Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.1% → 76.7%
Time: 21.7s
Alternatives: 11
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.7% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\frac{a}{3}}{b} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos y)) (/ (/ a 3.0) b)))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos(y)) - ((a / 3.0) / b);
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos(y)) - ((a / 3.0d0) / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - ((a / 3.0) / b);
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos(y)) - ((a / 3.0) / b)
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(Float64(a / 3.0) / b))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos(y)) - ((a / 3.0) / b);
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\frac{a}{3}}{b}
\end{array}
Derivation
  1. Initial program 71.3%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6479.1

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Applied rewrites79.1%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b \cdot 3}} \]
    2. lift-*.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{b \cdot 3}} \]
    3. *-commutativeN/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{3 \cdot b}} \]
    4. associate-/r*N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
    5. lower-/.f64N/A

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
    6. lower-/.f6479.1

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{3}}}{b} \]
  7. Applied rewrites79.1%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
  8. Add Preprocessing

Alternative 2: 71.0% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-140}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b)))
        (t_2
         (fma
          x
          (* (sqrt (/ 1.0 x)) (* 2.0 1.0))
          (* -0.3333333333333333 (/ a b)))))
   (if (<= t_1 -5e-140)
     t_2
     (if (<= t_1 2e-14)
       (* 2.0 (* (sqrt x) (cos (fma (* z t) -0.3333333333333333 y))))
       t_2))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = fma(x, (sqrt((1.0 / x)) * (2.0 * 1.0)), (-0.3333333333333333 * (a / b)));
	double tmp;
	if (t_1 <= -5e-140) {
		tmp = t_2;
	} else if (t_1 <= 2e-14) {
		tmp = 2.0 * (sqrt(x) * cos(fma((z * t), -0.3333333333333333, y)));
	} else {
		tmp = t_2;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = fma(x, Float64(sqrt(Float64(1.0 / x)) * Float64(2.0 * 1.0)), Float64(-0.3333333333333333 * Float64(a / b)))
	tmp = 0.0
	if (t_1 <= -5e-140)
		tmp = t_2;
	elseif (t_1 <= 2e-14)
		tmp = Float64(2.0 * Float64(sqrt(x) * cos(fma(Float64(z * t), -0.3333333333333333, y))));
	else
		tmp = t_2;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * N[(2.0 * 1.0), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-140], t$95$2, If[LessEqual[t$95$1, 2e-14], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[N[(N[(z * t), $MachinePrecision] * -0.3333333333333333 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-140}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -5.00000000000000015e-140 or 2e-14 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 77.0%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(\frac{-1}{3} \cdot \frac{a}{b \cdot x} + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
    4. Applied rewrites76.8%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(\cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) \cdot 2\right), \frac{a}{b} \cdot -0.3333333333333333\right)} \]
    5. Taylor expanded in y around 0

      \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) \cdot 2\right), \frac{a}{b} \cdot \frac{-1}{3}\right) \]
    6. Step-by-step derivation
      1. Applied rewrites73.2%

        \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(\cos \left(z \cdot \left(0.3333333333333333 \cdot t\right)\right) \cdot 2\right), \frac{a}{b} \cdot -0.3333333333333333\right) \]
      2. Taylor expanded in z around 0

        \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(1 \cdot 2\right), \frac{a}{b} \cdot \frac{-1}{3}\right) \]
      3. Step-by-step derivation
        1. Applied rewrites85.0%

          \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(1 \cdot 2\right), \frac{a}{b} \cdot -0.3333333333333333\right) \]

        if -5.00000000000000015e-140 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2e-14

        1. Initial program 60.8%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        4. Step-by-step derivation
          1. lower-cos.f6461.6

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        5. Applied rewrites61.6%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        6. Step-by-step derivation
          1. lift-/.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b \cdot 3}} \]
          2. lift-*.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{b \cdot 3}} \]
          3. *-commutativeN/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{3 \cdot b}} \]
          4. associate-/r*N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
          5. lower-/.f64N/A

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
          6. lower-/.f6461.6

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{3}}}{b} \]
        7. Applied rewrites61.6%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
        8. Taylor expanded in x around inf

