
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 -5e+301)
(* t (fma x (/ y (* t a)) (/ z (- a))))
(if (<= t_1 2e+266)
(/ (fma y x (* z (- t))) a)
(fma (- z) (/ t a) (* x (/ y a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -5e+301) {
tmp = t * fma(x, (y / (t * a)), (z / -a));
} else if (t_1 <= 2e+266) {
tmp = fma(y, x, (z * -t)) / a;
} else {
tmp = fma(-z, (t / a), (x * (y / a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= -5e+301) tmp = Float64(t * fma(x, Float64(y / Float64(t * a)), Float64(z / Float64(-a)))); elseif (t_1 <= 2e+266) tmp = Float64(fma(y, x, Float64(z * Float64(-t))) / a); else tmp = fma(Float64(-z), Float64(t / a), Float64(x * Float64(y / a))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+301], N[(t * N[(x * N[(y / N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(z / (-a)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+266], N[(N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[((-z) * N[(t / a), $MachinePrecision] + N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+301}:\\
\;\;\;\;t \cdot \mathsf{fma}\left(x, \frac{y}{t \cdot a}, \frac{z}{-a}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+266}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, \frac{t}{a}, x \cdot \frac{y}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -5.0000000000000004e301Initial program 74.5%
Taylor expanded in x around inf
lower-*.f6450.0
Applied rewrites50.0%
Taylor expanded in t around inf
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6485.2
Applied rewrites85.2%
if -5.0000000000000004e301 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.0000000000000001e266Initial program 97.7%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6497.7
Applied rewrites97.7%
if 2.0000000000000001e266 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 79.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6486.7
Applied rewrites86.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.1
Applied rewrites97.1%
Final simplification96.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 -5e+280)
(fma (- z) (/ t a) (* y (/ x a)))
(if (<= t_1 2e+266)
(/ (fma y x (* z (- t))) a)
(fma (- z) (/ t a) (* x (/ y a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -5e+280) {
tmp = fma(-z, (t / a), (y * (x / a)));
} else if (t_1 <= 2e+266) {
tmp = fma(y, x, (z * -t)) / a;
} else {
tmp = fma(-z, (t / a), (x * (y / a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= -5e+280) tmp = fma(Float64(-z), Float64(t / a), Float64(y * Float64(x / a))); elseif (t_1 <= 2e+266) tmp = Float64(fma(y, x, Float64(z * Float64(-t))) / a); else tmp = fma(Float64(-z), Float64(t / a), Float64(x * Float64(y / a))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+280], N[((-z) * N[(t / a), $MachinePrecision] + N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+266], N[(N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[((-z) * N[(t / a), $MachinePrecision] + N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+280}:\\
\;\;\;\;\mathsf{fma}\left(-z, \frac{t}{a}, y \cdot \frac{x}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+266}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, \frac{t}{a}, x \cdot \frac{y}{a}\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -5.0000000000000002e280Initial program 76.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6489.4
Applied rewrites89.4%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -5.0000000000000002e280 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.0000000000000001e266Initial program 97.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6497.6
Applied rewrites97.6%
if 2.0000000000000001e266 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 79.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6486.7
Applied rewrites86.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.1
Applied rewrites97.1%
Final simplification97.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))) (t_2 (fma (- z) (/ t a) (* y (/ x a)))))
(if (<= t_1 -5e+280)
t_2
(if (<= t_1 1e+308) (/ (fma y x (* z (- t))) a) t_2))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double t_2 = fma(-z, (t / a), (y * (x / a)));
double tmp;
if (t_1 <= -5e+280) {
tmp = t_2;
} else if (t_1 <= 1e+308) {
tmp = fma(y, x, (z * -t)) / a;
} else {
tmp = t_2;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) t_2 = fma(Float64(-z), Float64(t / a), Float64(y * Float64(x / a))) tmp = 0.0 if (t_1 <= -5e+280) tmp = t_2; elseif (t_1 <= 1e+308) tmp = Float64(fma(y, x, Float64(z * Float64(-t))) / a); else tmp = t_2; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[((-z) * N[(t / a), $MachinePrecision] + N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+280], t$95$2, If[LessEqual[t$95$1, 1e+308], N[(N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
t_2 := \mathsf{fma}\left(-z, \frac{t}{a}, y \cdot \frac{x}{a}\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+280}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+308}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -5.0000000000000002e280 or 1e308 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 75.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6486.8
