
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- a t) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y / ((a - t) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((a - t) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((a - t) / (z - t)));
}
def code(x, y, z, t, a): return x + (y / ((a - t) / (z - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(Float64(a - t) / Float64(z - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y / ((a - t) / (z - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(a - t), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{a - t}{z - t}}
\end{array}
Initial program 97.7%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.5
Applied rewrites98.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))) (t_2 (+ x (* y (/ z (- a t))))))
(if (<= t_1 -1000000.0)
t_2
(if (<= t_1 0.005)
(fma y (/ (- z t) a) x)
(if (<= t_1 2.0) (fma y (- 1.0 (/ z t)) x) t_2)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = x + (y * (z / (a - t)));
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = fma(y, ((z - t) / a), x);
} else if (t_1 <= 2.0) {
tmp = fma(y, (1.0 - (z / t)), x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = Float64(x + Float64(y * Float64(z / Float64(a - t)))) tmp = 0.0 if (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= 0.005) tmp = fma(y, Float64(Float64(z - t) / a), x); elseif (t_1 <= 2.0) tmp = fma(y, Float64(1.0 - Float64(z / t)), x); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(y * N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000.0], t$95$2, If[LessEqual[t$95$1, 0.005], N[(y * N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(y * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := x + y \cdot \frac{z}{a - t}\\
\mathbf{if}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z - t}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - \frac{z}{t}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -1e6 or 2 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 95.1%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.3
Applied rewrites94.3%
if -1e6 < (/.f64 (-.f64 z t) (-.f64 a t)) < 0.0050000000000000001Initial program 98.6%
Taylor expanded in a around inf
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6498.3
Applied rewrites98.3%
if 0.0050000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2Initial program 100.0%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))))
(if (<= t_1 -2e+279)
(/ (* y z) (- a t))
(if (<= t_1 0.005)
(fma y (/ z a) x)
(if (<= t_1 1e+22) (+ x y) (* y (/ z (- a t))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= -2e+279) {
tmp = (y * z) / (a - t);
} else if (t_1 <= 0.005) {
tmp = fma(y, (z / a), x);
} else if (t_1 <= 1e+22) {
tmp = x + y;
} else {
tmp = y * (z / (a - t));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if (t_1 <= -2e+279) tmp = Float64(Float64(y * z) / Float64(a - t)); elseif (t_1 <= 0.005) tmp = fma(y, Float64(z / a), x); elseif (t_1 <= 1e+22) tmp = Float64(x + y); else tmp = Float64(y * Float64(z / Float64(a - t))); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+279], N[(N[(y * z), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.005], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+22], N[(x + y), $MachinePrecision], N[(y * N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+279}:\\
\;\;\;\;\frac{y \cdot z}{a - t}\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+22}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z}{a - t}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -2.00000000000000012e279Initial program 76.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in z around inf
Applied rewrites99.9%
if -2.00000000000000012e279 < (/.f64 (-.f64 z t) (-.f64 a t)) < 0.0050000000000000001Initial program 99.0%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6480.0
Applied rewrites80.0%
if 0.0050000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1e22Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6498.5
Applied rewrites98.5%
if 1e22 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 95.8%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6472.2
Applied rewrites72.2%
Final simplification85.6%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* y (/ (- z t) (- a t)))))
(if (<= t_1 (- INFINITY))
(/ (* y z) a)
(if (<= t_1 2e+186) (+ x y) (* z (/ y a))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = y * ((z - t) / (a - t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (y * z) / a;
} else if (t_1 <= 2e+186) {
tmp = x + y;
} else {
tmp = z * (y / a);
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = y * ((z - t) / (a - t));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (y * z) / a;
} else if (t_1 <= 2e+186) {
tmp = x + y;
} else {
tmp = z * (y / a);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = y * ((z - t) / (a - t)) tmp = 0 if t_1 <= -math.inf: tmp = (y * z) / a elif t_1 <= 2e+186: tmp = x + y else: tmp = z * (y / a) return tmp
