
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x))
(t_2 (/ (fma z (/ y t_1) (+ x 1.0)) (+ x 1.0)))
(t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_3 (- INFINITY))
t_2
(if (<= t_3 1e+296)
t_3
(if (<= t_3 INFINITY) t_2 (/ (+ x (/ y t)) (+ x 1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = fma(z, (y / t_1), (x + 1.0)) / (x + 1.0);
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_3 <= 1e+296) {
tmp = t_3;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(fma(z, Float64(y / t_1), Float64(x + 1.0)) / Float64(x + 1.0)) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = t_2; elseif (t_3 <= 1e+296) tmp = t_3; elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * N[(y / t$95$1), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], t$95$2, If[LessEqual[t$95$3, 1e+296], t$95$3, If[LessEqual[t$95$3, Infinity], t$95$2, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{\mathsf{fma}\left(z, \frac{y}{t\_1}, x + 1\right)}{x + 1}\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{+296}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0 or 9.99999999999999981e295 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 45.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites99.7%
Taylor expanded in x around inf
Applied rewrites99.7%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999981e295Initial program 98.4%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification98.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x))
(t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0)))
(t_3 (* t_1 (+ x 1.0))))
(if (<= t_2 -500000.0)
(* y (/ z t_3))
(if (<= t_2 2e-15)
(+ (/ x (+ x 1.0)) (/ y (* t (+ x 1.0))))
(if (<= t_2 2.0)
(/ (+ x (/ x (- x (* z t)))) (+ x 1.0))
(if (<= t_2 1e+296) (/ (* y z) t_3) (/ (+ x (/ y t)) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double t_3 = t_1 * (x + 1.0);
double tmp;
if (t_2 <= -500000.0) {
tmp = y * (z / t_3);
} else if (t_2 <= 2e-15) {
tmp = (x / (x + 1.0)) + (y / (t * (x + 1.0)));
} else if (t_2 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_2 <= 1e+296) {
tmp = (y * z) / t_3;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (z * t) - x
t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0d0)
t_3 = t_1 * (x + 1.0d0)
if (t_2 <= (-500000.0d0)) then
tmp = y * (z / t_3)
else if (t_2 <= 2d-15) then
tmp = (x / (x + 1.0d0)) + (y / (t * (x + 1.0d0)))
else if (t_2 <= 2.0d0) then
tmp = (x + (x / (x - (z * t)))) / (x + 1.0d0)
else if (t_2 <= 1d+296) then
tmp = (y * z) / t_3
else
tmp = (x + (y / t)) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double t_3 = t_1 * (x + 1.0);
double tmp;
if (t_2 <= -500000.0) {
tmp = y * (z / t_3);
} else if (t_2 <= 2e-15) {
tmp = (x / (x + 1.0)) + (y / (t * (x + 1.0)));
} else if (t_2 <= 2.0) {
tmp = (x + (x / (x - (z * t)))) / (x + 1.0);
} else if (t_2 <= 1e+296) {
tmp = (y * z) / t_3;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * t) - x t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0) t_3 = t_1 * (x + 1.0) tmp = 0 if t_2 <= -500000.0: tmp = y * (z / t_3) elif t_2 <= 2e-15: tmp = (x / (x + 1.0)) + (y / (t * (x + 1.0))) elif t_2 <= 2.0: tmp = (x + (x / (x - (z * t)))) / (x + 1.0) elif t_2 <= 1e+296: tmp = (y * z) / t_3 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) t_3 = Float64(t_1 * Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -500000.0) tmp = Float64(y * Float64(z / t_3)); elseif (t_2 <= 2e-15) tmp = Float64(Float64(x / Float64(x + 1.0)) + Float64(y / Float64(t * Float64(x + 1.0)))); elseif (t_2 <= 2.0) tmp = Float64(Float64(x + Float64(x / Float64(x - Float64(z * t)))) / Float64(x + 1.0)); elseif (t_2 <= 1e+296) tmp = Float64(Float64(y * z) / t_3); else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * t) - x; t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0); t_3 = t_1 * (x + 1.0); tmp = 0.0; if (t_2 <= -500000.0) tmp = y * (z / t_3); elseif (t_2 <= 2e-15) tmp = (x / (x + 1.0)) + (y / (t * (x + 1.0))); elseif (t_2 <= 2.0) tmp = (x + (x / (x - (z * t)))) / (x + 1.0); elseif (t_2 <= 1e+296) tmp = (y * z) / t_3; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -500000.0], N[(y * N[(z / t$95$3), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e-15], N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(y / N[(t * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], N[(N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+296], N[(N[(y * z), $MachinePrecision] / t$95$3), $MachinePrecision], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
t_3 := t\_1 \cdot \left(x + 1\right)\\
