
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 4e+225)
t_1
(if (<= t_1 INFINITY)
(/ 1.0 (/ (fma y (/ b t) (+ a 1.0)) (fma y (/ z t) x)))
(/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= 4e+225) {
tmp = t_1;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 1.0 / (fma(y, (b / t), (a + 1.0)) / fma(y, (z / t), x));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= 4e+225) tmp = t_1; elseif (t_1 <= Inf) tmp = Float64(1.0 / Float64(fma(y, Float64(b / t), Float64(a + 1.0)) / fma(y, Float64(z / t), x))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+225], t$95$1, If[LessEqual[t$95$1, Infinity], N[(1.0 / N[(N[(y * N[(b / t), $MachinePrecision] + N[(a + 1.0), $MachinePrecision]), $MachinePrecision] / N[(y * N[(z / t), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{+225}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{1}{\frac{\mathsf{fma}\left(y, \frac{b}{t}, a + 1\right)}{\mathsf{fma}\left(y, \frac{z}{t}, x\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.99999999999999971e225Initial program 91.3%
if 3.99999999999999971e225 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 41.8%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6441.9
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6441.9
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6484.2
Applied rewrites84.2%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f6490.0
Applied rewrites90.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ x (/ (* y z) t)))
(t_2 (/ t_1 (+ (+ a 1.0) (/ (* y b) t))))
(t_3 (/ (fma y (/ z t) x) (fma y (/ b t) (+ a 1.0)))))
(if (<= t_2 (- INFINITY))
t_3
(if (<= t_2 1e+50)
(/ t_1 (fma b (/ y t) (+ a 1.0)))
(if (<= t_2 INFINITY) t_3 (/ z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x + ((y * z) / t);
double t_2 = t_1 / ((a + 1.0) + ((y * b) / t));
double t_3 = fma(y, (z / t), x) / fma(y, (b / t), (a + 1.0));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_2 <= 1e+50) {
tmp = t_1 / fma(b, (y / t), (a + 1.0));
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x + Float64(Float64(y * z) / t)) t_2 = Float64(t_1 / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_3 = Float64(fma(y, Float64(z / t), x) / fma(y, Float64(b / t), Float64(a + 1.0))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_3; elseif (t_2 <= 1e+50) tmp = Float64(t_1 / fma(b, Float64(y / t), Float64(a + 1.0))); elseif (t_2 <= Inf) tmp = t_3; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * N[(z / t), $MachinePrecision] + x), $MachinePrecision] / N[(y * N[(b / t), $MachinePrecision] + N[(a + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$3, If[LessEqual[t$95$2, 1e+50], N[(t$95$1 / N[(b * N[(y / t), $MachinePrecision] + N[(a + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$3, N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y \cdot z}{t}\\
t_2 := \frac{t\_1}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_3 := \frac{\mathsf{fma}\left(y, \frac{z}{t}, x\right)}{\mathsf{fma}\left(y, \frac{b}{t}, a + 1\right)}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 10^{+50}:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(b, \frac{y}{t}, a + 1\right)}\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 1.0000000000000001e50 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 71.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6485.6
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6485.5
Applied rewrites85.5%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.0000000000000001e50Initial program 91.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6491.2
Applied rewrites91.2%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f6490.0
Applied rewrites90.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(t_2 (/ (fma z (/ y t) x) (+ a 1.0))))
(if (<= t_1 -4e-205)
t_2
(if (<= t_1 5e-89)
(/ x (+ a (fma b (/ y t) 1.0)))
(if (<= t_1 INFINITY) t_2 (/ z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double t_2 = fma(z, (y / t), x) / (a + 1.0);
double tmp;
if (t_1 <= -4e-205) {
tmp = t_2;
} else if (t_1 <= 5e-89) {
tmp = x / (a + fma(b, (y / t), 1.0));
