
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma (+ x z) (/ (- x z) y) y)))
double code(double x, double y, double z) {
return 0.5 * fma((x + z), ((x - z) / y), y);
}
function code(x, y, z) return Float64(0.5 * fma(Float64(x + z), Float64(Float64(x - z) / y), y)) end
code[x_, y_, z_] := N[(0.5 * N[(N[(x + z), $MachinePrecision] * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(x + z, \frac{x - z}{y}, y\right)
\end{array}
Initial program 74.5%
Taylor expanded in x around 0
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (* z (/ z y)) -0.5))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 -1e-61)
t_0
(if (<= t_1 2e+112)
(* y 0.5)
(if (<= t_1 INFINITY) (* x (* 0.5 (/ x y))) t_0)))))
double code(double x, double y, double z) {
double t_0 = (z * (z / y)) * -0.5;
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -1e-61) {
tmp = t_0;
} else if (t_1 <= 2e+112) {
tmp = y * 0.5;
} else if (t_1 <= ((double) INFINITY)) {
tmp = x * (0.5 * (x / y));
} else {
tmp = t_0;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = (z * (z / y)) * -0.5;
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -1e-61) {
tmp = t_0;
} else if (t_1 <= 2e+112) {
tmp = y * 0.5;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = x * (0.5 * (x / y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z * (z / y)) * -0.5 t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_1 <= -1e-61: tmp = t_0 elif t_1 <= 2e+112: tmp = y * 0.5 elif t_1 <= math.inf: tmp = x * (0.5 * (x / y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z * Float64(z / y)) * -0.5) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -1e-61) tmp = t_0; elseif (t_1 <= 2e+112) tmp = Float64(y * 0.5); elseif (t_1 <= Inf) tmp = Float64(x * Float64(0.5 * Float64(x / y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z * (z / y)) * -0.5; t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_1 <= -1e-61) tmp = t_0; elseif (t_1 <= 2e+112) tmp = y * 0.5; elseif (t_1 <= Inf) tmp = x * (0.5 * (x / y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-61], t$95$0, If[LessEqual[t$95$1, 2e+112], N[(y * 0.5), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(x * N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z \cdot \frac{z}{y}\right) \cdot -0.5\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-61}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\
\;\;\;\;y \cdot 0.5\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \left(0.5 \cdot \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e-61 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 67.9%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6467.9
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
difference-of-squaresN/A
lower-fma.f64N/A
lower-+.f64N/A
lower--.f6474.3
Applied rewrites74.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6432.7
Applied rewrites32.7%
Applied rewrites35.0%
if -1e-61 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 1.9999999999999999e112Initial program 84.6%
Taylor expanded in y around inf
lower-*.f6461.4
Applied rewrites61.4%
if 1.9999999999999999e112 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 81.2%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6481.1
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
difference-of-squaresN/A
lower-fma.f64N/A
lower-+.f64N/A
lower--.f6481.1
Applied rewrites81.1%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6442.8
Applied rewrites42.8%
Taylor expanded in x around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6438.8
Applied rewrites38.8%
Final simplification39.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* 0.5 (fma (- z) (/ z y) y)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_1 -1e-61)
t_0
(if (<= t_1 INFINITY) (* 0.5 (fma x (/ x y) y)) t_0))))
double code(double x, double y, double z) {
double t_0 = 0.5 * fma(-z, (z / y), y);
double t_1 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_1 <= -1e-61) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * fma(x, (x / y), y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(0.5 * fma(Float64(-z), Float64(z / y), y)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= -1e-61) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * fma(x, Float64(x / y), y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(0.5 * N[((-z) * N[(z / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-61], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \mathsf{fma}\left(-z, \frac{z}{y}, y\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-61}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e-61 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 67.9%
