
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (log1p (* u -4.0)) (- s)))
float code(float s, float u) {
return log1pf((u * -4.0f)) * -s;
}
function code(s, u) return Float32(log1p(Float32(u * Float32(-4.0))) * Float32(-s)) end
\begin{array}{l}
\\
\mathsf{log1p}\left(u \cdot -4\right) \cdot \left(-s\right)
\end{array}
Initial program 63.8%
Taylor expanded in s around 0
*-commutativeN/A
log-recN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
lower-*.f32N/A
cancel-sign-sub-invN/A
metadata-evalN/A
lower-log1p.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-neg.f3299.5
Applied rewrites99.5%
(FPCore (s u)
:precision binary32
(*
u
(*
s
(fma
u
(/
(-
64.0
(* u (* (fma u 64.0 21.333333333333332) (* u 21.333333333333332))))
(fma (fma u 64.0 21.333333333333332) (- u) 8.0))
4.0))))
float code(float s, float u) {
return u * (s * fmaf(u, ((64.0f - (u * (fmaf(u, 64.0f, 21.333333333333332f) * (u * 21.333333333333332f)))) / fmaf(fmaf(u, 64.0f, 21.333333333333332f), -u, 8.0f)), 4.0f));
}
function code(s, u) return Float32(u * Float32(s * fma(u, Float32(Float32(Float32(64.0) - Float32(u * Float32(fma(u, Float32(64.0), Float32(21.333333333333332)) * Float32(u * Float32(21.333333333333332))))) / fma(fma(u, Float32(64.0), Float32(21.333333333333332)), Float32(-u), Float32(8.0))), Float32(4.0)))) end
\begin{array}{l}
\\
u \cdot \left(s \cdot \mathsf{fma}\left(u, \frac{64 - u \cdot \left(\mathsf{fma}\left(u, 64, 21.333333333333332\right) \cdot \left(u \cdot 21.333333333333332\right)\right)}{\mathsf{fma}\left(\mathsf{fma}\left(u, 64, 21.333333333333332\right), -u, 8\right)}, 4\right)\right)
\end{array}
Initial program 61.3%
Taylor expanded in u around 0
Applied rewrites92.6%
Applied rewrites92.6%
Taylor expanded in u around 0
Applied rewrites94.0%
Applied rewrites94.3%
Final simplification94.3%
herbie shell --seed 2024222
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))