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_2 = Float64(fma(z, Float64(y / t), x) / Float64(a + 1.0)) tmp = 0.0 if (t_1 <= -4e-205) tmp = t_2; elseif (t_1 <= 5e-89) tmp = Float64(x / Float64(a + fma(b, Float64(y / t), 1.0))); elseif (t_1 <= Inf) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(a + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-205], t$95$2, If[LessEqual[t$95$1, 5e-89], N[(x / N[(a + N[(b * N[(y / t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], t$95$2, N[(z / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_2 := \frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{a + 1}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-205}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-89}:\\
\;\;\;\;\frac{x}{a + \mathsf{fma}\left(b, \frac{y}{t}, 1\right)}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4e-205 or 4.99999999999999967e-89 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 90.8%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6474.4
Applied rewrites74.4%
if -4e-205 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.99999999999999967e-89Initial program 81.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6482.3
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6481.1
Applied rewrites81.1%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6475.3
Applied rewrites75.3%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f6490.0
Applied rewrites90.0%
Final simplification76.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(t_2 (/ (fma z (/ y t) x) (+ a 1.0))))
(if (<= t_1 -4e-205)
t_2
(if (<= t_1 5e-89)
(/ x (+ a (/ (fma b y t) t)))
(if (<= t_1 INFINITY) t_2 (/ z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double t_2 = fma(z, (y / t), x) / (a + 1.0);
double tmp;
if (t_1 <= -4e-205) {
tmp = t_2;
} else if (t_1 <= 5e-89) {
tmp = x / (a + (fma(b, y, t) / t));
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_2 = Float64(fma(z, Float64(y / t), x) / Float64(a + 1.0)) tmp = 0.0 if (t_1 <= -4e-205) tmp = t_2; elseif (t_1 <= 5e-89) tmp = Float64(x / Float64(a + Float64(fma(b, y, t) / t))); elseif (t_1 <= Inf) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(a + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-205], t$95$2, If[LessEqual[t$95$1, 5e-89], N[(x / N[(a + N[(N[(b * y + t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], t$95$2, N[(z / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_2 := \frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{a + 1}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-205}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-89}:\\
\;\;\;\;\frac{x}{a + \frac{\mathsf{fma}\left(b, y, t\right)}{t}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4e-205 or 4.99999999999999967e-89 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 90.8%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6474.4
Applied rewrites74.4%
if -4e-205 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 4.99999999999999967e-89Initial program 81.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6482.3
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6481.1
Applied rewrites81.1%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6475.3
Applied rewrites75.3%
Taylor expanded in t around 0
Applied rewrites71.7%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f6490.0
Applied rewrites90.0%
Final simplification75.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(t_2 (/ (fma z (/ y t) x) (+ a 1.0))))
(if (<= t_1 -5e-281)
t_2
(if (<= t_1 1e-124)
(/ x (+ a (* b (/ y t))))
(if (<= t_1 INFINITY) t_2 (/ z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double t_2 = fma(z, (y / t), x) / (a + 1.0);
double tmp;
if (t_1 <= -5e-281) {
tmp = t_2;
} else if (t_1 <= 1e-124) {
tmp = x / (a + (b * (y / t)));
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) t_2 = Float64(fma(z, Float64(y / t), x) / Float64(a + 1.0)) tmp = 0.0 if (t_1 <= -5e-281) tmp = t_2; elseif (t_1 <= 1e-124) tmp = Float64(x / Float64(a + Float64(b * Float64(y / t)))); elseif (t_1 <= Inf) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(a + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-281], t$95$2, If[LessEqual[t$95$1, 1e-124], N[(x / N[(a + N[(b * N[(y / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], t$95$2, N[(z / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
t_2 := \frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{a + 1}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-281}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-124}:\\
\;\;\;\;\frac{x}{a + b \cdot \frac{y}{t}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.9999999999999998e-281 or 9.99999999999999933e-125 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 91.8%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6474.9