\mathbf{if}\;t\_2 \leq -500000:\\
\;\;\;\;y \cdot \frac{z}{t\_3}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{x + 1} + \frac{y}{t \cdot \left(x + 1\right)}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;\frac{x + \frac{x}{x - z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_2 \leq 10^{+296}:\\
\;\;\;\;\frac{y \cdot z}{t\_3}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e5Initial program 82.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites88.7%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower--.f64N/A
lower-*.f6481.5
Applied rewrites81.5%
Applied rewrites84.5%
if -5e5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000002e-15Initial program 94.6%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
Applied rewrites94.6%
Taylor expanded in z around inf
Applied rewrites86.8%
if 2.0000000000000002e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6499.3
Applied rewrites99.3%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999981e295Initial program 99.6%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
if 9.99999999999999981e295 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 24.1%
Taylor expanded in z around inf
lower-/.f6484.3
Applied rewrites84.3%
Final simplification92.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x))
(t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0)))
(t_3 (* t_1 (+ x 1.0))))
(if (<= t_2 -500000.0)
(* y (/ z t_3))
(if (<= t_2 2e-15)
(+ (/ x (+ x 1.0)) (/ y (* t (+ x 1.0))))
(if (<= t_2 2.0)
1.0
(if (<= t_2 1e+296) (/ (* y z) t_3) (/ (+ x (/ y t)) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double t_3 = t_1 * (x + 1.0);
double tmp;
if (t_2 <= -500000.0) {
tmp = y * (z / t_3);
} else if (t_2 <= 2e-15) {
tmp = (x / (x + 1.0)) + (y / (t * (x + 1.0)));
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 1e+296) {
tmp = (y * z) / t_3;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (z * t) - x
t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0d0)
t_3 = t_1 * (x + 1.0d0)
if (t_2 <= (-500000.0d0)) then
tmp = y * (z / t_3)
else if (t_2 <= 2d-15) then
tmp = (x / (x + 1.0d0)) + (y / (t * (x + 1.0d0)))
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else if (t_2 <= 1d+296) then
tmp = (y * z) / t_3
else
tmp = (x + (y / t)) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double t_3 = t_1 * (x + 1.0);
double tmp;
if (t_2 <= -500000.0) {
tmp = y * (z / t_3);
} else if (t_2 <= 2e-15) {
tmp = (x / (x + 1.0)) + (y / (t * (x + 1.0)));
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else if (t_2 <= 1e+296) {
tmp = (y * z) / t_3;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * t) - x t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0) t_3 = t_1 * (x + 1.0) tmp = 0 if t_2 <= -500000.0: tmp = y * (z / t_3) elif t_2 <= 2e-15: tmp = (x / (x + 1.0)) + (y / (t * (x + 1.0))) elif t_2 <= 2.0: tmp = 1.0 elif t_2 <= 1e+296: tmp = (y * z) / t_3 else: tmp = (x + (y / t)) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) t_3 = Float64(t_1 * Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -500000.0) tmp = Float64(y * Float64(z / t_3)); elseif (t_2 <= 2e-15) tmp = Float64(Float64(x / Float64(x + 1.0)) + Float64(y / Float64(t * Float64(x + 1.0)))); elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 1e+296) tmp = Float64(Float64(y * z) / t_3); else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * t) - x; t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0); t_3 = t_1 * (x + 1.0); tmp = 0.0; if (t_2 <= -500000.0) tmp = y * (z / t_3); elseif (t_2 <= 2e-15) tmp = (x / (x + 1.0)) + (y / (t * (x + 1.0))); elseif (t_2 <= 2.0) tmp = 1.0; elseif (t_2 <= 1e+296) tmp = (y * z) / t_3; else tmp = (x + (y / t)) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -500000.0], N[(y * N[(z / t$95$3), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e-15], N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(y / N[(t * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2.0], 1.0, If[LessEqual[t$95$2, 1e+296], N[(N[(y * z), $MachinePrecision] / t$95$3), $MachinePrecision], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
t_3 := t\_1 \cdot \left(x + 1\right)\\
\mathbf{if}\;t\_2 \leq -500000:\\
\;\;\;\;y \cdot \frac{z}{t\_3}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{x + 1} + \frac{y}{t \cdot \left(x + 1\right)}\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_2 \leq 10^{+296}:\\
\;\;\;\;\frac{y \cdot z}{t\_3}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e5Initial program 82.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites88.7%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower--.f64N/A
