Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1

Percentage Accurate: 65.6% → 96.8%
Time: 10.9s
Alternatives: 15
Speedup: 0.8×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t):
	return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t)
	return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t)))
end
function tmp = code(x, y, z, t)
	tmp = ((x * x) / (y * y)) + ((z * z) / (t * t));
end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 15 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 65.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
	return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t):
	return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t)
	return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t)))
end
function tmp = code(x, y, z, t)
	tmp = ((x * x) / (y * y)) + ((z * z) / (t * t));
end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}

Alternative 1: 96.8% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \frac{x}{y} \cdot \frac{x}{y} + \frac{z \cdot \frac{z}{t}}{t} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ (* (/ x y) (/ x y)) (/ (* z (/ z t)) t)))
double code(double x, double y, double z, double t) {
	return ((x / y) * (x / y)) + ((z * (z / t)) / t);
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x / y) * (x / y)) + ((z * (z / t)) / t)
end function
public static double code(double x, double y, double z, double t) {
	return ((x / y) * (x / y)) + ((z * (z / t)) / t);
}
def code(x, y, z, t):
	return ((x / y) * (x / y)) + ((z * (z / t)) / t)
function code(x, y, z, t)
	return Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(Float64(z * Float64(z / t)) / t))
end
function tmp = code(x, y, z, t)
	tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t);
end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * N[(z / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{y} \cdot \frac{x}{y} + \frac{z \cdot \frac{z}{t}}{t}
\end{array}
Derivation
  1. Initial program 63.7%

    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z \cdot z}{t \cdot t}} \]
    2. lift-*.f64N/A

      \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{z \cdot z}}{t \cdot t} \]
    3. lift-*.f64N/A

      \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{\color{blue}{t \cdot t}} \]
    4. times-fracN/A

      \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} \]
    5. associate-*r/N/A

      \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
    6. lower-/.f64N/A

      \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
    7. lower-*.f64N/A

      \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t} \cdot z}}{t} \]
    8. lower-/.f6476.0

      \[\leadsto \frac{x \cdot x}{y \cdot y} + \frac{\color{blue}{\frac{z}{t}} \cdot z}{t} \]
  4. Applied rewrites76.0%

    \[\leadsto \frac{x \cdot x}{y \cdot y} + \color{blue}{\frac{\frac{z}{t} \cdot z}{t}} \]
  5. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{\frac{z}{t} \cdot z}{t} \]
    2. lift-*.f64N/A

      \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{\frac{z}{t} \cdot z}{t} \]
    3. lift-*.f64N/A

      \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{\frac{z}{t} \cdot z}{t} \]
    4. times-fracN/A

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{\frac{z}{t} \cdot z}{t} \]
    5. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{x}{y}} \cdot \frac{x}{y} + \frac{\frac{z}{t} \cdot z}{t} \]
    6. lift-/.f64N/A

      \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} + \frac{\frac{z}{t} \cdot z}{t} \]
    7. lower-*.f6497.1

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{\frac{z}{t} \cdot z}{t} \]
  6. Applied rewrites97.1%

    \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{\frac{z}{t} \cdot z}{t} \]
  7. Final simplification97.1%

    \[\leadsto \frac{x}{y} \cdot \frac{x}{y} + \frac{z \cdot \frac{z}{t}}{t} \]
  8. Add Preprocessing

Alternative 2: 92.7% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+284}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + t\_1\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (* z z) (* t t))))
   (if (<= t_1 2e+284)
     (+ (* (/ x y) (/ x y)) t_1)
     (if (<= t_1 INFINITY)
       (/ (/ z t) (/ t z))
       (fma (/ z t) (/ z t) (/ (* x x) (* y y)))))))
double code(double x, double y, double z, double t) {
	double t_1 = (z * z) / (t * t);
	double tmp;
	if (t_1 <= 2e+284) {
		tmp = ((x / y) * (x / y)) + t_1;
	} else if (t_1 <= ((double) INFINITY)) {
		tmp = (z / t) / (t / z);
	} else {
		tmp = fma((z / t), (z / t), ((x * x) / (y * y)));
	}
	return tmp;
}
function code(x, y, z, t)
	t_1 = Float64(Float64(z * z) / Float64(t * t))
	tmp = 0.0
	if (t_1 <= 2e+284)
		tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + t_1);
	elseif (t_1 <= Inf)
		tmp = Float64(Float64(z / t) / Float64(t / z));
	else
		tmp = fma(Float64(z / t), Float64(z / t), Float64(Float64(x * x) / Float64(y * y)));
	end
	return tmp
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+284], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+284}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + t\_1\\

\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000016e284

    1. Initial program 72.0%

      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
      3. lift-*.f64N/A

        \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
      4. times-fracN/A

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
      5. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
      6. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y}} \cdot \frac{x}{y} + \frac{z \cdot z}{t \cdot t} \]
      7. lower-/.f6495.4

        \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
    4. Applied rewrites95.4%

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]

    if 2.00000000000000016e284 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

    1. Initial program 73.0%

      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
    4. Step-by-step derivation
      1. unpow2N/A

        \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
      4. lower-/.f64N/A

        \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
      5. unpow2N/A

        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
      6. lower-*.f6490.4

        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
    5. Applied rewrites90.4%

      \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
    6. Step-by-step derivation
      1. Applied rewrites93.9%

        \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]

      if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

      1. Initial program 0.0%

        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-+.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
        2. +-commutativeN/A

          \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t} + \frac{x \cdot x}{y \cdot y}} \]
        3. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
        4. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{z \cdot z}}{t \cdot t} + \frac{x \cdot x}{y \cdot y} \]
        5. lift-*.f64N/A

          \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
        6. times-fracN/A

          \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} + \frac{x \cdot x}{y \cdot y} \]
        7. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
        8. lower-/.f64N/A

          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{t}}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right) \]
        9. lower-/.f6484.0

          \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \color{blue}{\frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
      4. Applied rewrites84.0%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
    7. Recombined 3 regimes into one program.
    8. Add Preprocessing

    Alternative 3: 92.7% accurate, 0.4× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+284}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (/ (* z z) (* t t))))
       (if (<= t_1 2e+284)
         (fma (/ x y) (/ x y) t_1)
         (if (<= t_1 INFINITY)
           (/ (/ z t) (/ t z))
           (fma (/ z t) (/ z t) (/ (* x x) (* y y)))))))
    double code(double x, double y, double z, double t) {
    	double t_1 = (z * z) / (t * t);
    	double tmp;
    	if (t_1 <= 2e+284) {
    		tmp = fma((x / y), (x / y), t_1);
    	} else if (t_1 <= ((double) INFINITY)) {
    		tmp = (z / t) / (t / z);
    	} else {
    		tmp = fma((z / t), (z / t), ((x * x) / (y * y)));
    	}
    	return tmp;
    }
    
    function code(x, y, z, t)
    	t_1 = Float64(Float64(z * z) / Float64(t * t))
    	tmp = 0.0
    	if (t_1 <= 2e+284)
    		tmp = fma(Float64(x / y), Float64(x / y), t_1);
    	elseif (t_1 <= Inf)
    		tmp = Float64(Float64(z / t) / Float64(t / z));
    	else
    		tmp = fma(Float64(z / t), Float64(z / t), Float64(Float64(x * x) / Float64(y * y)));
    	end
    	return tmp
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+284], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{z \cdot z}{t \cdot t}\\
    \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+284}:\\
    \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
    
