
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
(FPCore (x y z) :precision binary64 (+ x (/ (- y x) z)))
double code(double x, double y, double z) {
return x + ((y - x) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y - x) / z);
}
def code(x, y, z): return x + ((y - x) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y - x) / z)) end
function tmp = code(x, y, z) tmp = x + ((y - x) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ x (/ y z)))) (if (<= z -11.5) t_0 (if (<= z 1.9e-8) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -11.5) {
tmp = t_0;
} else if (z <= 1.9e-8) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x + (y / z)
if (z <= (-11.5d0)) then
tmp = t_0
else if (z <= 1.9d-8) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + (y / z);
double tmp;
if (z <= -11.5) {
tmp = t_0;
} else if (z <= 1.9e-8) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x + (y / z) tmp = 0 if z <= -11.5: tmp = t_0 elif z <= 1.9e-8: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x + Float64(y / z)) tmp = 0.0 if (z <= -11.5) tmp = t_0; elseif (z <= 1.9e-8) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + (y / z); tmp = 0.0; if (z <= -11.5) tmp = t_0; elseif (z <= 1.9e-8) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[(y / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -11.5], t$95$0, If[LessEqual[z, 1.9e-8], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \frac{y}{z}\\
\mathbf{if}\;z \leq -11.5:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.9 \cdot 10^{-8}:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -11.5 or 1.90000000000000014e-8 < z Initial program 100.0%
Taylor expanded in y around inf
lower-/.f6498.5
Applied rewrites98.5%
if -11.5 < z < 1.90000000000000014e-8Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6498.3
Applied rewrites98.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (/ x z)))) (if (<= z -1e+80) t_0 (if (<= z 3050000000.0) (/ (- y x) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -1e+80) {
tmp = t_0;
} else if (z <= 3050000000.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (x / z)
if (z <= (-1d+80)) then
tmp = t_0
else if (z <= 3050000000.0d0) then
tmp = (y - x) / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (x / z);
double tmp;
if (z <= -1e+80) {
tmp = t_0;
} else if (z <= 3050000000.0) {
tmp = (y - x) / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (x / z) tmp = 0 if z <= -1e+80: tmp = t_0 elif z <= 3050000000.0: tmp = (y - x) / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(x / z)) tmp = 0.0 if (z <= -1e+80) tmp = t_0; elseif (z <= 3050000000.0) tmp = Float64(Float64(y - x) / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (x / z); tmp = 0.0; if (z <= -1e+80) tmp = t_0; elseif (z <= 3050000000.0) tmp = (y - x) / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1e+80], t$95$0, If[LessEqual[z, 3050000000.0], N[(N[(y - x), $MachinePrecision] / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - \frac{x}{z}\\
\mathbf{if}\;z \leq -1 \cdot 10^{+80}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 3050000000:\\
\;\;\;\;\frac{y - x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1e80 or 3.05e9 < z Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6475.2
Applied rewrites75.2%
if -1e80 < z < 3.05e9Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6492.6
Applied rewrites92.6%
(FPCore (x y z) :precision binary64 (if (<= y -9.5e+101) (/ y z) (if (<= y 1.05e+178) (- x (/ x z)) (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -9.5e+101) {
tmp = y / z;
} else if (y <= 1.05e+178) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-9.5d+101)) then
tmp = y / z
else if (y <= 1.05d+178) then
tmp = x - (x / z)
else
tmp = y / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -9.5e+101) {
tmp = y / z;
} else if (y <= 1.05e+178) {
tmp = x - (x / z);
} else {
tmp = y / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -9.5e+101: tmp = y / z elif y <= 1.05e+178: tmp = x - (x / z) else: tmp = y / z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -9.5e+101) tmp = Float64(y / z); elseif (y <= 1.05e+178) tmp = Float64(x - Float64(x / z)); else tmp = Float64(y / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -9.5e+101) tmp = y / z; elseif (y <= 1.05e+178) tmp = x - (x / z); else tmp = y / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -9.5e+101], N[(y / z), $MachinePrecision], If[LessEqual[y, 1.05e+178], N[(x - N[(x / z), $MachinePrecision]), $MachinePrecision], N[(y / z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{+101}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+178}:\\
\;\;\;\;x - \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{z}\\
\end{array}
\end{array}
if y < -9.49999999999999947e101 or 1.0499999999999999e178 < y Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6475.0
Applied rewrites75.0%
if -9.49999999999999947e101 < y < 1.0499999999999999e178Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
associate-*r/N/A
*-rgt-identityN/A
lower--.f64N/A
lower-/.f6480.4
Applied rewrites80.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x) z))) (if (<= x -6.5e-24) t_0 (if (<= x 2.65e+67) (/ y z) t_0))))
double code(double x, double y, double z) {
double t_0 = -x / z;
double tmp;
if (x <= -6.5e-24) {
tmp = t_0;
} else if (x <= 2.65e+67) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -x / z
if (x <= (-6.5d-24)) then
tmp = t_0
else if (x <= 2.65d+67) then
tmp = y / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -x / z;
double tmp;
if (x <= -6.5e-24) {
tmp = t_0;
} else if (x <= 2.65e+67) {
tmp = y / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -x / z tmp = 0 if x <= -6.5e-24: tmp = t_0 elif x <= 2.65e+67: tmp = y / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-x) / z) tmp = 0.0 if (x <= -6.5e-24) tmp = t_0; elseif (x <= 2.65e+67) tmp = Float64(y / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -x / z; tmp = 0.0; if (x <= -6.5e-24) tmp = t_0; elseif (x <= 2.65e+67) tmp = y / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-x) / z), $MachinePrecision]}, If[LessEqual[x, -6.5e-24], t$95$0, If[LessEqual[x, 2.65e+67], N[(y / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{z}\\
\mathbf{if}\;x \leq -6.5 \cdot 10^{-24}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.65 \cdot 10^{+67}:\\
\;\;\;\;\frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -6.5e-24 or 2.65e67 < x Initial program 100.0%
Taylor expanded in z around 0
lower-/.f64N/A
lower--.f6457.1
Applied rewrites57.1%
Taylor expanded in y around 0
Applied rewrites45.8%
if -6.5e-24 < x < 2.65e67Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6460.3
Applied rewrites60.3%
(FPCore (x y z) :precision binary64 (/ y z))
double code(double x, double y, double z) {
return y / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y / z
end function
public static double code(double x, double y, double z) {
return y / z;
}
def code(x, y, z): return y / z
function code(x, y, z) return Float64(y / z) end
function tmp = code(x, y, z) tmp = y / z; end
code[x_, y_, z_] := N[(y / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{z}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6438.5
Applied rewrites38.5%
herbie shell --seed 2024221
(FPCore (x y z)
:name "Statistics.Sample:$swelfordMean from math-functions-0.1.5.2"
:precision binary64
(+ x (/ (- y x) z)))