Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1

Percentage Accurate: 66.7% → 99.7%
Time: 12.5s
Alternatives: 16
Speedup: 0.8×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t):
	return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t)
	return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t)))
end
function tmp = code(x, y, z, t)
	tmp = ((x * x) / (y * y)) + ((z * z) / (t * t));
end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 16 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 66.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t):
	return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t)
	return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t)))
end
function tmp = code(x, y, z, t)
	tmp = ((x * x) / (y * y)) + ((z * z) / (t * t));
end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}

Alternative 1: 99.7% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{\frac{z}{t}}{\frac{t}{z}}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (fma (/ x y) (/ x y) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
	return fma((x / y), (x / y), ((z / t) / (t / z)));
}
function code(x, y, z, t)
	return fma(Float64(x / y), Float64(x / y), Float64(Float64(z / t) / Float64(t / z)))
end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{\frac{z}{t}}{\frac{t}{z}}\right)
\end{array}
Derivation
  1. Initial program 66.8%

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-+.f64N/A

      \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
    2. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
    3. lift-*.f64N/A

      \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
    4. lift-*.f64N/A

      \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
    5. times-fracN/A

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
    6. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
    7. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right) \]
    8. lower-/.f6482.1

      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \color{blue}{\frac{x}{y}}, \frac{z \cdot z}{t \cdot t}\right) \]
  4. Applied rewrites82.1%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
  5. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{z \cdot z}{t \cdot t}}\right) \]
    2. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{\color{blue}{z \cdot z}}{t \cdot t}\right) \]
    3. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{\color{blue}{t \cdot t}}\right) \]
    4. times-fracN/A

      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
    5. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{z}{t}} \cdot \frac{z}{t}\right) \]
    6. clear-numN/A

      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \color{blue}{\frac{1}{\frac{t}{z}}}\right) \]
    7. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \frac{1}{\color{blue}{\frac{t}{z}}}\right) \]
    8. div-invN/A

      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{\frac{z}{t}}{\frac{t}{z}}}\right) \]
    9. lift-/.f6499.7

      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{\frac{z}{t}}{\frac{t}{z}}}\right) \]
  6. Applied rewrites99.7%

    \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{\frac{z}{t}}{\frac{t}{z}}}\right) \]
  7. Add Preprocessing

Alternative 2: 87.4% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{elif}\;t\_1 \leq 10^{+285}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, t\_1\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (* z z) (* t t))))
   (if (<= t_1 2e-305)
     (* (/ x y) (/ x y))
     (if (<= t_1 1e+285) (fma (/ x (* y y)) x t_1) (/ (/ z t) (/ t z))))))
double code(double x, double y, double z, double t) {
	double t_1 = (z * z) / (t * t);
	double tmp;
	if (t_1 <= 2e-305) {
		tmp = (x / y) * (x / y);
	} else if (t_1 <= 1e+285) {
		tmp = fma((x / (y * y)), x, t_1);
	} else {
		tmp = (z / t) / (t / z);
	}
	return tmp;
}
function code(x, y, z, t)
	t_1 = Float64(Float64(z * z) / Float64(t * t))
	tmp = 0.0
	if (t_1 <= 2e-305)
		tmp = Float64(Float64(x / y) * Float64(x / y));
	elseif (t_1 <= 1e+285)
		tmp = fma(Float64(x / Float64(y * y)), x, t_1);
	else
		tmp = Float64(Float64(z / t) / Float64(t / z));
	end
	return tmp
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-305], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+285], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\

\mathbf{elif}\;t\_1 \leq 10^{+285}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, t\_1\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.99999999999999999e-305

    1. Initial program 70.9%

      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
    4. Step-by-step derivation
      1. unpow2N/A

        \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
      4. lower-/.f64N/A

        \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
      5. unpow2N/A

        \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
      6. lower-*.f6477.9

        \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
    5. Applied rewrites77.9%

      \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
    6. Step-by-step derivation
      1. Applied rewrites92.8%

        \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]

      if 1.99999999999999999e-305 < (/.f64 (*.f64 z z) (*.f64 t t)) < 9.9999999999999998e284

      1. Initial program 80.1%

        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-+.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
        2. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
        3. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        4. associate-/l*N/A

          \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
        5. *-commutativeN/A

          \[\leadsto \color{blue}{\frac{x}{y \cdot y} \cdot x} + \frac{z \cdot z}{t \cdot t} \]
        6. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)} \]
        7. lower-/.f6484.6

          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y \cdot y}}, x, \frac{z \cdot z}{t \cdot t}\right) \]
      4. Applied rewrites84.6%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)} \]

      if 9.9999999999999998e284 < (/.f64 (*.f64 z z) (*.f64 t t))

      1. Initial program 57.2%

        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
        3. associate-/r*N/A

          \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
        4. lower-/.f64N/A

          \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
        5. lower-/.f6467.4

          \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z \cdot z}{t}}}{t} \]
      4. Applied rewrites67.4%

        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
      5. Taylor expanded in x around 0

        \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
      6. Step-by-step derivation
        1. unpow2N/A

          \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
        2. associate-/l*N/A

          \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
        4. lower-/.f64N/A

          \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
        5. unpow2N/A

          \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
        6. lower-*.f6473.4

          \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
      7. Applied rewrites73.4%

        \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
      8. Step-by-step derivation
        1. Applied rewrites84.6%

          \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]
      9. Recombined 3 regimes into one program.
      10. Add Preprocessing

      Alternative 3: 79.7% accurate, 0.6× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y \cdot \frac{y}{x}}\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ (* z z) (* t t))))
         (if (<= t_1 2e-305)
           (* (/ x y) (/ x y))
           (if (<= t_1 INFINITY) (* z (/ z (* t t))) (/ x (* y (/ y x)))))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (z * z) / (t * t);
      	double tmp;
      	if (t_1 <= 2e-305) {
      		tmp = (x / y) * (x / y);
      	} else if (t_1 <= ((double) INFINITY)) {
      		tmp = z * (z / (t * t));
      	} else {
      		tmp = x / (y * (y / x));
      	}
      	return tmp;
      }
      
      public static double code(double x, double y, double z, double t) {
      	double t_1 = (z * z) / (t * t);
      	double tmp;
      	if (t_1 <= 2e-305) {
      		tmp = (x / y) * (x / y);
      	} else if (t_1 <= Double.POSITIVE_INFINITY) {
      		tmp = z * (z / (t * t));
      	} else {
      		tmp = x / (y * (y / x));
      	}
      	return tmp;
      }
      
      def code(x, y, z, t):
      	t_1 = (z * z) / (t * t)
      	tmp = 0
      	if t_1 <= 2e-305:
      		tmp = (x / y) * (x / y)
      	elif t_1 <= math.inf:
      		tmp = z * (z / (t * t))
      	else:
      		tmp = x / (y * (y / x))
      	return tmp
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(z * z) / Float64(t * t))
      	tmp = 0.0
      	if (t_1 <= 2e-305)
      		tmp = Float64(Float64(x / y) * Float64(x / y));
      	elseif (t_1 <= Inf)
      		tmp = Float64(z * Float64(z / Float64(t * t)));
      	else
      		tmp = Float64(x / Float64(y * Float64(y / x)));
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t)
      	t_1 = (z * z) / (t * t);
      	tmp = 0.0;
      	if (t_1 <= 2e-305)
      		tmp = (x / y) * (x / y);
      	elseif (t_1 <= Inf)
      		tmp = z * (z / (t * t));
      	else
      		tmp = x / (y * (y / x));
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-305], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / N[(y * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{z \cdot z}{t \cdot t}\\
      \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\
      \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
      