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
        9. Step-by-step derivation
          1. cancel-sign-sub-invN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos \color{blue}{\left(y + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \left(t \cdot z\right)\right)}\right) \]
          2. metadata-evalN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos \left(y + \color{blue}{\frac{-1}{3}} \cdot \left(t \cdot z\right)\right)\right) \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          4. lower-*.f64N/A

            \[\leadsto 2 \cdot \color{blue}{\left(\sqrt{x} \cdot \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
          5. lower-sqrt.f64N/A

            \[\leadsto 2 \cdot \left(\color{blue}{\sqrt{x}} \cdot \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
          6. lower-cos.f64N/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \color{blue}{\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right)}\right) \]
          7. +-commutativeN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos \color{blue}{\left(\frac{-1}{3} \cdot \left(t \cdot z\right) + y\right)}\right) \]
          8. *-commutativeN/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos \left(\color{blue}{\left(t \cdot z\right) \cdot \frac{-1}{3}} + y\right)\right) \]
          9. lower-fma.f64N/A

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos \color{blue}{\left(\mathsf{fma}\left(t \cdot z, \frac{-1}{3}, y\right)\right)}\right) \]
          10. lower-*.f6457.7

            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos \left(\mathsf{fma}\left(\color{blue}{t \cdot z}, -0.3333333333333333, y\right)\right)\right) \]
        10. Applied rewrites57.7%

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(\mathsf{fma}\left(t \cdot z, -0.3333333333333333, y\right)\right)\right)} \]
      4. Recombined 2 regimes into one program.
      5. Final simplification75.4%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -5 \cdot 10^{-140}:\\ \;\;\;\;\mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-14}:\\ \;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \end{array} \]
      6. Add Preprocessing

      Alternative 3: 70.9% accurate, 0.9× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-140}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
      (FPCore (x y z t a b)
       :precision binary64
       (let* ((t_1 (/ a (* 3.0 b)))
              (t_2
               (fma
                x
                (* (sqrt (/ 1.0 x)) (* 2.0 1.0))
                (* -0.3333333333333333 (/ a b)))))
         (if (<= t_1 -5e-140)
           t_2
           (if (<= t_1 2e-14)
             (* (* 2.0 (sqrt x)) (cos (fma t (* z -0.3333333333333333) y)))
             t_2))))
      double code(double x, double y, double z, double t, double a, double b) {
      	double t_1 = a / (3.0 * b);
      	double t_2 = fma(x, (sqrt((1.0 / x)) * (2.0 * 1.0)), (-0.3333333333333333 * (a / b)));
      	double tmp;
      	if (t_1 <= -5e-140) {
      		tmp = t_2;
      	} else if (t_1 <= 2e-14) {
      		tmp = (2.0 * sqrt(x)) * cos(fma(t, (z * -0.3333333333333333), y));
      	} else {
      		tmp = t_2;
      	}
      	return tmp;
      }
      
      function code(x, y, z, t, a, b)
      	t_1 = Float64(a / Float64(3.0 * b))
      	t_2 = fma(x, Float64(sqrt(Float64(1.0 / x)) * Float64(2.0 * 1.0)), Float64(-0.3333333333333333 * Float64(a / b)))
      	tmp = 0.0
      	if (t_1 <= -5e-140)
      		tmp = t_2;
      	elseif (t_1 <= 2e-14)
      		tmp = Float64(Float64(2.0 * sqrt(x)) * cos(fma(t, Float64(z * -0.3333333333333333), y)));
      	else
      		tmp = t_2;
      	end
      	return tmp
      end
      
      code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * N[(2.0 * 1.0), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-140], t$95$2, If[LessEqual[t$95$1, 2e-14], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(t * N[(z * -0.3333333333333333), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{a}{3 \cdot b}\\
      t_2 := \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right)\\
      \mathbf{if}\;t\_1 \leq -5 \cdot 10^{-140}:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\
      \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_2\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -5.00000000000000015e-140 or 2e-14 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

        1. Initial program 77.0%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{x \cdot \left(\frac{-1}{3} \cdot \frac{a}{b \cdot x} + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
        4. Applied rewrites76.8%

          \[\leadsto \color{blue}{\mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(\cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) \cdot 2\right), \frac{a}{b} \cdot -0.3333333333333333\right)} \]
        5. Taylor expanded in y around 0

          \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) \cdot 2\right), \frac{a}{b} \cdot \frac{-1}{3}\right) \]
        6. Step-by-step derivation
          1. Applied rewrites73.2%

