((double) INFINITY)) {
tmp = x * (x * (1.0 / (y * y)));
} else {
tmp = z * (z * (1.0 / (t * t)));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e+14) {
tmp = z * (z / (t * t));
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = x * (x * (1.0 / (y * y)));
} else {
tmp = z * (z * (1.0 / (t * t)));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 2e+14: tmp = z * (z / (t * t)) elif t_1 <= math.inf: tmp = x * (x * (1.0 / (y * y))) else: tmp = z * (z * (1.0 / (t * t))) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 2e+14) tmp = Float64(z * Float64(z / Float64(t * t))); elseif (t_1 <= Inf) tmp = Float64(x * Float64(x * Float64(1.0 / Float64(y * y)))); else tmp = Float64(z * Float64(z * Float64(1.0 / Float64(t * t)))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 2e+14) tmp = z * (z / (t * t)); elseif (t_1 <= Inf) tmp = x * (x * (1.0 / (y * y))); else tmp = z * (z * (1.0 / (t * t))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+14], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(x * N[(x * N[(1.0 / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(1.0 / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+14}:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot \frac{1}{t \cdot t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 2e14Initial program 72.5%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6473.8
Applied rewrites73.8%
if 2e14 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 79.4%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6489.1
Applied rewrites89.1%
Applied rewrites89.1%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f640.0
Applied rewrites0.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6445.4
Applied rewrites45.4%
Applied rewrites45.4%
Final simplification76.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))) (t_2 (* z (/ z (* t t)))))
(if (<= t_1 2e+14)
t_2
(if (<= t_1 INFINITY) (* x (* x (/ 1.0 (* y y)))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = z * (z / (t * t));
double tmp;
if (t_1 <= 2e+14) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = x * (x * (1.0 / (y * y)));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = z * (z / (t * t));
double tmp;
if (t_1 <= 2e+14) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = x * (x * (1.0 / (y * y)));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) t_2 = z * (z / (t * t)) tmp = 0 if t_1 <= 2e+14: tmp = t_2 elif t_1 <= math.inf: tmp = x * (x * (1.0 / (y * y))) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) t_2 = Float64(z * Float64(z / Float64(t * t))) tmp = 0.0 if (t_1 <= 2e+14) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(x * Float64(x * Float64(1.0 / Float64(y * y)))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); t_2 = z * (z / (t * t)); tmp = 0.0; if (t_1 <= 2e+14) tmp = t_2; elseif (t_1 <= Inf) tmp = x * (x * (1.0 / (y * y))); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+14], t$95$2, If[LessEqual[t$95$1, Infinity], N[(x * N[(x * N[(1.0 / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
t_2 := z \cdot \frac{z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+14}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 2e14 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 58.2%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6468.2
Applied rewrites68.2%
if 2e14 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 79.4%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6489.1
Applied rewrites89.1%
Applied rewrites89.1%
Final simplification76.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 40000000000.0)
(fma (/ x y) (/ x y) t_1)
(fma (/ x (* y y)) x (* (/ z t) (/ z t))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 40000000000.0) {
tmp = fma((x / y), (x / y), t_1);
} else {
tmp = fma((x / (y * y)), x, ((z / t) * (z / t)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 40000000000.0) tmp = fma(Float64(x / y), Float64(x / y), t_1); else tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z / t) * Float64(z / t))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 40000000000.0], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 40000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 4e10Initial program 71.7%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6494.6
Applied rewrites94.6%
if 4e10 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 62.1%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6470.4
Applied rewrites70.4%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lift-/.f64N/A
lift-/.f64N/A
lower-*.f6496.2
Applied rewrites96.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t)))) (if (<= t_1 1e+285) (fma (/ x y) (/ x y) t_1) (/ (/ z t) (/ t z)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 1e+285) {
tmp = fma((x / y), (x / y), t_1);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 1e+285) tmp = fma(Float64(x / y), Float64(x / y), t_1); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+285], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 10^{+285}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 9.9999999999999998e284Initial program 74.3%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6494.9
Applied rewrites94.9%
if 9.9999999999999998e284 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 57.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6467.4
Applied rewrites67.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6473.4
Applied rewrites73.4%
Applied rewrites84.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* x x) (* y y))) (t_2 (* z (/ z (* t t))))) (if (<= t_1 2e+14) t_2 (if (<= t_1 INFINITY) (* x (/ x (* y y))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = z * (z / (t * t));
double tmp;
if (t_1 <= 2e+14) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = x * (x / (y * y));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = z * (z / (t * t));
double tmp;
