
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Initial program 99.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 x) z))
(t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
(t_2 (/ (* y -4.0) z)))
(if (<= t_1 -5e+264)
t_0
(if (<= t_1 -4e+122)
t_2
(if (<= t_1 -5000.0)
t_0
(if (<= t_1 -1.0) -2.0 (if (<= t_1 1e+152) t_2 t_0)))))))
double code(double x, double y, double z) {
double t_0 = (4.0 * x) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double t_2 = (y * -4.0) / z;
double tmp;
if (t_1 <= -5e+264) {
tmp = t_0;
} else if (t_1 <= -4e+122) {
tmp = t_2;
} else if (t_1 <= -5000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 1e+152) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (4.0d0 * x) / z
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
t_2 = (y * (-4.0d0)) / z
if (t_1 <= (-5d+264)) then
tmp = t_0
else if (t_1 <= (-4d+122)) then
tmp = t_2
else if (t_1 <= (-5000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else if (t_1 <= 1d+152) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * x) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double t_2 = (y * -4.0) / z;
double tmp;
if (t_1 <= -5e+264) {
tmp = t_0;
} else if (t_1 <= -4e+122) {
tmp = t_2;
} else if (t_1 <= -5000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 1e+152) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * x) / z t_1 = (4.0 * ((x - y) - (z * 0.5))) / z t_2 = (y * -4.0) / z tmp = 0 if t_1 <= -5e+264: tmp = t_0 elif t_1 <= -4e+122: tmp = t_2 elif t_1 <= -5000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 elif t_1 <= 1e+152: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * x) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) t_2 = Float64(Float64(y * -4.0) / z) tmp = 0.0 if (t_1 <= -5e+264) tmp = t_0; elseif (t_1 <= -4e+122) tmp = t_2; elseif (t_1 <= -5000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 1e+152) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * x) / z; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; t_2 = (y * -4.0) / z; tmp = 0.0; if (t_1 <= -5e+264) tmp = t_0; elseif (t_1 <= -4e+122) tmp = t_2; elseif (t_1 <= -5000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 1e+152) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * -4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+264], t$95$0, If[LessEqual[t$95$1, -4e+122], t$95$2, If[LessEqual[t$95$1, -5000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 1e+152], t$95$2, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
t_2 := \frac{y \cdot -4}{z}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+264}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -4 \cdot 10^{+122}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -5000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 10^{+152}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5.00000000000000033e264 or -4.00000000000000006e122 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5e3 or 1e152 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 99.1%
Taylor expanded in x around inf
lower-*.f6461.7
Applied rewrites61.7%
if -5.00000000000000033e264 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4.00000000000000006e122 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 1e152Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6469.3
Applied rewrites69.3%
if -5e3 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites96.8%
Final simplification76.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- x y)) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -1e+16) t_0 (if (<= t_1 40.0) (fma 4.0 (/ x z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * (x - y)) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -1e+16) {
tmp = t_0;
} else if (t_1 <= 40.0) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(x - y)) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -1e+16) tmp = t_0; elseif (t_1 <= 40.0) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+16], t$95$0, If[LessEqual[t$95$1, 40.0], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(x - y\right)}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e16 or 40 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 99.4%
Taylor expanded in z around 0
lower--.f6499.1
Applied rewrites99.1%
if -1e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 40Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6498.6
Applied rewrites98.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y -4.0) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -1e+16) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (y * -4.0) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -1e+16) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y * (-4.0d0)) / z
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-1d+16)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * -4.0) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -1e+16) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y * -4.0) / z t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -1e+16: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * -4.0) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -1e+16) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * -4.0) / z; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -1e+16) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * -4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+16], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot -4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+16}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1e16 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 99.4%
Taylor expanded in y around inf
lower-*.f6451.3
Applied rewrites51.3%
if -1e16 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites95.9%
Final simplification67.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ -4.0 z) y -2.0))) (if (<= y -1.45e+102) t_0 (if (<= y 7.5e+151) (fma 4.0 (/ x z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((-4.0 / z), y, -2.0);
double tmp;
if (y <= -1.45e+102) {
tmp = t_0;
} else if (y <= 7.5e+151) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(-4.0 / z), y, -2.0) tmp = 0.0 if (y <= -1.45e+102) tmp = t_0; elseif (y <= 7.5e+151) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / z), $MachinePrecision] * y + -2.0), $MachinePrecision]}, If[LessEqual[y, -1.45e+102], t$95$0, If[LessEqual[y, 7.5e+151], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\
\mathbf{if}\;y \leq -1.45 \cdot 10^{+102}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 7.5 \cdot 10^{+151}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.4500000000000001e102 or 7.49999999999999977e151 < y Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites90.4%
Applied rewrites90.4%
if -1.4500000000000001e102 < y < 7.49999999999999977e151Initial program 99.4%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6490.8
Applied rewrites90.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y -4.0) z))) (if (<= y -1.95e+111) t_0 (if (<= y 2.1e+225) (fma 4.0 (/ x z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (y * -4.0) / z;
double tmp;
if (y <= -1.95e+111) {
tmp = t_0;
} else if (y <= 2.1e+225) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(y * -4.0) / z) tmp = 0.0 if (y <= -1.95e+111) tmp = t_0; elseif (y <= 2.1e+225) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * -4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -1.95e+111], t$95$0, If[LessEqual[y, 2.1e+225], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot -4}{z}\\
\mathbf{if}\;y \leq -1.95 \cdot 10^{+111}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{+225}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.9499999999999999e111 or 2.1e225 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6485.1
Applied rewrites85.1%
if -1.9499999999999999e111 < y < 2.1e225Initial program 99.5%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6488.4
Applied rewrites88.4%
Final simplification87.5%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 99.6%
Taylor expanded in z around inf
Applied rewrites37.7%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024221
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))