            \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(\cos \left(z \cdot \left(0.3333333333333333 \cdot t\right)\right) \cdot 2\right), \frac{a}{b} \cdot -0.3333333333333333\right) \]
          2. Taylor expanded in z around 0

            \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(1 \cdot 2\right), \frac{a}{b} \cdot \frac{-1}{3}\right) \]
          3. Step-by-step derivation
            1. Applied rewrites85.0%

              \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(1 \cdot 2\right), \frac{a}{b} \cdot -0.3333333333333333\right) \]

            if -5.00000000000000015e-140 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2e-14

            1. Initial program 60.8%

              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
            4. Applied rewrites57.4%

              \[\leadsto \color{blue}{\cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) \cdot \left(2 \cdot \sqrt{x}\right)} \]
          4. Recombined 2 regimes into one program.
          5. Final simplification75.3%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -5 \cdot 10^{-140}:\\ \;\;\;\;\mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-14}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right)\\ \end{array} \]
          6. Add Preprocessing

          Alternative 4: 76.7% accurate, 1.2× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \frac{a}{b \cdot -3}\right) \end{array} \]
          (FPCore (x y z t a b)
           :precision binary64
           (fma (* (sqrt x) (cos y)) 2.0 (/ a (* b -3.0))))
          double code(double x, double y, double z, double t, double a, double b) {
          	return fma((sqrt(x) * cos(y)), 2.0, (a / (b * -3.0)));
          }
          
          function code(x, y, z, t, a, b)
          	return fma(Float64(sqrt(x) * cos(y)), 2.0, Float64(a / Float64(b * -3.0)))
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] * 2.0 + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \frac{a}{b \cdot -3}\right)
          \end{array}
          
          Derivation
          1. Initial program 71.3%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
          4. Step-by-step derivation
            1. lower-cos.f6479.1

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
          5. Applied rewrites79.1%

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
          6. Step-by-step derivation
            1. lift-/.f64N/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{a}{b \cdot 3}} \]
            2. lift-*.f64N/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{b \cdot 3}} \]
            3. *-commutativeN/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{\color{blue}{3 \cdot b}} \]
            4. associate-/r*N/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
            5. lower-/.f64N/A

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
            6. lower-/.f6479.1

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\color{blue}{\frac{a}{3}}}{b} \]
          7. Applied rewrites79.1%

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos y - \color{blue}{\frac{\frac{a}{3}}{b}} \]
          8. Step-by-step derivation
            1. lift--.f64N/A

              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{\frac{a}{3}}{b}} \]
            2. sub-negN/A

              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{\frac{a}{3}}{b}\right)\right)} \]
            3. +-commutativeN/A

              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{\frac{a}{3}}{b}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
            4. lift-/.f64N/A

              \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{\frac{a}{3}}{b}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            5. distribute-neg-fracN/A

              \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(\frac{a}{3}\right)}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            6. lift-/.f64N/A

              \[\leadsto \frac{\mathsf{neg}\left(\color{blue}{\frac{a}{3}}\right)}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            7. div-invN/A

              \[\leadsto \frac{\mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            8. metadata-evalN/A

              \[\leadsto \frac{\mathsf{neg}\left(a \cdot \color{blue}{\frac{1}{3}}\right)}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            9. distribute-rgt-neg-inN/A

              \[\leadsto \frac{\color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            10. metadata-evalN/A

              \[\leadsto \frac{a \cdot \color{blue}{\frac{-1}{3}}}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            11. *-commutativeN/A

              \[\leadsto \frac{\color{blue}{\frac{-1}{3} \cdot a}}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            12. associate-*l/N/A

              \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            13. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b}} \cdot a + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            14. lower-fma.f6479.0

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
            15. lift-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\frac{\frac{-1}{3}}{b}, a, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) \]
            16. lift-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\frac{\frac{-1}{3}}{b}, a, \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos y\right) \]
          9. Applied rewrites79.0%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right)} \]
          10. Step-by-step derivation
            1. lift-fma.f64N/A

              \[\leadsto \color{blue}{\frac{\frac{-1}{3}}{b} \cdot a + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)} \]
            2. +-commutativeN/A

              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \frac{\frac{-1}{3}}{b} \cdot a} \]
            3. lift-*.f64N/A