      \mathbf{elif}\;t\_1 \leq \infty:\\
      \;\;\;\;z \cdot \frac{z}{t \cdot t}\\
      
      \mathbf{else}:\\
      \;\;\;\;\frac{x}{y \cdot \frac{y}{x}}\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.99999999999999999e-305

        1. Initial program 70.9%

          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
        4. Step-by-step derivation
          1. unpow2N/A

            \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
          2. associate-/l*N/A

            \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
          4. lower-/.f64N/A

            \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
          5. unpow2N/A

            \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
          6. lower-*.f6477.9

            \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
        5. Applied rewrites77.9%

          \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
        6. Step-by-step derivation
          1. Applied rewrites92.8%

            \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]

          if 1.99999999999999999e-305 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

          1. Initial program 80.5%

            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
          4. Step-by-step derivation
            1. unpow2N/A

              \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
            2. associate-/l*N/A

              \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
            3. lower-*.f64N/A

              \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
            4. lower-/.f64N/A

              \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
            5. unpow2N/A

              \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
            6. lower-*.f6483.5

              \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
          5. Applied rewrites83.5%

            \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]

          if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

          1. Initial program 0.0%

            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
          4. Step-by-step derivation
            1. unpow2N/A

              \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
            2. associate-/l*N/A

              \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
            3. lower-*.f64N/A

              \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
            4. lower-/.f64N/A

              \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
            5. unpow2N/A

              \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
            6. lower-*.f6435.9

              \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
          5. Applied rewrites35.9%

            \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
          6. Step-by-step derivation
            1. Applied rewrites35.9%

              \[\leadsto \frac{x}{\color{blue}{\frac{y \cdot y}{x}}} \]
            2. Step-by-step derivation
              1. Applied rewrites42.1%

                \[\leadsto \frac{x}{\frac{y}{x} \cdot \color{blue}{y}} \]
            3. Recombined 3 regimes into one program.
            4. Final simplification81.4%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{-305}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{elif}\;\frac{z \cdot z}{t \cdot t} \leq \infty:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y \cdot \frac{y}{x}}\\ \end{array} \]
            5. Add Preprocessing

            Alternative 4: 79.7% accurate, 0.6× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (/ (* z z) (* t t))))
               (if (<= t_1 2e-305)
                 (* (/ x y) (/ x y))
                 (if (<= t_1 INFINITY) (* z (/ z (* t t))) (* x (/ (/ x y) y))))))
            double code(double x, double y, double z, double t) {
            	double t_1 = (z * z) / (t * t);
            	double tmp;
            	if (t_1 <= 2e-305) {
            		tmp = (x / y) * (x / y);
            	} else if (t_1 <= ((double) INFINITY)) {
            		tmp = z * (z / (t * t));
            	} else {
            		tmp = x * ((x / y) / y);
            	}
            	return tmp;
            }
            
            public static double code(double x, double y, double z, double t) {
            	double t_1 = (z * z) / (t * t);
            	double tmp;
            	if (t_1 <= 2e-305) {
            		tmp = (x / y) * (x / y);
            	} else if (t_1 <= Double.POSITIVE_INFINITY) {
            		tmp = z * (z / (t * t));
            	} else {
            		tmp = x * ((x / y) / y);
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	t_1 = (z * z) / (t * t)
            	tmp = 0
            	if t_1 <= 2e-305:
            		tmp = (x / y) * (x / y)
            	elif t_1 <= math.inf:
            		tmp = z * (z / (t * t))
            	else:
            		tmp = x * ((x / y) / y)
            	return tmp
            
            function code(x, y, z, t)
            	t_1 = Float64(Float64(z * z) / Float64(t * t))
            	tmp = 0.0
            	if (t_1 <= 2e-305)
            		tmp = Float64(Float64(x / y) * Float64(x / y));
            	elseif (t_1 <= Inf)
            		tmp = Float64(z * Float64(z / Float64(t * t)));
            	else
            		tmp = Float64(x * Float64(Float64(x / y) / y));
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	t_1 = (z * z) / (t * t);
            	tmp = 0.0;
            	if (t_1 <= 2e-305)
            		tmp = (x / y) * (x / y);
            	elseif (t_1 <= Inf)
            		tmp = z * (z / (t * t));
            	else
            		tmp = x * ((x / y) / y);
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-305], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \frac{z \cdot z}{t \cdot t}\\
            \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\
            \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
            
            \mathbf{elif}\;t\_1 \leq \infty:\\
            \;\;\;\;z \cdot \frac{z}{t \cdot t}\\
            
            \mathbf{else}:\\
            \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.99999999999999999e-305

              1. Initial program 70.9%

                \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
              4. Step-by-step derivation
                1. unpow2N/A

                  \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                2. associate-/l*N/A

                  \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                3. lower-*.f64N/A

                  \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                4. lower-/.f64N/A

                  \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                5. unpow2N/A

                  \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                6. lower-*.f6477.9

                  \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
              5. Applied rewrites77.9%

                \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
              6. Step-by-step derivation
                1. Applied rewrites92.8%

                  \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]

                if 1.99999999999999999e-305 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

                1. Initial program 80.5%

                  \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                4. Step-by-step derivation
                  1. unpow2N/A

                    \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                  2. associate-/l*N/A

                    \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                  3. lower-*.f64N/A

                    \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                  4. lower-/.f64N/A

                    \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                  5. unpow2N/A

                    \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                  6. lower-*.f6483.5

                    \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                5. Applied rewrites83.5%

                  \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]

                if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

                1. Initial program 0.0%

                  \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                4. Step-by-step derivation
                  1. unpow2N/A

                    \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                  2. associate-/l*N/A

                    \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                  3. lower-*.f64N/A

                    \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                  4. lower-/.f64N/A

                    \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                  5. unpow2N/A

                    \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                  6. lower-*.f6435.9

                    \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                5. Applied rewrites35.9%

                  \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                6. Step-by-step derivation
                  1. Applied rewrites42.1%

                    \[\leadsto x \cdot \frac{\frac{x}{y}}{\color{blue}{y}} \]
                7. Recombined 3 regimes into one program.
                8. Add Preprocessing