function code(x, y, z, t, a) t_1 = Float64(y * Float64(Float64(z - t) / Float64(a - t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(y * z) / a); elseif (t_1 <= 2e+186) tmp = Float64(x + y); else tmp = Float64(z * Float64(y / a)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = y * ((z - t) / (a - t)); tmp = 0.0; if (t_1 <= -Inf) tmp = (y * z) / a; elseif (t_1 <= 2e+186) tmp = x + y; else tmp = z * (y / a); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y * z), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[t$95$1, 2e+186], N[(x + y), $MachinePrecision], N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{y \cdot z}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+186}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{a}\\
\end{array}
\end{array}
if (*.f64 y (/.f64 (-.f64 z t) (-.f64 a t))) < -inf.0Initial program 79.6%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6493.4
Applied rewrites93.4%
Taylor expanded in t around 0
Applied rewrites62.1%
if -inf.0 < (*.f64 y (/.f64 (-.f64 z t) (-.f64 a t))) < 1.99999999999999996e186Initial program 99.4%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6472.0
Applied rewrites72.0%
if 1.99999999999999996e186 < (*.f64 y (/.f64 (-.f64 z t) (-.f64 a t))) Initial program 93.8%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6477.0
Applied rewrites77.0%
Taylor expanded in t around 0
Applied rewrites49.3%
Applied rewrites54.8%
Final simplification69.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* z (/ y a))) (t_2 (* y (/ (- z t) (- a t))))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 2e+186) (+ x y) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = z * (y / a);
double t_2 = y * ((z - t) / (a - t));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 2e+186) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = z * (y / a);
double t_2 = y * ((z - t) / (a - t));
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 2e+186) {
tmp = x + y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = z * (y / a) t_2 = y * ((z - t) / (a - t)) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 2e+186: tmp = x + y else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(z * Float64(y / a)) t_2 = Float64(y * Float64(Float64(z - t) / Float64(a - t))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 2e+186) tmp = Float64(x + y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = z * (y / a); t_2 = y * ((z - t) / (a - t)); tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= 2e+186) tmp = x + y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 2e+186], N[(x + y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y}{a}\\
t_2 := y \cdot \frac{z - t}{a - t}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+186}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y (/.f64 (-.f64 z t) (-.f64 a t))) < -inf.0 or 1.99999999999999996e186 < (*.f64 y (/.f64 (-.f64 z t) (-.f64 a t))) Initial program 89.5%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6482.0
Applied rewrites82.0%
Taylor expanded in t around 0
Applied rewrites53.2%
Applied rewrites57.0%
if -inf.0 < (*.f64 y (/.f64 (-.f64 z t) (-.f64 a t))) < 1.99999999999999996e186Initial program 99.4%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6472.0
Applied rewrites72.0%
Final simplification69.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))))
(if (<= t_1 -2e+279)
(/ (* y z) (- a t))
(if (<= t_1 0.005) (fma y (/ (- z t) a) x) (fma y (- 1.0 (/ z t)) x)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= -2e+279) {
tmp = (y * z) / (a - t);
} else if (t_1 <= 0.005) {
tmp = fma(y, ((z - t) / a), x);
} else {
tmp = fma(y, (1.0 - (z / t)), x);
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if (t_1 <= -2e+279) tmp = Float64(Float64(y * z) / Float64(a - t)); elseif (t_1 <= 0.005) tmp = fma(y, Float64(Float64(z - t) / a), x); else tmp = fma(y, Float64(1.0 - Float64(z / t)), x); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+279], N[(N[(y * z), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.005], N[(y * N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision] + x), $MachinePrecision], N[(y * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+279}:\\
\;\;\;\;\frac{y \cdot z}{a - t}\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z - t}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - \frac{z}{t}, x\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < -2.00000000000000012e279Initial program 76.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in z around inf
Applied rewrites99.9%
if -2.00000000000000012e279 < (/.f64 (-.f64 z t) (-.f64 a t)) < 0.0050000000000000001Initial program 99.0%
Taylor expanded in a around inf
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6488.4
Applied rewrites88.4%
if 0.0050000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 98.5%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6487.3
