
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma y (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) x) y)))
(if (<= t -2.6e+46)
t_1
(if (<= t 1.5e+102)
(/ (fma t (+ (/ x y) -2.0) (+ 2.0 (/ 2.0 z))) t)
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma(y, fma((2.0 / (z * t)), (z + 1.0), -2.0), x) / y;
double tmp;
if (t <= -2.6e+46) {
tmp = t_1;
} else if (t <= 1.5e+102) {
tmp = fma(t, ((x / y) + -2.0), (2.0 + (2.0 / z))) / t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(y, fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0), x) / y) tmp = 0.0 if (t <= -2.6e+46) tmp = t_1; elseif (t <= 1.5e+102) tmp = Float64(fma(t, Float64(Float64(x / y) + -2.0), Float64(2.0 + Float64(2.0 / z))) / t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision] + x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t, -2.6e+46], t$95$1, If[LessEqual[t, 1.5e+102], N[(N[(t * N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision] + N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(y, \mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right), x\right)}{y}\\
\mathbf{if}\;t \leq -2.6 \cdot 10^{+46}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.5 \cdot 10^{+102}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y} + -2, 2 + \frac{2}{z}\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -2.60000000000000013e46 or 1.4999999999999999e102 < t Initial program 68.2%
Taylor expanded in y around 0
Applied rewrites99.1%
if -2.60000000000000013e46 < t < 1.4999999999999999e102Initial program 98.5%
Taylor expanded in t around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
lower-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64N/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6499.8
Applied rewrites99.8%
Final simplification99.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (+ (/ x y) -2.0))
(t_3 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_3 -2e+126)
t_1
(if (<= t_3 2e+130)
t_2
(if (<= t_3 2e+205) (/ 2.0 t) (if (<= t_3 INFINITY) t_1 t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_3 <= -2e+126) {
tmp = t_1;
} else if (t_3 <= 2e+130) {
tmp = t_2;
} else if (t_3 <= 2e+205) {
tmp = 2.0 / t;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_3 <= -2e+126) {
tmp = t_1;
} else if (t_3 <= 2e+130) {
tmp = t_2;
} else if (t_3 <= 2e+205) {
tmp = 2.0 / t;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (z * t) t_2 = (x / y) + -2.0 t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) tmp = 0 if t_3 <= -2e+126: tmp = t_1 elif t_3 <= 2e+130: tmp = t_2 elif t_3 <= 2e+205: tmp = 2.0 / t elif t_3 <= math.inf: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(x / y) + -2.0) t_3 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_3 <= -2e+126) tmp = t_1; elseif (t_3 <= 2e+130) tmp = t_2; elseif (t_3 <= 2e+205) tmp = Float64(2.0 / t); elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (z * t); t_2 = (x / y) + -2.0; t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); tmp = 0.0; if (t_3 <= -2e+126) tmp = t_1; elseif (t_3 <= 2e+130) tmp = t_2; elseif (t_3 <= 2e+205) tmp = 2.0 / t; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -2e+126], t$95$1, If[LessEqual[t$95$3, 2e+130], t$95$2, If[LessEqual[t$95$3, 2e+205], N[(2.0 / t), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$1, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{x}{y} + -2\\
t_3 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_3 \leq -2 \cdot 10^{+126}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+130}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+205}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.99999999999999985e126 or 2.00000000000000003e205 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 97.4%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6468.2
Applied rewrites68.2%
if -1.99999999999999985e126 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2.0000000000000001e130 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 78.3%
Taylor expanded in t around inf
Applied rewrites79.1%
if 2.0000000000000001e130 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 2.00000000000000003e205Initial program 99.6%
Taylor expanded in t around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
lower-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64N/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in t around 0
Applied rewrites81.5%
Taylor expanded in z around inf
Applied rewrites50.2%
Final simplification73.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -5e+44)
t_1
(if (<= t_2 1e+63) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -5e+44) {
tmp = t_1;
} else if (t_2 <= 1e+63) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -5e+44) tmp = t_1; elseif (t_2 <= 1e+63) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+44], t$95$1, If[LessEqual[t$95$2, 1e+63], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+44}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+63}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -4.9999999999999996e44 or 1.00000000000000006e63 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.3%
Taylor expanded in t around 0
Applied rewrites79.4%