                Alternative 5: 77.9% accurate, 0.6× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ t_2 := x \cdot \frac{\frac{x}{y}}{y}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (/ (* z z) (* t t))) (t_2 (* x (/ (/ x y) y))))
                   (if (<= t_1 2e-305) t_2 (if (<= t_1 INFINITY) (* z (/ z (* t t))) t_2))))
                double code(double x, double y, double z, double t) {
                	double t_1 = (z * z) / (t * t);
                	double t_2 = x * ((x / y) / y);
                	double tmp;
                	if (t_1 <= 2e-305) {
                		tmp = t_2;
                	} else if (t_1 <= ((double) INFINITY)) {
                		tmp = z * (z / (t * t));
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                public static double code(double x, double y, double z, double t) {
                	double t_1 = (z * z) / (t * t);
                	double t_2 = x * ((x / y) / y);
                	double tmp;
                	if (t_1 <= 2e-305) {
                		tmp = t_2;
                	} else if (t_1 <= Double.POSITIVE_INFINITY) {
                		tmp = z * (z / (t * t));
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	t_1 = (z * z) / (t * t)
                	t_2 = x * ((x / y) / y)
                	tmp = 0
                	if t_1 <= 2e-305:
                		tmp = t_2
                	elif t_1 <= math.inf:
                		tmp = z * (z / (t * t))
                	else:
                		tmp = t_2
                	return tmp
                
                function code(x, y, z, t)
                	t_1 = Float64(Float64(z * z) / Float64(t * t))
                	t_2 = Float64(x * Float64(Float64(x / y) / y))
                	tmp = 0.0
                	if (t_1 <= 2e-305)
                		tmp = t_2;
                	elseif (t_1 <= Inf)
                		tmp = Float64(z * Float64(z / Float64(t * t)));
                	else
                		tmp = t_2;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	t_1 = (z * z) / (t * t);
                	t_2 = x * ((x / y) / y);
                	tmp = 0.0;
                	if (t_1 <= 2e-305)
                		tmp = t_2;
                	elseif (t_1 <= Inf)
                		tmp = z * (z / (t * t));
                	else
                		tmp = t_2;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-305], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{z \cdot z}{t \cdot t}\\
                t_2 := x \cdot \frac{\frac{x}{y}}{y}\\
                \mathbf{if}\;t\_1 \leq 2 \cdot 10^{-305}:\\
                \;\;\;\;t\_2\\
                
                \mathbf{elif}\;t\_1 \leq \infty:\\
                \;\;\;\;z \cdot \frac{z}{t \cdot t}\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_2\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.99999999999999999e-305 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

                  1. Initial program 51.9%

                    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                  4. Step-by-step derivation
                    1. unpow2N/A

                      \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                    2. associate-/l*N/A

                      \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                    3. lower-*.f64N/A

                      \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                    4. lower-/.f64N/A

                      \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                    5. unpow2N/A

                      \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                    6. lower-*.f6466.6

                      \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                  5. Applied rewrites66.6%

                    \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                  6. Step-by-step derivation
                    1. Applied rewrites75.5%

                      \[\leadsto x \cdot \frac{\frac{x}{y}}{\color{blue}{y}} \]

                    if 1.99999999999999999e-305 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

                    1. Initial program 80.5%

                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                    4. Step-by-step derivation
                      1. unpow2N/A

                        \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                      2. associate-/l*N/A

                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                      3. lower-*.f64N/A

                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                      4. lower-/.f64N/A

                        \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                      5. unpow2N/A

                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                      6. lower-*.f6483.5

                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                    5. Applied rewrites83.5%

                      \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                  7. Recombined 2 regimes into one program.
                  8. Add Preprocessing

                  Alternative 6: 94.7% accurate, 0.6× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 40000000000:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \left(z \cdot z\right) \cdot \frac{1}{t \cdot t}\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)\\ \end{array} \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (if (<= (/ (* z z) (* t t)) 40000000000.0)
                     (fma (/ x y) (/ x y) (* (* z z) (/ 1.0 (* t t))))
                     (fma (/ x (* y y)) x (* (/ z t) (/ z t)))))
                  double code(double x, double y, double z, double t) {
                  	double tmp;
                  	if (((z * z) / (t * t)) <= 40000000000.0) {
                  		tmp = fma((x / y), (x / y), ((z * z) * (1.0 / (t * t))));
                  	} else {
                  		tmp = fma((x / (y * y)), x, ((z / t) * (z / t)));
                  	}
                  	return tmp;
                  }
                  
                  function code(x, y, z, t)
                  	tmp = 0.0
                  	if (Float64(Float64(z * z) / Float64(t * t)) <= 40000000000.0)
                  		tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z * z) * Float64(1.0 / Float64(t * t))));
                  	else
                  		tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z / t) * Float64(z / t)));
                  	end
                  	return tmp
                  end
                  
                  code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 40000000000.0], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] * N[(1.0 / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 40000000000:\\
                  \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \left(z \cdot z\right) \cdot \frac{1}{t \cdot t}\right)\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 4e10

                    1. Initial program 71.7%

                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                    2. Add Preprocessing
                    3. Step-by-step derivation
                      1. lift-+.f64N/A

                        \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
                      2. lift-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                      3. lift-*.f64N/A

                        \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                      4. lift-*.f64N/A

                        \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                      5. times-fracN/A

                        \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
                      6. lower-fma.f64N/A

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
                      7. lower-/.f64N/A

                        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right) \]
                      8. lower-/.f6494.6

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \color{blue}{\frac{x}{y}}, \frac{z \cdot z}{t \cdot t}\right) \]
                    4. Applied rewrites94.6%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
                    5. Step-by-step derivation
                      1. lift-/.f64N/A

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{z \cdot z}{t \cdot t}}\right) \]
                      2. div-invN/A

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\left(z \cdot z\right) \cdot \frac{1}{t \cdot t}}\right) \]
                      3. lift-/.f64N/A

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \left(z \cdot z\right) \cdot \color{blue}{\frac{1}{t \cdot t}}\right) \]
                      4. *-commutativeN/A

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{1}{t \cdot t} \cdot \left(z \cdot z\right)}\right) \]
                      5. lower-*.f6494.6

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{1}{t \cdot t} \cdot \left(z \cdot z\right)}\right) \]
                    6. Applied rewrites94.6%

                      \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{1}{t \cdot t} \cdot \left(z \cdot z\right)}\right) \]

                    if 4e10 < (/.f64 (*.f64 z z) (*.f64 t t))

                    1. Initial program 62.1%

                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                    2. Add Preprocessing
                    3. Step-by-step derivation
                      1. lift-+.f64N/A

                        \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
                      2. lift-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                      3. lift-*.f64N/A

                        \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                      4. associate-/l*N/A

                        \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                      5. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{x}{y \cdot y} \cdot x} + \frac{z \cdot z}{t \cdot t} \]
                      6. lower-fma.f64N/A

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)} \]
                      7. lower-/.f6470.4

                        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y \cdot y}}, x, \frac{z \cdot z}{t \cdot t}\right) \]
                    4. Applied rewrites70.4%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)} \]
                    5. Step-by-step derivation
                      1. lift-/.f64N/A

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \color{blue}{\frac{z \cdot z}{t \cdot t}}\right) \]
                      2. lift-*.f64N/A

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{\color{blue}{z \cdot z}}{t \cdot t}\right) \]
                      3. lift-*.f64N/A

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{\color{blue}{t \cdot t}}\right) \]
                      4. times-fracN/A

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                      5. lift-/.f64N/A

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \color{blue}{\frac{z}{t}} \cdot \frac{z}{t}\right) \]
                      6. lift-/.f64N/A

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \color{blue}{\frac{z}{t}}\right) \]
                      7. lower-*.f6496.2

                        \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                    6. Applied rewrites96.2%

