
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
Initial program 99.7%
Applied rewrites99.7%
(FPCore (B x)
:precision binary64
(let* ((t_0 (/ 1.0 (sin B))) (t_1 (* x (/ -1.0 (tan B)))) (t_2 (+ t_0 t_1)))
(if (<= t_2 -20000.0)
(+ (/ 1.0 B) (/ (/ 1.0 (tan B)) (/ -1.0 x)))
(if (<= t_2 2000000.0) t_0 (+ t_1 (/ 1.0 B))))))
double code(double B, double x) {
double t_0 = 1.0 / sin(B);
double t_1 = x * (-1.0 / tan(B));
double t_2 = t_0 + t_1;
double tmp;
if (t_2 <= -20000.0) {
tmp = (1.0 / B) + ((1.0 / tan(B)) / (-1.0 / x));
} else if (t_2 <= 2000000.0) {
tmp = t_0;
} else {
tmp = t_1 + (1.0 / B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = 1.0d0 / sin(b)
t_1 = x * ((-1.0d0) / tan(b))
t_2 = t_0 + t_1
if (t_2 <= (-20000.0d0)) then
tmp = (1.0d0 / b) + ((1.0d0 / tan(b)) / ((-1.0d0) / x))
else if (t_2 <= 2000000.0d0) then
tmp = t_0
else
tmp = t_1 + (1.0d0 / b)
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = 1.0 / Math.sin(B);
double t_1 = x * (-1.0 / Math.tan(B));
double t_2 = t_0 + t_1;
double tmp;
if (t_2 <= -20000.0) {
tmp = (1.0 / B) + ((1.0 / Math.tan(B)) / (-1.0 / x));
} else if (t_2 <= 2000000.0) {
tmp = t_0;
} else {
tmp = t_1 + (1.0 / B);
}
return tmp;
}
def code(B, x): t_0 = 1.0 / math.sin(B) t_1 = x * (-1.0 / math.tan(B)) t_2 = t_0 + t_1 tmp = 0 if t_2 <= -20000.0: tmp = (1.0 / B) + ((1.0 / math.tan(B)) / (-1.0 / x)) elif t_2 <= 2000000.0: tmp = t_0 else: tmp = t_1 + (1.0 / B) return tmp
function code(B, x) t_0 = Float64(1.0 / sin(B)) t_1 = Float64(x * Float64(-1.0 / tan(B))) t_2 = Float64(t_0 + t_1) tmp = 0.0 if (t_2 <= -20000.0) tmp = Float64(Float64(1.0 / B) + Float64(Float64(1.0 / tan(B)) / Float64(-1.0 / x))); elseif (t_2 <= 2000000.0) tmp = t_0; else tmp = Float64(t_1 + Float64(1.0 / B)); end return tmp end
function tmp_2 = code(B, x) t_0 = 1.0 / sin(B); t_1 = x * (-1.0 / tan(B)); t_2 = t_0 + t_1; tmp = 0.0; if (t_2 <= -20000.0) tmp = (1.0 / B) + ((1.0 / tan(B)) / (-1.0 / x)); elseif (t_2 <= 2000000.0) tmp = t_0; else tmp = t_1 + (1.0 / B); end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(-1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 + t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -20000.0], N[(N[(1.0 / B), $MachinePrecision] + N[(N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision] / N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2000000.0], t$95$0, N[(t$95$1 + N[(1.0 / B), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin B}\\
t_1 := x \cdot \frac{-1}{\tan B}\\
t_2 := t\_0 + t\_1\\
\mathbf{if}\;t\_2 \leq -20000:\\
\;\;\;\;\frac{1}{B} + \frac{\frac{1}{\tan B}}{\frac{-1}{x}}\\
\mathbf{elif}\;t\_2 \leq 2000000:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1 + \frac{1}{B}\\
\end{array}
\end{array}
if (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) < -2e4Initial program 99.7%
Applied rewrites99.8%
lift-/.f64N/A
clear-numN/A
div-invN/A
associate-/r*N/A
lift-/.f64N/A
lower-/.f64N/A
lower-/.f6499.6
Applied rewrites99.6%
Taylor expanded in B around 0
lower-/.f6499.2
Applied rewrites99.2%
if -2e4 < (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) < 2e6Initial program 99.5%
Taylor expanded in x around 0
lower-/.f64N/A
lower-sin.f6496.4
Applied rewrites96.4%
if 2e6 < (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) Initial program 99.7%
Taylor expanded in B around 0
lower-/.f6499.3
Applied rewrites99.3%
Final simplification98.5%
(FPCore (B x)
:precision binary64
(let* ((t_0 (/ 1.0 (sin B)))
(t_1 (* x (/ -1.0 (tan B))))
(t_2 (+ t_0 t_1))
(t_3 (+ t_1 (/ 1.0 B))))
(if (<= t_2 -20000.0) t_3 (if (<= t_2 2000000.0) t_0 t_3))))
double code(double B, double x) {
double t_0 = 1.0 / sin(B);
double t_1 = x * (-1.0 / tan(B));
double t_2 = t_0 + t_1;
double t_3 = t_1 + (1.0 / B);
double tmp;
if (t_2 <= -20000.0) {
tmp = t_3;
} else if (t_2 <= 2000000.0) {
tmp = t_0;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = 1.0d0 / sin(b)
t_1 = x * ((-1.0d0) / tan(b))
t_2 = t_0 + t_1
t_3 = t_1 + (1.0d0 / b)
if (t_2 <= (-20000.0d0)) then
tmp = t_3