Applied rewrites87.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))))
(if (<= t_1 0.005)
(fma (/ y a) z x)
(if (<= t_1 1e+22) (+ x y) (* y (/ z (- a t)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= 0.005) {
tmp = fma((y / a), z, x);
} else if (t_1 <= 1e+22) {
tmp = x + y;
} else {
tmp = y * (z / (a - t));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if (t_1 <= 0.005) tmp = fma(Float64(y / a), z, x); elseif (t_1 <= 1e+22) tmp = Float64(x + y); else tmp = Float64(y * Float64(z / Float64(a - t))); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.005], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], If[LessEqual[t$95$1, 1e+22], N[(x + y), $MachinePrecision], N[(y * N[(z / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq 0.005:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+22}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z}{a - t}\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 0.0050000000000000001Initial program 96.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
frac-2negN/A
div-invN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites96.6%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6475.5
Applied rewrites75.5%
Applied rewrites76.8%
if 0.0050000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 1e22Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6498.5
Applied rewrites98.5%
if 1e22 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 95.8%
Taylor expanded in z around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6472.2
Applied rewrites72.2%
Final simplification83.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- z t) (- a t))))
(if (<= t_1 0.005)
(fma (/ y a) z x)
(if (<= t_1 2.0) (+ x y) (fma y (/ z a) x)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double tmp;
if (t_1 <= 0.005) {
tmp = fma((y / a), z, x);
} else if (t_1 <= 2.0) {
tmp = x + y;
} else {
tmp = fma(y, (z / a), x);
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) tmp = 0.0 if (t_1 <= 0.005) tmp = fma(Float64(y / a), z, x); elseif (t_1 <= 2.0) tmp = Float64(x + y); else tmp = fma(y, Float64(z / a), x); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.005], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(x + y), $MachinePrecision], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
\mathbf{if}\;t\_1 \leq 0.005:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 0.0050000000000000001Initial program 96.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
frac-2negN/A
div-invN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites96.6%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6475.5
Applied rewrites75.5%
Applied rewrites76.8%
if 0.0050000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
if 2 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 95.9%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6457.0
Applied rewrites57.0%
Final simplification80.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (- z t) (- a t))) (t_2 (fma y (/ z a) x))) (if (<= t_1 0.005) t_2 (if (<= t_1 2.0) (+ x y) t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (z - t) / (a - t);
double t_2 = fma(y, (z / a), x);
double tmp;
if (t_1 <= 0.005) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = x + y;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(z - t) / Float64(a - t)) t_2 = fma(y, Float64(z / a), x) tmp = 0.0 if (t_1 <= 0.005) tmp = t_2; elseif (t_1 <= 2.0) tmp = Float64(x + y); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$1, 0.005], t$95$2, If[LessEqual[t$95$1, 2.0], N[(x + y), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{a - t}\\
t_2 := \mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{if}\;t\_1 \leq 0.005:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 z t) (-.f64 a t)) < 0.0050000000000000001 or 2 < (/.f64 (-.f64 z t) (-.f64 a t)) Initial program 96.5%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6470.2
Applied rewrites70.2%
if 0.0050000000000000001 < (/.f64 (-.f64 z t) (-.f64 a t)) < 2Initial program 100.0%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
Final simplification79.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma y (- 1.0 (/ z t)) x))) (if (<= t -1.6e-5) t_1 (if (<= t 4.7e-76) (fma y (/ z a) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(y, (1.0 - (z / t)), x);
double tmp;
if (t <= -1.6e-5) {
tmp = t_1;
} else if (t <= 4.7e-76) {
tmp = fma(y, (z / a), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(y, Float64(1.0 - Float64(z / t)), x) tmp = 0.0 if (t <= -1.6e-5) tmp = t_1; elseif (t <= 4.7e-76) tmp = fma(y, Float64(z / a), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t, -1.6e-5], t$95$1, If[LessEqual[t, 4.7e-76], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y, 1 - \frac{z}{t}, x\right)\\
\mathbf{if}\;t \leq -1.6 \cdot 10^{-5}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 4.7 \cdot 10^{-76}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.59999999999999993e-5 or 4.7000000000000002e-76 < t Initial program 99.3%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6487.3