              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} + \frac{\frac{-1}{3}}{b} \cdot a \]
            4. *-commutativeN/A

              \[\leadsto \color{blue}{\left(\sqrt{x} \cdot \cos y\right) \cdot 2} + \frac{\frac{-1}{3}}{b} \cdot a \]
            5. lift-/.f64N/A

              \[\leadsto \left(\sqrt{x} \cdot \cos y\right) \cdot 2 + \color{blue}{\frac{\frac{-1}{3}}{b}} \cdot a \]
            6. associate-*l/N/A

              \[\leadsto \left(\sqrt{x} \cdot \cos y\right) \cdot 2 + \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}} \]
            7. associate-*r/N/A

              \[\leadsto \left(\sqrt{x} \cdot \cos y\right) \cdot 2 + \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
            8. lift-/.f64N/A

              \[\leadsto \left(\sqrt{x} \cdot \cos y\right) \cdot 2 + \frac{-1}{3} \cdot \color{blue}{\frac{a}{b}} \]
            9. *-commutativeN/A

              \[\leadsto \left(\sqrt{x} \cdot \cos y\right) \cdot 2 + \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
            10. lift-*.f64N/A

              \[\leadsto \left(\sqrt{x} \cdot \cos y\right) \cdot 2 + \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
            11. lower-fma.f6479.0

              \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
            12. lift-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
            13. metadata-evalN/A

              \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \frac{a}{b} \cdot \color{blue}{\frac{1}{-3}}\right) \]
            14. div-invN/A

              \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \color{blue}{\frac{\frac{a}{b}}{-3}}\right) \]
            15. lift-/.f64N/A

              \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \frac{\color{blue}{\frac{a}{b}}}{-3}\right) \]
            16. associate-/r*N/A

              \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \color{blue}{\frac{a}{b \cdot -3}}\right) \]
            17. lift-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \frac{a}{\color{blue}{b \cdot -3}}\right) \]
            18. lift-/.f6479.1

              \[\leadsto \mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \color{blue}{\frac{a}{b \cdot -3}}\right) \]
          11. Applied rewrites79.1%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x} \cdot \cos y, 2, \frac{a}{b \cdot -3}\right)} \]
          12. Add Preprocessing

          Alternative 5: 76.6% accurate, 1.2× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) \end{array} \]
          (FPCore (x y z t a b)
           :precision binary64
           (fma a (/ -0.3333333333333333 b) (* 2.0 (* (sqrt x) (cos y)))))
          double code(double x, double y, double z, double t, double a, double b) {
          	return fma(a, (-0.3333333333333333 / b), (2.0 * (sqrt(x) * cos(y))));
          }
          
          function code(x, y, z, t, a, b)
          	return fma(a, Float64(-0.3333333333333333 / b), Float64(2.0 * Float64(sqrt(x) * cos(y))))
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision] + N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right)
          \end{array}
          
          Derivation
          1. Initial program 71.3%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
          4. Step-by-step derivation
            1. lower-cos.f6479.1

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
          5. Applied rewrites79.1%

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
          6. Step-by-step derivation
            1. lift--.f64N/A

              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
            2. sub-negN/A

              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
            3. +-commutativeN/A

              \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
            4. lift-/.f64N/A

              \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            5. distribute-neg-fracN/A

              \[\leadsto \color{blue}{\frac{\mathsf{neg}\left(a\right)}{b \cdot 3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            6. neg-mul-1N/A

              \[\leadsto \frac{\color{blue}{-1 \cdot a}}{b \cdot 3} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            7. lift-*.f64N/A

              \[\leadsto \frac{-1 \cdot a}{\color{blue}{b \cdot 3}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            8. *-commutativeN/A

              \[\leadsto \frac{-1 \cdot a}{\color{blue}{3 \cdot b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            9. times-fracN/A

              \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            10. metadata-evalN/A

              \[\leadsto \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            11. associate-*r/N/A

              \[\leadsto \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            12. *-commutativeN/A

              \[\leadsto \frac{\color{blue}{a \cdot \frac{-1}{3}}}{b} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            13. associate-/l*N/A

              \[\leadsto \color{blue}{a \cdot \frac{\frac{-1}{3}}{b}} + \left(2 \cdot \sqrt{x}\right) \cdot \cos y \]
            14. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(a, \frac{\frac{-1}{3}}{b}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right)} \]
            15. lower-/.f6479.0

