
(FPCore (g h a) :precision binary64 (let* ((t_0 (/ 1.0 (* 2.0 a))) (t_1 (sqrt (- (* g g) (* h h))))) (+ (cbrt (* t_0 (+ (- g) t_1))) (cbrt (* t_0 (- (- g) t_1))))))
double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = sqrt(((g * g) - (h * h)));
return cbrt((t_0 * (-g + t_1))) + cbrt((t_0 * (-g - t_1)));
}
public static double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = Math.sqrt(((g * g) - (h * h)));
return Math.cbrt((t_0 * (-g + t_1))) + Math.cbrt((t_0 * (-g - t_1)));
}
function code(g, h, a) t_0 = Float64(1.0 / Float64(2.0 * a)) t_1 = sqrt(Float64(Float64(g * g) - Float64(h * h))) return Float64(cbrt(Float64(t_0 * Float64(Float64(-g) + t_1))) + cbrt(Float64(t_0 * Float64(Float64(-g) - t_1)))) end
code[g_, h_, a_] := Block[{t$95$0 = N[(1.0 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(g * g), $MachinePrecision] - N[(h * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(t$95$0 * N[((-g) + t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[(t$95$0 * N[((-g) - t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{2 \cdot a}\\
t_1 := \sqrt{g \cdot g - h \cdot h}\\
\sqrt[3]{t\_0 \cdot \left(\left(-g\right) + t\_1\right)} + \sqrt[3]{t\_0 \cdot \left(\left(-g\right) - t\_1\right)}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (g h a) :precision binary64 (let* ((t_0 (/ 1.0 (* 2.0 a))) (t_1 (sqrt (- (* g g) (* h h))))) (+ (cbrt (* t_0 (+ (- g) t_1))) (cbrt (* t_0 (- (- g) t_1))))))
double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = sqrt(((g * g) - (h * h)));
return cbrt((t_0 * (-g + t_1))) + cbrt((t_0 * (-g - t_1)));
}
public static double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = Math.sqrt(((g * g) - (h * h)));
return Math.cbrt((t_0 * (-g + t_1))) + Math.cbrt((t_0 * (-g - t_1)));
}
function code(g, h, a) t_0 = Float64(1.0 / Float64(2.0 * a)) t_1 = sqrt(Float64(Float64(g * g) - Float64(h * h))) return Float64(cbrt(Float64(t_0 * Float64(Float64(-g) + t_1))) + cbrt(Float64(t_0 * Float64(Float64(-g) - t_1)))) end
code[g_, h_, a_] := Block[{t$95$0 = N[(1.0 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(g * g), $MachinePrecision] - N[(h * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(t$95$0 * N[((-g) + t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[(t$95$0 * N[((-g) - t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{2 \cdot a}\\
t_1 := \sqrt{g \cdot g - h \cdot h}\\
\sqrt[3]{t\_0 \cdot \left(\left(-g\right) + t\_1\right)} + \sqrt[3]{t\_0 \cdot \left(\left(-g\right) - t\_1\right)}
\end{array}
\end{array}
(FPCore (g h a) :precision binary64 (* (cbrt (/ -1.0 a)) (cbrt g)))
double code(double g, double h, double a) {
return cbrt((-1.0 / a)) * cbrt(g);
}
public static double code(double g, double h, double a) {
return Math.cbrt((-1.0 / a)) * Math.cbrt(g);
}
function code(g, h, a) return Float64(cbrt(Float64(-1.0 / a)) * cbrt(g)) end
code[g_, h_, a_] := N[(N[Power[N[(-1.0 / a), $MachinePrecision], 1/3], $MachinePrecision] * N[Power[g, 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{\frac{-1}{a}} \cdot \sqrt[3]{g}
\end{array}
Initial program 39.3%
Applied rewrites43.8%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f6467.6
Applied rewrites67.6%
Applied rewrites95.1%
(FPCore (g h a) :precision binary64 (if (<= (/ 1.0 (* a 2.0)) 1e+77) (/ 1.0 (cbrt (/ a (- g)))) (* (cbrt (- g)) (pow a -0.3333333333333333))))
double code(double g, double h, double a) {
double tmp;
if ((1.0 / (a * 2.0)) <= 1e+77) {
tmp = 1.0 / cbrt((a / -g));
} else {
tmp = cbrt(-g) * pow(a, -0.3333333333333333);
}
return tmp;
}
public static double code(double g, double h, double a) {
double tmp;
if ((1.0 / (a * 2.0)) <= 1e+77) {
tmp = 1.0 / Math.cbrt((a / -g));
} else {
tmp = Math.cbrt(-g) * Math.pow(a, -0.3333333333333333);
}
return tmp;
}
function code(g, h, a) tmp = 0.0 if (Float64(1.0 / Float64(a * 2.0)) <= 1e+77) tmp = Float64(1.0 / cbrt(Float64(a / Float64(-g)))); else tmp = Float64(cbrt(Float64(-g)) * (a ^ -0.3333333333333333)); end return tmp end
code[g_, h_, a_] := If[LessEqual[N[(1.0 / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], 1e+77], N[(1.0 / N[Power[N[(a / (-g)), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], N[(N[Power[(-g), 1/3], $MachinePrecision] * N[Power[a, -0.3333333333333333], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1}{a \cdot 2} \leq 10^{+77}:\\
\;\;\;\;\frac{1}{\sqrt[3]{\frac{a}{-g}}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt[3]{-g} \cdot {a}^{-0.3333333333333333}\\
\end{array}
\end{array}
if (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) a)) < 9.99999999999999983e76Initial program 41.2%
Applied rewrites45.3%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f6473.7
Applied rewrites73.7%
Applied rewrites75.1%
