
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))) (if (<= t_1 INFINITY) (+ t_1 (/ x y)) (+ (/ x y) -2.0))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1 + (x / y);
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1 + (x / y);
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) tmp = 0 if t_1 <= math.inf: tmp = t_1 + (x / y) else: tmp = (x / y) + -2.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_1 <= Inf) tmp = Float64(t_1 + Float64(x / y)); else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); tmp = 0.0; if (t_1 <= Inf) tmp = t_1 + (x / y); else tmp = (x / y) + -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], N[(t$95$1 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.8%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_1 -5e+289)
(/ 2.0 (* z t))
(if (<= t_1 -5e+113)
(/ 2.0 t)
(if (<= t_1 1e+23)
(/ (fma y -2.0 x) y)
(if (<= t_1 5e+218)
(/ 2.0 t)
(if (<= t_1 INFINITY) (/ (/ 2.0 z) t) (+ (/ x y) -2.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_1 <= -5e+289) {
tmp = 2.0 / (z * t);
} else if (t_1 <= -5e+113) {
tmp = 2.0 / t;
} else if (t_1 <= 1e+23) {
tmp = fma(y, -2.0, x) / y;
} else if (t_1 <= 5e+218) {
tmp = 2.0 / t;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (2.0 / z) / t;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_1 <= -5e+289) tmp = Float64(2.0 / Float64(z * t)); elseif (t_1 <= -5e+113) tmp = Float64(2.0 / t); elseif (t_1 <= 1e+23) tmp = Float64(fma(y, -2.0, x) / y); elseif (t_1 <= 5e+218) tmp = Float64(2.0 / t); elseif (t_1 <= Inf) tmp = Float64(Float64(2.0 / z) / t); else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+289], N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -5e+113], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$1, 1e+23], N[(N[(y * -2.0 + x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$1, 5e+218], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(2.0 / z), $MachinePrecision] / t), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+289}:\\
\;\;\;\;\frac{2}{z \cdot t}\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+113}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{+23}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, -2, x\right)}{y}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+218}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{2}{z}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.00000000000000031e289Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
if -5.00000000000000031e289 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5e113 or 9.9999999999999992e22 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.99999999999999983e218Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites77.3%
Taylor expanded in z around inf
Applied rewrites55.4%
if -5e113 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 9.9999999999999992e22Initial program 99.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites98.0%
Taylor expanded in y around 0
lower-/.f64N/A
Applied rewrites99.0%
Taylor expanded in t around inf
Applied rewrites77.0%
if 4.99999999999999983e218 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.8%
Taylor expanded in t around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
lower-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64N/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites67.5%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification73.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_2 -5e+289)
t_1
(if (<= t_2 -5e+113)
(/ 2.0 t)
(if (<= t_2 1e+23)
(/ (fma y -2.0 x) y)
(if (<= t_2 5e+218)
(/ 2.0 t)
(if (<= t_2 INFINITY) t_1 (+ (/ x y) -2.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_2 <= -5e+289) {
tmp = t_1;
} else if (t_2 <= -5e+113) {
tmp = 2.0 / t;
} else if (t_2 <= 1e+23) {
tmp = fma(y, -2.0, x) / y;
} else if (t_2 <= 5e+218) {
tmp = 2.0 / t;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_2 <= -5e+289) tmp = t_1; elseif (t_2 <= -5e+113) tmp = Float64(2.0 / t); elseif (t_2 <= 1e+23) tmp = Float64(fma(y, -2.0, x) / y); elseif (t_2 <= 5e+218) tmp = Float64(2.0 / t); elseif (t_2 <= Inf) tmp = t_1; else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+289], t$95$1, If[LessEqual[t$95$2, -5e+113], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$2, 1e+23], N[(N[(y * -2.0 + x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$2, 5e+218], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+289}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+113}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq 10^{+23}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, -2, x\right)}{y}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+218}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.00000000000000031e289 or 4.99999999999999983e218 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.9%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6478.5
