
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma x (/ y z) x))
double code(double x, double y, double z) {
return fma(x, (y / z), x);
}
function code(x, y, z) return fma(x, Float64(y / z), x) end
code[x_, y_, z_] := N[(x * N[(y / z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \frac{y}{z}, x\right)
\end{array}
Initial program 86.2%
Taylor expanded in x around 0
associate-/l*N/A
+-commutativeN/A
*-lft-identityN/A
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
*-inversesN/A
associate-*r/N/A
distribute-rgt-out--N/A
*-lft-identityN/A
mul-1-negN/A
cancel-sign-subN/A
distribute-rgt1-inN/A
distribute-lft1-inN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.1
Applied rewrites97.1%
(FPCore (x y z) :precision binary64 (if (<= z -84000000.0) (/ x 1.0) (if (<= z 3.6e+96) (/ (* x y) z) (/ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= -84000000.0) {
tmp = x / 1.0;
} else if (z <= 3.6e+96) {
tmp = (x * y) / z;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-84000000.0d0)) then
tmp = x / 1.0d0
else if (z <= 3.6d+96) then
tmp = (x * y) / z
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -84000000.0) {
tmp = x / 1.0;
} else if (z <= 3.6e+96) {
tmp = (x * y) / z;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -84000000.0: tmp = x / 1.0 elif z <= 3.6e+96: tmp = (x * y) / z else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (z <= -84000000.0) tmp = Float64(x / 1.0); elseif (z <= 3.6e+96) tmp = Float64(Float64(x * y) / z); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -84000000.0) tmp = x / 1.0; elseif (z <= 3.6e+96) tmp = (x * y) / z; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -84000000.0], N[(x / 1.0), $MachinePrecision], If[LessEqual[z, 3.6e+96], N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -84000000:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{elif}\;z \leq 3.6 \cdot 10^{+96}:\\
\;\;\;\;\frac{x \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if z < -8.4e7 or 3.60000000000000013e96 < z Initial program 75.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in z around inf
Applied rewrites77.9%
if -8.4e7 < z < 3.60000000000000013e96Initial program 96.2%
Taylor expanded in y around inf
lower-*.f6475.0
Applied rewrites75.0%
(FPCore (x y z) :precision binary64 (/ x 1.0))
double code(double x, double y, double z) {
return x / 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / 1.0d0
end function
public static double code(double x, double y, double z) {
return x / 1.0;
}
def code(x, y, z): return x / 1.0
function code(x, y, z) return Float64(x / 1.0) end
function tmp = code(x, y, z) tmp = x / 1.0; end
code[x_, y_, z_] := N[(x / 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1}
\end{array}
Initial program 86.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.0
Applied rewrites97.0%
Taylor expanded in z around inf
Applied rewrites50.5%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2024221
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (/ x (/ z (+ y z))))
(/ (* x (+ y z)) z))