lower-*.f6481.5
Applied rewrites81.5%
Applied rewrites84.5%
if -5e5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000002e-15Initial program 94.6%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
Applied rewrites94.6%
Taylor expanded in z around inf
Applied rewrites86.8%
if 2.0000000000000002e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.1%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999981e295Initial program 99.6%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
if 9.99999999999999981e295 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 24.1%
Taylor expanded in z around inf
lower-/.f6484.3
Applied rewrites84.3%
Final simplification92.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (- (* z t) x))
(t_3 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0)))
(t_4 (* t_2 (+ x 1.0))))
(if (<= t_3 -500000.0)
(* y (/ z t_4))
(if (<= t_3 2e-15)
t_1
(if (<= t_3 2.0) 1.0 (if (<= t_3 1e+296) (/ (* y z) t_4) t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double t_4 = t_2 * (x + 1.0);
double tmp;
if (t_3 <= -500000.0) {
tmp = y * (z / t_4);
} else if (t_3 <= 2e-15) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 1e+296) {
tmp = (y * z) / t_4;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = (x + (y / t)) / (x + 1.0d0)
t_2 = (z * t) - x
t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
t_4 = t_2 * (x + 1.0d0)
if (t_3 <= (-500000.0d0)) then
tmp = y * (z / t_4)
else if (t_3 <= 2d-15) then
tmp = t_1
else if (t_3 <= 2.0d0) then
tmp = 1.0d0
else if (t_3 <= 1d+296) then
tmp = (y * z) / t_4
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double t_4 = t_2 * (x + 1.0);
double tmp;
if (t_3 <= -500000.0) {
tmp = y * (z / t_4);
} else if (t_3 <= 2e-15) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 1e+296) {
tmp = (y * z) / t_4;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (z * t) - x t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0) t_4 = t_2 * (x + 1.0) tmp = 0 if t_3 <= -500000.0: tmp = y * (z / t_4) elif t_3 <= 2e-15: tmp = t_1 elif t_3 <= 2.0: tmp = 1.0 elif t_3 <= 1e+296: tmp = (y * z) / t_4 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(z * t) - x) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) t_4 = Float64(t_2 * Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -500000.0) tmp = Float64(y * Float64(z / t_4)); elseif (t_3 <= 2e-15) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 1e+296) tmp = Float64(Float64(y * z) / t_4); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (z * t) - x; t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0); t_4 = t_2 * (x + 1.0); tmp = 0.0; if (t_3 <= -500000.0) tmp = y * (z / t_4); elseif (t_3 <= 2e-15) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 1e+296) tmp = (y * z) / t_4; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(t$95$2 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -500000.0], N[(y * N[(z / t$95$4), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2e-15], t$95$1, If[LessEqual[t$95$3, 2.0], 1.0, If[LessEqual[t$95$3, 1e+296], N[(N[(y * z), $MachinePrecision] / t$95$4), $MachinePrecision], t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := z \cdot t - x\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
t_4 := t\_2 \cdot \left(x + 1\right)\\
\mathbf{if}\;t\_3 \leq -500000:\\
\;\;\;\;y \cdot \frac{z}{t\_4}\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{-15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_3 \leq 10^{+296}:\\
\;\;\;\;\frac{y \cdot z}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e5Initial program 82.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites88.7%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower--.f64N/A
lower-*.f6481.5
Applied rewrites81.5%
Applied rewrites84.5%
if -5e5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000002e-15 or 9.99999999999999981e295 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 70.6%
Taylor expanded in z around inf
lower-/.f6485.9
Applied rewrites85.9%
if 2.0000000000000002e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.1%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999981e295Initial program 99.6%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.5
Applied rewrites99.5%
Final simplification92.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (- (* z t) x))
(t_3 (/ (* y z) (* t_2 (+ x 1.0))))
(t_4 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_4 -500000.0)
t_3
(if (<= t_4 2e-15)
t_1