Applied rewrites78.5%
if -5.00000000000000031e289 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5e113 or 9.9999999999999992e22 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.99999999999999983e218Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites77.3%
Taylor expanded in z around inf
Applied rewrites55.4%
if -5e113 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 9.9999999999999992e22Initial program 99.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites98.0%
Taylor expanded in y around 0
lower-/.f64N/A
Applied rewrites99.0%
Taylor expanded in t around inf
Applied rewrites77.0%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification73.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -5e+289)
t_1
(if (<= t_2 -5e+113)
(/ 2.0 t)
(if (<= t_2 1e+23)
t_3
(if (<= t_2 5e+218) (/ 2.0 t) (if (<= t_2 INFINITY) t_1 t_3)))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -5e+289) {
tmp = t_1;
} else if (t_2 <= -5e+113) {
tmp = 2.0 / t;
} else if (t_2 <= 1e+23) {
tmp = t_3;
} else if (t_2 <= 5e+218) {
tmp = 2.0 / t;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -5e+289) {
tmp = t_1;
} else if (t_2 <= -5e+113) {
tmp = 2.0 / t;
} else if (t_2 <= 1e+23) {
tmp = t_3;
} else if (t_2 <= 5e+218) {
tmp = 2.0 / t;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (z * t) t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) t_3 = (x / y) + -2.0 tmp = 0 if t_2 <= -5e+289: tmp = t_1 elif t_2 <= -5e+113: tmp = 2.0 / t elif t_2 <= 1e+23: tmp = t_3 elif t_2 <= 5e+218: tmp = 2.0 / t elif t_2 <= math.inf: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -5e+289) tmp = t_1; elseif (t_2 <= -5e+113) tmp = Float64(2.0 / t); elseif (t_2 <= 1e+23) tmp = t_3; elseif (t_2 <= 5e+218) tmp = Float64(2.0 / t); elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (z * t); t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); t_3 = (x / y) + -2.0; tmp = 0.0; if (t_2 <= -5e+289) tmp = t_1; elseif (t_2 <= -5e+113) tmp = 2.0 / t; elseif (t_2 <= 1e+23) tmp = t_3; elseif (t_2 <= 5e+218) tmp = 2.0 / t; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+289], t$95$1, If[LessEqual[t$95$2, -5e+113], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$2, 1e+23], t$95$3, If[LessEqual[t$95$2, 5e+218], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+289}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+113}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq 10^{+23}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+218}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.00000000000000031e289 or 4.99999999999999983e218 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.9%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6478.5
Applied rewrites78.5%
if -5.00000000000000031e289 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5e113 or 9.9999999999999992e22 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.99999999999999983e218Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites77.3%
Taylor expanded in z around inf
Applied rewrites55.4%
if -5e113 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 9.9999999999999992e22 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 79.3%
Taylor expanded in t around inf
Applied rewrites81.7%
Final simplification73.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_2 -100000000.0)
t_1
(if (<= t_2 5e+15)
(/ (fma y -2.0 x) y)
(if (<= t_2 INFINITY) t_1 (+ (/ x y) -2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_2 <= -100000000.0) {
tmp = t_1;
} else if (t_2 <= 5e+15) {
tmp = fma(y, -2.0, x) / y;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_2 <= -100000000.0) tmp = t_1; elseif (t_2 <= 5e+15) tmp = Float64(fma(y, -2.0, x) / y); elseif (t_2 <= Inf) tmp = t_1; else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -100000000.0], t$95$1, If[LessEqual[t$95$2, 5e+15], N[(N[(y * -2.0 + x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_2 \leq -100000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+15}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, -2, x\right)}{y}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1e8 or 5e15 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites76.5%
