Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D

Percentage Accurate: 98.0% → 98.6%
Time: 33.9s
Alternatives: 6
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t):
	return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t)
	return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t))))
end
function tmp = code(x, y, z, t)
	tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 98.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t):
	return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t)
	return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t))))
end
function tmp = code(x, y, z, t)
	tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}

Alternative 1: 98.6% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)\\ 0.3333333333333333 \cdot \frac{1}{\frac{\mathsf{fma}\left(\sqrt{\pi} \cdot \sqrt{\pi}, 0.5, t\_1\right)}{\left(\pi \cdot \pi\right) \cdot 0.25 - {t\_1}^{2}}} \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (asin (/ (* x (* (sqrt t) 0.05555555555555555)) (* y z)))))
   (*
    0.3333333333333333
    (/
     1.0
     (/
      (fma (* (sqrt PI) (sqrt PI)) 0.5 t_1)
      (- (* (* PI PI) 0.25) (pow t_1 2.0)))))))
double code(double x, double y, double z, double t) {
	double t_1 = asin(((x * (sqrt(t) * 0.05555555555555555)) / (y * z)));
	return 0.3333333333333333 * (1.0 / (fma((sqrt(((double) M_PI)) * sqrt(((double) M_PI))), 0.5, t_1) / (((((double) M_PI) * ((double) M_PI)) * 0.25) - pow(t_1, 2.0))));
}
function code(x, y, z, t)
	t_1 = asin(Float64(Float64(x * Float64(sqrt(t) * 0.05555555555555555)) / Float64(y * z)))
	return Float64(0.3333333333333333 * Float64(1.0 / Float64(fma(Float64(sqrt(pi) * sqrt(pi)), 0.5, t_1) / Float64(Float64(Float64(pi * pi) * 0.25) - (t_1 ^ 2.0)))))
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[ArcSin[N[(N[(x * N[(N[Sqrt[t], $MachinePrecision] * 0.05555555555555555), $MachinePrecision]), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(0.3333333333333333 * N[(1.0 / N[(N[(N[(N[Sqrt[Pi], $MachinePrecision] * N[Sqrt[Pi], $MachinePrecision]), $MachinePrecision] * 0.5 + t$95$1), $MachinePrecision] / N[(N[(N[(Pi * Pi), $MachinePrecision] * 0.25), $MachinePrecision] - N[Power[t$95$1, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)\\
0.3333333333333333 \cdot \frac{1}{\frac{\mathsf{fma}\left(\sqrt{\pi} \cdot \sqrt{\pi}, 0.5, t\_1\right)}{\left(\pi \cdot \pi\right) \cdot 0.25 - {t\_1}^{2}}}
\end{array}
\end{array}
Derivation
  1. Initial program 98.3%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    2. metadata-eval98.3

      \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  4. Applied rewrites98.3%

    \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  5. Applied rewrites97.3%

    \[\leadsto 0.3333333333333333 \cdot \color{blue}{\frac{1}{\frac{\mathsf{fma}\left(\pi, 0.5, \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)\right)}{\left(\pi \cdot \pi\right) \cdot 0.25 - {\sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)}^{2}}}} \]
  6. Step-by-step derivation
    1. lift-PI.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{\mathsf{fma}\left(\color{blue}{\mathsf{PI}\left(\right)}, \frac{1}{2}, \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)\right)}{\left(\mathsf{PI}\left(\right) \cdot \mathsf{PI}\left(\right)\right) \cdot \frac{1}{4} - {\sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)}^{2}}} \]
    2. add-sqr-sqrtN/A