(if (<= t_4 2.0) 1.0 (if (<= t_4 1e+296) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (y * z) / (t_2 * (x + 1.0));
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -500000.0) {
tmp = t_3;
} else if (t_4 <= 2e-15) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = 1.0;
} else if (t_4 <= 1e+296) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = (x + (y / t)) / (x + 1.0d0)
t_2 = (z * t) - x
t_3 = (y * z) / (t_2 * (x + 1.0d0))
t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
if (t_4 <= (-500000.0d0)) then
tmp = t_3
else if (t_4 <= 2d-15) then
tmp = t_1
else if (t_4 <= 2.0d0) then
tmp = 1.0d0
else if (t_4 <= 1d+296) then
tmp = t_3
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (z * t) - x;
double t_3 = (y * z) / (t_2 * (x + 1.0));
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -500000.0) {
tmp = t_3;
} else if (t_4 <= 2e-15) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = 1.0;
} else if (t_4 <= 1e+296) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (z * t) - x t_3 = (y * z) / (t_2 * (x + 1.0)) t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0) tmp = 0 if t_4 <= -500000.0: tmp = t_3 elif t_4 <= 2e-15: tmp = t_1 elif t_4 <= 2.0: tmp = 1.0 elif t_4 <= 1e+296: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(z * t) - x) t_3 = Float64(Float64(y * z) / Float64(t_2 * Float64(x + 1.0))) t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -500000.0) tmp = t_3; elseif (t_4 <= 2e-15) tmp = t_1; elseif (t_4 <= 2.0) tmp = 1.0; elseif (t_4 <= 1e+296) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (z * t) - x; t_3 = (y * z) / (t_2 * (x + 1.0)); t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0); tmp = 0.0; if (t_4 <= -500000.0) tmp = t_3; elseif (t_4 <= 2e-15) tmp = t_1; elseif (t_4 <= 2.0) tmp = 1.0; elseif (t_4 <= 1e+296) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * z), $MachinePrecision] / N[(t$95$2 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -500000.0], t$95$3, If[LessEqual[t$95$4, 2e-15], t$95$1, If[LessEqual[t$95$4, 2.0], 1.0, If[LessEqual[t$95$4, 1e+296], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := z \cdot t - x\\
t_3 := \frac{y \cdot z}{t\_2 \cdot \left(x + 1\right)}\\
t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -500000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_4 \leq 10^{+296}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e5 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999981e295Initial program 88.7%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6487.9
Applied rewrites87.9%
if -5e5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000002e-15 or 9.99999999999999981e295 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 70.6%
Taylor expanded in z around inf
lower-/.f6485.9
Applied rewrites85.9%
if 2.0000000000000002e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites99.1%
Final simplification92.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 -1e-34)
(/ y (* t (+ x 1.0)))
(if (<= t_1 2e-60)
(* x (- 1.0 x))
(if (<= t_1 2e-15)
(/ y t)
(if (<= t_1 1e+28) 1.0 (/ (/ y t) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-34) {
tmp = y / (t * (x + 1.0));
} else if (t_1 <= 2e-60) {
tmp = x * (1.0 - x);
} else if (t_1 <= 2e-15) {
tmp = y / t;
} else if (t_1 <= 1e+28) {
tmp = 1.0;
} else {
tmp = (y / t) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_1 <= (-1d-34)) then
tmp = y / (t * (x + 1.0d0))
else if (t_1 <= 2d-60) then
tmp = x * (1.0d0 - x)
else if (t_1 <= 2d-15) then
tmp = y / t
else if (t_1 <= 1d+28) then
tmp = 1.0d0
else
tmp = (y / t) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-34) {
tmp = y / (t * (x + 1.0));
} else if (t_1 <= 2e-60) {
tmp = x * (1.0 - x);
} else if (t_1 <= 2e-15) {
tmp = y / t;
} else if (t_1 <= 1e+28) {
tmp = 1.0;
} else {
tmp = (y / t) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= -1e-34: tmp = y / (t * (x + 1.0)) elif t_1 <= 2e-60: tmp = x * (1.0 - x) elif t_1 <= 2e-15: tmp = y / t elif t_1 <= 1e+28: tmp = 1.0 else: tmp = (y / t) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e-34) tmp = Float64(y / Float64(t * Float64(x + 1.0))); elseif (t_1 <= 2e-60) tmp = Float64(x * Float64(1.0 - x)); elseif (t_1 <= 2e-15) tmp = Float64(y / t); elseif (t_1 <= 1e+28) tmp = 1.0; else tmp = Float64(Float64(y / t) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -1e-34) tmp = y / (t * (x + 1.0)); elseif (t_1 <= 2e-60) tmp = x * (1.0 - x); elseif (t_1 <= 2e-15) tmp = y / t; elseif (t_1 <= 1e+28) tmp = 1.0; else tmp = (y / t) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-34], N[(y / N[(t * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-60], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-15], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 1e+28], 1.0, N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-34}:\\