if 9.99999999999999983e76 < (/.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) a)) Initial program 29.0%
Applied rewrites36.0%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f6433.6
Applied rewrites33.6%
Applied rewrites89.1%
Final simplification77.2%
(FPCore (g h a) :precision binary64 (if (<= (* a 2.0) -2e-304) (* (cbrt g) (pow (- a) -0.3333333333333333)) (* (cbrt (- g)) (pow a -0.3333333333333333))))
double code(double g, double h, double a) {
double tmp;
if ((a * 2.0) <= -2e-304) {
tmp = cbrt(g) * pow(-a, -0.3333333333333333);
} else {
tmp = cbrt(-g) * pow(a, -0.3333333333333333);
}
return tmp;
}
public static double code(double g, double h, double a) {
double tmp;
if ((a * 2.0) <= -2e-304) {
tmp = Math.cbrt(g) * Math.pow(-a, -0.3333333333333333);
} else {
tmp = Math.cbrt(-g) * Math.pow(a, -0.3333333333333333);
}
return tmp;
}
function code(g, h, a) tmp = 0.0 if (Float64(a * 2.0) <= -2e-304) tmp = Float64(cbrt(g) * (Float64(-a) ^ -0.3333333333333333)); else tmp = Float64(cbrt(Float64(-g)) * (a ^ -0.3333333333333333)); end return tmp end
code[g_, h_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], -2e-304], N[(N[Power[g, 1/3], $MachinePrecision] * N[Power[(-a), -0.3333333333333333], $MachinePrecision]), $MachinePrecision], N[(N[Power[(-g), 1/3], $MachinePrecision] * N[Power[a, -0.3333333333333333], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq -2 \cdot 10^{-304}:\\
\;\;\;\;\sqrt[3]{g} \cdot {\left(-a\right)}^{-0.3333333333333333}\\
\mathbf{else}:\\
\;\;\;\;\sqrt[3]{-g} \cdot {a}^{-0.3333333333333333}\\
\end{array}
\end{array}
if (*.f64 #s(literal 2 binary64) a) < -1.99999999999999994e-304Initial program 38.8%
Applied rewrites44.6%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f6464.5
Applied rewrites64.5%
Applied rewrites96.2%
Applied rewrites89.7%
if -1.99999999999999994e-304 < (*.f64 #s(literal 2 binary64) a) Initial program 39.9%
Applied rewrites43.0%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f6471.0
Applied rewrites71.0%
Applied rewrites87.9%
Final simplification88.8%
(FPCore (g h a) :precision binary64 (/ (cbrt (- g)) (cbrt a)))
double code(double g, double h, double a) {
return cbrt(-g) / cbrt(a);
}
public static double code(double g, double h, double a) {
return Math.cbrt(-g) / Math.cbrt(a);
}
function code(g, h, a) return Float64(cbrt(Float64(-g)) / cbrt(a)) end
code[g_, h_, a_] := N[(N[Power[(-g), 1/3], $MachinePrecision] / N[Power[a, 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt[3]{-g}}{\sqrt[3]{a}}
\end{array}
Initial program 39.3%
Applied rewrites43.8%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f6467.6
Applied rewrites67.6%
Applied rewrites95.0%
(FPCore (g h a) :precision binary64 (/ 1.0 (cbrt (/ a (- g)))))
double code(double g, double h, double a) {
return 1.0 / cbrt((a / -g));
}
public static double code(double g, double h, double a) {
return 1.0 / Math.cbrt((a / -g));
}
function code(g, h, a) return Float64(1.0 / cbrt(Float64(a / Float64(-g)))) end
code[g_, h_, a_] := N[(1.0 / N[Power[N[(a / (-g)), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt[3]{\frac{a}{-g}}}
\end{array}
Initial program 39.3%
Applied rewrites43.8%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f6467.6
Applied rewrites67.6%
Applied rewrites69.0%
(FPCore (g h a) :precision binary64 (cbrt (* g (/ -1.0 a))))
double code(double g, double h, double a) {
return cbrt((g * (-1.0 / a)));
}
public static double code(double g, double h, double a) {
return Math.cbrt((g * (-1.0 / a)));
}
function code(g, h, a) return cbrt(Float64(g * Float64(-1.0 / a))) end
code[g_, h_, a_] := N[Power[N[(g * N[(-1.0 / a), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{g \cdot \frac{-1}{a}}
\end{array}
Initial program 39.3%
Applied rewrites43.8%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f6467.6
Applied rewrites67.6%
Applied rewrites68.2%
Applied rewrites68.2%
Final simplification68.2%
(FPCore (g h a) :precision binary64 (cbrt (- (/ g a))))
double code(double g, double h, double a) {
return cbrt(-(g / a));
}
public static double code(double g, double h, double a) {
return Math.cbrt(-(g / a));
}
function code(g, h, a) return cbrt(Float64(-Float64(g / a))) end
code[g_, h_, a_] := N[Power[(-N[(g / a), $MachinePrecision]), 1/3], $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{-\frac{g}{a}}
\end{array}
Initial program 39.3%
Applied rewrites43.8%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f6467.6
Applied rewrites67.6%
Applied rewrites68.2%
Final simplification68.2%
herbie shell --seed 2024222
(FPCore (g h a)
:name "2-ancestry mixing, positive discriminant"
:precision binary64
(+ (cbrt (* (/ 1.0 (* 2.0 a)) (+ (- g) (sqrt (- (* g g) (* h h)))))) (cbrt (* (/ 1.0 (* 2.0 a)) (- (- g) (sqrt (- (* g g) (* h h))))))))