
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (fma dX.u dY.v (* dX.v (- dY.u))))
(t_1
(fmax
(+ (pow (* dX.u (floor w)) 2.0) (pow (* dX.v (floor h)) 2.0))
(+ (pow (* dY.u (floor w)) 2.0) (pow (* dY.v (floor h)) 2.0))))
(t_2 (sqrt t_1)))
(log2
(if (>
(/ (/ t_1 (fabs t_0)) (* (floor w) (fabs (floor h))))
(floor maxAniso))
(/ t_2 (floor maxAniso))
(/ (fabs (* t_0 (* (floor w) (floor h)))) t_2)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = fmaf(dX_46_u, dY_46_v, (dX_46_v * -dY_46_u));
float t_1 = fmaxf((powf((dX_46_u * floorf(w)), 2.0f) + powf((dX_46_v * floorf(h)), 2.0f)), (powf((dY_46_u * floorf(w)), 2.0f) + powf((dY_46_v * floorf(h)), 2.0f)));
float t_2 = sqrtf(t_1);
float tmp;
if (((t_1 / fabsf(t_0)) / (floorf(w) * fabsf(floorf(h)))) > floorf(maxAniso)) {
tmp = t_2 / floorf(maxAniso);
} else {
tmp = fabsf((t_0 * (floorf(w) * floorf(h)))) / t_2;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = fma(dX_46_u, dY_46_v, Float32(dX_46_v * Float32(-dY_46_u))) t_1 = (Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))) != Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0)))) ? Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0))) : ((Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0))) != Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0)))) ? Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))) : max(Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))), Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0))))) t_2 = sqrt(t_1) tmp = Float32(0.0) if (Float32(Float32(t_1 / abs(t_0)) / Float32(floor(w) * abs(floor(h)))) > floor(maxAniso)) tmp = Float32(t_2 / floor(maxAniso)); else tmp = Float32(abs(Float32(t_0 * Float32(floor(w) * floor(h)))) / t_2); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(dX.u, dY.v, dX.v \cdot \left(-dY.u\right)\right)\\
t_1 := \mathsf{max}\left({\left(dX.u \cdot \left\lfloor w\right\rfloor \right)}^{2} + {\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2}, {\left(dY.u \cdot \left\lfloor w\right\rfloor \right)}^{2} + {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2}\right)\\
t_2 := \sqrt{t\_1}\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{\frac{t\_1}{\left|t\_0\right|}}{\left\lfloor w\right\rfloor \cdot \left|\left\lfloor h\right\rfloor \right|} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_2}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{\left|t\_0 \cdot \left(\left\lfloor w\right\rfloor \cdot \left\lfloor h\right\rfloor \right)\right|}{t\_2}\\
\end{array}
\end{array}
\end{array}
Initial program 75.8%
Taylor expanded in w around 0
Applied rewrites75.8%
Applied rewrites75.8%
Applied rewrites75.9%
Final simplification75.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* dY.u (floor w)))
(t_2 (* dY.v (floor h)))
(t_3 (* dX.u (floor w)))
(t_4
(fmax
(+ (pow t_3 2.0) (pow t_0 2.0))
(+ (pow t_1 2.0) (pow t_2 2.0)))))
(log2
(if (> (/ t_4 (fabs (* (floor w) (* dX.u t_2)))) (floor maxAniso))
(/
(sqrt (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(floor maxAniso))
(/
(fabs (* (fma dX.u dY.v (* dX.v (- dY.u))) (* (floor w) (floor h))))
(sqrt t_4))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = dY_46_u * floorf(w);
float t_2 = dY_46_v * floorf(h);
float t_3 = dX_46_u * floorf(w);
float t_4 = fmaxf((powf(t_3, 2.0f) + powf(t_0, 2.0f)), (powf(t_1, 2.0f) + powf(t_2, 2.0f)));
float tmp;
if ((t_4 / fabsf((floorf(w) * (dX_46_u * t_2)))) > floorf(maxAniso)) {
tmp = sqrtf(fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)))) / floorf(maxAniso);
} else {
tmp = fabsf((fmaf(dX_46_u, dY_46_v, (dX_46_v * -dY_46_u)) * (floorf(w) * floorf(h)))) / sqrtf(t_4);
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(dY_46_u * floor(w)) t_2 = Float32(dY_46_v * floor(h)) t_3 = Float32(dX_46_u * floor(w)) t_4 = (Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) : ((Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) != Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) ? Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : max(Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))), Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))))) tmp = Float32(0.0) if (Float32(t_4 / abs(Float32(floor(w) * Float32(dX_46_u * t_2)))) > floor(maxAniso)) tmp = Float32(sqrt(((Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))))) / floor(maxAniso)); else tmp = Float32(abs(Float32(fma(dX_46_u, dY_46_v, Float32(dX_46_v * Float32(-dY_46_u))) * Float32(floor(w) * floor(h)))) / sqrt(t_4)); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloor h\right\rfloor \\
t_1 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_2 := dY.v \cdot \left\lfloor h\right\rfloor \\
t_3 := dX.u \cdot \left\lfloor w\right\rfloor \\
t_4 := \mathsf{max}\left({t\_3}^{2} + {t\_0}^{2}, {t\_1}^{2} + {t\_2}^{2}\right)\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{\left|\left\lfloor w\right\rfloor \cdot \left(dX.u \cdot t\_2\right)\right|} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{\sqrt{\mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)}}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{\left|\mathsf{fma}\left(dX.u, dY.v, dX.v \cdot \left(-dY.u\right)\right) \cdot \left(\left\lfloor w\right\rfloor \cdot \left\lfloor h\right\rfloor \right)\right|}{\sqrt{t\_4}}\\
\end{array}
\end{array}
\end{array}
Initial program 76.0%
Taylor expanded in dX.u around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f32N/A
lower-floor.f32N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-floor.f3275.1
Applied rewrites75.1%
Applied rewrites75.1%
Applied rewrites75.1%
Final simplification75.1%
herbie shell --seed 2024222
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (LOD)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(log2 (if (> (/ (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u))))) (floor maxAniso)) (/ (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))))) (floor maxAniso)) (/ (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u)))) (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))))))