\;\;\;\;\frac{y}{t \cdot \left(x + 1\right)}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-60}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-15}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{+28}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999928e-35Initial program 84.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites88.9%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower--.f64N/A
lower-*.f6471.9
Applied rewrites71.9%
Taylor expanded in z around inf
Applied rewrites52.7%
if -9.99999999999999928e-35 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-60Initial program 94.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites89.8%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6466.1
Applied rewrites66.1%
Taylor expanded in x around 0
Applied rewrites66.1%
if 1.9999999999999999e-60 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000002e-15Initial program 99.5%
Taylor expanded in x around 0
lower-/.f6484.2
Applied rewrites84.2%
if 2.0000000000000002e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999958e27Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.8%
if 9.99999999999999958e27 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 49.7%
Taylor expanded in x around 0
lower-/.f6451.5
Applied rewrites51.5%
Final simplification75.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ y (* t (+ x 1.0))))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 -1e-34)
t_1
(if (<= t_2 2e-60)
(* x (- 1.0 x))
(if (<= t_2 2e-15) (/ y t) (if (<= t_2 1e+28) 1.0 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = y / (t * (x + 1.0));
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -1e-34) {
tmp = t_1;
} else if (t_2 <= 2e-60) {
tmp = x * (1.0 - x);
} else if (t_2 <= 2e-15) {
tmp = y / t;
} else if (t_2 <= 1e+28) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y / (t * (x + 1.0d0))
t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_2 <= (-1d-34)) then
tmp = t_1
else if (t_2 <= 2d-60) then
tmp = x * (1.0d0 - x)
else if (t_2 <= 2d-15) then
tmp = y / t
else if (t_2 <= 1d+28) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y / (t * (x + 1.0));
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= -1e-34) {
tmp = t_1;
} else if (t_2 <= 2e-60) {
tmp = x * (1.0 - x);
} else if (t_2 <= 2e-15) {
tmp = y / t;
} else if (t_2 <= 1e+28) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y / (t * (x + 1.0)) t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_2 <= -1e-34: tmp = t_1 elif t_2 <= 2e-60: tmp = x * (1.0 - x) elif t_2 <= 2e-15: tmp = y / t elif t_2 <= 1e+28: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y / Float64(t * Float64(x + 1.0))) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= -1e-34) tmp = t_1; elseif (t_2 <= 2e-60) tmp = Float64(x * Float64(1.0 - x)); elseif (t_2 <= 2e-15) tmp = Float64(y / t); elseif (t_2 <= 1e+28) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y / (t * (x + 1.0)); t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_2 <= -1e-34) tmp = t_1; elseif (t_2 <= 2e-60) tmp = x * (1.0 - x); elseif (t_2 <= 2e-15) tmp = y / t; elseif (t_2 <= 1e+28) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y / N[(t * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e-34], t$95$1, If[LessEqual[t$95$2, 2e-60], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e-15], N[(y / t), $MachinePrecision], If[LessEqual[t$95$2, 1e+28], 1.0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{t \cdot \left(x + 1\right)}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{-34}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-60}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-15}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_2 \leq 10^{+28}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999928e-35 or 9.99999999999999958e27 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 66.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites84.0%
Taylor expanded in y around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower--.f64N/A
lower-*.f6460.2
Applied rewrites60.2%
Taylor expanded in z around inf
Applied rewrites52.0%
if -9.99999999999999928e-35 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-60Initial program 94.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites89.8%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6466.1