    \mathbf{elif}\;t\_1 \leq \infty:\\
    \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
    
    \mathbf{else}:\\
    \;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000016e284

      1. Initial program 72.0%

        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-+.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
        2. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
        3. lift-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        4. lift-*.f64N/A

          \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
        5. times-fracN/A

          \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
        6. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
        7. lower-/.f64N/A

          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right) \]
        8. lower-/.f6495.4

          \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \color{blue}{\frac{x}{y}}, \frac{z \cdot z}{t \cdot t}\right) \]
      4. Applied rewrites95.4%

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]

      if 2.00000000000000016e284 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

      1. Initial program 73.0%

        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
      4. Step-by-step derivation
        1. unpow2N/A

          \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
        2. associate-/l*N/A

          \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
        4. lower-/.f64N/A

          \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
        5. unpow2N/A

          \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
        6. lower-*.f6490.4

          \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
      5. Applied rewrites90.4%

        \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
      6. Step-by-step derivation
        1. Applied rewrites93.9%

          \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]

        if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

        1. Initial program 0.0%

          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-+.f64N/A

            \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
          2. +-commutativeN/A

            \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t} + \frac{x \cdot x}{y \cdot y}} \]
          3. lift-/.f64N/A

            \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
          4. lift-*.f64N/A

            \[\leadsto \frac{\color{blue}{z \cdot z}}{t \cdot t} + \frac{x \cdot x}{y \cdot y} \]
          5. lift-*.f64N/A

            \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
          6. times-fracN/A

            \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} + \frac{x \cdot x}{y \cdot y} \]
          7. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
          8. lower-/.f64N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{t}}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right) \]
          9. lower-/.f6484.0

            \[\leadsto \mathsf{fma}\left(\frac{z}{t}, \color{blue}{\frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
        4. Applied rewrites84.0%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
      7. Recombined 3 regimes into one program.
      8. Add Preprocessing

      Alternative 4: 91.7% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+284}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(z, \frac{\frac{z}{t}}{t}, \frac{x \cdot x}{y \cdot y}\right)\\ \end{array} \end{array} \]
      (FPCore (x y z t)
       :precision binary64
       (let* ((t_1 (/ (* z z) (* t t))))
         (if (<= t_1 2e+284)
           (fma (/ x y) (/ x y) t_1)
           (if (<= t_1 INFINITY)
             (/ (/ z t) (/ t z))
             (fma z (/ (/ z t) t) (/ (* x x) (* y y)))))))
      double code(double x, double y, double z, double t) {
      	double t_1 = (z * z) / (t * t);
      	double tmp;
      	if (t_1 <= 2e+284) {
      		tmp = fma((x / y), (x / y), t_1);
      	} else if (t_1 <= ((double) INFINITY)) {
      		tmp = (z / t) / (t / z);
      	} else {
      		tmp = fma(z, ((z / t) / t), ((x * x) / (y * y)));
      	}
      	return tmp;
      }
      
      function code(x, y, z, t)
      	t_1 = Float64(Float64(z * z) / Float64(t * t))
      	tmp = 0.0
      	if (t_1 <= 2e+284)
      		tmp = fma(Float64(x / y), Float64(x / y), t_1);
      	elseif (t_1 <= Inf)
      		tmp = Float64(Float64(z / t) / Float64(t / z));
      	else
      		tmp = fma(z, Float64(Float64(z / t) / t), Float64(Float64(x * x) / Float64(y * y)));
      	end
      	return tmp
      end
      
      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+284], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{z \cdot z}{t \cdot t}\\
      \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+284}:\\
      \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
      
      \mathbf{elif}\;t\_1 \leq \infty:\\
      \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
      
      \mathbf{else}:\\
      \;\;\;\;\mathsf{fma}\left(z, \frac{\frac{z}{t}}{t}, \frac{x \cdot x}{y \cdot y}\right)\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000016e284

        1. Initial program 72.0%

          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-+.f64N/A

            \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
          2. lift-/.f64N/A

            \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
          3. lift-*.f64N/A

            \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          4. lift-*.f64N/A

            \[\leadsto \frac{x \cdot x}{\color{blue}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
          5. times-fracN/A

            \[\leadsto \color{blue}{\frac{x}{y} \cdot \frac{x}{y}} + \frac{z \cdot z}{t \cdot t} \]
          6. lower-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]
          7. lower-/.f64N/A

            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right) \]
          8. lower-/.f6495.4

            \[\leadsto \mathsf{fma}\left(\frac{x}{y}, \color{blue}{\frac{x}{y}}, \frac{z \cdot z}{t \cdot t}\right) \]
        4. Applied rewrites95.4%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)} \]

        if 2.00000000000000016e284 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

        1. Initial program 73.0%

          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
        4. Step-by-step derivation
          1. unpow2N/A

            \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
          2. associate-/l*N/A

            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
          4. lower-/.f64N/A

            \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
          5. unpow2N/A

            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
          6. lower-*.f6490.4

            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
        5. Applied rewrites90.4%

          \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
        6. Step-by-step derivation
          1. Applied rewrites93.9%

            \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]

          if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

          1. Initial program 0.0%

            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-+.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
            2. +-commutativeN/A

              \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t} + \frac{x \cdot x}{y \cdot y}} \]
            3. lift-/.f64N/A

              \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
            4. lift-*.f64N/A

              \[\leadsto \frac{\color{blue}{z \cdot z}}{t \cdot t} + \frac{x \cdot x}{y \cdot y} \]
            5. lift-*.f64N/A

              \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
            6. times-fracN/A

              \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} + \frac{x \cdot x}{y \cdot y} \]
            7. div-invN/A

              \[\leadsto \color{blue}{\left(z \cdot \frac{1}{t}\right)} \cdot \frac{z}{t} + \frac{x \cdot x}{y \cdot y} \]
            8. associate-*l*N/A

              \[\leadsto \color{blue}{z \cdot \left(\frac{1}{t} \cdot \frac{z}{t}\right)} + \frac{x \cdot x}{y \cdot y} \]
            9. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(z, \frac{1}{t} \cdot \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
            10. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{1}{t} \cdot \frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
            11. lower-/.f64N/A

              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{1}{t}} \cdot \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right) \]
            12. lower-/.f6477.6

              \[\leadsto \mathsf{fma}\left(z, \frac{1}{t} \cdot \color{blue}{\frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
          4. Applied rewrites77.6%

            \[\leadsto \color{blue}{\mathsf{fma}\left(z, \frac{1}{t} \cdot \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
          5. Step-by-step derivation
            1. lift-*.f64N/A

              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{1}{t} \cdot \frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
            2. *-commutativeN/A

              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{z}{t} \cdot \frac{1}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
            3. lift-/.f64N/A

              \[\leadsto \mathsf{fma}\left(z, \frac{z}{t} \cdot \color{blue}{\frac{1}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
            4. un-div-invN/A