                      \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                  3. Recombined 2 regimes into one program.
                  4. Final simplification95.4%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 40000000000:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \left(z \cdot z\right) \cdot \frac{1}{t \cdot t}\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)\\ \end{array} \]
                  5. Add Preprocessing

                  Alternative 7: 73.0% accurate, 0.6× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+14}:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\ \mathbf{else}:\\ \;\;\;\;z \cdot \left(z \cdot \frac{1}{t \cdot t}\right)\\ \end{array} \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (let* ((t_1 (/ (* x x) (* y y))))
                     (if (<= t_1 2e+14)
                       (* z (/ z (* t t)))
                       (if (<= t_1 INFINITY)
                         (* x (* x (/ 1.0 (* y y))))
                         (* z (* z (/ 1.0 (* t t))))))))
                  double code(double x, double y, double z, double t) {
                  	double t_1 = (x * x) / (y * y);
                  	double tmp;
                  	if (t_1 <= 2e+14) {
                  		tmp = z * (z / (t * t));
                  	} else if (t_1 <= ((double) INFINITY)) {
                  		tmp = x * (x * (1.0 / (y * y)));
                  	} else {
                  		tmp = z * (z * (1.0 / (t * t)));
                  	}
                  	return tmp;
                  }
                  
                  public static double code(double x, double y, double z, double t) {
                  	double t_1 = (x * x) / (y * y);
                  	double tmp;
                  	if (t_1 <= 2e+14) {
                  		tmp = z * (z / (t * t));
                  	} else if (t_1 <= Double.POSITIVE_INFINITY) {
                  		tmp = x * (x * (1.0 / (y * y)));
                  	} else {
                  		tmp = z * (z * (1.0 / (t * t)));
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t):
                  	t_1 = (x * x) / (y * y)
                  	tmp = 0
                  	if t_1 <= 2e+14:
                  		tmp = z * (z / (t * t))
                  	elif t_1 <= math.inf:
                  		tmp = x * (x * (1.0 / (y * y)))
                  	else:
                  		tmp = z * (z * (1.0 / (t * t)))
                  	return tmp
                  
                  function code(x, y, z, t)
                  	t_1 = Float64(Float64(x * x) / Float64(y * y))
                  	tmp = 0.0
                  	if (t_1 <= 2e+14)
                  		tmp = Float64(z * Float64(z / Float64(t * t)));
                  	elseif (t_1 <= Inf)
                  		tmp = Float64(x * Float64(x * Float64(1.0 / Float64(y * y))));
                  	else
                  		tmp = Float64(z * Float64(z * Float64(1.0 / Float64(t * t))));
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t)
                  	t_1 = (x * x) / (y * y);
                  	tmp = 0.0;
                  	if (t_1 <= 2e+14)
                  		tmp = z * (z / (t * t));
                  	elseif (t_1 <= Inf)
                  		tmp = x * (x * (1.0 / (y * y)));
                  	else
                  		tmp = z * (z * (1.0 / (t * t)));
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+14], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(x * N[(x * N[(1.0 / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * N[(1.0 / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{x \cdot x}{y \cdot y}\\
                  \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+14}:\\
                  \;\;\;\;z \cdot \frac{z}{t \cdot t}\\
                  
                  \mathbf{elif}\;t\_1 \leq \infty:\\
                  \;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;z \cdot \left(z \cdot \frac{1}{t \cdot t}\right)\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 2e14

                    1. Initial program 72.5%

                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                    4. Step-by-step derivation
                      1. unpow2N/A

                        \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                      2. associate-/l*N/A

                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                      3. lower-*.f64N/A

                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                      4. lower-/.f64N/A

                        \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                      5. unpow2N/A

                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                      6. lower-*.f6473.8

                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                    5. Applied rewrites73.8%

                      \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]

                    if 2e14 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0

                    1. Initial program 79.4%

                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                    4. Step-by-step derivation
                      1. unpow2N/A

                        \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                      2. associate-/l*N/A

                        \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                      3. lower-*.f64N/A

                        \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                      4. lower-/.f64N/A

                        \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                      5. unpow2N/A

                        \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                      6. lower-*.f6489.1

                        \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                    5. Applied rewrites89.1%

                      \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites89.1%

                        \[\leadsto x \cdot \left(\frac{1}{y \cdot y} \cdot \color{blue}{x}\right) \]

                      if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y))

                      1. Initial program 0.0%

                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                      2. Add Preprocessing
                      3. Step-by-step derivation
                        1. lift-/.f64N/A

                          \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
                        2. lift-*.f64N/A

                          \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                        3. associate-/r*N/A

                          \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                        4. lower-/.f64N/A

                          \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                        5. lower-/.f640.0

                          \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z \cdot z}{t}}}{t} \]
                      4. Applied rewrites0.0%

                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                      5. Taylor expanded in x around 0

                        \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                      6. Step-by-step derivation
                        1. unpow2N/A

                          \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                        2. associate-/l*N/A

                          \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                        3. lower-*.f64N/A

                          \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                        4. lower-/.f64N/A

                          \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                        5. unpow2N/A

                          \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                        6. lower-*.f6445.4

                          \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                      7. Applied rewrites45.4%

                        \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                      8. Step-by-step derivation
                        1. Applied rewrites45.4%

                          \[\leadsto z \cdot \left(\frac{1}{t \cdot t} \cdot \color{blue}{z}\right) \]
                      9. Recombined 3 regimes into one program.
                      10. Final simplification76.6%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{+14}:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{elif}\;\frac{x \cdot x}{y \cdot y} \leq \infty:\\ \;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\ \mathbf{else}:\\ \;\;\;\;z \cdot \left(z \cdot \frac{1}{t \cdot t}\right)\\ \end{array} \]
                      11. Add Preprocessing

                      Alternative 8: 73.0% accurate, 0.6× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ t_2 := z \cdot \frac{z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+14}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                      (FPCore (x y z t)
                       :precision binary64
                       (let* ((t_1 (/ (* x x) (* y y))) (t_2 (* z (/ z (* t t)))))
                         (if (<= t_1 2e+14)
                           t_2
                           (if (<= t_1 INFINITY) (* x (* x (/ 1.0 (* y y)))) t_2))))
                      double code(double x, double y, double z, double t) {
                      	double t_1 = (x * x) / (y * y);
                      	double t_2 = z * (z / (t * t));
                      	double tmp;
                      	if (t_1 <= 2e+14) {
                      		tmp = t_2;
                      	} else if (t_1 <= ((double) INFINITY)) {
                      		tmp = x * (x * (1.0 / (y * y)));
                      	} else {
                      		tmp = t_2;
                      	}
                      	return tmp;
                      }
                      
                      public static double code(double x, double y, double z, double t) {
                      	double t_1 = (x * x) / (y * y);
                      	double t_2 = z * (z / (t * t));
                      	double tmp;
                      	if (t_1 <= 2e+14) {
                      		tmp = t_2;
                      	} else if (t_1 <= Double.POSITIVE_INFINITY) {
                      		tmp = x * (x * (1.0 / (y * y)));
                      	} else {
                      		tmp = t_2;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t):
                      	t_1 = (x * x) / (y * y)
                      	t_2 = z * (z / (t * t))
                      	tmp = 0
                      	if t_1 <= 2e+14:
                      		tmp = t_2
                      	elif t_1 <= math.inf:
                      		tmp = x * (x * (1.0 / (y * y)))
                      	else:
                      		tmp = t_2
                      	return tmp
                      