Applied rewrites66.1%
Taylor expanded in x around 0
Applied rewrites66.1%
if 1.9999999999999999e-60 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000002e-15Initial program 99.5%
Taylor expanded in x around 0
lower-/.f6484.2
Applied rewrites84.2%
if 2.0000000000000002e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999958e27Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.8%
Final simplification75.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 -1e-34)
(/ y t)
(if (<= t_1 2e-60)
(* x (- 1.0 x))
(if (<= t_1 2e-15) (/ y t) (if (<= t_1 2e+34) 1.0 (/ y t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-34) {
tmp = y / t;
} else if (t_1 <= 2e-60) {
tmp = x * (1.0 - x);
} else if (t_1 <= 2e-15) {
tmp = y / t;
} else if (t_1 <= 2e+34) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_1 <= (-1d-34)) then
tmp = y / t
else if (t_1 <= 2d-60) then
tmp = x * (1.0d0 - x)
else if (t_1 <= 2d-15) then
tmp = y / t
else if (t_1 <= 2d+34) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -1e-34) {
tmp = y / t;
} else if (t_1 <= 2e-60) {
tmp = x * (1.0 - x);
} else if (t_1 <= 2e-15) {
tmp = y / t;
} else if (t_1 <= 2e+34) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= -1e-34: tmp = y / t elif t_1 <= 2e-60: tmp = x * (1.0 - x) elif t_1 <= 2e-15: tmp = y / t elif t_1 <= 2e+34: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -1e-34) tmp = Float64(y / t); elseif (t_1 <= 2e-60) tmp = Float64(x * Float64(1.0 - x)); elseif (t_1 <= 2e-15) tmp = Float64(y / t); elseif (t_1 <= 2e+34) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -1e-34) tmp = y / t; elseif (t_1 <= 2e-60) tmp = x * (1.0 - x); elseif (t_1 <= 2e-15) tmp = y / t; elseif (t_1 <= 2e+34) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-34], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e-60], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-15], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 2e+34], 1.0, N[(y / t), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-34}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-60}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-15}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+34}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -9.99999999999999928e-35 or 1.9999999999999999e-60 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000002e-15 or 1.99999999999999989e34 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 67.9%
Taylor expanded in x around 0
lower-/.f6449.4
Applied rewrites49.4%
if -9.99999999999999928e-35 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-60Initial program 94.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites89.8%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6466.1
Applied rewrites66.1%
Taylor expanded in x around 0
Applied rewrites66.1%
if 2.0000000000000002e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.99999999999999989e34Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.0%
Final simplification73.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x))
(t_2 (/ (fma z (/ y t_1) (+ x 1.0)) (+ x 1.0)))
(t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_3 -5000000000000.0)
t_2
(if (<= t_3 2e-15)
(+ (/ x (+ x 1.0)) (/ y (* t (+ x 1.0))))
(if (<= t_3 INFINITY) t_2 (/ (+ x (/ y t)) (+ x 1.0)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double t_2 = fma(z, (y / t_1), (x + 1.0)) / (x + 1.0);
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -5000000000000.0) {
tmp = t_2;
} else if (t_3 <= 2e-15) {
tmp = (x / (x + 1.0)) + (y / (t * (x + 1.0)));
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) t_2 = Float64(fma(z, Float64(y / t_1), Float64(x + 1.0)) / Float64(x + 1.0)) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -5000000000000.0) tmp = t_2; elseif (t_3 <= 2e-15) tmp = Float64(Float64(x / Float64(x + 1.0)) + Float64(y / Float64(t * Float64(x + 1.0)))); elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * N[(y / t$95$1), $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 2e-15], N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(y / N[(t * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$2, N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
t_2 := \frac{\mathsf{fma}\left(z, \frac{y}{t\_1}, x + 1\right)}{x + 1}\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -5000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{-15}:\\
\;\;\;\;\frac{x}{x + 1} + \frac{y}{t \cdot \left(x + 1\right)}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -5e12 or 2.0000000000000002e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 90.9%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites95.8%