              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{\frac{z}{t}}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
            5. lower-/.f6477.7

              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{\frac{z}{t}}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
          6. Applied rewrites77.7%

            \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{\frac{z}{t}}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
        7. Recombined 3 regimes into one program.
        8. Add Preprocessing

        Alternative 5: 85.3% accurate, 0.5× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+301}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, t\_1\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ (* x x) (* y y))))
           (if (<= t_1 0.0)
             (/ (/ z t) (/ t z))
             (if (<= t_1 5e+301) (fma (/ z (* t t)) z t_1) (* x (/ (/ x y) y))))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (x * x) / (y * y);
        	double tmp;
        	if (t_1 <= 0.0) {
        		tmp = (z / t) / (t / z);
        	} else if (t_1 <= 5e+301) {
        		tmp = fma((z / (t * t)), z, t_1);
        	} else {
        		tmp = x * ((x / y) / y);
        	}
        	return tmp;
        }
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(x * x) / Float64(y * y))
        	tmp = 0.0
        	if (t_1 <= 0.0)
        		tmp = Float64(Float64(z / t) / Float64(t / z));
        	elseif (t_1 <= 5e+301)
        		tmp = fma(Float64(z / Float64(t * t)), z, t_1);
        	else
        		tmp = Float64(x * Float64(Float64(x / y) / y));
        	end
        	return tmp
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+301], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z + t$95$1), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{x \cdot x}{y \cdot y}\\
        \mathbf{if}\;t\_1 \leq 0:\\
        \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
        
        \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+301}:\\
        \;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, t\_1\right)\\
        
        \mathbf{else}:\\
        \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0

          1. Initial program 69.4%

            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
          4. Step-by-step derivation
            1. unpow2N/A

              \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
            2. associate-/l*N/A

              \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
            3. lower-*.f64N/A

              \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
            4. lower-/.f64N/A

              \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
            5. unpow2N/A

              \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
            6. lower-*.f6475.0

              \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
          5. Applied rewrites75.0%

            \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
          6. Step-by-step derivation
            1. Applied rewrites92.6%

              \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]

            if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < 5.0000000000000004e301

            1. Initial program 87.1%

              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-+.f64N/A

                \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
              2. +-commutativeN/A

                \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t} + \frac{x \cdot x}{y \cdot y}} \]
              3. lift-/.f64N/A

                \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
              4. lift-*.f64N/A

                \[\leadsto \frac{\color{blue}{z \cdot z}}{t \cdot t} + \frac{x \cdot x}{y \cdot y} \]
              5. associate-/l*N/A

                \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
              6. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{z}{t \cdot t} \cdot z} + \frac{x \cdot x}{y \cdot y} \]
              7. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t \cdot t}, z, \frac{x \cdot x}{y \cdot y}\right)} \]
              8. lower-/.f6491.5

                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{z}{t \cdot t}}, z, \frac{x \cdot x}{y \cdot y}\right) \]
            4. Applied rewrites91.5%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{z}{t \cdot t}, z, \frac{x \cdot x}{y \cdot y}\right)} \]

            if 5.0000000000000004e301 < (/.f64 (*.f64 x x) (*.f64 y y))

            1. Initial program 50.0%

              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
            4. Step-by-step derivation
              1. unpow2N/A

                \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
              2. associate-/l*N/A

                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
              3. lower-*.f64N/A

                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
              4. lower-/.f64N/A

                \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
              5. unpow2N/A

                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
              6. lower-*.f6467.6

                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
            5. Applied rewrites67.6%

              \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
            6. Step-by-step derivation
              1. Applied rewrites81.7%

                \[\leadsto x \cdot \frac{\frac{x}{y}}{\color{blue}{y}} \]
            7. Recombined 3 regimes into one program.
            8. Add Preprocessing

            Alternative 6: 83.9% accurate, 0.5× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+301}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (/ (* x x) (* y y))))
               (if (<= t_1 0.0)
                 (/ (/ z t) (/ t z))
                 (if (<= t_1 5e+301)
                   (fma (/ x (* y y)) x (/ (* z z) (* t t)))
                   (* x (/ (/ x y) y))))))
            double code(double x, double y, double z, double t) {
            	double t_1 = (x * x) / (y * y);
            	double tmp;
            	if (t_1 <= 0.0) {
            		tmp = (z / t) / (t / z);
            	} else if (t_1 <= 5e+301) {
            		tmp = fma((x / (y * y)), x, ((z * z) / (t * t)));
            	} else {
            		tmp = x * ((x / y) / y);
            	}
            	return tmp;
            }
            
            function code(x, y, z, t)
            	t_1 = Float64(Float64(x * x) / Float64(y * y))
            	tmp = 0.0
            	if (t_1 <= 0.0)
            		tmp = Float64(Float64(z / t) / Float64(t / z));
            	elseif (t_1 <= 5e+301)
            		tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z * z) / Float64(t * t)));
            	else
            		tmp = Float64(x * Float64(Float64(x / y) / y));
            	end
            	return tmp
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+301], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \frac{x \cdot x}{y \cdot y}\\
            \mathbf{if}\;t\_1 \leq 0:\\
            \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
            
            \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+301}:\\
            \;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0

              1. Initial program 69.4%

                \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
              4. Step-by-step derivation
                1. unpow2N/A

                  \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                2. associate-/l*N/A

                  \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                3. lower-*.f64N/A

                  \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                4. lower-/.f64N/A

                  \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                5. unpow2N/A

                  \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                6. lower-*.f6475.0

                  \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
              5. Applied rewrites75.0%

                \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
              6. Step-by-step derivation
                1. Applied rewrites92.6%

                  \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]

                if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < 5.0000000000000004e301

                1. Initial program 87.1%

                  \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. lift-+.f64N/A

                    \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
                  2. lift-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                  3. lift-*.f64N/A

                    \[\leadsto \frac{\color{blue}{x \cdot x}}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                  4. associate-/l*N/A

                    \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} + \frac{z \cdot z}{t \cdot t} \]
                  5. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x}{y \cdot y} \cdot x} + \frac{z \cdot z}{t \cdot t} \]
                  6. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)} \]
                  7. lower-/.f6487.2

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y \cdot y}}, x, \frac{z \cdot z}{t \cdot t}\right) \]
                4. Applied rewrites87.2%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)} \]

                if 5.0000000000000004e301 < (/.f64 (*.f64 x x) (*.f64 y y))

                1. Initial program 50.0%

                  \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                4. Step-by-step derivation
                  1. unpow2N/A

                    \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                  2. associate-/l*N/A

                    \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                  3. lower-*.f64N/A

                    \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                  4. lower-/.f64N/A

                    \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                  5. unpow2N/A

                    \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                  6. lower-*.f6467.6

                    \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                5. Applied rewrites67.6%

                  \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                6. Step-by-step derivation
                  1. Applied rewrites81.7%

                    \[\leadsto x \cdot \frac{\frac{x}{y}}{\color{blue}{y}} \]
                7. Recombined 3 regimes into one program.
                8. Add Preprocessing

