
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (/ x y)) (/ (* z (/ z t)) t)))
double code(double x, double y, double z, double t) {
return ((x / y) * (x / y)) + ((z * (z / t)) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (x / y)) + ((z * (z / t)) / t)
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (x / y)) + ((z * (z / t)) / t);
}
def code(x, y, z, t): return ((x / y) * (x / y)) + ((z * (z / t)) / t)
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(x / y)) + Float64(Float64(z * Float64(z / t)) / t)) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (x / y)) + ((z * (z / t)) / t); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * N[(z / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \frac{x}{y} + \frac{z \cdot \frac{z}{t}}{t}
\end{array}
Initial program 63.7%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
lower-/.f6476.0
Applied rewrites76.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lift-/.f64N/A
lift-/.f64N/A
lower-*.f6497.1
Applied rewrites97.1%
Final simplification97.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e+284)
(+ (* (/ x y) (/ x y)) t_1)
(if (<= t_1 INFINITY)
(/ (/ z t) (/ t z))
(fma (/ z t) (/ z t) (/ (* x x) (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+284) {
tmp = ((x / y) * (x / y)) + t_1;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (z / t) / (t / z);
} else {
tmp = fma((z / t), (z / t), ((x * x) / (y * y)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e+284) tmp = Float64(Float64(Float64(x / y) * Float64(x / y)) + t_1); elseif (t_1 <= Inf) tmp = Float64(Float64(z / t) / Float64(t / z)); else tmp = fma(Float64(z / t), Float64(z / t), Float64(Float64(x * x) / Float64(y * y))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+284], N[(N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+284}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y} + t\_1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000016e284Initial program 72.0%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6495.4
Applied rewrites95.4%
if 2.00000000000000016e284 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 73.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6490.4
Applied rewrites90.4%
Applied rewrites93.9%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6484.0
Applied rewrites84.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e+284)
(fma (/ x y) (/ x y) t_1)
(if (<= t_1 INFINITY)
(/ (/ z t) (/ t z))
(fma (/ z t) (/ z t) (/ (* x x) (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+284) {
tmp = fma((x / y), (x / y), t_1);
} else if (t_1 <= ((double) INFINITY)) {
tmp = (z / t) / (t / z);
} else {
tmp = fma((z / t), (z / t), ((x * x) / (y * y)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e+284) tmp = fma(Float64(x / y), Float64(x / y), t_1); elseif (t_1 <= Inf) tmp = Float64(Float64(z / t) / Float64(t / z)); else tmp = fma(Float64(z / t), Float64(z / t), Float64(Float64(x * x) / Float64(y * y))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+284], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+284}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{x \cdot x}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000016e284Initial program 72.0%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6495.4
Applied rewrites95.4%
if 2.00000000000000016e284 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 73.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6490.4
Applied rewrites90.4%
Applied rewrites93.9%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6484.0
Applied rewrites84.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e+284)
(fma (/ x y) (/ x y) t_1)
(if (<= t_1 INFINITY)
(/ (/ z t) (/ t z))
(fma z (/ (/ z t) t) (/ (* x x) (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+284) {
tmp = fma((x / y), (x / y), t_1);
} else if (t_1 <= ((double) INFINITY)) {
tmp = (z / t) / (t / z);
} else {
tmp = fma(z, ((z / t) / t), ((x * x) / (y * y)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e+284) tmp = fma(Float64(x / y), Float64(x / y), t_1); elseif (t_1 <= Inf) tmp = Float64(Float64(z / t) / Float64(t / z)); else tmp = fma(z, Float64(Float64(z / t) / t), Float64(Float64(x * x) / Float64(y * y))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+284], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision] + N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+284}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, t\_1\right)\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, \frac{\frac{z}{t}}{t}, \frac{x \cdot x}{y \cdot y}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.00000000000000016e284Initial program 72.0%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6495.4
Applied rewrites95.4%
if 2.00000000000000016e284 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 73.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6490.4
Applied rewrites90.4%
Applied rewrites93.9%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
div-invN/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6477.6
Applied rewrites77.6%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f6477.7
Applied rewrites77.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 0.0)
(/ (/ z t) (/ t z))
(if (<= t_1 5e+301) (fma (/ z (* t t)) z t_1) (* x (/ (/ x y) y))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 0.0) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 5e+301) {
tmp = fma((z / (t * t)), z, t_1);
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= 5e+301) tmp = fma(Float64(z / Float64(t * t)), z, t_1); else tmp = Float64(x * Float64(Float64(x / y) / y)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+301], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z + t$95$1), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+301}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0Initial program 69.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6475.0
Applied rewrites75.0%
Applied rewrites92.6%
if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < 5.0000000000000004e301Initial program 87.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6491.5
Applied rewrites91.5%
if 5.0000000000000004e301 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 50.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6467.6
Applied rewrites67.6%
Applied rewrites81.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 0.0)