if -1e8 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 5e15Initial program 99.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites99.9%
Taylor expanded in y around 0
lower-/.f64N/A
Applied rewrites100.0%
Taylor expanded in t around inf
Applied rewrites92.4%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification83.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)) INFINITY) (fma (/ 1.0 y) x (/ (fma z (fma -2.0 t 2.0) 2.0) (* z t))) (+ (/ x y) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t)) <= ((double) INFINITY)) {
tmp = fma((1.0 / y), x, (fma(z, fma(-2.0, t, 2.0), 2.0) / (z * t)));
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) <= Inf) tmp = fma(Float64(1.0 / y), x, Float64(fma(z, fma(-2.0, t, 2.0), 2.0) / Float64(z * t))); else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(1.0 / y), $MachinePrecision] * x + N[(N[(z * N[(-2.0 * t + 2.0), $MachinePrecision] + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t} \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{1}{y}, x, \frac{\mathsf{fma}\left(z, \mathsf{fma}\left(-2, t, 2\right), 2\right)}{z \cdot t}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 99.8%
lift-+.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-fma.f64N/A
lower-/.f6499.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lower-fma.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-eval99.7
lift-*.f64N/A
Applied rewrites99.7%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)) (t_2 (/ (fma y t_1 x) y))) (if (<= (/ x y) -2e+82) t_2 (if (<= (/ x y) 500000000.0) t_1 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = fma((2.0 / (z * t)), (z + 1.0), -2.0);
double t_2 = fma(y, t_1, x) / y;
double tmp;
if ((x / y) <= -2e+82) {
tmp = t_2;
} else if ((x / y) <= 500000000.0) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0) t_2 = Float64(fma(y, t_1, x) / y) tmp = 0.0 if (Float64(x / y) <= -2e+82) tmp = t_2; elseif (Float64(x / y) <= 500000000.0) tmp = t_1; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * t$95$1 + x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2e+82], t$95$2, If[LessEqual[N[(x / y), $MachinePrecision], 500000000.0], t$95$1, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
t_2 := \frac{\mathsf{fma}\left(y, t\_1, x\right)}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+82}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;\frac{x}{y} \leq 500000000:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x y) < -1.9999999999999999e82 or 5e8 < (/.f64 x y) Initial program 84.5%
Taylor expanded in y around 0
Applied rewrites94.4%
if -1.9999999999999999e82 < (/.f64 x y) < 5e8Initial program 92.6%
Taylor expanded in x around 0
Applied rewrites98.3%
Final simplification96.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t))))
(if (<= (/ x y) -4e+68)
(+ (/ x y) (/ (/ 2.0 z) t))
(if (<= (/ x y) 1e+27) (fma t_1 (+ z 1.0) -2.0) (+ (/ x y) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double tmp;
if ((x / y) <= -4e+68) {
tmp = (x / y) + ((2.0 / z) / t);
} else if ((x / y) <= 1e+27) {
tmp = fma(t_1, (z + 1.0), -2.0);
} else {
tmp = (x / y) + t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) tmp = 0.0 if (Float64(x / y) <= -4e+68) tmp = Float64(Float64(x / y) + Float64(Float64(2.0 / z) / t)); elseif (Float64(x / y) <= 1e+27) tmp = fma(t_1, Float64(z + 1.0), -2.0); else tmp = Float64(Float64(x / y) + t_1); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -4e+68], N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 / z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1e+27], N[(t$95$1 * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
\mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{+68}:\\
\;\;\;\;\frac{x}{y} + \frac{\frac{2}{z}}{t}\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{+27}:\\
\;\;\;\;\mathsf{fma}\left(t\_1, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -3.99999999999999981e68Initial program 85.4%
Taylor expanded in z around 0
Applied rewrites92.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6492.9
Applied rewrites92.9%
if -3.99999999999999981e68 < (/.f64 x y) < 1e27Initial program 92.8%
Taylor expanded in x around 0
Applied rewrites97.0%
if 1e27 < (/.f64 x y) Initial program 82.7%