      \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{\mathsf{fma}\left(\color{blue}{\sqrt{\mathsf{PI}\left(\right)} \cdot \sqrt{\mathsf{PI}\left(\right)}}, \frac{1}{2}, \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)\right)}{\left(\mathsf{PI}\left(\right) \cdot \mathsf{PI}\left(\right)\right) \cdot \frac{1}{4} - {\sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)}^{2}}} \]
    3. lower-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{\mathsf{fma}\left(\color{blue}{\sqrt{\mathsf{PI}\left(\right)} \cdot \sqrt{\mathsf{PI}\left(\right)}}, \frac{1}{2}, \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)\right)}{\left(\mathsf{PI}\left(\right) \cdot \mathsf{PI}\left(\right)\right) \cdot \frac{1}{4} - {\sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)}^{2}}} \]
    4. lift-PI.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{\mathsf{fma}\left(\sqrt{\color{blue}{\mathsf{PI}\left(\right)}} \cdot \sqrt{\mathsf{PI}\left(\right)}, \frac{1}{2}, \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)\right)}{\left(\mathsf{PI}\left(\right) \cdot \mathsf{PI}\left(\right)\right) \cdot \frac{1}{4} - {\sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)}^{2}}} \]
    5. lower-sqrt.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{\mathsf{fma}\left(\color{blue}{\sqrt{\mathsf{PI}\left(\right)}} \cdot \sqrt{\mathsf{PI}\left(\right)}, \frac{1}{2}, \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)\right)}{\left(\mathsf{PI}\left(\right) \cdot \mathsf{PI}\left(\right)\right) \cdot \frac{1}{4} - {\sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)}^{2}}} \]
    6. lift-PI.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{\mathsf{fma}\left(\sqrt{\mathsf{PI}\left(\right)} \cdot \sqrt{\color{blue}{\mathsf{PI}\left(\right)}}, \frac{1}{2}, \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)\right)}{\left(\mathsf{PI}\left(\right) \cdot \mathsf{PI}\left(\right)\right) \cdot \frac{1}{4} - {\sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot \frac{1}{18}\right)}{y \cdot z}\right)}^{2}}} \]
    7. lower-sqrt.f6498.8

      \[\leadsto 0.3333333333333333 \cdot \frac{1}{\frac{\mathsf{fma}\left(\sqrt{\pi} \cdot \color{blue}{\sqrt{\pi}}, 0.5, \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)\right)}{\left(\pi \cdot \pi\right) \cdot 0.25 - {\sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)}^{2}}} \]
  7. Applied rewrites98.8%

    \[\leadsto 0.3333333333333333 \cdot \frac{1}{\frac{\mathsf{fma}\left(\color{blue}{\sqrt{\pi} \cdot \sqrt{\pi}}, 0.5, \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)\right)}{\left(\pi \cdot \pi\right) \cdot 0.25 - {\sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)}^{2}}} \]
  8. Add Preprocessing

Alternative 2: 98.6% accurate, 0.6× speedup?

\[\begin{array}{l} \\ 0.3333333333333333 \cdot {\left(\sqrt{\sqrt{\cos^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)}}\right)}^{4} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (*
  0.3333333333333333
  (pow
   (sqrt (sqrt (acos (/ (* x (* (sqrt t) 0.05555555555555555)) (* y z)))))
   4.0)))
double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * pow(sqrt(sqrt(acos(((x * (sqrt(t) * 0.05555555555555555)) / (y * z))))), 4.0);
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 0.3333333333333333d0 * (sqrt(sqrt(acos(((x * (sqrt(t) * 0.05555555555555555d0)) / (y * z))))) ** 4.0d0)
end function
public static double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * Math.pow(Math.sqrt(Math.sqrt(Math.acos(((x * (Math.sqrt(t) * 0.05555555555555555)) / (y * z))))), 4.0);
}
def code(x, y, z, t):
	return 0.3333333333333333 * math.pow(math.sqrt(math.sqrt(math.acos(((x * (math.sqrt(t) * 0.05555555555555555)) / (y * z))))), 4.0)
function code(x, y, z, t)
	return Float64(0.3333333333333333 * (sqrt(sqrt(acos(Float64(Float64(x * Float64(sqrt(t) * 0.05555555555555555)) / Float64(y * z))))) ^ 4.0))
end
function tmp = code(x, y, z, t)
	tmp = 0.3333333333333333 * (sqrt(sqrt(acos(((x * (sqrt(t) * 0.05555555555555555)) / (y * z))))) ^ 4.0);
end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[Power[N[Sqrt[N[Sqrt[N[ArcCos[N[(N[(x * N[(N[Sqrt[t], $MachinePrecision] * 0.05555555555555555), $MachinePrecision]), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision], 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
0.3333333333333333 \cdot {\left(\sqrt{\sqrt{\cos^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)}}\right)}^{4}
\end{array}
Derivation
  1. Initial program 98.3%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    2. metadata-eval98.3