                      function code(x, y, z, t)
                      	t_1 = Float64(Float64(x * x) / Float64(y * y))
                      	t_2 = Float64(z * Float64(z / Float64(t * t)))
                      	tmp = 0.0
                      	if (t_1 <= 2e+14)
                      		tmp = t_2;
                      	elseif (t_1 <= Inf)
                      		tmp = Float64(x * Float64(x * Float64(1.0 / Float64(y * y))));
                      	else
                      		tmp = t_2;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t)
                      	t_1 = (x * x) / (y * y);
                      	t_2 = z * (z / (t * t));
                      	tmp = 0.0;
                      	if (t_1 <= 2e+14)
                      		tmp = t_2;
                      	elseif (t_1 <= Inf)
                      		tmp = x * (x * (1.0 / (y * y)));
                      	else
                      		tmp = t_2;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+14], t$95$2, If[LessEqual[t$95$1, Infinity], N[(x * N[(x * N[(1.0 / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{x \cdot x}{y \cdot y}\\
                      t_2 := z \cdot \frac{z}{t \cdot t}\\
                      \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+14}:\\
                      \;\;\;\;t\_2\\
                      
                      \mathbf{elif}\;t\_1 \leq \infty:\\
                      \;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;t\_2\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 2e14 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y))

                        1. Initial program 58.2%

                          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                        4. Step-by-step derivation
                          1. unpow2N/A

                            \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                          2. associate-/l*N/A

                            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                          3. lower-*.f64N/A

                            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                          4. lower-/.f64N/A

                            \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                          5. unpow2N/A

                            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                          6. lower-*.f6468.2

                            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                        5. Applied rewrites68.2%

                          \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]

                        if 2e14 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0

                        1. Initial program 79.4%

                          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                        4. Step-by-step derivation
                          1. unpow2N/A

                            \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                          2. associate-/l*N/A

                            \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                          3. lower-*.f64N/A

                            \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                          4. lower-/.f64N/A

                            \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                          5. unpow2N/A

                            \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                          6. lower-*.f6489.1

                            \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                        5. Applied rewrites89.1%

                          \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                        6. Step-by-step derivation
                          1. Applied rewrites89.1%

                            \[\leadsto x \cdot \left(\frac{1}{y \cdot y} \cdot \color{blue}{x}\right) \]
                        7. Recombined 2 regimes into one program.
                        8. Final simplification76.6%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 2 \cdot 10^{+14}:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{elif}\;\frac{x \cdot x}{y \cdot y} \leq \infty:\\ \;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \end{array} \]
                        9. Add Preprocessing

                        Alternative 9: 94.8% accurate, 0.6× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 40000000000:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)\\ \end{array} \end{array} \]
                        (FPCore (x y z t)
                         :precision binary64
                         (let* ((t_1 (/ (* z z) (* t t))))
                           (if (<= t_1 40000000000.0)
                             (fma (/ x y) (/ x y) t_1)
                             (fma (/ x (* y y)) x (* (/ z t) (/ z t))))))
                        double code(double x, double y, double z, double t) {
                        	double t_1 = (z * z) / (t * t);
                        	double tmp;
                        	if (t_1 <= 40000000000.0) {
                        		tmp = fma((x / y), (x / y), t_1);
                        	} else {
                        		tmp = fma((x / (y * y)), x, ((z / t) * (z / t)));
                        	}
                        	return tmp;
                        }
                        
                        function code(x, y, z, t)
                        	t_1 = Float64(Float64(z * z) / Float64(t * t))
                        	tmp = 0.0
                        	if (t_1 <= 40000000000.0)
                        		tmp = fma(Float64(x / y), Float64(x / y), t_1);
                        	else
                        		tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z / t) * Float64(z / t)));
                        	end
                        	return tmp
                        end
                        
                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 40000000000.0], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \frac{z \cdot z}{t \cdot t}\\
                        \mathbf{if}\;t\_1 \leq 40000000000:\\
                        \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \frac{z}{t}\right)\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 4e10

                          1. Initial program 71.7%

                            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                          2. Add Preprocessing
                          3. Step-by-step derivation
                            1. lift-+.f64N/A

                              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
                            2. lift-/.f64N/A

                              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                            3. lift-*.f64N/A

                              \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                            4. lift-*.f64N/A

                              \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                            5. times-fracN/A

                              \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
                            6. lower-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
                            7. lower-/.f64N/A

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right) \]
                            8. lower-/.f6494.6

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \color{blue}{\frac{x}{y}}, \frac{z \cdot z}{t \cdot t}\right) \]
                          4. Applied rewrites94.6%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]

                          if 4e10 < (/.f64 (*.f64 z z) (*.f64 t t))

                          1. Initial program 62.1%

                            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                          2. Add Preprocessing
                          3. Step-by-step derivation
                            1. lift-+.f64N/A

                              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
                            2. lift-/.f64N/A

                              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                            3. lift-*.f64N/A

                              \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                            4. associate-/l*N/A

                              \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                            5. *-commutativeN/A

                              \[\leadsto \color{blue}{\frac{x}{y \cdot y} \cdot x} + \frac{z \cdot z}{t \cdot t} \]
                            6. lower-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)} \]
                            7. lower-/.f6470.4

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y \cdot y}}, x, \frac{z \cdot z}{t \cdot t}\right) \]
                          4. Applied rewrites70.4%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)} \]
                          5. Step-by-step derivation
                            1. lift-/.f64N/A

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \color{blue}{\frac{z \cdot z}{t \cdot t}}\right) \]
                            2. lift-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{\color{blue}{z \cdot z}}{t \cdot t}\right) \]
                            3. lift-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{\color{blue}{t \cdot t}}\right) \]
                            4. times-fracN/A

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                            5. lift-/.f64N/A

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \color{blue}{\frac{z}{t}} \cdot \frac{z}{t}\right) \]
                            6. lift-/.f64N/A

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z}{t} \cdot \color{blue}{\frac{z}{t}}\right) \]
                            7. lower-*.f6496.2

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                          6. Applied rewrites96.2%

                            \[\leadsto \mathsf{fma}\left(\frac{x}{y \cdot y}, x, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                        3. Recombined 2 regimes into one program.
                        4. Add Preprocessing

                        Alternative 10: 89.5% accurate, 0.6× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 10^{+285}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \end{array} \end{array} \]
                        (FPCore (x y z t)
                         :precision binary64
                         (let* ((t_1 (/ (* z z) (* t t))))
                           (if (<= t_1 1e+285) (fma (/ x y) (/ x y) t_1) (/ (/ z t) (/ t z)))))
                        double code(double x, double y, double z, double t) {
                        	double t_1 = (z * z) / (t * t);
                        	double tmp;
                        	if (t_1 <= 1e+285) {
                        		tmp = fma((x / y), (x / y), t_1);
                        	} else {
                        		tmp = (z / t) / (t / z);
                        	}
                        	return tmp;
                        }
                        