Applied rewrites86.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6498.4
Applied rewrites98.4%
if -5.0000000000000002e280 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1e308Initial program 97.7%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6497.7
Applied rewrites97.7%
Final simplification97.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* z t) (- INFINITY))
(/ -1.0 (/ (/ a t) z))
(if (<= (* z t) 5e+247)
(/ (fma y x (* z (- t))) a)
(/ -1.0 (/ (/ a z) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((z * t) <= -((double) INFINITY)) {
tmp = -1.0 / ((a / t) / z);
} else if ((z * t) <= 5e+247) {
tmp = fma(y, x, (z * -t)) / a;
} else {
tmp = -1.0 / ((a / z) / t);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(z * t) <= Float64(-Inf)) tmp = Float64(-1.0 / Float64(Float64(a / t) / z)); elseif (Float64(z * t) <= 5e+247) tmp = Float64(fma(y, x, Float64(z * Float64(-t))) / a); else tmp = Float64(-1.0 / Float64(Float64(a / z) / t)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], N[(-1.0 / N[(N[(a / t), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * t), $MachinePrecision], 5e+247], N[(N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(-1.0 / N[(N[(a / z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq -\infty:\\
\;\;\;\;\frac{-1}{\frac{\frac{a}{t}}{z}}\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{+247}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{\frac{\frac{a}{z}}{t}}\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0Initial program 70.1%
lift-/.f64N/A
div-invN/A
lift--.f64N/A
flip--N/A
clear-numN/A
frac-2negN/A
metadata-evalN/A
frac-timesN/A
metadata-evalN/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites70.1%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6470.7
Applied rewrites70.7%
Applied rewrites99.7%
if -inf.0 < (*.f64 z t) < 5.00000000000000023e247Initial program 95.0%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6495.0
Applied rewrites95.0%
if 5.00000000000000023e247 < (*.f64 z t) Initial program 77.9%
lift-/.f64N/A
div-invN/A
lift--.f64N/A
flip--N/A
clear-numN/A
frac-2negN/A
metadata-evalN/A
frac-timesN/A
metadata-evalN/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites78.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6478.0
Applied rewrites78.0%
Applied rewrites99.8%
Final simplification95.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ -1.0 (/ (/ a t) z))))
(if (<= (* z t) (- INFINITY))
t_1
(if (<= (* z t) 5e+247) (/ (fma y x (* z (- t))) a) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = -1.0 / ((a / t) / z);
double tmp;
if ((z * t) <= -((double) INFINITY)) {
tmp = t_1;
} else if ((z * t) <= 5e+247) {
tmp = fma(y, x, (z * -t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(-1.0 / Float64(Float64(a / t) / z)) tmp = 0.0 if (Float64(z * t) <= Float64(-Inf)) tmp = t_1; elseif (Float64(z * t) <= 5e+247) tmp = Float64(fma(y, x, Float64(z * Float64(-t))) / a); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-1.0 / N[(N[(a / t), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], (-Infinity)], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 5e+247], N[(N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{-1}{\frac{\frac{a}{t}}{z}}\\
\mathbf{if}\;z \cdot t \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{+247}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0 or 5.00000000000000023e247 < (*.f64 z t) Initial program 74.5%
lift-/.f64N/A
div-invN/A
lift--.f64N/A
flip--N/A
clear-numN/A
frac-2negN/A
metadata-evalN/A
frac-timesN/A
metadata-evalN/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites74.6%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6474.8
Applied rewrites74.8%
Applied rewrites99.8%
if -inf.0 < (*.f64 z t) < 5.00000000000000023e247Initial program 95.0%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6495.0
Applied rewrites95.0%
Final simplification95.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 2.4e-22) (/ (- (* x y) (* z t)) a) (fma (- t) (/ z a) (/ (* x y) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 2.4e-22) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = fma(-t, (z / a), ((x * y) / a));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 2.4e-22) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = fma(Float64(-t), Float64(z / a), Float64(Float64(x * y) / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 2.4e-22], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[((-t) * N[(z / a), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 2.4 \cdot 10^{-22}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-t, \frac{z}{a}, \frac{x \cdot y}{a}\right)\\
\end{array}
\end{array}
if a < 2.40000000000000002e-22Initial program 92.8%
if 2.40000000000000002e-22 < a Initial program 90.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-/.f64N/A
lower-/.f6490.1
Applied rewrites90.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -20000000000.0) (* (/ 1.0 a) (* x y)) (if (<= (* x y) 5e+19) (/ (* z (- t)) a) (/ (* x y) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -20000000000.0) {