      \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  4. Applied rewrites98.3%

    \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  5. Applied rewrites97.3%

    \[\leadsto 0.3333333333333333 \cdot \color{blue}{\frac{1}{\frac{\mathsf{fma}\left(\pi, 0.5, \sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)\right)}{\left(\pi \cdot \pi\right) \cdot 0.25 - {\sin^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)}^{2}}}} \]
  6. Applied rewrites97.4%

    \[\leadsto 0.3333333333333333 \cdot \frac{1}{\color{blue}{e^{\log \cos^{-1} \left(\frac{x \cdot \left(0.05555555555555555 \cdot \sqrt{t}\right)}{y \cdot z}\right) \cdot -1}}} \]
  7. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \color{blue}{\frac{1}{e^{\log \cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right) \cdot -1}}} \]
    2. lift-exp.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{1}{\color{blue}{e^{\log \cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right) \cdot -1}}} \]
    3. lift-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{1}{e^{\color{blue}{\log \cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right) \cdot -1}}} \]
    4. lift-log.f64N/A

      \[\leadsto \frac{1}{3} \cdot \frac{1}{e^{\color{blue}{\log \cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right)} \cdot -1}} \]
    5. exp-to-powN/A

      \[\leadsto \frac{1}{3} \cdot \frac{1}{\color{blue}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{-1}}} \]
    6. pow-flipN/A

      \[\leadsto \frac{1}{3} \cdot \color{blue}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\left(\mathsf{neg}\left(-1\right)\right)}} \]
    7. metadata-evalN/A

      \[\leadsto \frac{1}{3} \cdot {\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\color{blue}{1}} \]
    8. metadata-evalN/A

      \[\leadsto \frac{1}{3} \cdot {\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\color{blue}{\left(\frac{1}{2} \cdot 2\right)}} \]
    9. pow-powN/A

      \[\leadsto \frac{1}{3} \cdot \color{blue}{{\left({\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\frac{1}{2}}\right)}^{2}} \]
    10. sqr-powN/A

      \[\leadsto \frac{1}{3} \cdot {\color{blue}{\left({\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\left(\frac{\frac{1}{2}}{2}\right)} \cdot {\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}}^{2} \]
    11. unpow-prod-downN/A

      \[\leadsto \frac{1}{3} \cdot \color{blue}{\left({\left({\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2} \cdot {\left({\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\left(\frac{\frac{1}{2}}{2}\right)}\right)}^{2}\right)} \]
  8. Applied rewrites98.8%

    \[\leadsto 0.3333333333333333 \cdot \color{blue}{{\left(\sqrt{\sqrt{\cos^{-1} \left(\frac{x \cdot \left(0.05555555555555555 \cdot \sqrt{t}\right)}{y \cdot z}\right)}}\right)}^{4}} \]
  9. Final simplification98.8%

    \[\leadsto 0.3333333333333333 \cdot {\left(\sqrt{\sqrt{\cos^{-1} \left(\frac{x \cdot \left(\sqrt{t} \cdot 0.05555555555555555\right)}{y \cdot z}\right)}}\right)}^{4} \]
  10. Add Preprocessing

Alternative 3: 98.0% accurate, 1.1× speedup?

\[\begin{array}{l} \\ 0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (*
  0.3333333333333333
  (acos (* (sqrt t) (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0))))))
double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * acos((sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 0.3333333333333333d0 * acos((sqrt(t) * ((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0))))
end function
public static double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * Math.acos((Math.sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))));
}
def code(x, y, z, t):
	return 0.3333333333333333 * math.acos((math.sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))))
function code(x, y, z, t)
	return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)))))
end
function tmp = code(x, y, z, t)
	tmp = 0.3333333333333333 * acos((sqrt(t) * ((3.0 * (x / (y * 27.0))) / (z * 2.0))));
end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2}\right)
\end{array}
Derivation
  1. Initial program 98.3%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    2. metadata-eval98.3