Applied rewrites87.3%
if -1.59999999999999993e-5 < t < 4.7000000000000002e-76Initial program 95.3%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6483.1
Applied rewrites83.1%
(FPCore (x y z t a) :precision binary64 (if (<= t -1.55e+216) (fma y (/ t (- t a)) x) (fma (/ y (- t a)) (- t z) x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -1.55e+216) {
tmp = fma(y, (t / (t - a)), x);
} else {
tmp = fma((y / (t - a)), (t - z), x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -1.55e+216) tmp = fma(y, Float64(t / Float64(t - a)), x); else tmp = fma(Float64(y / Float64(t - a)), Float64(t - z), x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -1.55e+216], N[(y * N[(t / N[(t - a), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], N[(N[(y / N[(t - a), $MachinePrecision]), $MachinePrecision] * N[(t - z), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.55 \cdot 10^{+216}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{t}{t - a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t - a}, t - z, x\right)\\
\end{array}
\end{array}
if t < -1.55000000000000002e216Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
frac-2negN/A
div-invN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites83.1%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6499.9
Applied rewrites99.9%
if -1.55000000000000002e216 < t Initial program 97.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
frac-2negN/A
associate-/r/N/A
lower-fma.f64N/A
Applied rewrites95.8%
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ (- z t) (- a t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * ((z - t) / (a - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * ((z - t) / (a - t)));
}
def code(x, y, z, t, a): return x + (y * ((z - t) / (a - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * ((z - t) / (a - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z - t}{a - t}
\end{array}
Initial program 97.7%
(FPCore (x y z t a) :precision binary64 (+ x y))
double code(double x, double y, double z, double t, double a) {
return x + y;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + y
end function
public static double code(double x, double y, double z, double t, double a) {
return x + y;
}
def code(x, y, z, t, a): return x + y
function code(x, y, z, t, a) return Float64(x + y) end
function tmp = code(x, y, z, t, a) tmp = x + y; end
code[x_, y_, z_, t_, a_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 97.7%
Taylor expanded in t around inf
+-commutativeN/A
lower-+.f6460.9
Applied rewrites60.9%
Final simplification60.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* y (/ (- z t) (- a t))))))
(if (< y -8.508084860551241e-17)
t_1
(if (< y 2.894426862792089e-49)
(+ x (* (* y (- z t)) (/ 1.0 (- a t))))
t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y < -8.508084860551241e-17) {
tmp = t_1;
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) * (1.0 / (a - t)));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (y * ((z - t) / (a - t)))
if (y < (-8.508084860551241d-17)) then
tmp = t_1
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) * (1.0d0 / (a - t)))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (y * ((z - t) / (a - t)));
double tmp;
if (y < -8.508084860551241e-17) {
tmp = t_1;
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) * (1.0 / (a - t)));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (y * ((z - t) / (a - t))) tmp = 0 if y < -8.508084860551241e-17: tmp = t_1 elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) * (1.0 / (a - t))) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(y * Float64(Float64(z - t) / Float64(a - t)))) tmp = 0.0 if (y < -8.508084860551241e-17) tmp = t_1; elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) * Float64(1.0 / Float64(a - t)))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (y * ((z - t) / (a - t))); tmp = 0.0; if (y < -8.508084860551241e-17) tmp = t_1; elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) * (1.0 / (a - t))); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(y * N[(N[(z - t), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -8.508084860551241e-17], t$95$1, If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + y \cdot \frac{z - t}{a - t}\\
\mathbf{if}\;y < -8.508084860551241 \cdot 10^{-17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \left(y \cdot \left(z - t\right)\right) \cdot \frac{1}{a - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024222
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
:precision binary64
:alt
(! :herbie-platform default (if (< y -8508084860551241/100000000000000000000000000000000) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (* (* y (- z t)) (/ 1 (- a t)))) (+ x (* y (/ (- z t) (- a t)))))))
(+ x (* y (/ (- z t) (- a t)))))