Taylor expanded in z around 0
Applied rewrites93.1%
Final simplification95.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t))) (t_2 (+ (/ x y) t_1)))
(if (<= (/ x y) -2e+82)
t_2
(if (<= (/ x y) 1e+27) (fma t_1 (+ z 1.0) -2.0) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + t_1;
double tmp;
if ((x / y) <= -2e+82) {
tmp = t_2;
} else if ((x / y) <= 1e+27) {
tmp = fma(t_1, (z + 1.0), -2.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(x / y) + t_1) tmp = 0.0 if (Float64(x / y) <= -2e+82) tmp = t_2; elseif (Float64(x / y) <= 1e+27) tmp = fma(t_1, Float64(z + 1.0), -2.0); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2e+82], t$95$2, If[LessEqual[N[(x / y), $MachinePrecision], 1e+27], N[(t$95$1 * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{x}{y} + t\_1\\
\mathbf{if}\;\frac{x}{y} \leq -2 \cdot 10^{+82}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{+27}:\\
\;\;\;\;\mathsf{fma}\left(t\_1, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x y) < -1.9999999999999999e82 or 1e27 < (/.f64 x y) Initial program 83.8%
Taylor expanded in z around 0
Applied rewrites93.0%
if -1.9999999999999999e82 < (/.f64 x y) < 1e27Initial program 92.8%
Taylor expanded in x around 0
Applied rewrites97.0%
Final simplification95.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (+ -2.0 (/ 2.0 t)))))
(if (<= (/ x y) -5e+89)
t_1
(if (<= (/ x y) 5e+101) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if ((x / y) <= -5e+89) {
tmp = t_1;
} else if ((x / y) <= 5e+101) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))) tmp = 0.0 if (Float64(x / y) <= -5e+89) tmp = t_1; elseif (Float64(x / y) <= 5e+101) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5e+89], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 5e+101], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{+89}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{+101}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -4.99999999999999983e89 or 4.99999999999999989e101 < (/.f64 x y) Initial program 82.9%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6489.6
Applied rewrites89.6%
if -4.99999999999999983e89 < (/.f64 x y) < 4.99999999999999989e101Initial program 92.4%
Taylor expanded in x around 0
Applied rewrites94.1%
Final simplification92.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -4e+107) (/ x y) (if (<= (/ x y) 5e+101) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4e+107) {
tmp = x / y;
} else if ((x / y) <= 5e+101) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = x / y;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -4e+107) tmp = Float64(x / y); elseif (Float64(x / y) <= 5e+101) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = Float64(x / y); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -4e+107], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 5e+101], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{+107}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{+101}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -3.9999999999999999e107 or 4.99999999999999989e101 < (/.f64 x y) Initial program 83.3%
Taylor expanded in x around inf
lower-/.f6485.8
Applied rewrites85.8%
if -3.9999999999999999e107 < (/.f64 x y) < 4.99999999999999989e101Initial program 91.9%
Taylor expanded in x around 0
Applied rewrites93.1%
Final simplification90.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma y (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) x) y)))
(if (<= t -5e+140)
t_1
(if (<= t 1.05e+45)
(/ (fma t (+ (/ x y) -2.0) (+ 2.0 (/ 2.0 z))) t)
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma(y, fma((2.0 / (z * t)), (z + 1.0), -2.0), x) / y;
double tmp;
if (t <= -5e+140) {
tmp = t_1;
} else if (t <= 1.05e+45) {
tmp = fma(t, ((x / y) + -2.0), (2.0 + (2.0 / z))) / t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(y, fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0), x) / y) tmp = 0.0 if (t <= -5e+140) tmp = t_1; elseif (t <= 1.05e+45) tmp = Float64(fma(t, Float64(Float64(x / y) + -2.0), Float64(2.0 + Float64(2.0 / z))) / t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision] + x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t, -5e+140], t$95$1, If[LessEqual[t, 1.05e+45], N[(N[(t * N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision] + N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(y, \mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right), x\right)}{y}\\