                Alternative 7: 80.5% accurate, 0.6× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+26}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (/ (* z z) (* t t))))
                   (if (<= t_1 2e+26)
                     (* (/ x y) (/ x y))
                     (if (<= t_1 INFINITY) (* z (/ z (* t t))) (* x (/ (/ x y) y))))))
                double code(double x, double y, double z, double t) {
                	double t_1 = (z * z) / (t * t);
                	double tmp;
                	if (t_1 <= 2e+26) {
                		tmp = (x / y) * (x / y);
                	} else if (t_1 <= ((double) INFINITY)) {
                		tmp = z * (z / (t * t));
                	} else {
                		tmp = x * ((x / y) / y);
                	}
                	return tmp;
                }
                
                public static double code(double x, double y, double z, double t) {
                	double t_1 = (z * z) / (t * t);
                	double tmp;
                	if (t_1 <= 2e+26) {
                		tmp = (x / y) * (x / y);
                	} else if (t_1 <= Double.POSITIVE_INFINITY) {
                		tmp = z * (z / (t * t));
                	} else {
                		tmp = x * ((x / y) / y);
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	t_1 = (z * z) / (t * t)
                	tmp = 0
                	if t_1 <= 2e+26:
                		tmp = (x / y) * (x / y)
                	elif t_1 <= math.inf:
                		tmp = z * (z / (t * t))
                	else:
                		tmp = x * ((x / y) / y)
                	return tmp
                
                function code(x, y, z, t)
                	t_1 = Float64(Float64(z * z) / Float64(t * t))
                	tmp = 0.0
                	if (t_1 <= 2e+26)
                		tmp = Float64(Float64(x / y) * Float64(x / y));
                	elseif (t_1 <= Inf)
                		tmp = Float64(z * Float64(z / Float64(t * t)));
                	else
                		tmp = Float64(x * Float64(Float64(x / y) / y));
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	t_1 = (z * z) / (t * t);
                	tmp = 0.0;
                	if (t_1 <= 2e+26)
                		tmp = (x / y) * (x / y);
                	elseif (t_1 <= Inf)
                		tmp = z * (z / (t * t));
                	else
                		tmp = x * ((x / y) / y);
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+26], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{z \cdot z}{t \cdot t}\\
                \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+26}:\\
                \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
                
                \mathbf{elif}\;t\_1 \leq \infty:\\
                \;\;\;\;z \cdot \frac{z}{t \cdot t}\\
                
                \mathbf{else}:\\
                \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e26

                  1. Initial program 72.2%

                    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                  4. Step-by-step derivation
                    1. unpow2N/A

                      \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                    2. associate-/l*N/A

                      \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                    3. lower-*.f64N/A

                      \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                    4. lower-/.f64N/A

                      \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                    5. unpow2N/A

                      \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                    6. lower-*.f6470.9

                      \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                  5. Applied rewrites70.9%

                    \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                  6. Step-by-step derivation
                    1. Applied rewrites88.6%

                      \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]

                    if 2.0000000000000001e26 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

                    1. Initial program 72.7%

                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                    4. Step-by-step derivation
                      1. unpow2N/A

                        \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                      2. associate-/l*N/A

                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                      3. lower-*.f64N/A

                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                      4. lower-/.f64N/A

                        \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                      5. unpow2N/A

                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                      6. lower-*.f6485.7

                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                    5. Applied rewrites85.7%

                      \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]

                    if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

                    1. Initial program 0.0%

                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                    4. Step-by-step derivation
                      1. unpow2N/A

                        \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                      2. associate-/l*N/A

                        \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                      3. lower-*.f64N/A

                        \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                      4. lower-/.f64N/A

                        \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                      5. unpow2N/A

                        \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                      6. lower-*.f6447.0

                        \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                    5. Applied rewrites47.0%

                      \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites55.0%

                        \[\leadsto x \cdot \frac{\frac{x}{y}}{\color{blue}{y}} \]
                    7. Recombined 3 regimes into one program.
                    8. Add Preprocessing

                    Alternative 8: 78.4% accurate, 0.6× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{z \cdot z}{t \cdot t}\\ t_2 := x \cdot \frac{\frac{x}{y}}{y}\\ \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+26}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                    (FPCore (x y z t)
                     :precision binary64
                     (let* ((t_1 (/ (* z z) (* t t))) (t_2 (* x (/ (/ x y) y))))
                       (if (<= t_1 2e+26) t_2 (if (<= t_1 INFINITY) (* z (/ z (* t t))) t_2))))
                    double code(double x, double y, double z, double t) {
                    	double t_1 = (z * z) / (t * t);
                    	double t_2 = x * ((x / y) / y);
                    	double tmp;
                    	if (t_1 <= 2e+26) {
                    		tmp = t_2;
                    	} else if (t_1 <= ((double) INFINITY)) {
                    		tmp = z * (z / (t * t));
                    	} else {
                    		tmp = t_2;
                    	}
                    	return tmp;
                    }
                    
                    public static double code(double x, double y, double z, double t) {
                    	double t_1 = (z * z) / (t * t);
                    	double t_2 = x * ((x / y) / y);
                    	double tmp;
                    	if (t_1 <= 2e+26) {
                    		tmp = t_2;
                    	} else if (t_1 <= Double.POSITIVE_INFINITY) {
                    		tmp = z * (z / (t * t));
                    	} else {
                    		tmp = t_2;
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t):
                    	t_1 = (z * z) / (t * t)
                    	t_2 = x * ((x / y) / y)
                    	tmp = 0
                    	if t_1 <= 2e+26:
                    		tmp = t_2
                    	elif t_1 <= math.inf:
                    		tmp = z * (z / (t * t))
                    	else:
                    		tmp = t_2
                    	return tmp
                    
                    function code(x, y, z, t)
                    	t_1 = Float64(Float64(z * z) / Float64(t * t))
                    	t_2 = Float64(x * Float64(Float64(x / y) / y))
                    	tmp = 0.0
                    	if (t_1 <= 2e+26)
                    		tmp = t_2;
                    	elseif (t_1 <= Inf)
                    		tmp = Float64(z * Float64(z / Float64(t * t)));
                    	else
                    		tmp = t_2;
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t)
                    	t_1 = (z * z) / (t * t);
                    	t_2 = x * ((x / y) / y);
                    	tmp = 0.0;
                    	if (t_1 <= 2e+26)
                    		tmp = t_2;
                    	elseif (t_1 <= Inf)
                    		tmp = z * (z / (t * t));
                    	else
                    		tmp = t_2;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+26], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := \frac{z \cdot z}{t \cdot t}\\
                    t_2 := x \cdot \frac{\frac{x}{y}}{y}\\
                    \mathbf{if}\;t\_1 \leq 2 \cdot 10^{+26}:\\
                    \;\;\;\;t\_2\\
                    
                    \mathbf{elif}\;t\_1 \leq \infty:\\
                    \;\;\;\;z \cdot \frac{z}{t \cdot t}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;t\_2\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e26 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t))

                      1. Initial program 57.4%

                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                      4. Step-by-step derivation
                        1. unpow2N/A

                          \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                        2. associate-/l*N/A

