
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ z y))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (z + y)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(z + y))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(z + y\right)\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -1.2e-19)
(* x y)
(if (<= x 750.0)
(* z 5.0)
(if (<= x 1.9e+73) (* x y) (if (<= x 1.28e+238) (* z x) (* x y))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.2e-19) {
tmp = x * y;
} else if (x <= 750.0) {
tmp = z * 5.0;
} else if (x <= 1.9e+73) {
tmp = x * y;
} else if (x <= 1.28e+238) {
tmp = z * x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.2d-19)) then
tmp = x * y
else if (x <= 750.0d0) then
tmp = z * 5.0d0
else if (x <= 1.9d+73) then
tmp = x * y
else if (x <= 1.28d+238) then
tmp = z * x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.2e-19) {
tmp = x * y;
} else if (x <= 750.0) {
tmp = z * 5.0;
} else if (x <= 1.9e+73) {
tmp = x * y;
} else if (x <= 1.28e+238) {
tmp = z * x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.2e-19: tmp = x * y elif x <= 750.0: tmp = z * 5.0 elif x <= 1.9e+73: tmp = x * y elif x <= 1.28e+238: tmp = z * x else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.2e-19) tmp = Float64(x * y); elseif (x <= 750.0) tmp = Float64(z * 5.0); elseif (x <= 1.9e+73) tmp = Float64(x * y); elseif (x <= 1.28e+238) tmp = Float64(z * x); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.2e-19) tmp = x * y; elseif (x <= 750.0) tmp = z * 5.0; elseif (x <= 1.9e+73) tmp = x * y; elseif (x <= 1.28e+238) tmp = z * x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.2e-19], N[(x * y), $MachinePrecision], If[LessEqual[x, 750.0], N[(z * 5.0), $MachinePrecision], If[LessEqual[x, 1.9e+73], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.28e+238], N[(z * x), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.2 \cdot 10^{-19}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 750:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq 1.9 \cdot 10^{+73}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.28 \cdot 10^{+238}:\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1.20000000000000011e-19 or 750 < x < 1.90000000000000011e73 or 1.28000000000000007e238 < x Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6464.0
Applied rewrites64.0%
if -1.20000000000000011e-19 < x < 750Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6478.1
Applied rewrites78.1%
if 1.90000000000000011e73 < x < 1.28000000000000007e238Initial program 100.0%
Taylor expanded in y around 0
distribute-rgt-inN/A
lower-*.f64N/A
lower-+.f6461.7
Applied rewrites61.7%
Taylor expanded in x around inf
Applied rewrites61.7%
Final simplification70.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ z y)))) (if (<= x -34000000000.0) t_0 (if (<= x 5.0) (fma z 5.0 (* x y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -34000000000.0) {
tmp = t_0;
} else if (x <= 5.0) {
tmp = fma(z, 5.0, (x * y));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -34000000000.0) tmp = t_0; elseif (x <= 5.0) tmp = fma(z, 5.0, Float64(x * y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -34000000000.0], t$95$0, If[LessEqual[x, 5.0], N[(z * 5.0 + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -34000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\mathsf{fma}\left(z, 5, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.4e10 or 5 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.1
Applied rewrites99.1%
if -3.4e10 < x < 5Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
lower-*.f6498.3
Applied rewrites98.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ z y)))) (if (<= x -1.2e-19) t_0 (if (<= x 780.0) (* z (+ 5.0 x)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -1.2e-19) {
tmp = t_0;
} else if (x <= 780.0) {
tmp = z * (5.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z + y)
if (x <= (-1.2d-19)) then
tmp = t_0
else if (x <= 780.0d0) then
tmp = z * (5.0d0 + x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -1.2e-19) {
tmp = t_0;
} else if (x <= 780.0) {
