
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 99.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* z (/ (- y x) t))))
(if (<= (/ z t) -5e+24)
t_1
(if (<= (/ z t) -1.0)
(- x (/ (* x z) t))
(if (<= (/ z t) 4e-12) (fma (/ y t) z x) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -5e+24) {
tmp = t_1;
} else if ((z / t) <= -1.0) {
tmp = x - ((x * z) / t);
} else if ((z / t) <= 4e-12) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -5e+24) tmp = t_1; elseif (Float64(z / t) <= -1.0) tmp = Float64(x - Float64(Float64(x * z) / t)); elseif (Float64(z / t) <= 4e-12) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e+24], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], -1.0], N[(x - N[(N[(x * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 4e-12], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{+24}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq -1:\\
\;\;\;\;x - \frac{x \cdot z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-12}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5.00000000000000045e24 or 3.99999999999999992e-12 < (/.f64 z t) Initial program 98.2%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6495.7
Applied rewrites95.7%
if -5.00000000000000045e24 < (/.f64 z t) < -1Initial program 99.7%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6483.6
Applied rewrites83.6%
if -1 < (/.f64 z t) < 3.99999999999999992e-12Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6492.0
Applied rewrites92.0%
Taylor expanded in y around inf
lower-/.f6494.2
Applied rewrites94.2%
Final simplification94.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1.0) (/ (* (- y x) z) t) (if (<= (/ z t) 4e-12) (+ x (/ (* y z) t)) (* z (/ (- y x) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1.0) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= 4e-12) {
tmp = x + ((y * z) / t);
} else {
tmp = z * ((y - x) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-1.0d0)) then
tmp = ((y - x) * z) / t
else if ((z / t) <= 4d-12) then
tmp = x + ((y * z) / t)
else
tmp = z * ((y - x) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1.0) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= 4e-12) {
tmp = x + ((y * z) / t);
} else {
tmp = z * ((y - x) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -1.0: tmp = ((y - x) * z) / t elif (z / t) <= 4e-12: tmp = x + ((y * z) / t) else: tmp = z * ((y - x) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1.0) tmp = Float64(Float64(Float64(y - x) * z) / t); elseif (Float64(z / t) <= 4e-12) tmp = Float64(x + Float64(Float64(y * z) / t)); else tmp = Float64(z * Float64(Float64(y - x) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -1.0) tmp = ((y - x) * z) / t; elseif ((z / t) <= 4e-12) tmp = x + ((y * z) / t); else tmp = z * ((y - x) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1.0], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 4e-12], N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-12}:\\
\;\;\;\;x + \frac{y \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y - x}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -1Initial program 97.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6489.3
Applied rewrites89.3%
Taylor expanded in t around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6495.9
Applied rewrites95.9%
if -1 < (/.f64 z t) < 3.99999999999999992e-12Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6494.7
Applied rewrites94.7%
if 3.99999999999999992e-12 < (/.f64 z t) Initial program 99.8%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6494.1
Applied rewrites94.1%
Final simplification94.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* (- y x) z) t))) (if (<= (/ z t) -1e-34) t_1 (if (<= (/ z t) 5e+20) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((y - x) * z) / t;
double tmp;
if ((z / t) <= -1e-34) {
tmp = t_1;
} else if ((z / t) <= 5e+20) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y - x) * z) / t) tmp = 0.0 if (Float64(z / t) <= -1e-34) tmp = t_1; elseif (Float64(z / t) <= 5e+20) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-34], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e+20], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-34}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{+20}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -9.99999999999999928e-35 or 5e20 < (/.f64 z t) Initial program 98.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.1
Applied rewrites90.1%
Taylor expanded in t around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6494.7
Applied rewrites94.7%
if -9.99999999999999928e-35 < (/.f64 z t) < 5e20Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6493.2
Applied rewrites93.2%
Taylor expanded in y around inf
lower-/.f6494.7
Applied rewrites94.7%
Final simplification94.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ (- y x) t)))) (if (<= (/ z t) -2e+37) t_1 (if (<= (/ z t) 4e-12) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -2e+37) {
tmp = t_1;
} else if ((z / t) <= 4e-12) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -2e+37) tmp = t_1; elseif (Float64(z / t) <= 4e-12) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+37], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-12], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+37}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-12}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.99999999999999991e37 or 3.99999999999999992e-12 < (/.f64 z t) Initial program 98.2%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6495.7
Applied rewrites95.7%
if -1.99999999999999991e37 < (/.f64 z t) < 3.99999999999999992e-12Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6488.6
Applied rewrites88.6%
Taylor expanded in y around inf
lower-/.f6490.7
Applied rewrites90.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e+93) (- (/ (* x z) t)) (fma (/ y t) z x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+93) {
tmp = -((x * z) / t);
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e+93) tmp = Float64(-Float64(Float64(x * z) / t)); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e+93], (-N[(N[(x * z), $MachinePrecision] / t), $MachinePrecision]), N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+93}:\\
\;\;\;\;-\frac{x \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -1.00000000000000004e93Initial program 96.2%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6471.2
Applied rewrites71.2%
Taylor expanded in z around inf
Applied rewrites71.2%
if -1.00000000000000004e93 < (/.f64 z t) Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.5
Applied rewrites90.5%
Taylor expanded in y around inf
lower-/.f6481.5
Applied rewrites81.5%
Final simplification79.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -1e+93) (* z (/ x (- t))) (fma (/ y t) z x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -1e+93) {
tmp = z * (x / -t);
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -1e+93) tmp = Float64(z * Float64(x / Float64(-t))); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -1e+93], N[(z * N[(x / (-t)), $MachinePrecision]), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+93}:\\
\;\;\;\;z \cdot \frac{x}{-t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -1.00000000000000004e93Initial program 96.2%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6471.2
Applied rewrites71.2%
Taylor expanded in z around inf
Applied rewrites71.2%
Applied rewrites68.9%
if -1.00000000000000004e93 < (/.f64 z t) Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.5
Applied rewrites90.5%
Taylor expanded in y around inf
lower-/.f6481.5
Applied rewrites81.5%
Final simplification79.0%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.1
Applied rewrites99.1%
(FPCore (x y z t) :precision binary64 (fma (/ y t) z x))
double code(double x, double y, double z, double t) {
return fma((y / t), z, x);
}
function code(x, y, z, t) return fma(Float64(y / t), z, x) end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{t}, z, x\right)
\end{array}
Initial program 99.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.7
Applied rewrites91.7%
Taylor expanded in y around inf
lower-/.f6474.4
Applied rewrites74.4%
(FPCore (x y z t) :precision binary64 (* y (/ z t)))
double code(double x, double y, double z, double t) {
return y * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return y * (z / t);
}
def code(x, y, z, t): return y * (z / t)
function code(x, y, z, t) return Float64(y * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = y * (z / t); end
code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{z}{t}
\end{array}
Initial program 99.1%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6437.7
Applied rewrites37.7%
Applied rewrites41.4%
Final simplification41.4%
(FPCore (x y z t) :precision binary64 (* z (/ y t)))
double code(double x, double y, double z, double t) {
return z * (y / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * (y / t)
end function
public static double code(double x, double y, double z, double t) {
return z * (y / t);
}
def code(x, y, z, t): return z * (y / t)
function code(x, y, z, t) return Float64(z * Float64(y / t)) end
function tmp = code(x, y, z, t) tmp = z * (y / t); end
code[x_, y_, z_, t_] := N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{y}{t}
\end{array}
Initial program 99.1%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6437.7
Applied rewrites37.7%
Applied rewrites38.6%
Final simplification38.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024222
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))