                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                        3. lower-*.f64N/A

                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                        4. lower-/.f64N/A

                          \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                        5. unpow2N/A

                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                        6. lower-*.f6466.0

                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                      5. Applied rewrites66.0%

                        \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                      6. Step-by-step derivation
                        1. Applied rewrites80.1%

                          \[\leadsto x \cdot \frac{\frac{x}{y}}{\color{blue}{y}} \]

                        if 2.0000000000000001e26 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0

                        1. Initial program 72.7%

                          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                        4. Step-by-step derivation
                          1. unpow2N/A

                            \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                          2. associate-/l*N/A

                            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                          3. lower-*.f64N/A

                            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                          4. lower-/.f64N/A

                            \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                          5. unpow2N/A

                            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                          6. lower-*.f6485.7

                            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                        5. Applied rewrites85.7%

                          \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                      7. Recombined 2 regimes into one program.
                      8. Add Preprocessing

                      Alternative 9: 72.1% accurate, 0.6× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ t_2 := z \cdot \frac{z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                      (FPCore (x y z t)
                       :precision binary64
                       (let* ((t_1 (/ (* x x) (* y y))) (t_2 (* z (/ z (* t t)))))
                         (if (<= t_1 0.0)
                           t_2
                           (if (<= t_1 INFINITY) (* x (* x (/ 1.0 (* y y)))) t_2))))
                      double code(double x, double y, double z, double t) {
                      	double t_1 = (x * x) / (y * y);
                      	double t_2 = z * (z / (t * t));
                      	double tmp;
                      	if (t_1 <= 0.0) {
                      		tmp = t_2;
                      	} else if (t_1 <= ((double) INFINITY)) {
                      		tmp = x * (x * (1.0 / (y * y)));
                      	} else {
                      		tmp = t_2;
                      	}
                      	return tmp;
                      }
                      
                      public static double code(double x, double y, double z, double t) {
                      	double t_1 = (x * x) / (y * y);
                      	double t_2 = z * (z / (t * t));
                      	double tmp;
                      	if (t_1 <= 0.0) {
                      		tmp = t_2;
                      	} else if (t_1 <= Double.POSITIVE_INFINITY) {
                      		tmp = x * (x * (1.0 / (y * y)));
                      	} else {
                      		tmp = t_2;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t):
                      	t_1 = (x * x) / (y * y)
                      	t_2 = z * (z / (t * t))
                      	tmp = 0
                      	if t_1 <= 0.0:
                      		tmp = t_2
                      	elif t_1 <= math.inf:
                      		tmp = x * (x * (1.0 / (y * y)))
                      	else:
                      		tmp = t_2
                      	return tmp
                      
                      function code(x, y, z, t)
                      	t_1 = Float64(Float64(x * x) / Float64(y * y))
                      	t_2 = Float64(z * Float64(z / Float64(t * t)))
                      	tmp = 0.0
                      	if (t_1 <= 0.0)
                      		tmp = t_2;
                      	elseif (t_1 <= Inf)
                      		tmp = Float64(x * Float64(x * Float64(1.0 / Float64(y * y))));
                      	else
                      		tmp = t_2;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t)
                      	t_1 = (x * x) / (y * y);
                      	t_2 = z * (z / (t * t));
                      	tmp = 0.0;
                      	if (t_1 <= 0.0)
                      		tmp = t_2;
                      	elseif (t_1 <= Inf)
                      		tmp = x * (x * (1.0 / (y * y)));
                      	else
                      		tmp = t_2;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$2, If[LessEqual[t$95$1, Infinity], N[(x * N[(x * N[(1.0 / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{x \cdot x}{y \cdot y}\\
                      t_2 := z \cdot \frac{z}{t \cdot t}\\
                      \mathbf{if}\;t\_1 \leq 0:\\
                      \;\;\;\;t\_2\\
                      
                      \mathbf{elif}\;t\_1 \leq \infty:\\
                      \;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;t\_2\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y))

                        1. Initial program 51.1%

                          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                        4. Step-by-step derivation
                          1. unpow2N/A

                            \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                          2. associate-/l*N/A

                            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                          3. lower-*.f64N/A

                            \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                          4. lower-/.f64N/A

                            \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                          5. unpow2N/A

                            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                          6. lower-*.f6468.7

                            \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                        5. Applied rewrites68.7%

                          \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]

                        if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0

                        1. Initial program 75.6%

                          \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                        4. Step-by-step derivation
                          1. unpow2N/A

                            \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                          2. associate-/l*N/A

                            \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                          3. lower-*.f64N/A

                            \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                          4. lower-/.f64N/A

                            \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                          5. unpow2N/A

                            \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                          6. lower-*.f6479.7

                            \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                        5. Applied rewrites79.7%

                          \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                        6. Step-by-step derivation
                          1. Applied rewrites79.8%

                            \[\leadsto x \cdot \left(\frac{1}{y \cdot y} \cdot \color{blue}{x}\right) \]
                        7. Recombined 2 regimes into one program.
                        8. Final simplification74.3%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \mathbf{elif}\;\frac{x \cdot x}{y \cdot y} \leq \infty:\\ \;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{z}{t \cdot t}\\ \end{array} \]
                        9. Add Preprocessing

                        Alternative 10: 85.4% accurate, 0.6× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ \mathbf{if}\;t\_1 \leq 5 \cdot 10^{+301}:\\ \;\;\;\;\mathsf{fma}\left(z, \frac{\frac{z}{t}}{t}, t\_1\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\ \end{array} \end{array} \]
                        (FPCore (x y z t)
                         :precision binary64
                         (let* ((t_1 (/ (* x x) (* y y))))
                           (if (<= t_1 5e+301) (fma z (/ (/ z t) t) t_1) (* x (/ (/ x y) y)))))
                        double code(double x, double y, double z, double t) {
                        	double t_1 = (x * x) / (y * y);
                        	double tmp;
                        	if (t_1 <= 5e+301) {
                        		tmp = fma(z, ((z / t) / t), t_1);
                        	} else {
                        		tmp = x * ((x / y) / y);
                        	}
                        	return tmp;
                        }
                        
                        function code(x, y, z, t)
                        	t_1 = Float64(Float64(x * x) / Float64(y * y))
                        	tmp = 0.0
                        	if (t_1 <= 5e+301)
                        		tmp = fma(z, Float64(Float64(z / t) / t), t_1);
                        	else
                        		tmp = Float64(x * Float64(Float64(x / y) / y));
                        	end
                        	return tmp
                        end
                        
                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+301], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        t_1 := \frac{x \cdot x}{y \cdot y}\\
                        \mathbf{if}\;t\_1 \leq 5 \cdot 10^{+301}:\\
                        \;\;\;\;\mathsf{fma}\left(z, \frac{\frac{z}{t}}{t}, t\_1\right)\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 5.0000000000000004e301

                          1. Initial program 75.3%

                            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                          2. Add Preprocessing
                          3. Step-by-step derivation
                            1. lift-+.f64N/A

                              \[\leadsto \color{blue}{\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}} \]
                            2. +-commutativeN/A