      \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  4. Applied rewrites98.3%

    \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  5. Final simplification98.3%

    \[\leadsto 0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2}\right) \]
  6. Add Preprocessing

Alternative 4: 98.0% accurate, 1.1× speedup?

\[\begin{array}{l} \\ 0.3333333333333333 \cdot \cos^{-1} \left(\frac{\sqrt{t} \cdot \left(x \cdot \frac{0.05555555555555555}{y}\right)}{z}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (*
  0.3333333333333333
  (acos (/ (* (sqrt t) (* x (/ 0.05555555555555555 y))) z))))
double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * acos(((sqrt(t) * (x * (0.05555555555555555 / y))) / z));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 0.3333333333333333d0 * acos(((sqrt(t) * (x * (0.05555555555555555d0 / y))) / z))
end function
public static double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * Math.acos(((Math.sqrt(t) * (x * (0.05555555555555555 / y))) / z));
}
def code(x, y, z, t):
	return 0.3333333333333333 * math.acos(((math.sqrt(t) * (x * (0.05555555555555555 / y))) / z))
function code(x, y, z, t)
	return Float64(0.3333333333333333 * acos(Float64(Float64(sqrt(t) * Float64(x * Float64(0.05555555555555555 / y))) / z)))
end
function tmp = code(x, y, z, t)
	tmp = 0.3333333333333333 * acos(((sqrt(t) * (x * (0.05555555555555555 / y))) / z));
end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[(N[Sqrt[t], $MachinePrecision] * N[(x * N[(0.05555555555555555 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
0.3333333333333333 \cdot \cos^{-1} \left(\frac{\sqrt{t} \cdot \left(x \cdot \frac{0.05555555555555555}{y}\right)}{z}\right)
\end{array}
Derivation
  1. Initial program 98.3%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    2. metadata-eval98.3

      \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  4. Applied rewrites98.3%

    \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  5. Applied rewrites98.4%

    \[\leadsto 0.3333333333333333 \cdot \cos^{-1} \color{blue}{\left(\frac{\left(x \cdot \frac{0.05555555555555555}{y}\right) \cdot \sqrt{t}}{z}\right)} \]
  6. Final simplification98.4%

    \[\leadsto 0.3333333333333333 \cdot \cos^{-1} \left(\frac{\sqrt{t} \cdot \left(x \cdot \frac{0.05555555555555555}{y}\right)}{z}\right) \]
  7. Add Preprocessing

Alternative 5: 98.1% accurate, 1.2× speedup?

\[\begin{array}{l} \\ 0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (*
  0.3333333333333333
  (acos (* (sqrt t) (* 0.05555555555555555 (/ x (* y z)))))))
double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * acos((sqrt(t) * (0.05555555555555555 * (x / (y * z)))));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 0.3333333333333333d0 * acos((sqrt(t) * (0.05555555555555555d0 * (x / (y * z)))))
end function
public static double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * Math.acos((Math.sqrt(t) * (0.05555555555555555 * (x / (y * z)))));
}
def code(x, y, z, t):
	return 0.3333333333333333 * math.acos((math.sqrt(t) * (0.05555555555555555 * (x / (y * z)))))
function code(x, y, z, t)
	return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(0.05555555555555555 * Float64(x / Float64(y * z))))))
end
function tmp = code(x, y, z, t)
	tmp = 0.3333333333333333 * acos((sqrt(t) * (0.05555555555555555 * (x / (y * z)))));
end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(0.05555555555555555 * N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right)
\end{array}
Derivation
  1. Initial program 98.3%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right)} \cdot \sqrt{t}\right) \]
  4. Step-by-step derivation
    1. lower-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right)} \cdot \sqrt{t}\right) \]
    2. lower-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{1}{18} \cdot \color{blue}{\frac{x}{y \cdot z}}\right) \cdot \sqrt{t}\right) \]
    3. lower-*.f6498.4

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(0.05555555555555555 \cdot \frac{x}{\color{blue}{y \cdot z}}\right) \cdot \sqrt{t}\right) \]
  5. Applied rewrites98.4%

    \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)} \cdot \sqrt{t}\right) \]
  6. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right)} \]
    2. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right) \]
    3. metadata-evalN/A