else if (t_2 <= 2000000.0d0) then
tmp = t_0
else
tmp = t_3
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = 1.0 / Math.sin(B);
double t_1 = x * (-1.0 / Math.tan(B));
double t_2 = t_0 + t_1;
double t_3 = t_1 + (1.0 / B);
double tmp;
if (t_2 <= -20000.0) {
tmp = t_3;
} else if (t_2 <= 2000000.0) {
tmp = t_0;
} else {
tmp = t_3;
}
return tmp;
}
def code(B, x): t_0 = 1.0 / math.sin(B) t_1 = x * (-1.0 / math.tan(B)) t_2 = t_0 + t_1 t_3 = t_1 + (1.0 / B) tmp = 0 if t_2 <= -20000.0: tmp = t_3 elif t_2 <= 2000000.0: tmp = t_0 else: tmp = t_3 return tmp
function code(B, x) t_0 = Float64(1.0 / sin(B)) t_1 = Float64(x * Float64(-1.0 / tan(B))) t_2 = Float64(t_0 + t_1) t_3 = Float64(t_1 + Float64(1.0 / B)) tmp = 0.0 if (t_2 <= -20000.0) tmp = t_3; elseif (t_2 <= 2000000.0) tmp = t_0; else tmp = t_3; end return tmp end
function tmp_2 = code(B, x) t_0 = 1.0 / sin(B); t_1 = x * (-1.0 / tan(B)); t_2 = t_0 + t_1; t_3 = t_1 + (1.0 / B); tmp = 0.0; if (t_2 <= -20000.0) tmp = t_3; elseif (t_2 <= 2000000.0) tmp = t_0; else tmp = t_3; end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(-1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 + t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 + N[(1.0 / B), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -20000.0], t$95$3, If[LessEqual[t$95$2, 2000000.0], t$95$0, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin B}\\
t_1 := x \cdot \frac{-1}{\tan B}\\
t_2 := t\_0 + t\_1\\
t_3 := t\_1 + \frac{1}{B}\\
\mathbf{if}\;t\_2 \leq -20000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 2000000:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) < -2e4 or 2e6 < (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) Initial program 99.7%
Taylor expanded in B around 0
lower-/.f6499.3
Applied rewrites99.3%
if -2e4 < (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) < 2e6Initial program 99.5%
Taylor expanded in x around 0
lower-/.f64N/A
lower-sin.f6496.4
Applied rewrites96.4%
Final simplification98.6%
(FPCore (B x) :precision binary64 (/ (- 1.0 (* x (cos B))) (sin B)))
double code(double B, double x) {
return (1.0 - (x * cos(B))) / sin(B);
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - (x * cos(b))) / sin(b)
end function
public static double code(double B, double x) {
return (1.0 - (x * Math.cos(B))) / Math.sin(B);
}
def code(B, x): return (1.0 - (x * math.cos(B))) / math.sin(B)
function code(B, x) return Float64(Float64(1.0 - Float64(x * cos(B))) / sin(B)) end
function tmp = code(B, x) tmp = (1.0 - (x * cos(B))) / sin(B); end
code[B_, x_] := N[(N[(1.0 - N[(x * N[Cos[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sin[B], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x \cdot \cos B}{\sin B}
\end{array}
Initial program 99.7%
Applied rewrites99.7%
lift--.f64N/A
sub-negN/A
lift-/.f64N/A
div-invN/A
lift-tan.f64N/A
+-commutativeN/A
lift-tan.f64N/A
lift-/.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6499.7
Applied rewrites99.7%
lift-/.f64N/A
div-invN/A
lift-/.f64N/A
neg-mul-1N/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
*-commutativeN/A
lift-/.f64N/A
lift-tan.f64N/A
+-commutativeN/A
lift-tan.f64N/A
div-invN/A
lift-tan.f64N/A
sub-negN/A
lift-/.f64N/A
lift-tan.f64N/A
div-invN/A
lift-/.f64N/A
*-commutativeN/A
/-rgt-identityN/A
Applied rewrites99.5%
Taylor expanded in x around 0
+-commutativeN/A
mul-1-negN/A
sub-negN/A
associate-/l*N/A
*-commutativeN/A
cancel-sign-sub-invN/A
lft-mult-inverseN/A
associate-*l/N/A
associate-/r*N/A
mul-1-negN/A
distribute-rgt-inN/A
mul-1-negN/A
sub-negN/A
associate-/r*N/A
Applied rewrites99.7%
(FPCore (B x) :precision binary64 (let* ((t_0 (- (/ x (tan B))))) (if (<= x -1.55) t_0 (if (<= x 1.0) (/ 1.0 (sin B)) t_0))))
double code(double B, double x) {
double t_0 = -(x / tan(B));
double tmp;
if (x <= -1.55) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 / sin(B);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = -(x / tan(b))
if (x <= (-1.55d0)) then
tmp = t_0
else if (x <= 1.0d0) then