tmp = (1.0 / a) * (x * y);
} else if ((x * y) <= 5e+19) {
tmp = (z * -t) / a;
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-20000000000.0d0)) then
tmp = (1.0d0 / a) * (x * y)
else if ((x * y) <= 5d+19) then
tmp = (z * -t) / a
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -20000000000.0) {
tmp = (1.0 / a) * (x * y);
} else if ((x * y) <= 5e+19) {
tmp = (z * -t) / a;
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -20000000000.0: tmp = (1.0 / a) * (x * y) elif (x * y) <= 5e+19: tmp = (z * -t) / a else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -20000000000.0) tmp = Float64(Float64(1.0 / a) * Float64(x * y)); elseif (Float64(x * y) <= 5e+19) tmp = Float64(Float64(z * Float64(-t)) / a); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -20000000000.0)
tmp = (1.0 / a) * (x * y);
elseif ((x * y) <= 5e+19)
tmp = (z * -t) / a;
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -20000000000.0], N[(N[(1.0 / a), $MachinePrecision] * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e+19], N[(N[(z * (-t)), $MachinePrecision] / a), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -20000000000:\\
\;\;\;\;\frac{1}{a} \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{+19}:\\
\;\;\;\;\frac{z \cdot \left(-t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -2e10Initial program 86.6%
Taylor expanded in x around inf
lower-*.f6479.8
Applied rewrites79.8%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift-/.f64N/A
lower-*.f6479.9
Applied rewrites79.9%
if -2e10 < (*.f64 x y) < 5e19Initial program 93.7%
Taylor expanded in x around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6480.9
Applied rewrites80.9%
if 5e19 < (*.f64 x y) Initial program 94.4%
Taylor expanded in x around inf
lower-*.f6475.3
Applied rewrites75.3%
Final simplification79.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* x y) a)))
(if (<= (* x y) -21500000000.0)
t_1
(if (<= (* x y) 3.5e+19) (/ (* z (- t)) a) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) / a;
double tmp;
if ((x * y) <= -21500000000.0) {
tmp = t_1;
} else if ((x * y) <= 3.5e+19) {
tmp = (z * -t) / a;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) / a
if ((x * y) <= (-21500000000.0d0)) then
tmp = t_1
else if ((x * y) <= 3.5d+19) then
tmp = (z * -t) / a
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) / a;
double tmp;
if ((x * y) <= -21500000000.0) {
tmp = t_1;
} else if ((x * y) <= 3.5e+19) {
tmp = (z * -t) / a;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) / a tmp = 0 if (x * y) <= -21500000000.0: tmp = t_1 elif (x * y) <= 3.5e+19: tmp = (z * -t) / a else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) / a) tmp = 0.0 if (Float64(x * y) <= -21500000000.0) tmp = t_1; elseif (Float64(x * y) <= 3.5e+19) tmp = Float64(Float64(z * Float64(-t)) / a); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) / a;
tmp = 0.0;
if ((x * y) <= -21500000000.0)
tmp = t_1;
elseif ((x * y) <= 3.5e+19)
tmp = (z * -t) / a;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -21500000000.0], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 3.5e+19], N[(N[(z * (-t)), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x \cdot y}{a}\\
\mathbf{if}\;x \cdot y \leq -21500000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 3.5 \cdot 10^{+19}:\\
\;\;\;\;\frac{z \cdot \left(-t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -2.15e10 or 3.5e19 < (*.f64 x y) Initial program 90.1%
Taylor expanded in x around inf
lower-*.f6477.8
Applied rewrites77.8%
if -2.15e10 < (*.f64 x y) < 3.5e19Initial program 93.7%
Taylor expanded in x around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6480.9
Applied rewrites80.9%
Final simplification79.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ (fma y x (* z (- t))) a))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return fma(y, x, (z * -t)) / a;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(fma(y, x, Float64(z * Float64(-t))) / a) end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)}{a}
\end{array}
Initial program 92.1%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f6492.1
Applied rewrites92.1%
Final simplification92.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((x * y) - (z * t)) / a;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Initial program 92.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ (* x y) a))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (x * y) / a;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x * y) / a
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (x * y) / a;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (x * y) / a
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(x * y) / a) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (x * y) / a;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x \cdot y}{a}
\end{array}
Initial program 92.1%
Taylor expanded in x around inf
lower-*.f6448.8
Applied rewrites48.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024221
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))