if -4.9999999999999996e44 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1.00000000000000006e63 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 72.7%
Taylor expanded in t around inf
Applied rewrites90.0%
Final simplification84.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (/ x y) (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))) (if (<= t_1 INFINITY) t_1 (+ (/ x y) -2.0))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (x / y) + -2.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (x / y) + -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) < +inf.0Initial program 99.4%
if +inf.0 < (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification99.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)) (t_2 (/ (fma y t_1 x) y))) (if (<= (/ x y) -5e+28) t_2 (if (<= (/ x y) 200000000000.0) t_1 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = fma((2.0 / (z * t)), (z + 1.0), -2.0);
double t_2 = fma(y, t_1, x) / y;
double tmp;
if ((x / y) <= -5e+28) {
tmp = t_2;
} else if ((x / y) <= 200000000000.0) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0) t_2 = Float64(fma(y, t_1, x) / y) tmp = 0.0 if (Float64(x / y) <= -5e+28) tmp = t_2; elseif (Float64(x / y) <= 200000000000.0) tmp = t_1; else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * t$95$1 + x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5e+28], t$95$2, If[LessEqual[N[(x / y), $MachinePrecision], 200000000000.0], t$95$1, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
t_2 := \frac{\mathsf{fma}\left(y, t\_1, x\right)}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{+28}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;\frac{x}{y} \leq 200000000000:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x y) < -4.99999999999999957e28 or 2e11 < (/.f64 x y) Initial program 86.6%
Taylor expanded in y around 0
Applied rewrites98.9%
if -4.99999999999999957e28 < (/.f64 x y) < 2e11Initial program 85.9%
Taylor expanded in x around 0
Applied rewrites97.7%
Final simplification98.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t))))
(if (<= (/ x y) -2.9e+27)
(/ x y)
(if (<= (/ x y) -1.45e-18)
t_1
(if (<= (/ x y) 4050000000000.0) (fma t_1 z -2.0) (+ (/ x y) -2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double tmp;
if ((x / y) <= -2.9e+27) {
tmp = x / y;
} else if ((x / y) <= -1.45e-18) {
tmp = t_1;
} else if ((x / y) <= 4050000000000.0) {
tmp = fma(t_1, z, -2.0);
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) tmp = 0.0 if (Float64(x / y) <= -2.9e+27) tmp = Float64(x / y); elseif (Float64(x / y) <= -1.45e-18) tmp = t_1; elseif (Float64(x / y) <= 4050000000000.0) tmp = fma(t_1, z, -2.0); else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -2.9e+27], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], -1.45e-18], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 4050000000000.0], N[(t$95$1 * z + -2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
\mathbf{if}\;\frac{x}{y} \leq -2.9 \cdot 10^{+27}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq -1.45 \cdot 10^{-18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 4050000000000:\\
\;\;\;\;\mathsf{fma}\left(t\_1, z, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 x y) < -2.9000000000000001e27Initial program 80.7%
Taylor expanded in x around inf
lower-/.f6485.1
Applied rewrites85.1%
if -2.9000000000000001e27 < (/.f64 x y) < -1.45e-18Initial program 86.6%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6459.2
Applied rewrites59.2%
if -1.45e-18 < (/.f64 x y) < 4.05e12Initial program 85.8%
Taylor expanded in x around 0
Applied rewrites99.4%
Taylor expanded in z around inf
Applied rewrites61.8%
Applied rewrites66.6%
if 4.05e12 < (/.f64 x y) Initial program 92.4%
Taylor expanded in t around inf
Applied rewrites78.2%
Final simplification72.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t))) (t_2 (+ (/ x y) t_1)))
(if (<= (/ x y) -5e+28)
t_2
(if (<= (/ x y) 4e+66) (fma t_1 (+ z 1.0) -2.0) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + t_1;
double tmp;
if ((x / y) <= -5e+28) {
tmp = t_2;
} else if ((x / y) <= 4e+66) {
tmp = fma(t_1, (z + 1.0), -2.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(x / y) + t_1) tmp = 0.0 if (Float64(x / y) <= -5e+28) tmp = t_2; elseif (Float64(x / y) <= 4e+66) tmp = fma(t_1, Float64(z + 1.0), -2.0); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5e+28], t$95$2, If[LessEqual[N[(x / y), $MachinePrecision], 4e+66], N[(t$95$1 * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{x}{y} + t\_1\\
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{+28}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;\frac{x}{y} \leq 4 \cdot 10^{+66}:\\
\;\;\;\;\mathsf{fma}\left(t\_1, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x y) < -4.99999999999999957e28 or 3.99999999999999978e66 < (/.f64 x y) Initial program 86.2%
Taylor expanded in z around 0
Applied rewrites95.2%
if -4.99999999999999957e28 < (/.f64 x y) < 3.99999999999999978e66Initial program 86.2%
Taylor expanded in x around 0
Applied rewrites97.1%
Final simplification96.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2.0) (/ x y) (if (<= (/ x y) 2e-322) -2.0 (if (<= (/ x y) 2.15e+66) (/ 2.0 t) (/ x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2e-322) {