(/ (/ z t) (/ t z))
(if (<= t_1 5e+301)
(fma (/ x (* y y)) x (/ (* z z) (* t t)))
(* x (/ (/ x y) y))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 0.0) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 5e+301) {
tmp = fma((x / (y * y)), x, ((z * z) / (t * t)));
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= 5e+301) tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z * z) / Float64(t * t))); else tmp = Float64(x * Float64(Float64(x / y) / y)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+301], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+301}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0Initial program 69.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6475.0
Applied rewrites75.0%
Applied rewrites92.6%
if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < 5.0000000000000004e301Initial program 87.1%
lift-+.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6487.2
Applied rewrites87.2%
if 5.0000000000000004e301 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 50.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6467.6
Applied rewrites67.6%
Applied rewrites81.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 2e+26)
(* (/ x y) (/ x y))
(if (<= t_1 INFINITY) (* z (/ z (* t t))) (* x (/ (/ x y) y))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+26) {
tmp = (x / y) * (x / y);
} else if (t_1 <= ((double) INFINITY)) {
tmp = z * (z / (t * t));
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 2e+26) {
tmp = (x / y) * (x / y);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z * (z / (t * t));
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= 2e+26: tmp = (x / y) * (x / y) elif t_1 <= math.inf: tmp = z * (z / (t * t)) else: tmp = x * ((x / y) / y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 2e+26) tmp = Float64(Float64(x / y) * Float64(x / y)); elseif (t_1 <= Inf) tmp = Float64(z * Float64(z / Float64(t * t))); else tmp = Float64(x * Float64(Float64(x / y) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= 2e+26) tmp = (x / y) * (x / y); elseif (t_1 <= Inf) tmp = z * (z / (t * t)); else tmp = x * ((x / y) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+26], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+26}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e26Initial program 72.2%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6470.9
Applied rewrites70.9%
Applied rewrites88.6%
if 2.0000000000000001e26 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 72.7%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6485.7
Applied rewrites85.7%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6447.0
Applied rewrites47.0%
Applied rewrites55.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t))) (t_2 (* x (/ (/ x y) y)))) (if (<= t_1 2e+26) t_2 (if (<= t_1 INFINITY) (* z (/ z (* t t))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = x * ((x / y) / y);
double tmp;
if (t_1 <= 2e+26) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = z * (z / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = x * ((x / y) / y);
double tmp;
if (t_1 <= 2e+26) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z * (z / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) t_2 = x * ((x / y) / y) tmp = 0 if t_1 <= 2e+26: tmp = t_2 elif t_1 <= math.inf: tmp = z * (z / (t * t)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) t_2 = Float64(x * Float64(Float64(x / y) / y)) tmp = 0.0 if (t_1 <= 2e+26) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(z * Float64(z / Float64(t * t))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); t_2 = x * ((x / y) / y); tmp = 0.0; if (t_1 <= 2e+26) tmp = t_2; elseif (t_1 <= Inf) tmp = z * (z / (t * t)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e+26], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
t_2 := x \cdot \frac{\frac{x}{y}}{y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{+26}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e26 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 57.4%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6466.0
Applied rewrites66.0%
Applied rewrites80.1%
if 2.0000000000000001e26 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 72.7%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6485.7
Applied rewrites85.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))) (t_2 (* z (/ z (* t t)))))
(if (<= t_1 0.0)
t_2
(if (<= t_1 INFINITY) (* x (* x (/ 1.0 (* y y)))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = z * (z / (t * t));
double tmp;
if (t_1 <= 0.0) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = x * (x * (1.0 / (y * y)));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = z * (z / (t * t));
double tmp;
if (t_1 <= 0.0) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = x * (x * (1.0 / (y * y)));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) t_2 = z * (z / (t * t)) tmp = 0 if t_1 <= 0.0: tmp = t_2 elif t_1 <= math.inf: tmp = x * (x * (1.0 / (y * y))) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) t_2 = Float64(z * Float64(z / Float64(t * t))) tmp = 0.0 if (t_1 <= 0.0) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(x * Float64(x * Float64(1.0 / Float64(y * y)))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); t_2 = z * (z / (t * t)); tmp = 0.0; if (t_1 <= 0.0) tmp = t_2; elseif (t_1 <= Inf) tmp = x * (x * (1.0 / (y * y))); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$2, If[LessEqual[t$95$1, Infinity], N[(x * N[(x * N[(1.0 / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
t_2 := z \cdot \frac{z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \left(x \cdot \frac{1}{y \cdot y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 51.1%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6468.7
Applied rewrites68.7%
if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 75.6%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6479.7
Applied rewrites79.7%
Applied rewrites79.8%
Final simplification74.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* x x) (* y y)))) (if (<= t_1 5e+301) (fma z (/ (/ z t) t) t_1) (* x (/ (/ x y) y)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 5e+301) {
tmp = fma(z, ((z / t) / t), t_1);