tmp = 1.0d0 / sin(b)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = -(x / Math.tan(B));
double tmp;
if (x <= -1.55) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = 1.0 / Math.sin(B);
} else {
tmp = t_0;
}
return tmp;
}
def code(B, x): t_0 = -(x / math.tan(B)) tmp = 0 if x <= -1.55: tmp = t_0 elif x <= 1.0: tmp = 1.0 / math.sin(B) else: tmp = t_0 return tmp
function code(B, x) t_0 = Float64(-Float64(x / tan(B))) tmp = 0.0 if (x <= -1.55) tmp = t_0; elseif (x <= 1.0) tmp = Float64(1.0 / sin(B)); else tmp = t_0; end return tmp end
function tmp_2 = code(B, x) t_0 = -(x / tan(B)); tmp = 0.0; if (x <= -1.55) tmp = t_0; elseif (x <= 1.0) tmp = 1.0 / sin(B); else tmp = t_0; end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = (-N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision])}, If[LessEqual[x, -1.55], t$95$0, If[LessEqual[x, 1.0], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -\frac{x}{\tan B}\\
\mathbf{if}\;x \leq -1.55:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\frac{1}{\sin B}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.55000000000000004 or 1 < x Initial program 99.6%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-neg.f64N/A
lower-sin.f6497.0
Applied rewrites97.0%
Applied rewrites97.1%
if -1.55000000000000004 < x < 1Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
lower-sin.f6497.9
Applied rewrites97.9%
Final simplification97.5%
(FPCore (B x) :precision binary64 (if (<= B 6e-7) (/ (- 1.0 x) B) (/ 1.0 (sin B))))
double code(double B, double x) {
double tmp;
if (B <= 6e-7) {
tmp = (1.0 - x) / B;
} else {
tmp = 1.0 / sin(B);
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: tmp
if (b <= 6d-7) then
tmp = (1.0d0 - x) / b
else
tmp = 1.0d0 / sin(b)
end if
code = tmp
end function
public static double code(double B, double x) {
double tmp;
if (B <= 6e-7) {
tmp = (1.0 - x) / B;
} else {
tmp = 1.0 / Math.sin(B);
}
return tmp;
}
def code(B, x): tmp = 0 if B <= 6e-7: tmp = (1.0 - x) / B else: tmp = 1.0 / math.sin(B) return tmp
function code(B, x) tmp = 0.0 if (B <= 6e-7) tmp = Float64(Float64(1.0 - x) / B); else tmp = Float64(1.0 / sin(B)); end return tmp end
function tmp_2 = code(B, x) tmp = 0.0; if (B <= 6e-7) tmp = (1.0 - x) / B; else tmp = 1.0 / sin(B); end tmp_2 = tmp; end
code[B_, x_] := If[LessEqual[B, 6e-7], N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision], N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;B \leq 6 \cdot 10^{-7}:\\
\;\;\;\;\frac{1 - x}{B}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sin B}\\
\end{array}
\end{array}
if B < 5.9999999999999997e-7Initial program 99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6467.3
Applied rewrites67.3%
if 5.9999999999999997e-7 < B Initial program 99.4%
Taylor expanded in x around 0
lower-/.f64N/A
lower-sin.f6453.4
Applied rewrites53.4%
(FPCore (B x) :precision binary64 (/ (- (fma (* B B) (* x 0.3333333333333333) 1.0) x) B))
double code(double B, double x) {
return (fma((B * B), (x * 0.3333333333333333), 1.0) - x) / B;
}
function code(B, x) return Float64(Float64(fma(Float64(B * B), Float64(x * 0.3333333333333333), 1.0) - x) / B) end
code[B_, x_] := N[(N[(N[(N[(B * B), $MachinePrecision] * N[(x * 0.3333333333333333), $MachinePrecision] + 1.0), $MachinePrecision] - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(B \cdot B, x \cdot 0.3333333333333333, 1\right) - x}{B}
\end{array}
Initial program 99.7%
Applied rewrites99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6451.7
Applied rewrites51.7%
Taylor expanded in x around inf
Applied rewrites51.8%
(FPCore (B x) :precision binary64 (let* ((t_0 (/ (- x) B))) (if (<= x -1.0) t_0 (if (<= x 1.5e-15) (/ 1.0 B) t_0))))
double code(double B, double x) {
double t_0 = -x / B;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.5e-15) {
tmp = 1.0 / B;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = -x / b
if (x <= (-1.0d0)) then
tmp = t_0
else if (x <= 1.5d-15) then
tmp = 1.0d0 / b
else
tmp = t_0