                              \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t} + \frac{x \cdot x}{y \cdot y}} \]
                            3. lift-/.f64N/A

                              \[\leadsto \color{blue}{\frac{z \cdot z}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
                            4. lift-*.f64N/A

                              \[\leadsto \frac{\color{blue}{z \cdot z}}{t \cdot t} + \frac{x \cdot x}{y \cdot y} \]
                            5. lift-*.f64N/A

                              \[\leadsto \frac{z \cdot z}{\color{blue}{t \cdot t}} + \frac{x \cdot x}{y \cdot y} \]
                            6. times-fracN/A

                              \[\leadsto \color{blue}{\frac{z}{t} \cdot \frac{z}{t}} + \frac{x \cdot x}{y \cdot y} \]
                            7. div-invN/A

                              \[\leadsto \color{blue}{\left(z \cdot \frac{1}{t}\right)} \cdot \frac{z}{t} + \frac{x \cdot x}{y \cdot y} \]
                            8. associate-*l*N/A

                              \[\leadsto \color{blue}{z \cdot \left(\frac{1}{t} \cdot \frac{z}{t}\right)} + \frac{x \cdot x}{y \cdot y} \]
                            9. lower-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(z, \frac{1}{t} \cdot \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
                            10. lower-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{1}{t} \cdot \frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
                            11. lower-/.f64N/A

                              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{1}{t}} \cdot \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right) \]
                            12. lower-/.f6490.8

                              \[\leadsto \mathsf{fma}\left(z, \frac{1}{t} \cdot \color{blue}{\frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
                          4. Applied rewrites90.8%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(z, \frac{1}{t} \cdot \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)} \]
                          5. Step-by-step derivation
                            1. lift-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{1}{t} \cdot \frac{z}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
                            2. *-commutativeN/A

                              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{z}{t} \cdot \frac{1}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
                            3. lift-/.f64N/A

                              \[\leadsto \mathsf{fma}\left(z, \frac{z}{t} \cdot \color{blue}{\frac{1}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
                            4. un-div-invN/A

                              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{\frac{z}{t}}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
                            5. lower-/.f6490.8

                              \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{\frac{z}{t}}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]
                          6. Applied rewrites90.8%

                            \[\leadsto \mathsf{fma}\left(z, \color{blue}{\frac{\frac{z}{t}}{t}}, \frac{x \cdot x}{y \cdot y}\right) \]

                          if 5.0000000000000004e301 < (/.f64 (*.f64 x x) (*.f64 y y))

                          1. Initial program 50.0%

                            \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around inf

                            \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                          4. Step-by-step derivation
                            1. unpow2N/A

                              \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                            2. associate-/l*N/A

                              \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                            3. lower-*.f64N/A

                              \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                            4. lower-/.f64N/A

                              \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                            5. unpow2N/A

                              \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                            6. lower-*.f6467.6

                              \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                          5. Applied rewrites67.6%

                            \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                          6. Step-by-step derivation
                            1. Applied rewrites81.7%

                              \[\leadsto x \cdot \frac{\frac{x}{y}}{\color{blue}{y}} \]
                          7. Recombined 2 regimes into one program.
                          8. Add Preprocessing

                          Alternative 11: 72.2% accurate, 0.6× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x \cdot x}{y \cdot y}\\ t_2 := z \cdot \frac{z}{t \cdot t}\\ \mathbf{if}\;t\_1 \leq 0:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq \infty:\\ \;\;\;\;x \cdot \frac{x}{y \cdot y}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (let* ((t_1 (/ (* x x) (* y y))) (t_2 (* z (/ z (* t t)))))
                             (if (<= t_1 0.0) t_2 (if (<= t_1 INFINITY) (* x (/ x (* y y))) t_2))))
                          double code(double x, double y, double z, double t) {
                          	double t_1 = (x * x) / (y * y);
                          	double t_2 = z * (z / (t * t));
                          	double tmp;
                          	if (t_1 <= 0.0) {
                          		tmp = t_2;
                          	} else if (t_1 <= ((double) INFINITY)) {
                          		tmp = x * (x / (y * y));
                          	} else {
                          		tmp = t_2;
                          	}
                          	return tmp;
                          }
                          
                          public static double code(double x, double y, double z, double t) {
                          	double t_1 = (x * x) / (y * y);
                          	double t_2 = z * (z / (t * t));
                          	double tmp;
                          	if (t_1 <= 0.0) {
                          		tmp = t_2;
                          	} else if (t_1 <= Double.POSITIVE_INFINITY) {
                          		tmp = x * (x / (y * y));
                          	} else {
                          		tmp = t_2;
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	t_1 = (x * x) / (y * y)
                          	t_2 = z * (z / (t * t))
                          	tmp = 0
                          	if t_1 <= 0.0:
                          		tmp = t_2
                          	elif t_1 <= math.inf:
                          		tmp = x * (x / (y * y))
                          	else:
                          		tmp = t_2
                          	return tmp
                          
                          function code(x, y, z, t)
                          	t_1 = Float64(Float64(x * x) / Float64(y * y))
                          	t_2 = Float64(z * Float64(z / Float64(t * t)))
                          	tmp = 0.0
                          	if (t_1 <= 0.0)
                          		tmp = t_2;
                          	elseif (t_1 <= Inf)
                          		tmp = Float64(x * Float64(x / Float64(y * y)));
                          	else
                          		tmp = t_2;
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	t_1 = (x * x) / (y * y);
                          	t_2 = z * (z / (t * t));
                          	tmp = 0.0;
                          	if (t_1 <= 0.0)
                          		tmp = t_2;
                          	elseif (t_1 <= Inf)
                          		tmp = x * (x / (y * y));
                          	else
                          		tmp = t_2;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$2, If[LessEqual[t$95$1, Infinity], N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_1 := \frac{x \cdot x}{y \cdot y}\\
                          t_2 := z \cdot \frac{z}{t \cdot t}\\
                          \mathbf{if}\;t\_1 \leq 0:\\
                          \;\;\;\;t\_2\\
                          
                          \mathbf{elif}\;t\_1 \leq \infty:\\
                          \;\;\;\;x \cdot \frac{x}{y \cdot y}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;t\_2\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y))

                            1. Initial program 51.1%

                              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around 0

                              \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                            4. Step-by-step derivation
                              1. unpow2N/A

                                \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                              2. associate-/l*N/A

                                \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                              3. lower-*.f64N/A

                                \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                              4. lower-/.f64N/A

                                \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                              5. unpow2N/A

                                \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                              6. lower-*.f6468.7

                                \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                            5. Applied rewrites68.7%

                              \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]

                            if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0

                            1. Initial program 75.6%

                              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                            4. Step-by-step derivation
                              1. unpow2N/A

                                \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                              2. associate-/l*N/A

                                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                              3. lower-*.f64N/A

                                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                              4. lower-/.f64N/A

                                \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                              5. unpow2N/A

                                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                              6. lower-*.f6479.7

                                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                            5. Applied rewrites79.7%

                              \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                          3. Recombined 2 regimes into one program.
                          4. Add Preprocessing

