
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y z) (- t y)))))
double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (x / ((y - z) * (t - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
def code(x, y, z, t): return 1.0 + (x / ((y - z) * (t - y)))
function code(x, y, z, t) return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 + (x / ((y - z) * (t - y))); end
code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ 1.0 (/ x (* (- y z) (- t y))))))
(if (<= t_1 -4e+20)
(- 1.0 (/ x (* z (- t y))))
(if (<= t_1 1.001) 1.0 (- 1.0 (/ x (* t (- z y))))))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_1 <= -4e+20) {
tmp = 1.0 - (x / (z * (t - y)));
} else if (t_1 <= 1.001) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (t * (z - y)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_1 <= (-4d+20)) then
tmp = 1.0d0 - (x / (z * (t - y)))
else if (t_1 <= 1.001d0) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / (t * (z - y)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_1 <= -4e+20) {
tmp = 1.0 - (x / (z * (t - y)));
} else if (t_1 <= 1.001) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (t * (z - y)));
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_1 <= -4e+20: tmp = 1.0 - (x / (z * (t - y))) elif t_1 <= 1.001: tmp = 1.0 else: tmp = 1.0 - (x / (t * (z - y))) return tmp
function code(x, y, z, t) t_1 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_1 <= -4e+20) tmp = Float64(1.0 - Float64(x / Float64(z * Float64(t - y)))); elseif (t_1 <= 1.001) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(t * Float64(z - y)))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 + (x / ((y - z) * (t - y))); tmp = 0.0; if (t_1 <= -4e+20) tmp = 1.0 - (x / (z * (t - y))); elseif (t_1 <= 1.001) tmp = 1.0; else tmp = 1.0 - (x / (t * (z - y))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+20], N[(1.0 - N[(x / N[(z * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1.001], 1.0, N[(1.0 - N[(x / N[(t * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+20}:\\
\;\;\;\;1 - \frac{x}{z \cdot \left(t - y\right)}\\
\mathbf{elif}\;t\_1 \leq 1.001:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{t \cdot \left(z - y\right)}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -4e20Initial program 94.5%
Taylor expanded in z around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6474.2
Applied rewrites74.2%
if -4e20 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1.0009999999999999Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.6%
if 1.0009999999999999 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.9%
Taylor expanded in t around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6468.3
Applied rewrites68.3%
Final simplification93.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* t (- z y)))))
(t_2 (+ 1.0 (/ x (* (- y z) (- t y))))))
(if (<= t_2 -4e+20) t_1 (if (<= t_2 1.001) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (t * (z - y)));
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -4e+20) {
tmp = t_1;
} else if (t_2 <= 1.001) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 1.0d0 - (x / (t * (z - y)))
t_2 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_2 <= (-4d+20)) then
tmp = t_1
else if (t_2 <= 1.001d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / (t * (z - y)));
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -4e+20) {
tmp = t_1;
} else if (t_2 <= 1.001) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / (t * (z - y))) t_2 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_2 <= -4e+20: tmp = t_1 elif t_2 <= 1.001: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(t * Float64(z - y)))) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -4e+20) tmp = t_1; elseif (t_2 <= 1.001) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / (t * (z - y))); t_2 = 1.0 + (x / ((y - z) * (t - y))); tmp = 0.0; if (t_2 <= -4e+20) tmp = t_1; elseif (t_2 <= 1.001) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(t * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+20], t$95$1, If[LessEqual[t$95$2, 1.001], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{t \cdot \left(z - y\right)}\\
t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1.001:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -4e20 or 1.0009999999999999 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 97.4%
Taylor expanded in t around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6463.8
Applied rewrites63.8%
if -4e20 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1.0009999999999999Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.6%
Final simplification91.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -0.001)
(- 1.0 (/ x (- (* y t))))
(if (<= t_1 5e-26) 1.0 (- 1.0 (/ x (* z t)))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -0.001) {
tmp = 1.0 - (x / -(y * t));
} else if (t_1 <= 5e-26) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (z * t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-0.001d0)) then
tmp = 1.0d0 - (x / -(y * t))
else if (t_1 <= 5d-26) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / (z * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -0.001) {
tmp = 1.0 - (x / -(y * t));
} else if (t_1 <= 5e-26) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (z * t));
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -0.001: tmp = 1.0 - (x / -(y * t)) elif t_1 <= 5e-26: tmp = 1.0 else: tmp = 1.0 - (x / (z * t)) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -0.001) tmp = Float64(1.0 - Float64(x / Float64(-Float64(y * t)))); elseif (t_1 <= 5e-26) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(z * t))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if (t_1 <= -0.001) tmp = 1.0 - (x / -(y * t)); elseif (t_1 <= 5e-26) tmp = 1.0; else tmp = 1.0 - (x / (z * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.001], N[(1.0 - N[(x / (-N[(y * t), $MachinePrecision])), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-26], 1.0, N[(1.0 - N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -0.001:\\
\;\;\;\;1 - \frac{x}{-y \cdot t}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-26}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{z \cdot t}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e-3Initial program 99.9%
Taylor expanded in t around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6468.3
Applied rewrites68.3%
Taylor expanded in z around 0
Applied rewrites40.0%
if -1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.00000000000000019e-26Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.6%
if 5.00000000000000019e-26 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 94.5%
Taylor expanded in y around 0
lower-*.f6448.8
Applied rewrites48.8%
Final simplification87.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (- 1.0 (/ x (* z t))))) (if (<= t_1 -100000000.0) t_2 (if (<= t_1 5e-26) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = 1.0 - (x / (z * t));
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_2;
} else if (t_1 <= 5e-26) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = 1.0d0 - (x / (z * t))
if (t_1 <= (-100000000.0d0)) then
tmp = t_2
else if (t_1 <= 5d-26) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = 1.0 - (x / (z * t));
double tmp;
if (t_1 <= -100000000.0) {
tmp = t_2;
} else if (t_1 <= 5e-26) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = 1.0 - (x / (z * t)) tmp = 0 if t_1 <= -100000000.0: tmp = t_2 elif t_1 <= 5e-26: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(1.0 - Float64(x / Float64(z * t))) tmp = 0.0 if (t_1 <= -100000000.0) tmp = t_2; elseif (t_1 <= 5e-26) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = 1.0 - (x / (z * t)); tmp = 0.0; if (t_1 <= -100000000.0) tmp = t_2; elseif (t_1 <= 5e-26) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -100000000.0], t$95$2, If[LessEqual[t$95$1, 5e-26], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := 1 - \frac{x}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq -100000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-26}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e8 or 5.00000000000000019e-26 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 97.3%
Taylor expanded in y around 0
lower-*.f6445.5
Applied rewrites45.5%
if -1e8 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.00000000000000019e-26Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.9%
Final simplification87.2%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
Taylor expanded in x around 0
Applied rewrites77.9%
herbie shell --seed 2024221
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))