Taylor expanded in x around inf
Applied rewrites95.6%
if -5e12 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000002e-15Initial program 94.7%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
Applied rewrites94.7%
Taylor expanded in z around inf
Applied rewrites86.3%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification93.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ y t)) (+ x 1.0)))
(t_2 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_2 2e-15) t_1 (if (<= t_2 1e+28) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= 2e-15) {
tmp = t_1;
} else if (t_2 <= 1e+28) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x + (y / t)) / (x + 1.0d0)
t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_2 <= 2d-15) then
tmp = t_1
else if (t_2 <= 1d+28) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (y / t)) / (x + 1.0);
double t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_2 <= 2e-15) {
tmp = t_1;
} else if (t_2 <= 1e+28) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (y / t)) / (x + 1.0) t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_2 <= 2e-15: tmp = t_1 elif t_2 <= 1e+28: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= 2e-15) tmp = t_1; elseif (t_2 <= 1e+28) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (y / t)) / (x + 1.0); t_2 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_2 <= 2e-15) tmp = t_1; elseif (t_2 <= 1e+28) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, 2e-15], t$95$1, If[LessEqual[t$95$2, 1e+28], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y}{t}}{x + 1}\\
t_2 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_2 \leq 2 \cdot 10^{-15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+28}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000002e-15 or 9.99999999999999958e27 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 76.7%
Taylor expanded in z around inf
lower-/.f6475.5
Applied rewrites75.5%
if 2.0000000000000002e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999958e27Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.8%
Final simplification85.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x)))
(if (<= (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0)) INFINITY)
(+
(fma y (/ z (* t_1 (+ x 1.0))) (/ x (+ x 1.0)))
(/ x (* t_1 (- -1.0 x))))
(/ (+ x (/ y t)) (+ x 1.0)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double tmp;
if (((x + (((y * z) - x) / t_1)) / (x + 1.0)) <= ((double) INFINITY)) {
tmp = fma(y, (z / (t_1 * (x + 1.0))), (x / (x + 1.0))) + (x / (t_1 * (-1.0 - x)));
} else {
tmp = (x + (y / t)) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) <= Inf) tmp = Float64(fma(y, Float64(z / Float64(t_1 * Float64(x + 1.0))), Float64(x / Float64(x + 1.0))) + Float64(x / Float64(t_1 * Float64(-1.0 - x)))); else tmp = Float64(Float64(x + Float64(y / t)) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(y * N[(z / N[(t$95$1 * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(x / N[(t$95$1 * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1} \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{t\_1 \cdot \left(x + 1\right)}, \frac{x}{x + 1}\right) + \frac{x}{t\_1 \cdot \left(-1 - x\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 91.9%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
Applied rewrites97.3%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification97.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0))))
(if (<= t_1 2e-15)
(/ (+ x (/ y t)) 1.0)
(if (<= t_1 1e+28) 1.0 (/ (/ y t) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= 2e-15) {
tmp = (x + (y / t)) / 1.0;
} else if (t_1 <= 1e+28) {
tmp = 1.0;
} else {
tmp = (y / t) / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)
if (t_1 <= 2d-15) then
tmp = (x + (y / t)) / 1.0d0
else if (t_1 <= 1d+28) then
tmp = 1.0d0
else
tmp = (y / t) / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0);
double tmp;
if (t_1 <= 2e-15) {
tmp = (x + (y / t)) / 1.0;
} else if (t_1 <= 1e+28) {
tmp = 1.0;
} else {
tmp = (y / t) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0) tmp = 0 if t_1 <= 2e-15: tmp = (x + (y / t)) / 1.0 elif t_1 <= 1e+28: tmp = 1.0 else: tmp = (y / t) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= 2e-15) tmp = Float64(Float64(x + Float64(y / t)) / 1.0); elseif (t_1 <= 1e+28) tmp = 1.0; else tmp = Float64(Float64(y / t) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= 2e-15) tmp = (x + (y / t)) / 1.0; elseif (t_1 <= 1e+28) tmp = 1.0; else tmp = (y / t) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-15], N[(N[(x + N[(y / t), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$1, 1e+28], 1.0, N[(N[(y / t), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-15}:\\
