
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
(FPCore (a b) :precision binary64 (+ (+ (pow (+ (* a a) (* b b)) 2.0) (* (* b b) 4.0)) -1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + ((b * b) * 4.0)) + -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + ((b * b) * 4.0d0)) + (-1.0d0)
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + ((b * b) * 4.0)) + -1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + ((b * b) * 4.0)) + -1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(Float64(b * b) * 4.0)) + -1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + ((b * b) * 4.0)) + -1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + \left(b \cdot b\right) \cdot 4\right) + -1
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (a b) :precision binary64 (if (<= (+ (pow (+ (* a a) (* b b)) 2.0) (* (* b b) 4.0)) 1e-5) -1.0 (* a (* a (* a a)))))
double code(double a, double b) {
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + ((b * b) * 4.0)) <= 1e-5) {
tmp = -1.0;
} else {
tmp = a * (a * (a * a));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((((a * a) + (b * b)) ** 2.0d0) + ((b * b) * 4.0d0)) <= 1d-5) then
tmp = -1.0d0
else
tmp = a * (a * (a * a))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((Math.pow(((a * a) + (b * b)), 2.0) + ((b * b) * 4.0)) <= 1e-5) {
tmp = -1.0;
} else {
tmp = a * (a * (a * a));
}
return tmp;
}
def code(a, b): tmp = 0 if (math.pow(((a * a) + (b * b)), 2.0) + ((b * b) * 4.0)) <= 1e-5: tmp = -1.0 else: tmp = a * (a * (a * a)) return tmp
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(Float64(b * b) * 4.0)) <= 1e-5) tmp = -1.0; else tmp = Float64(a * Float64(a * Float64(a * a))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (((((a * a) + (b * b)) ^ 2.0) + ((b * b) * 4.0)) <= 1e-5) tmp = -1.0; else tmp = a * (a * (a * a)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision], 1e-5], -1.0, N[(a * N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + \left(b \cdot b\right) \cdot 4 \leq 10^{-5}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(a \cdot \left(a \cdot a\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (*.f64 b b))) < 1.00000000000000008e-5Initial program 100.0%
Taylor expanded in a around 0
associate-+r-N/A
associate--l+N/A
associate-+r+N/A
associate-*r*N/A
distribute-rgt-inN/A
+-commutativeN/A
sub-negN/A
associate-+l+N/A
metadata-evalN/A
pow-sqrN/A
distribute-lft-inN/A
associate-+r+N/A
lower-fma.f64N/A
Applied rewrites99.7%
Taylor expanded in b around 0
Applied rewrites99.3%
if 1.00000000000000008e-5 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (*.f64 b b))) Initial program 99.8%
Taylor expanded in a around inf
metadata-evalN/A
pow-sqrN/A
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6460.6
Applied rewrites60.6%
Final simplification70.0%
herbie shell --seed 2024222
(FPCore (a b)
:name "Bouland and Aaronson, Equation (26)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))