\mathbf{if}\;t \leq -5 \cdot 10^{+140}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.05 \cdot 10^{+45}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y} + -2, 2 + \frac{2}{z}\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -5.00000000000000008e140 or 1.04999999999999997e45 < t Initial program 68.8%
Taylor expanded in y around 0
Applied rewrites99.9%
if -5.00000000000000008e140 < t < 1.04999999999999997e45Initial program 99.8%
Taylor expanded in t around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
lower-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64N/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6498.7
Applied rewrites98.7%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -4.3e+68) (/ x y) (if (<= (/ x y) 1.06e+45) (/ 2.0 t) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.3e+68) {
tmp = x / y;
} else if ((x / y) <= 1.06e+45) {
tmp = 2.0 / t;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-4.3d+68)) then
tmp = x / y
else if ((x / y) <= 1.06d+45) then
tmp = 2.0d0 / t
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4.3e+68) {
tmp = x / y;
} else if ((x / y) <= 1.06e+45) {
tmp = 2.0 / t;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -4.3e+68: tmp = x / y elif (x / y) <= 1.06e+45: tmp = 2.0 / t else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -4.3e+68) tmp = Float64(x / y); elseif (Float64(x / y) <= 1.06e+45) tmp = Float64(2.0 / t); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -4.3e+68) tmp = x / y; elseif ((x / y) <= 1.06e+45) tmp = 2.0 / t; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -4.3e+68], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1.06e+45], N[(2.0 / t), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4.3 \cdot 10^{+68}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 1.06 \cdot 10^{+45}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -4.3000000000000001e68 or 1.06e45 < (/.f64 x y) Initial program 83.4%
Taylor expanded in x around inf
lower-/.f6477.6
Applied rewrites77.6%
if -4.3000000000000001e68 < (/.f64 x y) < 1.06e45Initial program 93.0%
Taylor expanded in t around 0
Applied rewrites64.1%
Taylor expanded in z around inf
Applied rewrites31.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (/ x y) -2.0))) (if (<= t -1.1e-95) t_1 (if (<= t 4.3e-24) (/ 2.0 t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if (t <= -1.1e-95) {
tmp = t_1;
} else if (t <= 4.3e-24) {
tmp = 2.0 / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if (t <= (-1.1d-95)) then
tmp = t_1
else if (t <= 4.3d-24) then
tmp = 2.0d0 / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if (t <= -1.1e-95) {
tmp = t_1;
} else if (t <= 4.3e-24) {
tmp = 2.0 / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if t <= -1.1e-95: tmp = t_1 elif t <= 4.3e-24: tmp = 2.0 / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t <= -1.1e-95) tmp = t_1; elseif (t <= 4.3e-24) tmp = Float64(2.0 / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if (t <= -1.1e-95) tmp = t_1; elseif (t <= 4.3e-24) tmp = 2.0 / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t, -1.1e-95], t$95$1, If[LessEqual[t, 4.3e-24], N[(2.0 / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;t \leq -1.1 \cdot 10^{-95}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 4.3 \cdot 10^{-24}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.0999999999999999e-95 or 4.3000000000000003e-24 < t Initial program 81.4%
Taylor expanded in t around inf
Applied rewrites76.2%
if -1.0999999999999999e-95 < t < 4.3000000000000003e-24Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites83.0%
Taylor expanded in z around inf
Applied rewrites45.0%
(FPCore (x y z t) :precision binary64 (/ 2.0 t))
double code(double x, double y, double z, double t) {
return 2.0 / t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 2.0d0 / t
end function
public static double code(double x, double y, double z, double t) {
return 2.0 / t;
}
def code(x, y, z, t): return 2.0 / t
function code(x, y, z, t) return Float64(2.0 / t) end
function tmp = code(x, y, z, t) tmp = 2.0 / t; end
code[x_, y_, z_, t_] := N[(2.0 / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{t}
\end{array}
Initial program 88.9%
Taylor expanded in t around 0
Applied rewrites47.6%
Taylor expanded in z around inf
Applied rewrites21.9%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024222
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))