Applied rewrites74.9%
if -4.9999999999999998e-281 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 9.99999999999999933e-125Initial program 75.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6477.1
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6477.1
Applied rewrites77.1%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6472.7
Applied rewrites72.7%
Taylor expanded in b around inf
Applied rewrites69.5%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f6490.0
Applied rewrites90.0%
Final simplification75.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ a 1.0) (/ (* y b) t))) (t_2 (/ (+ x (/ (* y z) t)) t_1)))
(if (<= t_2 4e+225)
t_2
(if (<= t_2 INFINITY) (/ (fma (/ z t) y x) t_1) (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + 1.0) + ((y * b) / t);
double t_2 = (x + ((y * z) / t)) / t_1;
double tmp;
if (t_2 <= 4e+225) {
tmp = t_2;
} else if (t_2 <= ((double) INFINITY)) {
tmp = fma((z / t), y, x) / t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)) t_2 = Float64(Float64(x + Float64(Float64(y * z) / t)) / t_1) tmp = 0.0 if (t_2 <= 4e+225) tmp = t_2; elseif (t_2 <= Inf) tmp = Float64(fma(Float64(z / t), y, x) / t_1); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, 4e+225], t$95$2, If[LessEqual[t$95$2, Infinity], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / t$95$1), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + 1\right) + \frac{y \cdot b}{t}\\
t_2 := \frac{x + \frac{y \cdot z}{t}}{t\_1}\\
\mathbf{if}\;t\_2 \leq 4 \cdot 10^{+225}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.99999999999999971e225Initial program 91.3%
if 3.99999999999999971e225 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 41.8%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6484.2
Applied rewrites84.2%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f6490.0
Applied rewrites90.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t)))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 2e+296) (/ x (+ 1.0 (fma y (/ b t) a))) (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= 2e+296) {
tmp = x / (1.0 + fma(y, (b / t), a));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= 2e+296) tmp = Float64(x / Float64(1.0 + fma(y, Float64(b / t), a))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, 2e+296], N[(x / N[(1.0 + N[(y * N[(b / t), $MachinePrecision] + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+296}:\\
\;\;\;\;\frac{x}{1 + \mathsf{fma}\left(y, \frac{b}{t}, a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 1.99999999999999996e296 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 20.3%
Taylor expanded in y around inf
lower-/.f6476.3
Applied rewrites76.3%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.99999999999999996e296Initial program 92.5%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6467.3
Applied rewrites67.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ a 1.0) (/ (* y b) t))))
(if (<= (/ (+ x (/ (* y z) t)) t_1) INFINITY)
(/ (fma (/ z t) y x) t_1)
(/ z b))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + 1.0) + ((y * b) / t);
double tmp;
if (((x + ((y * z) / t)) / t_1) <= ((double) INFINITY)) {
tmp = fma((z / t), y, x) / t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(y * z) / t)) / t_1) <= Inf) tmp = Float64(fma(Float64(z / t), y, x) / t_1); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], Infinity], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / t$95$1), $MachinePrecision], N[(z / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + 1\right) + \frac{y \cdot b}{t}\\
\mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{t\_1} \leq \infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 87.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6487.0
Applied rewrites87.0%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f6490.0
Applied rewrites90.0%
(FPCore (x y z t a b) :precision binary64 (if (<= (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))) INFINITY) (/ (fma y (/ z t) x) (fma y (/ b t) (+ a 1.0))) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))) <= ((double) INFINITY)) {
