
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.25e+20)
(* y (* (sqrt (/ (+ x z) y)) (- 2.0)))
(if (<= y 1.5e-266)
(* 2.0 (sqrt (fma y (+ x z) (* x z))))
(* z (/ (* 2.0 (sqrt y)) (sqrt z))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.25e+20) {
tmp = y * (sqrt(((x + z) / y)) * -2.0);
} else if (y <= 1.5e-266) {
tmp = 2.0 * sqrt(fma(y, (x + z), (x * z)));
} else {
tmp = z * ((2.0 * sqrt(y)) / sqrt(z));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.25e+20) tmp = Float64(y * Float64(sqrt(Float64(Float64(x + z) / y)) * Float64(-2.0))); elseif (y <= 1.5e-266) tmp = Float64(2.0 * sqrt(fma(y, Float64(x + z), Float64(x * z)))); else tmp = Float64(z * Float64(Float64(2.0 * sqrt(y)) / sqrt(z))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.25e+20], N[(y * N[(N[Sqrt[N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision] * (-2.0)), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.5e-266], N[(2.0 * N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(2.0 * N[Sqrt[y], $MachinePrecision]), $MachinePrecision] / N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{+20}:\\
\;\;\;\;y \cdot \left(\sqrt{\frac{x + z}{y}} \cdot \left(-2\right)\right)\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{-266}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{2 \cdot \sqrt{y}}{\sqrt{z}}\\
\end{array}
\end{array}
if y < -1.25e20Initial program 62.9%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.1%
Taylor expanded in y around -inf
Applied rewrites77.8%
if -1.25e20 < y < 1.5e-266Initial program 82.7%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6482.7
Applied rewrites82.7%
if 1.5e-266 < y Initial program 67.2%
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
flip-+N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower--.f6435.5
Applied rewrites35.5%
Taylor expanded in z around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites40.0%
Taylor expanded in x around 0
Applied rewrites36.6%
Applied rewrites39.6%
Final simplification61.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.25e+20)
(* y (* (sqrt (/ (+ x z) y)) (- 2.0)))
(if (<= y 2.95e-276)
(* 2.0 (sqrt (fma y (+ x z) (* x z))))
(* y (/ (* 2.0 (sqrt z)) (sqrt y))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.25e+20) {
tmp = y * (sqrt(((x + z) / y)) * -2.0);
} else if (y <= 2.95e-276) {
tmp = 2.0 * sqrt(fma(y, (x + z), (x * z)));
} else {
tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.25e+20) tmp = Float64(y * Float64(sqrt(Float64(Float64(x + z) / y)) * Float64(-2.0))); elseif (y <= 2.95e-276) tmp = Float64(2.0 * sqrt(fma(y, Float64(x + z), Float64(x * z)))); else tmp = Float64(y * Float64(Float64(2.0 * sqrt(z)) / sqrt(y))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.25e+20], N[(y * N[(N[Sqrt[N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision] * (-2.0)), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.95e-276], N[(2.0 * N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] / N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{+20}:\\
\;\;\;\;y \cdot \left(\sqrt{\frac{x + z}{y}} \cdot \left(-2\right)\right)\\
\mathbf{elif}\;y \leq 2.95 \cdot 10^{-276}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{2 \cdot \sqrt{z}}{\sqrt{y}}\\
\end{array}
\end{array}
if y < -1.25e20Initial program 62.9%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.1%
Taylor expanded in y around -inf
Applied rewrites77.8%
if -1.25e20 < y < 2.94999999999999988e-276Initial program 82.7%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6482.7
Applied rewrites82.7%
if 2.94999999999999988e-276 < y Initial program 67.2%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites56.5%
Taylor expanded in x around 0
Applied rewrites36.7%
Applied rewrites39.6%
Final simplification61.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -1.25e+20)
(* y (* (sqrt (/ (+ x z) y)) (- 2.0)))
(if (<= y 2e+58)
(* 2.0 (sqrt (fma y (+ x z) (* x z))))
(* z (* 2.0 (sqrt (/ y z)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1.25e+20) {
tmp = y * (sqrt(((x + z) / y)) * -2.0);
} else if (y <= 2e+58) {
tmp = 2.0 * sqrt(fma(y, (x + z), (x * z)));
} else {
tmp = z * (2.0 * sqrt((y / z)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1.25e+20) tmp = Float64(y * Float64(sqrt(Float64(Float64(x + z) / y)) * Float64(-2.0))); elseif (y <= 2e+58) tmp = Float64(2.0 * sqrt(fma(y, Float64(x + z), Float64(x * z)))); else tmp = Float64(z * Float64(2.0 * sqrt(Float64(y / z)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1.25e+20], N[(y * N[(N[Sqrt[N[(N[(x + z), $MachinePrecision] / y), $MachinePrecision]], $MachinePrecision] * (-2.0)), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2e+58], N[(2.0 * N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(z * N[(2.0 * N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{+20}:\\
\;\;\;\;y \cdot \left(\sqrt{\frac{x + z}{y}} \cdot \left(-2\right)\right)\\
\mathbf{elif}\;y \leq 2 \cdot 10^{+58}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(2 \cdot \sqrt{\frac{y}{z}}\right)\\
\end{array}
\end{array}
if y < -1.25e20Initial program 62.9%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.1%
Taylor expanded in y around -inf
Applied rewrites77.8%
if -1.25e20 < y < 1.99999999999999989e58Initial program 83.4%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6483.4
Applied rewrites83.4%
if 1.99999999999999989e58 < y Initial program 49.2%
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
flip-+N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower--.f6418.4
Applied rewrites18.4%
Taylor expanded in z around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites46.0%
Taylor expanded in x around 0
Applied rewrites46.0%