tmp = -2.0;
} else if ((x / y) <= 2.15e+66) {
tmp = 2.0 / t;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2.0d0)) then
tmp = x / y
else if ((x / y) <= 2d-322) then
tmp = -2.0d0
else if ((x / y) <= 2.15d+66) then
tmp = 2.0d0 / t
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2e-322) {
tmp = -2.0;
} else if ((x / y) <= 2.15e+66) {
tmp = 2.0 / t;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2.0: tmp = x / y elif (x / y) <= 2e-322: tmp = -2.0 elif (x / y) <= 2.15e+66: tmp = 2.0 / t else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 2e-322) tmp = -2.0; elseif (Float64(x / y) <= 2.15e+66) tmp = Float64(2.0 / t); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2.0) tmp = x / y; elseif ((x / y) <= 2e-322) tmp = -2.0; elseif ((x / y) <= 2.15e+66) tmp = 2.0 / t; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2e-322], -2.0, If[LessEqual[N[(x / y), $MachinePrecision], 2.15e+66], N[(2.0 / t), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-322}:\\
\;\;\;\;-2\\
\mathbf{elif}\;\frac{x}{y} \leq 2.15 \cdot 10^{+66}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2 or 2.15000000000000013e66 < (/.f64 x y) Initial program 86.4%
Taylor expanded in x around inf
lower-/.f6477.2
Applied rewrites77.2%
if -2 < (/.f64 x y) < 1.97626e-322Initial program 82.5%
Taylor expanded in x around 0
Applied rewrites98.8%
Taylor expanded in t around inf
Applied rewrites44.5%
if 1.97626e-322 < (/.f64 x y) < 2.15000000000000013e66Initial program 92.2%
Taylor expanded in t around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
lower-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64N/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6499.7
Applied rewrites99.7%
Taylor expanded in t around 0
Applied rewrites82.5%
Taylor expanded in z around inf
Applied rewrites36.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2.9e+27) (+ (/ x y) (/ 2.0 t)) (if (<= (/ x y) 1.8e+133) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.9e+27) {
tmp = (x / y) + (2.0 / t);
} else if ((x / y) <= 1.8e+133) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = x / y;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.9e+27) tmp = Float64(Float64(x / y) + Float64(2.0 / t)); elseif (Float64(x / y) <= 1.8e+133) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = Float64(x / y); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.9e+27], N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1.8e+133], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2.9 \cdot 10^{+27}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{t}\\
\mathbf{elif}\;\frac{x}{y} \leq 1.8 \cdot 10^{+133}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2.9000000000000001e27Initial program 80.7%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6490.8
Applied rewrites90.8%
Taylor expanded in t around 0
Applied rewrites90.8%
if -2.9000000000000001e27 < (/.f64 x y) < 1.79999999999999989e133Initial program 86.9%
Taylor expanded in x around 0
Applied rewrites93.4%
if 1.79999999999999989e133 < (/.f64 x y) Initial program 90.9%
Taylor expanded in x around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification93.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -4e+27) (/ x y) (if (<= (/ x y) 1.8e+133) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -4e+27) {
tmp = x / y;
} else if ((x / y) <= 1.8e+133) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = x / y;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -4e+27) tmp = Float64(x / y); elseif (Float64(x / y) <= 1.8e+133) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = Float64(x / y); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -4e+27], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1.8e+133], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{+27}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 1.8 \cdot 10^{+133}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -4.0000000000000001e27 or 1.79999999999999989e133 < (/.f64 x y) Initial program 84.7%
Taylor expanded in x around inf
lower-/.f6490.9
Applied rewrites90.9%
if -4.0000000000000001e27 < (/.f64 x y) < 1.79999999999999989e133Initial program 86.9%
Taylor expanded in x around 0
Applied rewrites93.4%
Final simplification92.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= (/ x y) -1.6e-17)
t_1
(if (<= (/ x y) 4050000000000.0) (+ -2.0 (/ 2.0 t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -1.6e-17) {
tmp = t_1;
} else if ((x / y) <= 4050000000000.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if ((x / y) <= (-1.6d-17)) then
tmp = t_1
else if ((x / y) <= 4050000000000.0d0) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -1.6e-17) {
tmp = t_1;
} else if ((x / y) <= 4050000000000.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if (x / y) <= -1.6e-17: tmp = t_1 elif (x / y) <= 4050000000000.0: tmp = -2.0 + (2.0 / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (Float64(x / y) <= -1.6e-17) tmp = t_1; elseif (Float64(x / y) <= 4050000000000.0) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if ((x / y) <= -1.6e-17) tmp = t_1; elseif ((x / y) <= 4050000000000.0) tmp = -2.0 + (2.0 / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1.6e-17], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 4050000000000.0], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;\frac{x}{y} \leq -1.6 \cdot 10^{-17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 4050000000000:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -1.6000000000000001e-17 or 4.05e12 < (/.f64 x y) Initial program 86.6%