tmp = fma(y, (z / t), x) / fma(y, (b / t), (a + 1.0));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) <= Inf) tmp = Float64(fma(y, Float64(z / t), x) / fma(y, Float64(b / t), Float64(a + 1.0))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(y * N[(z / t), $MachinePrecision] + x), $MachinePrecision] / N[(y * N[(b / t), $MachinePrecision] + N[(a + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}} \leq \infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, \frac{z}{t}, x\right)}{\mathsf{fma}\left(y, \frac{b}{t}, a + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 87.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6487.0
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6486.2
Applied rewrites86.2%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f6490.0
Applied rewrites90.0%
(FPCore (x y z t a b)
:precision binary64
(if (<= a -10000000000000.0)
(/ (fma z (/ y t) x) a)
(if (<= a 1.1e-129)
(/ x (fma b (/ y t) 1.0))
(if (<= a 1.9e+36) (/ z b) (/ (fma y (/ z t) x) a)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -10000000000000.0) {
tmp = fma(z, (y / t), x) / a;
} else if (a <= 1.1e-129) {
tmp = x / fma(b, (y / t), 1.0);
} else if (a <= 1.9e+36) {
tmp = z / b;
} else {
tmp = fma(y, (z / t), x) / a;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -10000000000000.0) tmp = Float64(fma(z, Float64(y / t), x) / a); elseif (a <= 1.1e-129) tmp = Float64(x / fma(b, Float64(y / t), 1.0)); elseif (a <= 1.9e+36) tmp = Float64(z / b); else tmp = Float64(fma(y, Float64(z / t), x) / a); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -10000000000000.0], N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[a, 1.1e-129], N[(x / N[(b * N[(y / t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 1.9e+36], N[(z / b), $MachinePrecision], N[(N[(y * N[(z / t), $MachinePrecision] + x), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -10000000000000:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{a}\\
\mathbf{elif}\;a \leq 1.1 \cdot 10^{-129}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(b, \frac{y}{t}, 1\right)}\\
\mathbf{elif}\;a \leq 1.9 \cdot 10^{+36}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, \frac{z}{t}, x\right)}{a}\\
\end{array}
\end{array}
if a < -1e13Initial program 73.8%
Taylor expanded in a around inf
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f6475.4
Applied rewrites75.4%
if -1e13 < a < 1.10000000000000001e-129Initial program 81.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6481.6
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6480.8
Applied rewrites80.8%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6459.7
Applied rewrites59.7%
Taylor expanded in a around 0
Applied rewrites57.9%
if 1.10000000000000001e-129 < a < 1.90000000000000012e36Initial program 74.6%
Taylor expanded in y around inf
lower-/.f6464.5
Applied rewrites64.5%
if 1.90000000000000012e36 < a Initial program 74.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6475.1
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6480.1
Applied rewrites80.1%
Taylor expanded in a around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6465.5
Applied rewrites65.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (fma z (/ y t) x) a)))
(if (<= a -10000000000000.0)
t_1
(if (<= a 1.1e-129)
(/ x (fma b (/ y t) 1.0))
(if (<= a 1.4e+36) (/ z b) t_1)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(z, (y / t), x) / a;
double tmp;
if (a <= -10000000000000.0) {
tmp = t_1;
} else if (a <= 1.1e-129) {
tmp = x / fma(b, (y / t), 1.0);
} else if (a <= 1.4e+36) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(z, Float64(y / t), x) / a) tmp = 0.0 if (a <= -10000000000000.0) tmp = t_1; elseif (a <= 1.1e-129) tmp = Float64(x / fma(b, Float64(y / t), 1.0)); elseif (a <= 1.4e+36) tmp = Float64(z / b); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[a, -10000000000000.0], t$95$1, If[LessEqual[a, 1.1e-129], N[(x / N[(b * N[(y / t), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 1.4e+36], N[(z / b), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{a}\\
\mathbf{if}\;a \leq -10000000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 1.1 \cdot 10^{-129}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(b, \frac{y}{t}, 1\right)}\\
\mathbf{elif}\;a \leq 1.4 \cdot 10^{+36}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -1e13 or 1.4e36 < a Initial program 74.3%
Taylor expanded in a around inf
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r/N/A
lower-fma.f64N/A
lower-/.f6468.9
Applied rewrites68.9%
if -1e13 < a < 1.10000000000000001e-129Initial program 81.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6481.6