if (t_1 <= 2e+14) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = x * (x / (y * y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) t_2 = z * (z / (t * t)) tmp = 0 if t_1 <= 2e+14: tmp = t_2 elif t_1 <= math.inf: tmp = x * (x / (y * y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) t_2 = Float64(z * Float64(z / Float64(t * t))) tmp = 0.0 if (t_1 <= 2e+14) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(x * Float64(x / Float64(y * y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); t_2 = z * (z / (t * t)); tmp = 0.0; if (t_1 <= 2e+14) tmp = t_2; elseif (t_1 <= Inf) tmp = x * (x / (y * y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+14], t$95$2, If[LessEqual[t$95$1, Infinity], N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
t_2 := z \cdot \frac{z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+14}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 2e14 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 58.2%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6468.2
Applied rewrites68.2%
if 2e14 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 79.4%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6489.1
Applied rewrites89.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 1e+16) (/ (/ z t) (/ t z)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+16) {
tmp = (z / t) / (t / z);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 1d+16) then
tmp = (z / t) / (t / z)
else
tmp = (x / y) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+16) {
tmp = (z / t) / (t / z);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 1e+16: tmp = (z / t) / (t / z) else: tmp = (x / y) * (x / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+16) tmp = Float64(Float64(z / t) / Float64(t / z)); else tmp = Float64(Float64(x / y) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 1e+16) tmp = (z / t) / (t / z); else tmp = (x / y) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+16], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+16}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1e16Initial program 71.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6475.0
Applied rewrites75.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6473.2
Applied rewrites73.2%
Applied rewrites87.9%
if 1e16 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 61.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6474.5
Applied rewrites74.5%
Applied rewrites80.3%
(FPCore (x y z t) :precision binary64 (fma (/ x y) (/ x y) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
return fma((x / y), (x / y), ((z / t) * (z / t)));
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(x / y), Float64(Float64(z / t) * Float64(z / t))) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \frac{z}{t}\right)
\end{array}
Initial program 66.8%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6482.1
Applied rewrites82.1%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lift-/.f64N/A
lift-/.f64N/A
lower-*.f6499.6
Applied rewrites99.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 1e+16) (* (/ z t) (/ z t)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+16) {
tmp = (z / t) * (z / t);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 1d+16) then
tmp = (z / t) * (z / t)
else
tmp = (x / y) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+16) {
tmp = (z / t) * (z / t);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 1e+16: tmp = (z / t) * (z / t) else: tmp = (x / y) * (x / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+16) tmp = Float64(Float64(z / t) * Float64(z / t)); else tmp = Float64(Float64(x / y) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 1e+16) tmp = (z / t) * (z / t); else tmp = (x / y) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+16], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+16}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1e16Initial program 71.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6475.0
Applied rewrites75.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6473.2
Applied rewrites73.2%
Applied rewrites87.7%
if 1e16 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 61.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6474.5
Applied rewrites74.5%
Applied rewrites80.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 1e+16) (* z (/ (/ z t) t)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+16) {
tmp = z * ((z / t) / t);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 1d+16) then
tmp = z * ((z / t) / t)
else
tmp = (x / y) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+16) {
tmp = z * ((z / t) / t);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 1e+16: tmp = z * ((z / t) / t) else: tmp = (x / y) * (x / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+16) tmp = Float64(z * Float64(Float64(z / t) / t)); else tmp = Float64(Float64(x / y) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 1e+16) tmp = z * ((z / t) / t); else tmp = (x / y) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+16], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+16}:\\
\;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1e16Initial program 71.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6475.0
Applied rewrites75.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6473.2
Applied rewrites73.2%
Applied rewrites83.2%
if 1e16 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 61.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6474.5
Applied rewrites74.5%
Applied rewrites80.3%
(FPCore (x y z t) :precision binary64 (* x (/ x (* y y))))
double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (x / (y * y))
end function
public static double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
def code(x, y, z, t): return x * (x / (y * y))
function code(x, y, z, t) return Float64(x * Float64(x / Float64(y * y))) end
function tmp = code(x, y, z, t) tmp = x * (x / (y * y)); end
code[x_, y_, z_, t_] := N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 66.8%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6452.0
Applied rewrites52.0%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024223
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))