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = -x / B;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.5e-15) {
tmp = 1.0 / B;
} else {
tmp = t_0;
}
return tmp;
}
def code(B, x): t_0 = -x / B tmp = 0 if x <= -1.0: tmp = t_0 elif x <= 1.5e-15: tmp = 1.0 / B else: tmp = t_0 return tmp
function code(B, x) t_0 = Float64(Float64(-x) / B) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.5e-15) tmp = Float64(1.0 / B); else tmp = t_0; end return tmp end
function tmp_2 = code(B, x) t_0 = -x / B; tmp = 0.0; if (x <= -1.0) tmp = t_0; elseif (x <= 1.5e-15) tmp = 1.0 / B; else tmp = t_0; end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = N[((-x) / B), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.5e-15], N[(1.0 / B), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{B}\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.5 \cdot 10^{-15}:\\
\;\;\;\;\frac{1}{B}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1.5e-15 < x Initial program 99.6%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6451.9
Applied rewrites51.9%
Taylor expanded in x around inf
Applied rewrites50.3%
if -1 < x < 1.5e-15Initial program 99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6451.5
Applied rewrites51.5%
Taylor expanded in x around 0
Applied rewrites50.6%
(FPCore (B x) :precision binary64 (/ (- (fma (* B B) 0.16666666666666666 1.0) x) B))
double code(double B, double x) {
return (fma((B * B), 0.16666666666666666, 1.0) - x) / B;
}
function code(B, x) return Float64(Float64(fma(Float64(B * B), 0.16666666666666666, 1.0) - x) / B) end
code[B_, x_] := N[(N[(N[(N[(B * B), $MachinePrecision] * 0.16666666666666666 + 1.0), $MachinePrecision] - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(B \cdot B, 0.16666666666666666, 1\right) - x}{B}
\end{array}
Initial program 99.7%
Applied rewrites99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6451.7
Applied rewrites51.7%
Taylor expanded in x around 0
Applied rewrites51.7%
(FPCore (B x) :precision binary64 (/ (- 1.0 x) B))
double code(double B, double x) {
return (1.0 - x) / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 - x) / b
end function
public static double code(double B, double x) {
return (1.0 - x) / B;
}
def code(B, x): return (1.0 - x) / B
function code(B, x) return Float64(Float64(1.0 - x) / B) end
function tmp = code(B, x) tmp = (1.0 - x) / B; end
code[B_, x_] := N[(N[(1.0 - x), $MachinePrecision] / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6451.7
Applied rewrites51.7%
(FPCore (B x) :precision binary64 (/ 1.0 B))
double code(double B, double x) {
return 1.0 / B;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = 1.0d0 / b
end function
public static double code(double B, double x) {
return 1.0 / B;
}
def code(B, x): return 1.0 / B
function code(B, x) return Float64(1.0 / B) end
function tmp = code(B, x) tmp = 1.0 / B; end
code[B_, x_] := N[(1.0 / B), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{B}
\end{array}
Initial program 99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f6451.7
Applied rewrites51.7%
Taylor expanded in x around 0
Applied rewrites25.8%
(FPCore (B x) :precision binary64 (* B 0.16666666666666666))
double code(double B, double x) {
return B * 0.16666666666666666;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = b * 0.16666666666666666d0
end function
public static double code(double B, double x) {
return B * 0.16666666666666666;
}
def code(B, x): return B * 0.16666666666666666
function code(B, x) return Float64(B * 0.16666666666666666) end
function tmp = code(B, x) tmp = B * 0.16666666666666666; end
code[B_, x_] := N[(B * 0.16666666666666666), $MachinePrecision]
\begin{array}{l}
\\
B \cdot 0.16666666666666666
\end{array}
Initial program 99.7%
Applied rewrites99.7%
Taylor expanded in B around 0
lower-/.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6451.7
Applied rewrites51.7%
Taylor expanded in B around inf
Applied rewrites2.9%
Taylor expanded in x around 0
Applied rewrites3.3%
herbie shell --seed 2024222
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))