                          Alternative 12: 82.4% accurate, 0.8× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{+26}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\ \end{array} \end{array} \]
                          (FPCore (x y z t)
                           :precision binary64
                           (if (<= (/ (* z z) (* t t)) 2e+26) (* (/ x y) (/ x y)) (/ (/ z t) (/ t z))))
                          double code(double x, double y, double z, double t) {
                          	double tmp;
                          	if (((z * z) / (t * t)) <= 2e+26) {
                          		tmp = (x / y) * (x / y);
                          	} else {
                          		tmp = (z / t) / (t / z);
                          	}
                          	return tmp;
                          }
                          
                          real(8) function code(x, y, z, t)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8) :: tmp
                              if (((z * z) / (t * t)) <= 2d+26) then
                                  tmp = (x / y) * (x / y)
                              else
                                  tmp = (z / t) / (t / z)
                              end if
                              code = tmp
                          end function
                          
                          public static double code(double x, double y, double z, double t) {
                          	double tmp;
                          	if (((z * z) / (t * t)) <= 2e+26) {
                          		tmp = (x / y) * (x / y);
                          	} else {
                          		tmp = (z / t) / (t / z);
                          	}
                          	return tmp;
                          }
                          
                          def code(x, y, z, t):
                          	tmp = 0
                          	if ((z * z) / (t * t)) <= 2e+26:
                          		tmp = (x / y) * (x / y)
                          	else:
                          		tmp = (z / t) / (t / z)
                          	return tmp
                          
                          function code(x, y, z, t)
                          	tmp = 0.0
                          	if (Float64(Float64(z * z) / Float64(t * t)) <= 2e+26)
                          		tmp = Float64(Float64(x / y) * Float64(x / y));
                          	else
                          		tmp = Float64(Float64(z / t) / Float64(t / z));
                          	end
                          	return tmp
                          end
                          
                          function tmp_2 = code(x, y, z, t)
                          	tmp = 0.0;
                          	if (((z * z) / (t * t)) <= 2e+26)
                          		tmp = (x / y) * (x / y);
                          	else
                          		tmp = (z / t) / (t / z);
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e+26], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{+26}:\\
                          \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e26

                            1. Initial program 72.2%

                              \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                            4. Step-by-step derivation
                              1. unpow2N/A

                                \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                              2. associate-/l*N/A

                                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                              3. lower-*.f64N/A

                                \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                              4. lower-/.f64N/A

                                \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                              5. unpow2N/A

                                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                              6. lower-*.f6470.9

                                \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                            5. Applied rewrites70.9%

                              \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                            6. Step-by-step derivation
                              1. Applied rewrites88.6%

                                \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]

                              if 2.0000000000000001e26 < (/.f64 (*.f64 z z) (*.f64 t t))

                              1. Initial program 56.0%

                                \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around 0

                                \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                              4. Step-by-step derivation
                                1. unpow2N/A

                                  \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                2. associate-/l*N/A

                                  \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                3. lower-*.f64N/A

                                  \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                4. lower-/.f64N/A

                                  \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                5. unpow2N/A

                                  \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                6. lower-*.f6469.6

                                  \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                              5. Applied rewrites69.6%

                                \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                              6. Step-by-step derivation
                                1. Applied rewrites79.0%

                                  \[\leadsto \frac{\frac{z}{t}}{\color{blue}{\frac{t}{z}}} \]
                              7. Recombined 2 regimes into one program.
                              8. Add Preprocessing

                              Alternative 13: 82.3% accurate, 0.8× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{+26}:\\ \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\ \end{array} \end{array} \]
                              (FPCore (x y z t)
                               :precision binary64
                               (if (<= (/ (* z z) (* t t)) 2e+26) (* (/ x y) (/ x y)) (* (/ z t) (/ z t))))
                              double code(double x, double y, double z, double t) {
                              	double tmp;
                              	if (((z * z) / (t * t)) <= 2e+26) {
                              		tmp = (x / y) * (x / y);
                              	} else {
                              		tmp = (z / t) * (z / t);
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8) :: tmp
                                  if (((z * z) / (t * t)) <= 2d+26) then
                                      tmp = (x / y) * (x / y)
                                  else
                                      tmp = (z / t) * (z / t)
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t) {
                              	double tmp;
                              	if (((z * z) / (t * t)) <= 2e+26) {
                              		tmp = (x / y) * (x / y);
                              	} else {
                              		tmp = (z / t) * (z / t);
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t):
                              	tmp = 0
                              	if ((z * z) / (t * t)) <= 2e+26:
                              		tmp = (x / y) * (x / y)
                              	else:
                              		tmp = (z / t) * (z / t)
                              	return tmp
                              
                              function code(x, y, z, t)
                              	tmp = 0.0
                              	if (Float64(Float64(z * z) / Float64(t * t)) <= 2e+26)
                              		tmp = Float64(Float64(x / y) * Float64(x / y));
                              	else
                              		tmp = Float64(Float64(z / t) * Float64(z / t));
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t)
                              	tmp = 0.0;
                              	if (((z * z) / (t * t)) <= 2e+26)
                              		tmp = (x / y) * (x / y);
                              	else
                              		tmp = (z / t) * (z / t);
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e+26], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              \mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{+26}:\\
                              \;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 2 regimes
                              2. if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e26

                                1. Initial program 72.2%

                                  \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around inf

                                  \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                4. Step-by-step derivation
                                  1. unpow2N/A

                                    \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                  2. associate-/l*N/A

                                    \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                  3. lower-*.f64N/A

                                    \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                  4. lower-/.f64N/A

                                    \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                  5. unpow2N/A

                                    \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                  6. lower-*.f6470.9

                                    \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                5. Applied rewrites70.9%

                                  \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                6. Step-by-step derivation
                                  1. Applied rewrites88.6%

                                    \[\leadsto \frac{x}{y} \cdot \color{blue}{\frac{x}{y}} \]

                                  if 2.0000000000000001e26 < (/.f64 (*.f64 z z) (*.f64 t t))

                                  1. Initial program 56.0%

                                    \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in x around 0

                                    \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                                  4. Step-by-step derivation
                                    1. unpow2N/A

                                      \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                    2. associate-/l*N/A

                                      \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                    3. lower-*.f64N/A

                                      \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                    4. lower-/.f64N/A

                                      \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                    5. unpow2N/A

                                      \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                    6. lower-*.f6469.6

                                      \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                  5. Applied rewrites69.6%

                                    \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                                  6. Step-by-step derivation
                                    1. Applied rewrites78.9%

                                      \[\leadsto \frac{z}{t} \cdot \color{blue}{\frac{z}{t}} \]
                                  7. Recombined 2 regimes into one program.
                                  8. Add Preprocessing

                                  Alternative 14: 76.6% accurate, 0.8× speedup?