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\frac{-0.3333333333333333}{b}}, \left(2 \cdot \sqrt{x}\right) \cdot \cos y\right) \]
            16. lift-*.f64N/A

              \[\leadsto \mathsf{fma}\left(a, \frac{\frac{-1}{3}}{b}, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) \]
            17. lift-*.f64N/A

              \[\leadsto \mathsf{fma}\left(a, \frac{\frac{-1}{3}}{b}, \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos y\right) \]
          7. Applied rewrites79.0%

            \[\leadsto \color{blue}{\mathsf{fma}\left(a, \frac{-0.3333333333333333}{b}, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right)} \]
          8. Add Preprocessing

          Alternative 6: 76.6% accurate, 1.2× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
          (FPCore (x y z t a b)
           :precision binary64
           (fma 2.0 (* (sqrt x) (cos y)) (* -0.3333333333333333 (/ a b))))
          double code(double x, double y, double z, double t, double a, double b) {
          	return fma(2.0, (sqrt(x) * cos(y)), (-0.3333333333333333 * (a / b)));
          }
          
          function code(x, y, z, t, a, b)
          	return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(-0.3333333333333333 * Float64(a / b)))
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right)
          \end{array}
          
          Derivation
          1. Initial program 71.3%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in z around 0

            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
          4. Step-by-step derivation
            1. cancel-sign-sub-invN/A

              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
            2. metadata-evalN/A

              \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
            3. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
            4. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
            5. lower-sqrt.f64N/A

              \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
            6. lower-cos.f64N/A

              \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
            7. *-commutativeN/A

              \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
            8. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
            9. lower-/.f6479.0

              \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
          5. Applied rewrites79.0%

            \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
          6. Final simplification79.0%

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right) \]
          7. Add Preprocessing

          Alternative 7: 65.2% accurate, 2.9× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
          (FPCore (x y z t a b)
           :precision binary64
           (fma x (* (sqrt (/ 1.0 x)) (* 2.0 1.0)) (* -0.3333333333333333 (/ a b))))
          double code(double x, double y, double z, double t, double a, double b) {
          	return fma(x, (sqrt((1.0 / x)) * (2.0 * 1.0)), (-0.3333333333333333 * (a / b)));
          }
          
          function code(x, y, z, t, a, b)
          	return fma(x, Float64(sqrt(Float64(1.0 / x)) * Float64(2.0 * 1.0)), Float64(-0.3333333333333333 * Float64(a / b)))
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(x * N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * N[(2.0 * 1.0), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right)
          \end{array}
          
          Derivation
          1. Initial program 71.3%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{x \cdot \left(\frac{-1}{3} \cdot \frac{a}{b \cdot x} + 2 \cdot \left(\sqrt{\frac{1}{x}} \cdot \cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
          4. Applied rewrites71.2%

            \[\leadsto \color{blue}{\mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(\cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) \cdot 2\right), \frac{a}{b} \cdot -0.3333333333333333\right)} \]
          5. Taylor expanded in y around 0

            \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) \cdot 2\right), \frac{a}{b} \cdot \frac{-1}{3}\right) \]
          6. Step-by-step derivation
            1. Applied rewrites58.9%

              \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(\cos \left(z \cdot \left(0.3333333333333333 \cdot t\right)\right) \cdot 2\right), \frac{a}{b} \cdot -0.3333333333333333\right) \]
            2. Taylor expanded in z around 0

              \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(1 \cdot 2\right), \frac{a}{b} \cdot \frac{-1}{3}\right) \]
            3. Step-by-step derivation
              1. Applied rewrites66.8%

                \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(1 \cdot 2\right), \frac{a}{b} \cdot -0.3333333333333333\right) \]
              2. Final simplification66.8%

                \[\leadsto \mathsf{fma}\left(x, \sqrt{\frac{1}{x}} \cdot \left(2 \cdot 1\right), -0.3333333333333333 \cdot \frac{a}{b}\right) \]
              3. Add Preprocessing

              Alternative 8: 50.3% accurate, 6.9× speedup?

              \[\begin{array}{l} \\ \frac{\frac{a}{-3}}{b} \end{array} \]
              (FPCore (x y z t a b) :precision binary64 (/ (/ a -3.0) b))
              double code(double x, double y, double z, double t, double a, double b) {
              	return (a / -3.0) / b;
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  code = (a / (-3.0d0)) / b
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	return (a / -3.0) / b;
              }
              
              def code(x, y, z, t, a, b):
              	return (a / -3.0) / b
              
              function code(x, y, z, t, a, b)
              	return Float64(Float64(a / -3.0) / b)
              end
              
              function tmp = code(x, y, z, t, a, b)
              	tmp = (a / -3.0) / b;
              end
              
              code[x_, y_, z_, t_, a_, b_] := N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \frac{\frac{a}{-3}}{b}
              \end{array}
              
