
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (log (+ 1.0 (exp x))) (* x y)))
double code(double x, double y) {
return log((1.0 + exp(x))) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = log((1.0d0 + exp(x))) - (x * y)
end function
public static double code(double x, double y) {
return Math.log((1.0 + Math.exp(x))) - (x * y);
}
def code(x, y): return math.log((1.0 + math.exp(x))) - (x * y)
function code(x, y) return Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) end
function tmp = code(x, y) tmp = log((1.0 + exp(x))) - (x * y); end
code[x_, y_] := N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(1 + e^{x}\right) - x \cdot y
\end{array}
(FPCore (x y) :precision binary64 (if (<= x -450000.0) (- (* x y)) (fma x (- (fma x 0.125 0.5) y) (log 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -450000.0) {
tmp = -(x * y);
} else {
tmp = fma(x, (fma(x, 0.125, 0.5) - y), log(2.0));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (x <= -450000.0) tmp = Float64(-Float64(x * y)); else tmp = fma(x, Float64(fma(x, 0.125, 0.5) - y), log(2.0)); end return tmp end
code[x_, y_] := If[LessEqual[x, -450000.0], (-N[(x * y), $MachinePrecision]), N[(x * N[(N[(x * 0.125 + 0.5), $MachinePrecision] - y), $MachinePrecision] + N[Log[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -450000:\\
\;\;\;\;-x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, \mathsf{fma}\left(x, 0.125, 0.5\right) - y, \log 2\right)\\
\end{array}
\end{array}
if x < -4.5e5Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
if -4.5e5 < x Initial program 98.8%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-log.f6499.5
Applied rewrites99.5%
Final simplification99.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (- (log (+ 1.0 (exp x))) (* x y))) (t_1 (- (* x y)))) (if (<= t_0 4e-27) t_1 (if (<= t_0 1.0) (fma x 0.5 (log 2.0)) t_1))))
double code(double x, double y) {
double t_0 = log((1.0 + exp(x))) - (x * y);
double t_1 = -(x * y);
double tmp;
if (t_0 <= 4e-27) {
tmp = t_1;
} else if (t_0 <= 1.0) {
tmp = fma(x, 0.5, log(2.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y) t_0 = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)) t_1 = Float64(-Float64(x * y)) tmp = 0.0 if (t_0 <= 4e-27) tmp = t_1; elseif (t_0 <= 1.0) tmp = fma(x, 0.5, log(2.0)); else tmp = t_1; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = (-N[(x * y), $MachinePrecision])}, If[LessEqual[t$95$0, 4e-27], t$95$1, If[LessEqual[t$95$0, 1.0], N[(x * 0.5 + N[Log[2.0], $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \log \left(1 + e^{x}\right) - x \cdot y\\
t_1 := -x \cdot y\\
\mathbf{if}\;t\_0 \leq 4 \cdot 10^{-27}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, \log 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 4.0000000000000002e-27 or 1 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) Initial program 98.4%
Taylor expanded in x around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6497.5
Applied rewrites97.5%
if 4.0000000000000002e-27 < (-.f64 (log.f64 (+.f64 #s(literal 1 binary64) (exp.f64 x))) (*.f64 x y)) < 1Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-log.f6498.1
Applied rewrites98.1%
Taylor expanded in y around 0
Applied rewrites96.9%
Taylor expanded in x around 0
Applied rewrites96.5%
Final simplification97.0%
(FPCore (x y) :precision binary64 (if (<= x 0.0) (- (log (+ 1.0 (exp x))) (* x y)) (- (log (+ 1.0 (exp (- x)))) (* (- x) (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = log((1.0 + exp(x))) - (x * y);
} else {
tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.0d0) then
tmp = log((1.0d0 + exp(x))) - (x * y)
else
tmp = log((1.0d0 + exp(-x))) - (-x * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.0) {
tmp = Math.log((1.0 + Math.exp(x))) - (x * y);
} else {
tmp = Math.log((1.0 + Math.exp(-x))) - (-x * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.0: tmp = math.log((1.0 + math.exp(x))) - (x * y) else: tmp = math.log((1.0 + math.exp(-x))) - (-x * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.0) tmp = Float64(log(Float64(1.0 + exp(x))) - Float64(x * y)); else tmp = Float64(log(Float64(1.0 + exp(Float64(-x)))) - Float64(Float64(-x) * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.0) tmp = log((1.0 + exp(x))) - (x * y); else tmp = log((1.0 + exp(-x))) - (-x * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.0], N[(N[Log[N[(1.0 + N[Exp[x], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[Log[N[(1.0 + N[Exp[(-x)], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - N[((-x) * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0:\\
\;\;\;\;\log \left(1 + e^{x}\right) - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\log \left(1 + e^{-x}\right) - \left(-x\right) \cdot \left(1 - y\right)\\
\end{array}
\end{array}
herbie shell --seed 2024222
(FPCore (x y)
:name "Logistic regression 2"
:precision binary64
:alt
(! :herbie-platform default (if (<= x 0) (- (log (+ 1 (exp x))) (* x y)) (- (log (+ 1 (exp (- x)))) (* (- x) (- 1 y)))))
(- (log (+ 1.0 (exp x))) (* x y)))