Final simplification73.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2e+58) (* 2.0 (sqrt (fma y (+ x z) (* x z)))) (* z (* 2.0 (sqrt (/ y z))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2e+58) {
tmp = 2.0 * sqrt(fma(y, (x + z), (x * z)));
} else {
tmp = z * (2.0 * sqrt((y / z)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2e+58) tmp = Float64(2.0 * sqrt(fma(y, Float64(x + z), Float64(x * z)))); else tmp = Float64(z * Float64(2.0 * sqrt(Float64(y / z)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2e+58], N[(2.0 * N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(z * N[(2.0 * N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2 \cdot 10^{+58}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(2 \cdot \sqrt{\frac{y}{z}}\right)\\
\end{array}
\end{array}
if y < 1.99999999999999989e58Initial program 78.0%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6478.1
Applied rewrites78.1%
if 1.99999999999999989e58 < y Initial program 49.2%
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
*-commutativeN/A
flip-+N/A
associate-*l/N/A
lower-/.f64N/A
lower-*.f64N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower--.f6418.4
Applied rewrites18.4%
Taylor expanded in z around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites46.0%
Taylor expanded in x around 0
Applied rewrites46.0%
Final simplification70.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 6.2e+53) (* 2.0 (sqrt (fma y (+ x z) (* x z)))) (* y (* 2.0 (sqrt (/ z y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 6.2e+53) {
tmp = 2.0 * sqrt(fma(y, (x + z), (x * z)));
} else {
tmp = y * (2.0 * sqrt((z / y)));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 6.2e+53) tmp = Float64(2.0 * sqrt(fma(y, Float64(x + z), Float64(x * z)))); else tmp = Float64(y * Float64(2.0 * sqrt(Float64(z / y)))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 6.2e+53], N[(2.0 * N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(2.0 * N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.2 \cdot 10^{+53}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{z}{y}}\right)\\
\end{array}
\end{array}
if y < 6.20000000000000038e53Initial program 78.0%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6478.1
Applied rewrites78.1%
if 6.20000000000000038e53 < y Initial program 49.2%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites83.4%
Taylor expanded in x around 0
Applied rewrites45.9%
Final simplification70.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-289) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-289) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-289)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-289) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-289: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-289) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-289)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-289], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-289}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -1e-289Initial program 74.6%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6452.9
Applied rewrites52.9%
if -1e-289 < y Initial program 68.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6443.6
Applied rewrites43.6%
Final simplification48.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.6e-290) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e-290) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.6d-290)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e-290) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.6e-290: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.6e-290) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.6e-290)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.6e-290], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.6 \cdot 10^{-290}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -2.60000000000000001e-290Initial program 74.6%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6452.9
Applied rewrites52.9%
if -2.60000000000000001e-290 < y Initial program 68.4%
Taylor expanded in x around 0
lower-*.f6424.6
Applied rewrites24.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (fma y (+ x z) (* x z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(fma(y, (x + z), (x * z)));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(fma(y, Float64(x + z), Float64(x * z)))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * N[(x + z), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{\mathsf{fma}\left(y, x + z, x \cdot z\right)}
\end{array}
Initial program 71.3%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6471.4
Applied rewrites71.4%
Final simplification71.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.6e-290) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e-290) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.6d-290)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e-290) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.6e-290: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.6e-290) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.6e-290)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.6e-290], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.6 \cdot 10^{-290}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -2.60000000000000001e-290Initial program 74.6%
Taylor expanded in z around 0
lower-*.f6432.5
Applied rewrites32.5%
if -2.60000000000000001e-290 < y Initial program 68.4%
Taylor expanded in x around 0
lower-*.f6424.6
Applied rewrites24.6%
Final simplification28.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 71.3%
Taylor expanded in z around 0
lower-*.f6429.6
Applied rewrites29.6%
Final simplification29.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024221
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))