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 5e+301) tmp = fma(z, Float64(Float64(z / t) / t), t_1); else tmp = Float64(x * Float64(Float64(x / y) / y)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+301], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision] + t$95$1), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+301}:\\
\;\;\;\;\mathsf{fma}\left(z, \frac{\frac{z}{t}}{t}, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 5.0000000000000004e301Initial program 75.3%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
div-invN/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f6490.8
Applied rewrites90.8%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
un-div-invN/A
lower-/.f6490.8
Applied rewrites90.8%
if 5.0000000000000004e301 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 50.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6467.6
Applied rewrites67.6%
Applied rewrites81.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* x x) (* y y))) (t_2 (* z (/ z (* t t))))) (if (<= t_1 0.0) t_2 (if (<= t_1 INFINITY) (* x (/ x (* y y))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = z * (z / (t * t));
double tmp;
if (t_1 <= 0.0) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = x * (x / (y * y));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double t_2 = z * (z / (t * t));
double tmp;
if (t_1 <= 0.0) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = x * (x / (y * y));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) t_2 = z * (z / (t * t)) tmp = 0 if t_1 <= 0.0: tmp = t_2 elif t_1 <= math.inf: tmp = x * (x / (y * y)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) t_2 = Float64(z * Float64(z / Float64(t * t))) tmp = 0.0 if (t_1 <= 0.0) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(x * Float64(x / Float64(y * y))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); t_2 = z * (z / (t * t)); tmp = 0.0; if (t_1 <= 0.0) tmp = t_2; elseif (t_1 <= Inf) tmp = x * (x / (y * y)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$2, If[LessEqual[t$95$1, Infinity], N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
t_2 := z \cdot \frac{z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0 or +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 51.1%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6468.7
Applied rewrites68.7%
if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 75.6%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6479.7
Applied rewrites79.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e+26) (* (/ x y) (/ x y)) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e+26) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d+26) then
tmp = (x / y) * (x / y)
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e+26) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e+26: tmp = (x / y) * (x / y) else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e+26) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e+26) tmp = (x / y) * (x / y); else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e+26], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{+26}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e26Initial program 72.2%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6470.9
Applied rewrites70.9%
Applied rewrites88.6%
if 2.0000000000000001e26 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 56.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6469.6
Applied rewrites69.6%
Applied rewrites79.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 2e+26) (* (/ x y) (/ x y)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e+26) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 2d+26) then
tmp = (x / y) * (x / y)
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 2e+26) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 2e+26: tmp = (x / y) * (x / y) else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 2e+26) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 2e+26) tmp = (x / y) * (x / y); else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 2e+26], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 2 \cdot 10^{+26}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 2.0000000000000001e26Initial program 72.2%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6470.9
Applied rewrites70.9%
Applied rewrites88.6%
if 2.0000000000000001e26 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 56.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6469.6
Applied rewrites69.6%
Applied rewrites78.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 0.0) (* z (/ (/ z t) t)) (* x (/ (/ x y) y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 0.0) {
tmp = z * ((z / t) / t);
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 0.0d0) then
tmp = z * ((z / t) / t)
else
tmp = x * ((x / y) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 0.0) {
tmp = z * ((z / t) / t);
} else {
tmp = x * ((x / y) / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 0.0: tmp = z * ((z / t) / t) else: tmp = x * ((x / y) / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 0.0) tmp = Float64(z * Float64(Float64(z / t) / t)); else tmp = Float64(x * Float64(Float64(x / y) / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 0.0) tmp = z * ((z / t) / t); else tmp = x * ((x / y) / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 0.0], N[(z * N[(N[(z / t), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 0:\\
\;\;\;\;z \cdot \frac{\frac{z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 0.0Initial program 69.4%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6475.0
Applied rewrites75.0%
Applied rewrites88.5%
if 0.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 60.4%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6466.7
Applied rewrites66.7%
Applied rewrites76.9%
(FPCore (x y z t) :precision binary64 (* x (/ x (* y y))))
double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (x / (y * y))
end function
public static double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
def code(x, y, z, t): return x * (x / (y * y))
function code(x, y, z, t) return Float64(x * Float64(x / Float64(y * y))) end
function tmp = code(x, y, z, t) tmp = x * (x / (y * y)); end
code[x_, y_, z_, t_] := N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 63.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6453.7
Applied rewrites53.7%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024221
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))