      \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right) \]
    4. *-commutativeN/A

      \[\leadsto \color{blue}{\cos^{-1} \left(\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right) \cdot \frac{1}{3}} \]
    5. lower-*.f6498.4

      \[\leadsto \color{blue}{\cos^{-1} \left(\left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right) \cdot 0.3333333333333333} \]
    6. lift-*.f64N/A

      \[\leadsto \cos^{-1} \color{blue}{\left(\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right)} \cdot \frac{1}{3} \]
    7. *-commutativeN/A

      \[\leadsto \cos^{-1} \color{blue}{\left(\sqrt{t} \cdot \left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right)\right)} \cdot \frac{1}{3} \]
    8. lower-*.f6498.4

      \[\leadsto \cos^{-1} \color{blue}{\left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right)} \cdot 0.3333333333333333 \]
  7. Applied rewrites98.4%

    \[\leadsto \color{blue}{\cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right) \cdot 0.3333333333333333} \]
  8. Final simplification98.4%

    \[\leadsto 0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right) \]
  9. Add Preprocessing

Alternative 6: 97.1% accurate, 1.2× speedup?

\[\begin{array}{l} \\ 0.3333333333333333 \cdot \cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (*
  0.3333333333333333
  (acos (/ (* 0.05555555555555555 (* x (sqrt t))) (* y z)))))
double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * acos(((0.05555555555555555 * (x * sqrt(t))) / (y * z)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 0.3333333333333333d0 * acos(((0.05555555555555555d0 * (x * sqrt(t))) / (y * z)))
end function
public static double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * Math.acos(((0.05555555555555555 * (x * Math.sqrt(t))) / (y * z)));
}
def code(x, y, z, t):
	return 0.3333333333333333 * math.acos(((0.05555555555555555 * (x * math.sqrt(t))) / (y * z)))
function code(x, y, z, t)
	return Float64(0.3333333333333333 * acos(Float64(Float64(0.05555555555555555 * Float64(x * sqrt(t))) / Float64(y * z))))
end
function tmp = code(x, y, z, t)
	tmp = 0.3333333333333333 * acos(((0.05555555555555555 * (x * sqrt(t))) / (y * z)));
end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[(0.05555555555555555 * N[(x * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
0.3333333333333333 \cdot \cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)
\end{array}
Derivation
  1. Initial program 98.3%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
  4. Step-by-step derivation
    1. lower-*.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
    2. lower-acos.f64N/A

      \[\leadsto \frac{1}{3} \cdot \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
    3. associate-*r/N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \color{blue}{\frac{\sqrt{t} \cdot x}{y \cdot z}}\right) \]
    4. associate-*r/N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \color{blue}{\left(\frac{\frac{1}{18} \cdot \left(\sqrt{t} \cdot x\right)}{y \cdot z}\right)} \]
    5. lower-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \color{blue}{\left(\frac{\frac{1}{18} \cdot \left(\sqrt{t} \cdot x\right)}{y \cdot z}\right)} \]
    6. lower-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\color{blue}{\frac{1}{18} \cdot \left(\sqrt{t} \cdot x\right)}}{y \cdot z}\right) \]
    7. *-commutativeN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \color{blue}{\left(x \cdot \sqrt{t}\right)}}{y \cdot z}\right) \]
    8. lower-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \color{blue}{\left(x \cdot \sqrt{t}\right)}}{y \cdot z}\right) \]
    9. lower-sqrt.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \color{blue}{\sqrt{t}}\right)}{y \cdot z}\right) \]
    10. lower-*.f6497.3

      \[\leadsto 0.3333333333333333 \cdot \cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{\color{blue}{y \cdot z}}\right) \]
  5. Applied rewrites97.3%

    \[\leadsto \color{blue}{0.3333333333333333 \cdot \cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)} \]
  6. Add Preprocessing

Developer Target 1: 98.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
	return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
	return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t):
	return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t)
	return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0)
end
function tmp = code(x, y, z, t)
	tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}

\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}

Reproduce

?
herbie shell --seed 2024221 
(FPCore (x y z t)
  :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, D"
  :precision binary64

  :alt
  (! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))

  (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))