Taylor expanded in t around inf
Applied rewrites75.0%
if -1.6000000000000001e-17 < (/.f64 x y) < 4.05e12Initial program 85.8%
Taylor expanded in x around 0
Applied rewrites99.4%
Taylor expanded in z around inf
Applied rewrites61.8%
Final simplification68.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -5.2e+26) (/ x y) (if (<= (/ x y) 4050000000000.0) (+ -2.0 (/ 2.0 t)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -5.2e+26) {
tmp = x / y;
} else if ((x / y) <= 4050000000000.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-5.2d+26)) then
tmp = x / y
else if ((x / y) <= 4050000000000.0d0) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -5.2e+26) {
tmp = x / y;
} else if ((x / y) <= 4050000000000.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -5.2e+26: tmp = x / y elif (x / y) <= 4050000000000.0: tmp = -2.0 + (2.0 / t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -5.2e+26) tmp = Float64(x / y); elseif (Float64(x / y) <= 4050000000000.0) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -5.2e+26) tmp = x / y; elseif ((x / y) <= 4050000000000.0) tmp = -2.0 + (2.0 / t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -5.2e+26], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 4050000000000.0], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -5.2 \cdot 10^{+26}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 4050000000000:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -5.20000000000000004e26 or 4.05e12 < (/.f64 x y) Initial program 86.6%
Taylor expanded in x around inf
lower-/.f6481.6
Applied rewrites81.6%
if -5.20000000000000004e26 < (/.f64 x y) < 4.05e12Initial program 85.9%
Taylor expanded in x around 0
Applied rewrites97.7%
Taylor expanded in z around inf
Applied rewrites58.1%
Final simplification67.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2.0) (/ x y) (if (<= (/ x y) 140000000.0) -2.0 (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 140000000.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2.0d0)) then
tmp = x / y
else if ((x / y) <= 140000000.0d0) then
tmp = -2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 140000000.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2.0: tmp = x / y elif (x / y) <= 140000000.0: tmp = -2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 140000000.0) tmp = -2.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2.0) tmp = x / y; elseif ((x / y) <= 140000000.0) tmp = -2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 140000000.0], -2.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 140000000:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2 or 1.4e8 < (/.f64 x y) Initial program 87.0%
Taylor expanded in x around inf
lower-/.f6474.8
Applied rewrites74.8%
if -2 < (/.f64 x y) < 1.4e8Initial program 85.5%
Taylor expanded in x around 0
Applied rewrites98.8%
Taylor expanded in t around inf
Applied rewrites35.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (/ x y) -2.0))) (if (<= t -8e-49) t_1 (if (<= t 480000000.0) (/ (+ 2.0 (/ 2.0 z)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if (t <= -8e-49) {
tmp = t_1;
} else if (t <= 480000000.0) {
tmp = (2.0 + (2.0 / z)) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if (t <= (-8d-49)) then
tmp = t_1
else if (t <= 480000000.0d0) then
tmp = (2.0d0 + (2.0d0 / z)) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if (t <= -8e-49) {
tmp = t_1;
} else if (t <= 480000000.0) {
tmp = (2.0 + (2.0 / z)) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if t <= -8e-49: tmp = t_1 elif t <= 480000000.0: tmp = (2.0 + (2.0 / z)) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t <= -8e-49) tmp = t_1; elseif (t <= 480000000.0) tmp = Float64(Float64(2.0 + Float64(2.0 / z)) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if (t <= -8e-49) tmp = t_1; elseif (t <= 480000000.0) tmp = (2.0 + (2.0 / z)) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t, -8e-49], t$95$1, If[LessEqual[t, 480000000.0], N[(N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;t \leq -8 \cdot 10^{-49}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 480000000:\\
\;\;\;\;\frac{2 + \frac{2}{z}}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -7.99999999999999949e-49 or 4.8e8 < t Initial program 77.0%
Taylor expanded in t around inf
Applied rewrites82.5%
if -7.99999999999999949e-49 < t < 4.8e8Initial program 98.0%
Taylor expanded in t around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
lower-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64N/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in t around 0
Applied rewrites84.3%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 86.2%
Taylor expanded in x around 0
Applied rewrites66.3%
Taylor expanded in t around inf
Applied rewrites20.7%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024221
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))