\;\;\;\;\frac{x + \frac{y}{t}}{1}\\
\mathbf{elif}\;t\_1 \leq 10^{+28}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t}}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.0000000000000002e-15Initial program 90.2%
Taylor expanded in z around inf
lower-/.f6477.4
Applied rewrites77.4%
Taylor expanded in x around 0
Applied rewrites73.5%
if 2.0000000000000002e-15 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.99999999999999958e27Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.8%
if 9.99999999999999958e27 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 49.7%
Taylor expanded in x around 0
lower-/.f6451.5
Applied rewrites51.5%
Final simplification79.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z t) x)))
(if (<= z -1.55e+114)
(+ (/ x (+ x 1.0)) (/ y (* t (+ x 1.0))))
(if (<= z 500000000000.0)
(/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))
(/ (fma z (/ y t_1) (+ x (/ x (- x (* z t))))) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) - x;
double tmp;
if (z <= -1.55e+114) {
tmp = (x / (x + 1.0)) + (y / (t * (x + 1.0)));
} else if (z <= 500000000000.0) {
tmp = (x + (((y * z) - x) / t_1)) / (x + 1.0);
} else {
tmp = fma(z, (y / t_1), (x + (x / (x - (z * t))))) / (x + 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * t) - x) tmp = 0.0 if (z <= -1.55e+114) tmp = Float64(Float64(x / Float64(x + 1.0)) + Float64(y / Float64(t * Float64(x + 1.0)))); elseif (z <= 500000000000.0) tmp = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)); else tmp = Float64(fma(z, Float64(y / t_1), Float64(x + Float64(x / Float64(x - Float64(z * t))))) / Float64(x + 1.0)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]}, If[LessEqual[z, -1.55e+114], N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] + N[(y / N[(t * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 500000000000.0], N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(y / t$95$1), $MachinePrecision] + N[(x + N[(x / N[(x - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t - x\\
\mathbf{if}\;z \leq -1.55 \cdot 10^{+114}:\\
\;\;\;\;\frac{x}{x + 1} + \frac{y}{t \cdot \left(x + 1\right)}\\
\mathbf{elif}\;z \leq 500000000000:\\
\;\;\;\;\frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t\_1}, x + \frac{x}{x - z \cdot t}\right)}{x + 1}\\
\end{array}
\end{array}
if z < -1.55e114Initial program 68.4%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
*-commutativeN/A
Applied rewrites86.2%
Taylor expanded in z around inf
Applied rewrites95.9%
if -1.55e114 < z < 5e11Initial program 99.2%
if 5e11 < z Initial program 69.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites92.5%
Final simplification97.2%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- (* y z) x) (- (* z t) x))) (+ x 1.0)) 2e-60) (* x (- 1.0 x)) 1.0))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 2e-60) {
tmp = x * (1.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0d0)) <= 2d-60) then
tmp = x * (1.0d0 - x)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 2e-60) {
tmp = x * (1.0 - x);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 2e-60: tmp = x * (1.0 - x) else: tmp = 1.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(z * t) - x))) / Float64(x + 1.0)) <= 2e-60) tmp = Float64(x * Float64(1.0 - x)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x + (((y * z) - x) / ((z * t) - x))) / (x + 1.0)) <= 2e-60) tmp = x * (1.0 - x); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(z * t), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 2e-60], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{z \cdot t - x}}{x + 1} \leq 2 \cdot 10^{-60}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.9999999999999999e-60Initial program 89.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f64N/A
Applied rewrites89.4%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6441.1
Applied rewrites41.1%
Taylor expanded in x around 0
Applied rewrites36.8%
if 1.9999999999999999e-60 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 85.9%
Taylor expanded in x around inf
Applied rewrites73.4%
Final simplification60.8%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 87.2%
Taylor expanded in x around inf
Applied rewrites50.1%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024221
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))