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6480.8
Applied rewrites80.8%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6459.7
Applied rewrites59.7%
Taylor expanded in a around 0
Applied rewrites57.9%
if 1.10000000000000001e-129 < a < 1.4e36Initial program 74.6%
Taylor expanded in y around inf
lower-/.f6464.5
Applied rewrites64.5%
(FPCore (x y z t a b) :precision binary64 (if (<= a -1.0) (/ x a) (if (<= a 1.9e-183) (- x (* x a)) (if (<= a 1.9e+36) (/ z b) (/ x a)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -1.0) {
tmp = x / a;
} else if (a <= 1.9e-183) {
tmp = x - (x * a);
} else if (a <= 1.9e+36) {
tmp = z / b;
} else {
tmp = x / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-1.0d0)) then
tmp = x / a
else if (a <= 1.9d-183) then
tmp = x - (x * a)
else if (a <= 1.9d+36) then
tmp = z / b
else
tmp = x / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -1.0) {
tmp = x / a;
} else if (a <= 1.9e-183) {
tmp = x - (x * a);
} else if (a <= 1.9e+36) {
tmp = z / b;
} else {
tmp = x / a;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if a <= -1.0: tmp = x / a elif a <= 1.9e-183: tmp = x - (x * a) elif a <= 1.9e+36: tmp = z / b else: tmp = x / a return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -1.0) tmp = Float64(x / a); elseif (a <= 1.9e-183) tmp = Float64(x - Float64(x * a)); elseif (a <= 1.9e+36) tmp = Float64(z / b); else tmp = Float64(x / a); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (a <= -1.0) tmp = x / a; elseif (a <= 1.9e-183) tmp = x - (x * a); elseif (a <= 1.9e+36) tmp = z / b; else tmp = x / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -1.0], N[(x / a), $MachinePrecision], If[LessEqual[a, 1.9e-183], N[(x - N[(x * a), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 1.9e+36], N[(z / b), $MachinePrecision], N[(x / a), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;a \leq 1.9 \cdot 10^{-183}:\\
\;\;\;\;x - x \cdot a\\
\mathbf{elif}\;a \leq 1.9 \cdot 10^{+36}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a}\\
\end{array}
\end{array}
if a < -1 or 1.90000000000000012e36 < a Initial program 74.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6474.5
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6479.3
Applied rewrites79.3%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6460.5
Applied rewrites60.5%
Taylor expanded in a around inf
Applied rewrites53.5%
if -1 < a < 1.8999999999999998e-183Initial program 81.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6481.4
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6478.4
Applied rewrites78.4%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6441.9
Applied rewrites41.9%
Taylor expanded in a around 0
Applied rewrites41.9%
if 1.8999999999999998e-183 < a < 1.90000000000000012e36Initial program 78.0%
Taylor expanded in y around inf
lower-/.f6460.3
Applied rewrites60.3%
Final simplification50.3%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ x (+ a 1.0)))) (if (<= t -3.2e-109) t_1 (if (<= t 3.8e+19) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x / (a + 1.0);
double tmp;
if (t <= -3.2e-109) {
tmp = t_1;
} else if (t <= 3.8e+19) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = x / (a + 1.0d0)
if (t <= (-3.2d-109)) then
tmp = t_1
else if (t <= 3.8d+19) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x / (a + 1.0);
double tmp;
if (t <= -3.2e-109) {
tmp = t_1;
} else if (t <= 3.8e+19) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = x / (a + 1.0) tmp = 0 if t <= -3.2e-109: tmp = t_1 elif t <= 3.8e+19: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(x / Float64(a + 1.0)) tmp = 0.0 if (t <= -3.2e-109) tmp = t_1; elseif (t <= 3.8e+19) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = x / (a + 1.0); tmp = 0.0; if (t <= -3.2e-109) tmp = t_1; elseif (t <= 3.8e+19) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x / N[(a + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -3.2e-109], t$95$1, If[LessEqual[t, 3.8e+19], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{a + 1}\\
\mathbf{if}\;t \leq -3.2 \cdot 10^{-109}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 3.8 \cdot 10^{+19}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.2000000000000002e-109 or 3.8e19 < t Initial program 85.3%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6463.9
Applied rewrites63.9%
if -3.2000000000000002e-109 < t < 3.8e19Initial program 67.1%