                        function code(x, y, z, t)
                        	t_1 = Float64(Float64(z * z) / Float64(t * t))
                        	tmp = 0.0
                        	if (t_1 <= 1e+285)
                        		tmp = fma(Float64(x / y), Float64(x / y), t_1);
                        	else
                        		tmp = Float64(Float64(z / t) / Float64(t / z));
                        	end
                        	return tmp
                        end
                        
                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e+285], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \frac{z \cdot z}{t \cdot t}\\
                        \mathbf{if}\;t\_1 \leq 10^{+285}:\\
                        \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 9.9999999999999998e284

                          1. Initial program 74.3%

                            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                          2. Add Preprocessing
                          3. Step-by-step derivation
                            1. lift-+.f64N/A

                              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
                            2. lift-/.f64N/A

                              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                            3. lift-*.f64N/A

                              \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                            4. lift-*.f64N/A

                              \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                            5. times-fracN/A

                              \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
                            6. lower-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
                            7. lower-/.f64N/A

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right) \]
                            8. lower-/.f6494.9

                              \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \color{blue}{\frac{x}{y}}, \frac{z \cdot z}{t \cdot t}\right) \]
                          4. Applied rewrites94.9%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]

                          if 9.9999999999999998e284 < (/.f64 (*.f64 z z) (*.f64 t t))

                          1. Initial program 57.2%

                            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                          2. Add Preprocessing
                          3. Step-by-step derivation
                            1. lift-/.f64N/A

                              \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
                            2. lift-*.f64N/A

                              \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                            3. associate-/r*N/A

                              \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                            4. lower-/.f64N/A

                              \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                            5. lower-/.f6467.4

                              \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z \cdot z}{t}}}{t} \]
                          4. Applied rewrites67.4%

                            \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                          5. Taylor expanded in x around 0

                            \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                          6. Step-by-step derivation
                            1. unpow2N/A

                              \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                            2. associate-/l*N/A

                              \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                            3. lower-*.f64N/A

                              \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                            4. lower-/.f64N/A

                              \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                            5. unpow2N/A

                              \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                            6. lower-*.f6473.4

                              \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                          7. Applied rewrites73.4%

                            \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                          8. Step-by-step derivation
                            1. Applied rewrites84.6%

                              \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]
                          9. Recombined 2 regimes into one program.
                          10. Add Preprocessing

                          Alternative 11: 73.1% accurate, 0.6× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ t_2 := z \cdot \frac{z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+14}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;x \cdot \frac{x}{y \cdot y}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (let* ((t_1 (/ (* x x) (* y y))) (t_2 (* z (/ z (* t t)))))
                             (if (<= t_1 2e+14) t_2 (if (<= t_1 INFINITY) (* x (/ x (* y y))) t_2))))
                          double code(double x, double y, double z, double t) {
                          	double t_1 = (x * x) / (y * y);
                          	double t_2 = z * (z / (t * t));
                          	double tmp;
                          	if (t_1 <= 2e+14) {
                          		tmp = t_2;
                          	} else if (t_1 <= ((double) INFINITY)) {
                          		tmp = x * (x / (y * y));
                          	} else {
                          		tmp = t_2;
                          	}
                          	return tmp;
                          }
                          
                          public static double code(double x, double y, double z, double t) {
                          	double t_1 = (x * x) / (y * y);
                          	double t_2 = z * (z / (t * t));
                          	double tmp;
                          	if (t_1 <= 2e+14) {
                          		tmp = t_2;
                          	} else if (t_1 <= Double.POSITIVE_INFINITY) {
                          		tmp = x * (x / (y * y));
                          	} else {
                          		tmp = t_2;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	t_1 = (x * x) / (y * y)
                          	t_2 = z * (z / (t * t))
                          	tmp = 0
                          	if t_1 <= 2e+14:
                          		tmp = t_2
                          	elif t_1 <= math.inf:
                          		tmp = x * (x / (y * y))
                          	else:
                          		tmp = t_2
                          	return tmp
                          
                          function code(x, y, z, t)
                          	t_1 = Float64(Float64(x * x) / Float64(y * y))
                          	t_2 = Float64(z * Float64(z / Float64(t * t)))
                          	tmp = 0.0
                          	if (t_1 <= 2e+14)
                          		tmp = t_2;
                          	elseif (t_1 <= Inf)
                          		tmp = Float64(x * Float64(x / Float64(y * y)));
                          	else
                          		tmp = t_2;
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	t_1 = (x * x) / (y * y);
                          	t_2 = z * (z / (t * t));
                          	tmp = 0.0;
                          	if (t_1 <= 2e+14)
                          		tmp = t_2;
                          	elseif (t_1 <= Inf)
                          		tmp = x * (x / (y * y));
                          	else
                          		tmp = t_2;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+14], t$95$2, If[LessEqual[t$95$1, Infinity], N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := \frac{x \cdot x}{y \cdot y}\\
                          t_2 := z \cdot \frac{z}{t \cdot t}\\
                          \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+14}:\\
                          \;\;\;\;t\_2\\
                          
                          \mathbf{elif}\;t\_1 \leq \infty:\\
                          \;\;\;\;x \cdot \frac{x}{y \cdot y}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;t\_2\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 2e14 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y))

                            1. Initial program 58.2%

                              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around 0

                              \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                            4. Step-by-step derivation
                              1. unpow2N/A

                                \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                              2. associate-/l*N/A

                                \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                              3. lower-*.f64N/A

                                \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                              4. lower-/.f64N/A

                                \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                              5. unpow2N/A

                                \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                              6. lower-*.f6468.2

                                \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                            5. Applied rewrites68.2%

                              \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]

                            if 2e14 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0

                            1. Initial program 79.4%

                              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                            4. Step-by-step derivation
                              1. unpow2N/A

                                \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                              2. associate-/l*N/A

                                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                              3. lower-*.f64N/A

                                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                              4. lower-/.f64N/A

                                \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                              5. unpow2N/A

                                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                              6. lower-*.f6489.1

                                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                            5. Applied rewrites89.1%

                              \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                          3. Recombined 2 regimes into one program.
                          4. Add Preprocessing

                          Alternative 12: 81.9% accurate, 0.8× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+16}:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (if (<= (/ (* x x) (* y y)) 1e+16) (/ (/ z t) (/ t z)) (* (/ x y) (/ x y))))
                          double code(double x, double y, double z, double t) {
                          	double tmp;
                          	if (((x * x) / (y * y)) <= 1e+16) {
                          		tmp = (z / t) / (t / z);
                          	} else {
                          		tmp = (x / y) * (x / y);
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8) :: tmp
                              if (((x * x) / (y * y)) <= 1d+16) then
                                  tmp = (z / t) / (t / z)
                              else
                                  tmp = (x / y) * (x / y)
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t) {
                          	double tmp;
                          	if (((x * x) / (y * y)) <= 1e+16) {
                          		tmp = (z / t) / (t / z);
                          	} else {
                          		tmp = (x / y) * (x / y);
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	tmp = 0
                          	if ((x * x) / (y * y)) <= 1e+16:
                          		tmp = (z / t) / (t / z)
                          	else:
                          		tmp = (x / y) * (x / y)
                          	return tmp
                          