Taylor expanded in x around 0
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6457.2
Applied rewrites57.2%
Applied rewrites64.4%
if -1e-61 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 81.9%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites64.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_0 -1e-61)
(/ (* (* z z) -0.5) y)
(if (<= t_0 2e+112) (* y 0.5) (* x (* 0.5 (/ x y)))))))
double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= -1e-61) {
tmp = ((z * z) * -0.5) / y;
} else if (t_0 <= 2e+112) {
tmp = y * 0.5;
} else {
tmp = x * (0.5 * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
if (t_0 <= (-1d-61)) then
tmp = ((z * z) * (-0.5d0)) / y
else if (t_0 <= 2d+112) then
tmp = y * 0.5d0
else
tmp = x * (0.5d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= -1e-61) {
tmp = ((z * z) * -0.5) / y;
} else if (t_0 <= 2e+112) {
tmp = y * 0.5;
} else {
tmp = x * (0.5 * (x / y));
}
return tmp;
}
def code(x, y, z): t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_0 <= -1e-61: tmp = ((z * z) * -0.5) / y elif t_0 <= 2e+112: tmp = y * 0.5 else: tmp = x * (0.5 * (x / y)) return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_0 <= -1e-61) tmp = Float64(Float64(Float64(z * z) * -0.5) / y); elseif (t_0 <= 2e+112) tmp = Float64(y * 0.5); else tmp = Float64(x * Float64(0.5 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_0 <= -1e-61) tmp = ((z * z) * -0.5) / y; elseif (t_0 <= 2e+112) tmp = y * 0.5; else tmp = x * (0.5 * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-61], N[(N[(N[(z * z), $MachinePrecision] * -0.5), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$0, 2e+112], N[(y * 0.5), $MachinePrecision], N[(x * N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-61}:\\
\;\;\;\;\frac{\left(z \cdot z\right) \cdot -0.5}{y}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+112}:\\
\;\;\;\;y \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(0.5 \cdot \frac{x}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e-61Initial program 83.1%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6431.7
Applied rewrites31.7%
if -1e-61 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 1.9999999999999999e112Initial program 84.6%
Taylor expanded in y around inf
lower-*.f6461.4
Applied rewrites61.4%
if 1.9999999999999999e112 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 64.3%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6464.4
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
difference-of-squaresN/A
lower-fma.f64N/A
lower-+.f64N/A
lower--.f6471.6
Applied rewrites71.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6441.5
Applied rewrites41.5%
Taylor expanded in x around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6435.9
Applied rewrites35.9%
Final simplification36.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0))))
(if (<= t_0 -1e-61)
(/ (* (* z z) -0.5) y)
(if (<= t_0 2e+112) (* y 0.5) (* x (* x (/ 0.5 y)))))))
double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= -1e-61) {
tmp = ((z * z) * -0.5) / y;
} else if (t_0 <= 2e+112) {
tmp = y * 0.5;
} else {
tmp = x * (x * (0.5 / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
if (t_0 <= (-1d-61)) then
tmp = ((z * z) * (-0.5d0)) / y
else if (t_0 <= 2d+112) then
tmp = y * 0.5d0
else
tmp = x * (x * (0.5d0 / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
double tmp;
if (t_0 <= -1e-61) {
tmp = ((z * z) * -0.5) / y;
} else if (t_0 <= 2e+112) {
tmp = y * 0.5;
} else {
tmp = x * (x * (0.5 / y));
}
return tmp;
}
def code(x, y, z): t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0) tmp = 0 if t_0 <= -1e-61: tmp = ((z * z) * -0.5) / y elif t_0 <= 2e+112: tmp = y * 0.5 else: tmp = x * (x * (0.5 / y)) return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) tmp = 0.0 if (t_0 <= -1e-61) tmp = Float64(Float64(Float64(z * z) * -0.5) / y); elseif (t_0 <= 2e+112) tmp = Float64(y * 0.5); else tmp = Float64(x * Float64(x * Float64(0.5 / y))); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); tmp = 0.0; if (t_0 <= -1e-61) tmp = ((z * z) * -0.5) / y; elseif (t_0 <= 2e+112) tmp = y * 0.5; else tmp = x * (x * (0.5 / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-61], N[(N[(N[(z * z), $MachinePrecision] * -0.5), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$0, 2e+112], N[(y * 0.5), $MachinePrecision], N[(x * N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-61}:\\
\;\;\;\;\frac{\left(z \cdot z\right) \cdot -0.5}{y}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+112}:\\