tmp = z * (5.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + y) tmp = 0 if x <= -1.2e-19: tmp = t_0 elif x <= 780.0: tmp = z * (5.0 + x) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -1.2e-19) tmp = t_0; elseif (x <= 780.0) tmp = Float64(z * Float64(5.0 + x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + y); tmp = 0.0; if (x <= -1.2e-19) tmp = t_0; elseif (x <= 780.0) tmp = z * (5.0 + x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.2e-19], t$95$0, If[LessEqual[x, 780.0], N[(z * N[(5.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -1.2 \cdot 10^{-19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 780:\\
\;\;\;\;z \cdot \left(5 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.20000000000000011e-19 or 780 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.2
Applied rewrites98.2%
if -1.20000000000000011e-19 < x < 780Initial program 99.8%
Taylor expanded in y around 0
distribute-rgt-inN/A
lower-*.f64N/A
lower-+.f6479.7
Applied rewrites79.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ z y)))) (if (<= x -1.2e-19) t_0 (if (<= x 0.035) (* z 5.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -1.2e-19) {
tmp = t_0;
} else if (x <= 0.035) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z + y)
if (x <= (-1.2d-19)) then
tmp = t_0
else if (x <= 0.035d0) then
tmp = z * 5.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -1.2e-19) {
tmp = t_0;
} else if (x <= 0.035) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + y) tmp = 0 if x <= -1.2e-19: tmp = t_0 elif x <= 0.035: tmp = z * 5.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -1.2e-19) tmp = t_0; elseif (x <= 0.035) tmp = Float64(z * 5.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + y); tmp = 0.0; if (x <= -1.2e-19) tmp = t_0; elseif (x <= 0.035) tmp = z * 5.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.2e-19], t$95$0, If[LessEqual[x, 0.035], N[(z * 5.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -1.2 \cdot 10^{-19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.035:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.20000000000000011e-19 or 0.035000000000000003 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6497.7
Applied rewrites97.7%
if -1.20000000000000011e-19 < x < 0.035000000000000003Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6478.6
Applied rewrites78.6%
Final simplification88.7%
(FPCore (x y z) :precision binary64 (if (<= x -34000000000.0) (* z x) (if (<= x 5.0) (* z 5.0) (* z x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -34000000000.0) {
tmp = z * x;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-34000000000.0d0)) then
tmp = z * x
else if (x <= 5.0d0) then
tmp = z * 5.0d0
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -34000000000.0) {
tmp = z * x;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -34000000000.0: tmp = z * x elif x <= 5.0: tmp = z * 5.0 else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -34000000000.0) tmp = Float64(z * x); elseif (x <= 5.0) tmp = Float64(z * 5.0); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -34000000000.0) tmp = z * x; elseif (x <= 5.0) tmp = z * 5.0; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -34000000000.0], N[(z * x), $MachinePrecision], If[LessEqual[x, 5.0], N[(z * 5.0), $MachinePrecision], N[(z * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -34000000000:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -3.4e10 or 5 < x Initial program 100.0%
Taylor expanded in y around 0
distribute-rgt-inN/A
lower-*.f64N/A
lower-+.f6449.1
Applied rewrites49.1%
Taylor expanded in x around inf
Applied rewrites48.2%
if -3.4e10 < x < 5Initial program 99.9%
Taylor expanded in x around 0
lower-*.f6474.7
Applied rewrites74.7%
Final simplification61.4%
(FPCore (x y z) :precision binary64 (* z x))
double code(double x, double y, double z) {
return z * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * x
end function
public static double code(double x, double y, double z) {
return z * x;
}
def code(x, y, z): return z * x
function code(x, y, z) return Float64(z * x) end
function tmp = code(x, y, z) tmp = z * x; end
code[x_, y_, z_] := N[(z * x), $MachinePrecision]
\begin{array}{l}
\\
z \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
distribute-rgt-inN/A
lower-*.f64N/A
lower-+.f6462.7
Applied rewrites62.7%
Taylor expanded in x around inf
Applied rewrites26.0%
Final simplification26.0%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024222
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))