Taylor expanded in y around inf
lower-/.f6459.4
Applied rewrites59.4%
Final simplification61.9%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (- x (* x a)))) (if (<= t -2.6e+97) t_1 (if (<= t 1.65e+33) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x - (x * a);
double tmp;
if (t <= -2.6e+97) {
tmp = t_1;
} else if (t <= 1.65e+33) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = x - (x * a)
if (t <= (-2.6d+97)) then
tmp = t_1
else if (t <= 1.65d+33) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x - (x * a);
double tmp;
if (t <= -2.6e+97) {
tmp = t_1;
} else if (t <= 1.65e+33) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = x - (x * a) tmp = 0 if t <= -2.6e+97: tmp = t_1 elif t <= 1.65e+33: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(x - Float64(x * a)) tmp = 0.0 if (t <= -2.6e+97) tmp = t_1; elseif (t <= 1.65e+33) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = x - (x * a); tmp = 0.0; if (t <= -2.6e+97) tmp = t_1; elseif (t <= 1.65e+33) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x - N[(x * a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -2.6e+97], t$95$1, If[LessEqual[t, 1.65e+33], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - x \cdot a\\
\mathbf{if}\;t \leq -2.6 \cdot 10^{+97}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.65 \cdot 10^{+33}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -2.6e97 or 1.64999999999999988e33 < t Initial program 81.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6490.3
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6498.8
Applied rewrites98.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6469.5
Applied rewrites69.5%
Taylor expanded in a around 0
Applied rewrites37.3%
if -2.6e97 < t < 1.64999999999999988e33Initial program 74.7%
Taylor expanded in y around inf
lower-/.f6450.8
Applied rewrites50.8%
Final simplification45.4%
(FPCore (x y z t a b) :precision binary64 (- x (* x a)))
double code(double x, double y, double z, double t, double a, double b) {
return x - (x * a);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x - (x * a)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x - (x * a);
}
def code(x, y, z, t, a, b): return x - (x * a)
function code(x, y, z, t, a, b) return Float64(x - Float64(x * a)) end
function tmp = code(x, y, z, t, a, b) tmp = x - (x * a); end
code[x_, y_, z_, t_, a_, b_] := N[(x - N[(x * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - x \cdot a
\end{array}
Initial program 77.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6477.2
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6478.4
Applied rewrites78.4%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6445.9
Applied rewrites45.9%
Taylor expanded in a around 0
Applied rewrites21.0%
Final simplification21.0%
(FPCore (x y z t a b) :precision binary64 (- (* x a)))
double code(double x, double y, double z, double t, double a, double b) {
return -(x * a);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -(x * a)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -(x * a);
}
def code(x, y, z, t, a, b): return -(x * a)
function code(x, y, z, t, a, b) return Float64(-Float64(x * a)) end
function tmp = code(x, y, z, t, a, b) tmp = -(x * a); end
code[x_, y_, z_, t_, a_, b_] := (-N[(x * a), $MachinePrecision])
\begin{array}{l}
\\
-x \cdot a
\end{array}
Initial program 77.5%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6477.2
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6478.4
Applied rewrites78.4%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6445.9
Applied rewrites45.9%
Taylor expanded in a around 0
Applied rewrites21.0%
Taylor expanded in a around inf
Applied rewrites4.6%
Final simplification4.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(if (< t -1.3659085366310088e-271)
t_1
(if (< t 3.036967103737246e-130) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
if (t < (-1.3659085366310088d-271)) then
tmp = t_1
else if (t < 3.036967103737246d-130) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))) tmp = 0 if t < -1.3659085366310088e-271: tmp = t_1 elif t < 3.036967103737246e-130: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b))))) tmp = 0.0 if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))); tmp = 0.0; if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
\mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024221
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))