\;\;\;\;y \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot \frac{0.5}{y}\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e-61Initial program 83.1%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6431.7
Applied rewrites31.7%
if -1e-61 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 1.9999999999999999e112Initial program 84.6%
Taylor expanded in y around inf
lower-*.f6461.4
Applied rewrites61.4%
if 1.9999999999999999e112 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 64.3%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6464.4
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
difference-of-squaresN/A
lower-fma.f64N/A
lower-+.f64N/A
lower--.f6471.6
Applied rewrites71.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6441.5
Applied rewrites41.5%
Taylor expanded in x around inf
*-commutativeN/A
unpow2N/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6435.9
Applied rewrites35.9%
Applied rewrites35.9%
Final simplification36.6%
(FPCore (x y z) :precision binary64 (if (<= (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)) -1e-61) (* (* z (/ z y)) -0.5) (* 0.5 (fma x (/ x y) y))))
double code(double x, double y, double z) {
double tmp;
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= -1e-61) {
tmp = (z * (z / y)) * -0.5;
} else {
tmp = 0.5 * fma(x, (x / y), y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= -1e-61) tmp = Float64(Float64(z * Float64(z / y)) * -0.5); else tmp = Float64(0.5 * fma(x, Float64(x / y), y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], -1e-61], N[(N[(z * N[(z / y), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq -1 \cdot 10^{-61}:\\
\;\;\;\;\left(z \cdot \frac{z}{y}\right) \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e-61Initial program 83.1%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower-/.f6483.0
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
difference-of-squaresN/A
lower-fma.f64N/A
lower-+.f64N/A
lower--.f6483.0
Applied rewrites83.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6431.7
Applied rewrites31.7%
Applied rewrites32.5%
if -1e-61 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 67.8%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites62.1%
Final simplification49.3%
(FPCore (x y z) :precision binary64 (if (<= (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)) -1e-61) (/ (* (* z z) -0.5) y) (* y 0.5)))
double code(double x, double y, double z) {
double tmp;
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= -1e-61) {
tmp = ((z * z) * -0.5) / y;
} else {
tmp = y * 0.5;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)) <= (-1d-61)) then
tmp = ((z * z) * (-0.5d0)) / y
else
tmp = y * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= -1e-61) {
tmp = ((z * z) * -0.5) / y;
} else {
tmp = y * 0.5;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= -1e-61: tmp = ((z * z) * -0.5) / y else: tmp = y * 0.5 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) <= -1e-61) tmp = Float64(Float64(Float64(z * z) * -0.5) / y); else tmp = Float64(y * 0.5); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((((x * x) + (y * y)) - (z * z)) / (y * 2.0)) <= -1e-61) tmp = ((z * z) * -0.5) / y; else tmp = y * 0.5; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], -1e-61], N[(N[(N[(z * z), $MachinePrecision] * -0.5), $MachinePrecision] / y), $MachinePrecision], N[(y * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2} \leq -1 \cdot 10^{-61}:\\
\;\;\;\;\frac{\left(z \cdot z\right) \cdot -0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1e-61Initial program 83.1%
Taylor expanded in z around inf
associate-*r/N/A
metadata-evalN/A
associate-*r*N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6431.7
Applied rewrites31.7%
if -1e-61 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 67.8%
Taylor expanded in y around inf
lower-*.f6429.7
Applied rewrites29.7%
Final simplification30.6%
(FPCore (x y z) :precision binary64 (* y 0.5))
double code(double x, double y, double z) {
return y * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * 0.5d0
end function
public static double code(double x, double y, double z) {
return y * 0.5;
}
def code(x, y, z): return y * 0.5
function code(x, y, z) return Float64(y * 0.5) end
function tmp = code(x, y, z) tmp = y * 0.5; end
code[x_, y_, z_] := N[(y * 0.5), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5
\end{array}
Initial program 74.5%
Taylor expanded in y around inf
lower-*.f6430.2
Applied rewrites30.2%
Final simplification30.2%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024221
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))