              Derivation
              1. Initial program 71.3%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in a around inf

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                3. lower-/.f6452.4

                  \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
              5. Applied rewrites52.4%

                \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
              6. Step-by-step derivation
                1. Applied rewrites52.5%

                  \[\leadsto \frac{a}{\color{blue}{b \cdot -3}} \]
                2. Step-by-step derivation
                  1. Applied rewrites52.6%

                    \[\leadsto \frac{\frac{a}{-3}}{\color{blue}{b}} \]
                  2. Add Preprocessing

                  Alternative 9: 50.3% accurate, 9.4× speedup?

                  \[\begin{array}{l} \\ \frac{a}{b \cdot -3} \end{array} \]
                  (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
                  double code(double x, double y, double z, double t, double a, double b) {
                  	return a / (b * -3.0);
                  }
                  
                  real(8) function code(x, y, z, t, a, b)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8), intent (in) :: b
                      code = a / (b * (-3.0d0))
                  end function
                  
                  public static double code(double x, double y, double z, double t, double a, double b) {
                  	return a / (b * -3.0);
                  }
                  
                  def code(x, y, z, t, a, b):
                  	return a / (b * -3.0)
                  
                  function code(x, y, z, t, a, b)
                  	return Float64(a / Float64(b * -3.0))
                  end
                  
                  function tmp = code(x, y, z, t, a, b)
                  	tmp = a / (b * -3.0);
                  end
                  
                  code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
                  
                  \begin{array}{l}
                  
                  \\
                  \frac{a}{b \cdot -3}
                  \end{array}
                  
                  Derivation
                  1. Initial program 71.3%

                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                  2. Add Preprocessing
                  3. Taylor expanded in a around inf

                    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                    3. lower-/.f6452.4

                      \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                  5. Applied rewrites52.4%

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                  6. Step-by-step derivation
                    1. Applied rewrites52.5%

                      \[\leadsto \frac{a}{\color{blue}{b \cdot -3}} \]
                    2. Add Preprocessing

                    Alternative 10: 50.3% accurate, 9.4× speedup?

                    \[\begin{array}{l} \\ -0.3333333333333333 \cdot \frac{a}{b} \end{array} \]
                    (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
                    double code(double x, double y, double z, double t, double a, double b) {
                    	return -0.3333333333333333 * (a / b);
                    }
                    
                    real(8) function code(x, y, z, t, a, b)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8), intent (in) :: b
                        code = (-0.3333333333333333d0) * (a / b)
                    end function
                    
                    public static double code(double x, double y, double z, double t, double a, double b) {
                    	return -0.3333333333333333 * (a / b);
                    }
                    
                    def code(x, y, z, t, a, b):
                    	return -0.3333333333333333 * (a / b)
                    
                    function code(x, y, z, t, a, b)
                    	return Float64(-0.3333333333333333 * Float64(a / b))
                    end
                    
                    function tmp = code(x, y, z, t, a, b)
                    	tmp = -0.3333333333333333 * (a / b);
                    end
                    
                    code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    -0.3333333333333333 \cdot \frac{a}{b}
                    \end{array}
                    
                    Derivation
                    1. Initial program 71.3%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in a around inf

                      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                      3. lower-/.f6452.4

                        \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                    5. Applied rewrites52.4%

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                    6. Final simplification52.4%

                      \[\leadsto -0.3333333333333333 \cdot \frac{a}{b} \]
                    7. Add Preprocessing

                    Alternative 11: 50.3% accurate, 9.4× speedup?