                          function code(x, y, z, t)
                          	tmp = 0.0
                          	if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+16)
                          		tmp = Float64(Float64(z / t) / Float64(t / z));
                          	else
                          		tmp = Float64(Float64(x / y) * Float64(x / y));
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	tmp = 0.0;
                          	if (((x * x) / (y * y)) <= 1e+16)
                          		tmp = (z / t) / (t / z);
                          	else
                          		tmp = (x / y) * (x / y);
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+16], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+16}:\\
                          \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 1e16

                            1. Initial program 71.9%

                              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                            2. Add Preprocessing
                            3. Step-by-step derivation
                              1. lift-/.f64N/A

                                \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
                              2. lift-*.f64N/A

                                \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                              3. associate-/r*N/A

                                \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                              4. lower-/.f64N/A

                                \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                              5. lower-/.f6475.0

                                \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z \cdot z}{t}}}{t} \]
                            4. Applied rewrites75.0%

                              \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                            5. Taylor expanded in x around 0

                              \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                            6. Step-by-step derivation
                              1. unpow2N/A

                                \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                              2. associate-/l*N/A

                                \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                              3. lower-*.f64N/A

                                \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                              4. lower-/.f64N/A

                                \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                              5. unpow2N/A

                                \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                              6. lower-*.f6473.2

                                \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                            7. Applied rewrites73.2%

                              \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                            8. Step-by-step derivation
                              1. Applied rewrites87.9%

                                \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]

                              if 1e16 < (/.f64 (*.f64 x x) (*.f64 y y))

                              1. Initial program 61.9%

                                \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around inf

                                \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                              4. Step-by-step derivation
                                1. unpow2N/A

                                  \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                2. associate-/l*N/A

                                  \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                3. lower-*.f64N/A

                                  \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                4. lower-/.f64N/A

                                  \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                5. unpow2N/A

                                  \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                6. lower-*.f6474.5

                                  \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                              5. Applied rewrites74.5%

                                \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                              6. Step-by-step derivation
                                1. Applied rewrites80.3%

                                  \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]
                              7. Recombined 2 regimes into one program.
                              8. Add Preprocessing

                              Alternative 13: 99.7% accurate, 0.8× speedup?

                              \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \frac{z}{t}\right) \end{array} \]
                              (FPCore (x y z t)
                               :precision binary64
                               (fma (/ x y) (/ x y) (* (/ z t) (/ z t))))
                              double code(double x, double y, double z, double t) {
                              	return fma((x / y), (x / y), ((z / t) * (z / t)));
                              }
                              
                              function code(x, y, z, t)
                              	return fma(Float64(x / y), Float64(x / y), Float64(Float64(z / t) * Float64(z / t)))
                              end
                              
                              code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                              
                              \begin{array}{l}
                              
                              \\
                              \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \frac{z}{t}\right)
                              \end{array}
                              
                              Derivation
                              1. Initial program 66.8%

                                \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                              2. Add Preprocessing
                              3. Step-by-step derivation
                                1. lift-+.f64N/A

                                  \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
                                2. lift-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                                3. lift-*.f64N/A

                                  \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                4. lift-*.f64N/A

                                  \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                                5. times-fracN/A

                                  \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
                                6. lower-fma.f64N/A

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
                                7. lower-/.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right) \]
                                8. lower-/.f6482.1

                                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \color{blue}{\frac{x}{y}}, \frac{z \cdot z}{t \cdot t}\right) \]
                              4. Applied rewrites82.1%

                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
                              5. Step-by-step derivation
                                1. lift-/.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{z \cdot z}{t \cdot t}}\right) \]
                                2. lift-*.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{\color{blue}{z \cdot z}}{t \cdot t}\right) \]
                                3. lift-*.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{\color{blue}{t \cdot t}}\right) \]
                                4. times-fracN/A

                                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                                5. lift-/.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{z}{t}} \cdot \frac{z}{t}\right) \]
                                6. lift-/.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z}{t} \cdot \color{blue}{\frac{z}{t}}\right) \]
                                7. lower-*.f6499.6

                                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                              6. Applied rewrites99.6%

                                \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \color{blue}{\frac{z}{t} \cdot \frac{z}{t}}\right) \]
                              7. Add Preprocessing

                              Alternative 14: 81.9% accurate, 0.8× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+16}:\\ \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \end{array} \end{array} \]
                              (FPCore (x y z t)
                               :precision binary64
                               (if (<= (/ (* x x) (* y y)) 1e+16) (* (/ z t) (/ z t)) (* (/ x y) (/ x y))))
                              double code(double x, double y, double z, double t) {
                              	double tmp;
                              	if (((x * x) / (y * y)) <= 1e+16) {
                              		tmp = (z / t) * (z / t);
                              	} else {
                              		tmp = (x / y) * (x / y);
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8) :: tmp
                                  if (((x * x) / (y * y)) <= 1d+16) then
                                      tmp = (z / t) * (z / t)
                                  else
                                      tmp = (x / y) * (x / y)
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t) {
                              	double tmp;
                              	if (((x * x) / (y * y)) <= 1e+16) {
                              		tmp = (z / t) * (z / t);
                              	} else {
                              		tmp = (x / y) * (x / y);
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t):
                              	tmp = 0
                              	if ((x * x) / (y * y)) <= 1e+16:
                              		tmp = (z / t) * (z / t)
                              	else:
                              		tmp = (x / y) * (x / y)
                              	return tmp
                              
                              function code(x, y, z, t)
                              	tmp = 0.0
                              	if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+16)
                              		tmp = Float64(Float64(z / t) * Float64(z / t));
                              	else
                              		tmp = Float64(Float64(x / y) * Float64(x / y));
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t)
                              	tmp = 0.0;
                              	if (((x * x) / (y * y)) <= 1e+16)
                              		tmp = (z / t) * (z / t);
                              	else
                              		tmp = (x / y) * (x / y);
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+16], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+16}:\\
                              \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 2 regimes
                              2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 1e16

                                1. Initial program 71.9%

                                  \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                2. Add Preprocessing
                                3. Step-by-step derivation
                                  1. lift-/.f64N/A

                                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
                                  2. lift-*.f64N/A

                                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                                  3. associate-/r*N/A

                                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                                  4. lower-/.f64N/A

                                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                                  5. lower-/.f6475.0

                                    \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z \cdot z}{t}}}{t} \]
                                4. Applied rewrites75.0%

                                  \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                                5. Taylor expanded in x around 0

                                  \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                                6. Step-by-step derivation
                                  1. unpow2N/A

                                    \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                  2. associate-/l*N/A

                                    \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                  3. lower-*.f64N/A

                                    \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                  4. lower-/.f64N/A

                                    \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                  5. unpow2N/A

                                    \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                  6. lower-*.f6473.2

                                    \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                7. Applied rewrites73.2%

                                  \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                                8. Step-by-step derivation
                                  1. Applied rewrites87.7%

                                    \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]

                                  if 1e16 < (/.f64 (*.f64 x x) (*.f64 y y))

                                  1. Initial program 61.9%

                                    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in x around inf

                                    \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                  4. Step-by-step derivation
                                    1. unpow2N/A