                                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0:\\ \;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\ \end{array} \end{array} \]
                                  (FPCore (x y z t)
                                   :precision binary64
                                   (if (<= (/ (* x x) (* y y)) 0.0) (* z (/ (/ z t) t)) (* x (/ (/ x y) y))))
                                  double code(double x, double y, double z, double t) {
                                  	double tmp;
                                  	if (((x * x) / (y * y)) <= 0.0) {
                                  		tmp = z * ((z / t) / t);
                                  	} else {
                                  		tmp = x * ((x / y) / y);
                                  	}
                                  	return tmp;
                                  }
                                  
                                  real(8) function code(x, y, z, t)
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t
                                      real(8) :: tmp
                                      if (((x * x) / (y * y)) <= 0.0d0) then
                                          tmp = z * ((z / t) / t)
                                      else
                                          tmp = x * ((x / y) / y)
                                      end if
                                      code = tmp
                                  end function
                                  
                                  public static double code(double x, double y, double z, double t) {
                                  	double tmp;
                                  	if (((x * x) / (y * y)) <= 0.0) {
                                  		tmp = z * ((z / t) / t);
                                  	} else {
                                  		tmp = x * ((x / y) / y);
                                  	}
                                  	return tmp;
                                  }
                                  
                                  def code(x, y, z, t):
                                  	tmp = 0
                                  	if ((x * x) / (y * y)) <= 0.0:
                                  		tmp = z * ((z / t) / t)
                                  	else:
                                  		tmp = x * ((x / y) / y)
                                  	return tmp
                                  
                                  function code(x, y, z, t)
                                  	tmp = 0.0
                                  	if (Float64(Float64(x * x) / Float64(y * y)) <= 0.0)
                                  		tmp = Float64(z * Float64(Float64(z / t) / t));
                                  	else
                                  		tmp = Float64(x * Float64(Float64(x / y) / y));
                                  	end
                                  	return tmp
                                  end
                                  
                                  function tmp_2 = code(x, y, z, t)
                                  	tmp = 0.0;
                                  	if (((x * x) / (y * y)) <= 0.0)
                                  		tmp = z * ((z / t) / t);
                                  	else
                                  		tmp = x * ((x / y) / y);
                                  	end
                                  	tmp_2 = tmp;
                                  end
                                  
                                  code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 0.0], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
                                  
                                  \begin{array}{l}
                                  
                                  \\
                                  \begin{array}{l}
                                  \mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0:\\
                                  \;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  
                                  Derivation
                                  1. Split input into 2 regimes
                                  2. if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0

                                    1. Initial program 69.4%

                                      \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in x around 0

                                      \[\leadsto \color{blue}{\frac{{z}^{2}}{{t}^{2}}} \]
                                    4. Step-by-step derivation
                                      1. unpow2N/A

                                        \[\leadsto \frac{\color{blue}{z \cdot z}}{{t}^{2}} \]
                                      2. associate-/l*N/A

                                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                      3. lower-*.f64N/A

                                        \[\leadsto \color{blue}{z \cdot \frac{z}{{t}^{2}}} \]
                                      4. lower-/.f64N/A

                                        \[\leadsto z \cdot \color{blue}{\frac{z}{{t}^{2}}} \]
                                      5. unpow2N/A

                                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                      6. lower-*.f6475.0

                                        \[\leadsto z \cdot \frac{z}{\color{blue}{t \cdot t}} \]
                                    5. Applied rewrites75.0%

                                      \[\leadsto \color{blue}{z \cdot \frac{z}{t \cdot t}} \]
                                    6. Step-by-step derivation
                                      1. Applied rewrites88.5%

                                        \[\leadsto z \cdot \frac{\frac{z}{t}}{\color{blue}{t}} \]

                                      if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y))

                                      1. Initial program 60.4%

                                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                      4. Step-by-step derivation
                                        1. unpow2N/A

                                          \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                        2. associate-/l*N/A

                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                        3. lower-*.f64N/A

                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                        4. lower-/.f64N/A

                                          \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                        5. unpow2N/A

                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                        6. lower-*.f6466.7

                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                      5. Applied rewrites66.7%

                                        \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                      6. Step-by-step derivation
                                        1. Applied rewrites76.9%

                                          \[\leadsto x \cdot \frac{\frac{x}{y}}{\color{blue}{y}} \]
                                      7. Recombined 2 regimes into one program.
                                      8. Add Preprocessing

                                      Alternative 15: 53.0% accurate, 2.1× speedup?

                                      \[\begin{array}{l} \\ x \cdot \frac{x}{y \cdot y} \end{array} \]
                                      (FPCore (x y z t) :precision binary64 (* x (/ x (* y y))))
                                      double code(double x, double y, double z, double t) {
                                      	return x * (x / (y * y));
                                      }
                                      
                                      real(8) function code(x, y, z, t)
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          real(8), intent (in) :: t
                                          code = x * (x / (y * y))
                                      end function
                                      
                                      public static double code(double x, double y, double z, double t) {
                                      	return x * (x / (y * y));
                                      }
                                      
                                      def code(x, y, z, t):
                                      	return x * (x / (y * y))
                                      
                                      function code(x, y, z, t)
                                      	return Float64(x * Float64(x / Float64(y * y)))
                                      end
                                      
                                      function tmp = code(x, y, z, t)
                                      	tmp = x * (x / (y * y));
                                      end
                                      
                                      code[x_, y_, z_, t_] := N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      x \cdot \frac{x}{y \cdot y}
                                      \end{array}
                                      
                                      Derivation
                                      1. Initial program 63.7%

                                        \[\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto \color{blue}{\frac{{x}^{2}}{{y}^{2}}} \]
                                      4. Step-by-step derivation
                                        1. unpow2N/A

                                          \[\leadsto \frac{\color{blue}{x \cdot x}}{{y}^{2}} \]
                                        2. associate-/l*N/A

                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                        3. lower-*.f64N/A

                                          \[\leadsto \color{blue}{x \cdot \frac{x}{{y}^{2}}} \]
                                        4. lower-/.f64N/A

                                          \[\leadsto x \cdot \color{blue}{\frac{x}{{y}^{2}}} \]
                                        5. unpow2N/A

                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                        6. lower-*.f6453.7

                                          \[\leadsto x \cdot \frac{x}{\color{blue}{y \cdot y}} \]
                                      5. Applied rewrites53.7%

                                        \[\leadsto \color{blue}{x \cdot \frac{x}{y \cdot y}} \]
                                      6. Add Preprocessing

                                      Developer Target 1: 99.7% accurate, 0.2× speedup?

                                      \[\begin{array}{l} \\ {\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2} \end{array} \]
                                      (FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
                                      double code(double x, double y, double z, double t) {
                                      	return pow((x / y), 2.0) + pow((z / t), 2.0);
                                      }
                                      
                                      real(8) function code(x, y, z, t)
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          real(8), intent (in) :: t
                                          code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
                                      end function
                                      
                                      public static double code(double x, double y, double z, double t) {
                                      	return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
                                      }
                                      
                                      def code(x, y, z, t):
                                      	return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
                                      
                                      function code(x, y, z, t)
                                      	return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0))
                                      end
                                      
                                      function tmp = code(x, y, z, t)
                                      	tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0);
                                      end
                                      
                                      code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      {\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
                                      \end{array}
                                      

                                      Reproduce

                                      ?
                                      herbie shell --seed 2024221 
                                      (FPCore (x y z t)
                                        :name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
                                        :precision binary64
                                      
                                        :alt
                                        (! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
                                      
                                        (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))