                    \[\begin{array}{l} \\ a \cdot \frac{-0.3333333333333333}{b} \end{array} \]
                    (FPCore (x y z t a b) :precision binary64 (* a (/ -0.3333333333333333 b)))
                    double code(double x, double y, double z, double t, double a, double b) {
                    	return a * (-0.3333333333333333 / b);
                    }
                    
                    real(8) function code(x, y, z, t, a, b)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8), intent (in) :: b
                        code = a * ((-0.3333333333333333d0) / b)
                    end function
                    
                    public static double code(double x, double y, double z, double t, double a, double b) {
                    	return a * (-0.3333333333333333 / b);
                    }
                    
                    def code(x, y, z, t, a, b):
                    	return a * (-0.3333333333333333 / b)
                    
                    function code(x, y, z, t, a, b)
                    	return Float64(a * Float64(-0.3333333333333333 / b))
                    end
                    
                    function tmp = code(x, y, z, t, a, b)
                    	tmp = a * (-0.3333333333333333 / b);
                    end
                    
                    code[x_, y_, z_, t_, a_, b_] := N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    
                    \\
                    a \cdot \frac{-0.3333333333333333}{b}
                    \end{array}
                    
                    Derivation
                    1. Initial program 71.3%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in a around inf

                      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                      3. lower-/.f6452.4

                        \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                    5. Applied rewrites52.4%

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                    6. Step-by-step derivation
                      1. Applied rewrites52.4%

                        \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
                      2. Add Preprocessing

                      Developer Target 1: 74.2% accurate, 0.8× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                      (FPCore (x y z t a b)
                       :precision binary64
                       (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                              (t_2 (/ (/ a 3.0) b))
                              (t_3 (* 2.0 (sqrt x))))
                         (if (< z -1.3793337487235141e+129)
                           (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                           (if (< z 3.516290613555987e+106)
                             (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                             (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                      double code(double x, double y, double z, double t, double a, double b) {
                      	double t_1 = (0.3333333333333333 / z) / t;
                      	double t_2 = (a / 3.0) / b;
                      	double t_3 = 2.0 * sqrt(x);
                      	double tmp;
                      	if (z < -1.3793337487235141e+129) {
                      		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                      	} else if (z < 3.516290613555987e+106) {
                      		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                      	} else {
                      		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t, a, b)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8), intent (in) :: a
                          real(8), intent (in) :: b
                          real(8) :: t_1
                          real(8) :: t_2
                          real(8) :: t_3
                          real(8) :: tmp
                          t_1 = (0.3333333333333333d0 / z) / t
                          t_2 = (a / 3.0d0) / b
                          t_3 = 2.0d0 * sqrt(x)
                          if (z < (-1.3793337487235141d+129)) then
                              tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                          else if (z < 3.516290613555987d+106) then
                              tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                          else
                              tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t, double a, double b) {
                      	double t_1 = (0.3333333333333333 / z) / t;
                      	double t_2 = (a / 3.0) / b;
                      	double t_3 = 2.0 * Math.sqrt(x);
                      	double tmp;
                      	if (z < -1.3793337487235141e+129) {
                      		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                      	} else if (z < 3.516290613555987e+106) {
                      		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                      	} else {
                      		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t, a, b):
                      	t_1 = (0.3333333333333333 / z) / t
                      	t_2 = (a / 3.0) / b
                      	t_3 = 2.0 * math.sqrt(x)
                      	tmp = 0
                      	if z < -1.3793337487235141e+129:
                      		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                      	elif z < 3.516290613555987e+106:
                      		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                      	else:
                      		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                      	return tmp
                      
                      function code(x, y, z, t, a, b)
                      	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                      	t_2 = Float64(Float64(a / 3.0) / b)
                      	t_3 = Float64(2.0 * sqrt(x))
                      	tmp = 0.0
                      	if (z < -1.3793337487235141e+129)
                      		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                      	elseif (z < 3.516290613555987e+106)
                      		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                      	else
                      		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t, a, b)
                      	t_1 = (0.3333333333333333 / z) / t;
                      	t_2 = (a / 3.0) / b;
                      	t_3 = 2.0 * sqrt(x);
                      	tmp = 0.0;
                      	if (z < -1.3793337487235141e+129)
                      		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                      	elseif (z < 3.516290613555987e+106)
                      		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                      	else
                      		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                      t_2 := \frac{\frac{a}{3}}{b}\\
                      t_3 := 2 \cdot \sqrt{x}\\
                      \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                      \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                      
                      \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                      \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                      
                      
                      \end{array}
                      \end{array}
                      

                      Reproduce

                      ?
                      herbie shell --seed 2024221 
                      (FPCore (x y z t a b)
                        :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                        :precision binary64
                      
                        :alt
                        (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                      
                        (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))