                                      \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                    2. associate-/l*N/A

                                      \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                    3. lower-*.f64N/A

                                      \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                    4. lower-/.f64N/A

                                      \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                    5. unpow2N/A

                                      \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                    6. lower-*.f6474.5

                                      \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                  5. Applied rewrites74.5%

                                    \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                  6. Step-by-step derivation
                                    1. Applied rewrites80.3%

                                      \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]
                                  7. Recombined 2 regimes into one program.
                                  8. Add Preprocessing

                                  Alternative 15: 79.9% accurate, 0.8× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+16}:\\ \;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \end{array} \end{array} \]
                                  (FPCore (x y z t)
                                   :precision binary64
                                   (if (<= (/ (* x x) (* y y)) 1e+16) (* z (/ (/ z t) t)) (* (/ x y) (/ x y))))
                                  double code(double x, double y, double z, double t) {
                                  	double tmp;
                                  	if (((x * x) / (y * y)) <= 1e+16) {
                                  		tmp = z * ((z / t) / t);
                                  	} else {
                                  		tmp = (x / y) * (x / y);
                                  	}
                                  	return tmp;
                                  }
                                  
                                  real(8) function code(x, y, z, t)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      real(8) :: tmp
                                      if (((x * x) / (y * y)) <= 1d+16) then
                                          tmp = z * ((z / t) / t)
                                      else
                                          tmp = (x / y) * (x / y)
                                      end if
                                      code = tmp
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t) {
                                  	double tmp;
                                  	if (((x * x) / (y * y)) <= 1e+16) {
                                  		tmp = z * ((z / t) / t);
                                  	} else {
                                  		tmp = (x / y) * (x / y);
                                  	}
                                  	return tmp;
                                  }
                                  
                                  def code(x, y, z, t):
                                  	tmp = 0
                                  	if ((x * x) / (y * y)) <= 1e+16:
                                  		tmp = z * ((z / t) / t)
                                  	else:
                                  		tmp = (x / y) * (x / y)
                                  	return tmp
                                  
                                  function code(x, y, z, t)
                                  	tmp = 0.0
                                  	if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+16)
                                  		tmp = Float64(z * Float64(Float64(z / t) / t));
                                  	else
                                  		tmp = Float64(Float64(x / y) * Float64(x / y));
                                  	end
                                  	return tmp
                                  end
                                  
                                  function tmp_2 = code(x, y, z, t)
                                  	tmp = 0.0;
                                  	if (((x * x) / (y * y)) <= 1e+16)
                                  		tmp = z * ((z / t) / t);
                                  	else
                                  		tmp = (x / y) * (x / y);
                                  	end
                                  	tmp_2 = tmp;
                                  end
                                  
                                  code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+16], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+16}:\\
                                  \;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  
                                  Derivation
                                  1. Split input into 2 regimes
                                  2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 1e16

                                    1. Initial program 71.9%

                                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                    2. Add Preprocessing
                                    3. Step-by-step derivation
                                      1. lift-/.f64N/A

                                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
                                      2. lift-*.f64N/A

                                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
                                      3. associate-/r*N/A

                                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                                      4. lower-/.f64N/A

                                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                                      5. lower-/.f6475.0

                                        \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z \cdot z}{t}}}{t} \]
                                    4. Applied rewrites75.0%

                                      \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z \cdot z}{t}}{t}} \]
                                    5. Taylor expanded in x around 0

                                      \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                                    6. Step-by-step derivation
                                      1. unpow2N/A

                                        \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                      2. associate-/l*N/A

                                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                      3. lower-*.f64N/A

                                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                      4. lower-/.f64N/A

                                        \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                      5. unpow2N/A

                                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                      6. lower-*.f6473.2

                                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                    7. Applied rewrites73.2%

                                      \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                                    8. Step-by-step derivation
                                      1. Applied rewrites83.2%

                                        \[\leadsto z \cdot \frac{\frac{z}{t}}{\color{blue}{t}} \]

                                      if 1e16 < (/.f64 (*.f64 x x) (*.f64 y y))

                                      1. Initial program 61.9%

                                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                      4. Step-by-step derivation
                                        1. unpow2N/A

                                          \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                        2. associate-/l*N/A

                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                        3. lower-*.f64N/A

                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                        4. lower-/.f64N/A

                                          \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                        5. unpow2N/A

                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                        6. lower-*.f6474.5

                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                      5. Applied rewrites74.5%

                                        \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                      6. Step-by-step derivation
                                        1. Applied rewrites80.3%

                                          \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]
                                      7. Recombined 2 regimes into one program.
                                      8. Add Preprocessing

                                      Alternative 16: 52.4% accurate, 2.1× speedup?

                                      \[\begin{array}{l} \\ x \cdot \frac{x}{y \cdot y} \end{array} \]
                                      (FPCore (x y z t) :precision binary64 (* x (/ x (* y y))))
                                      double code(double x, double y, double z, double t) {
                                      	return x * (x / (y * y));
                                      }
                                      
                                      real(8) function code(x, y, z, t)
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          real(8), intent (in) :: t
                                          code = x * (x / (y * y))
                                      end function
                                      
                                      public static double code(double x, double y, double z, double t) {
                                      	return x * (x / (y * y));
                                      }
                                      
                                      def code(x, y, z, t):
                                      	return x * (x / (y * y))
                                      
                                      function code(x, y, z, t)
                                      	return Float64(x * Float64(x / Float64(y * y)))
                                      end
                                      
                                      function tmp = code(x, y, z, t)
                                      	tmp = x * (x / (y * y));
                                      end
                                      
                                      code[x_, y_, z_, t_] := N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      x \cdot \frac{x}{y \cdot y}
                                      \end{array}
                                      
                                      Derivation
                                      1. Initial program 66.8%

                                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                      4. Step-by-step derivation
                                        1. unpow2N/A

                                          \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                        2. associate-/l*N/A

                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                        3. lower-*.f64N/A

                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                        4. lower-/.f64N/A

                                          \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                        5. unpow2N/A

                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                        6. lower-*.f6452.0

                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                      5. Applied rewrites52.0%

                                        \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                      6. Add Preprocessing

                                      Developer Target 1: 99.6% accurate, 0.2× speedup?

                                      \[\begin{array}{l} \\ {\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2} \end{array} \]
                                      (FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
                                      double code(double x, double y, double z, double t) {
                                      	return pow((x / y), 2.0) + pow((z / t), 2.0);
                                      }
                                      
                                      real(8) function code(x, y, z, t)
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          real(8), intent (in) :: t
                                          code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
                                      end function
                                      
                                      public static double code(double x, double y, double z, double t) {
                                      	return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
                                      }
                                      
                                      def code(x, y, z, t):
                                      	return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
                                      
                                      function code(x, y, z, t)
                                      	return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0))
                                      end
                                      
                                      function tmp = code(x, y, z, t)
                                      	tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0);
                                      end
                                      
                                      code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      {\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
                                      \end{array}
                                      

                                      Reproduce

                                      ?
                                      herbie shell --seed 2024223 
                                      (FPCore (x y z t)
                                        :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
                                        :precision binary64
                                      
                                        :alt
                                        (! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
                                      
                                        (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))