
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Initial program 99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (+ x (sin y)) (* z (cos y)))))
(if (<= t_0 -500000.0)
(+ x z)
(if (<= t_0 -0.01)
(sin y)
(if (<= t_0 2e-13) (+ y (+ x z)) (if (<= t_0 1.0) (sin y) (+ x z)))))))
double code(double x, double y, double z) {
double t_0 = (x + sin(y)) + (z * cos(y));
double tmp;
if (t_0 <= -500000.0) {
tmp = x + z;
} else if (t_0 <= -0.01) {
tmp = sin(y);
} else if (t_0 <= 2e-13) {
tmp = y + (x + z);
} else if (t_0 <= 1.0) {
tmp = sin(y);
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + sin(y)) + (z * cos(y))
if (t_0 <= (-500000.0d0)) then
tmp = x + z
else if (t_0 <= (-0.01d0)) then
tmp = sin(y)
else if (t_0 <= 2d-13) then
tmp = y + (x + z)
else if (t_0 <= 1.0d0) then
tmp = sin(y)
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x + Math.sin(y)) + (z * Math.cos(y));
double tmp;
if (t_0 <= -500000.0) {
tmp = x + z;
} else if (t_0 <= -0.01) {
tmp = Math.sin(y);
} else if (t_0 <= 2e-13) {
tmp = y + (x + z);
} else if (t_0 <= 1.0) {
tmp = Math.sin(y);
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): t_0 = (x + math.sin(y)) + (z * math.cos(y)) tmp = 0 if t_0 <= -500000.0: tmp = x + z elif t_0 <= -0.01: tmp = math.sin(y) elif t_0 <= 2e-13: tmp = y + (x + z) elif t_0 <= 1.0: tmp = math.sin(y) else: tmp = x + z return tmp
function code(x, y, z) t_0 = Float64(Float64(x + sin(y)) + Float64(z * cos(y))) tmp = 0.0 if (t_0 <= -500000.0) tmp = Float64(x + z); elseif (t_0 <= -0.01) tmp = sin(y); elseif (t_0 <= 2e-13) tmp = Float64(y + Float64(x + z)); elseif (t_0 <= 1.0) tmp = sin(y); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + sin(y)) + (z * cos(y)); tmp = 0.0; if (t_0 <= -500000.0) tmp = x + z; elseif (t_0 <= -0.01) tmp = sin(y); elseif (t_0 <= 2e-13) tmp = y + (x + z); elseif (t_0 <= 1.0) tmp = sin(y); else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500000.0], N[(x + z), $MachinePrecision], If[LessEqual[t$95$0, -0.01], N[Sin[y], $MachinePrecision], If[LessEqual[t$95$0, 2e-13], N[(y + N[(x + z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[Sin[y], $MachinePrecision], N[(x + z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + \sin y\right) + z \cdot \cos y\\
\mathbf{if}\;t\_0 \leq -500000:\\
\;\;\;\;x + z\\
\mathbf{elif}\;t\_0 \leq -0.01:\\
\;\;\;\;\sin y\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-13}:\\
\;\;\;\;y + \left(x + z\right)\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\sin y\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -5e5 or 1 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6474.3
Applied rewrites74.3%
if -5e5 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -0.0100000000000000002 or 2.0000000000000001e-13 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 1Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-sin.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites97.4%
if -0.0100000000000000002 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 2.0000000000000001e-13Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification80.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ (+ x (sin y)) (* z (cos y))))) (if (<= t_0 -5e+51) (+ x z) (if (<= t_0 0.3) (+ y (+ x z)) (+ x z)))))
double code(double x, double y, double z) {
double t_0 = (x + sin(y)) + (z * cos(y));
double tmp;
if (t_0 <= -5e+51) {
tmp = x + z;
} else if (t_0 <= 0.3) {
tmp = y + (x + z);
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + sin(y)) + (z * cos(y))
if (t_0 <= (-5d+51)) then
tmp = x + z
else if (t_0 <= 0.3d0) then
tmp = y + (x + z)
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x + Math.sin(y)) + (z * Math.cos(y));
double tmp;
if (t_0 <= -5e+51) {
tmp = x + z;
} else if (t_0 <= 0.3) {
tmp = y + (x + z);
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): t_0 = (x + math.sin(y)) + (z * math.cos(y)) tmp = 0 if t_0 <= -5e+51: tmp = x + z elif t_0 <= 0.3: tmp = y + (x + z) else: tmp = x + z return tmp
function code(x, y, z) t_0 = Float64(Float64(x + sin(y)) + Float64(z * cos(y))) tmp = 0.0 if (t_0 <= -5e+51) tmp = Float64(x + z); elseif (t_0 <= 0.3) tmp = Float64(y + Float64(x + z)); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + sin(y)) + (z * cos(y)); tmp = 0.0; if (t_0 <= -5e+51) tmp = x + z; elseif (t_0 <= 0.3) tmp = y + (x + z); else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+51], N[(x + z), $MachinePrecision], If[LessEqual[t$95$0, 0.3], N[(y + N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + \sin y\right) + z \cdot \cos y\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+51}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;t\_0 \leq 0.3:\\
\;\;\;\;y + \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -5e51 or 0.299999999999999989 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6471.3
Applied rewrites71.3%
if -5e51 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 0.299999999999999989Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6469.7
Applied rewrites69.7%
Final simplification70.9%
(FPCore (x y z) :precision binary64 (fma (cos y) z (+ x (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), z, (x + sin(y)));
}
function code(x, y, z) return fma(cos(y), z, Float64(x + sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, z, x + \sin y\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -1.3e+76)
t_0
(if (<= z -4.8e-136) (+ x z) (if (<= z 8000000.0) (+ x (sin y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -1.3e+76) {
tmp = t_0;
} else if (z <= -4.8e-136) {
tmp = x + z;
} else if (z <= 8000000.0) {
tmp = x + sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-1.3d+76)) then
tmp = t_0
else if (z <= (-4.8d-136)) then
tmp = x + z
else if (z <= 8000000.0d0) then
tmp = x + sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -1.3e+76) {
tmp = t_0;
} else if (z <= -4.8e-136) {
tmp = x + z;
} else if (z <= 8000000.0) {
tmp = x + Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -1.3e+76: tmp = t_0 elif z <= -4.8e-136: tmp = x + z elif z <= 8000000.0: tmp = x + math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -1.3e+76) tmp = t_0; elseif (z <= -4.8e-136) tmp = Float64(x + z); elseif (z <= 8000000.0) tmp = Float64(x + sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -1.3e+76) tmp = t_0; elseif (z <= -4.8e-136) tmp = x + z; elseif (z <= 8000000.0) tmp = x + sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.3e+76], t$95$0, If[LessEqual[z, -4.8e-136], N[(x + z), $MachinePrecision], If[LessEqual[z, 8000000.0], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -1.3 \cdot 10^{+76}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -4.8 \cdot 10^{-136}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;z \leq 8000000:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.3e76 or 8e6 < z Initial program 99.8%
Taylor expanded in z around inf
lower-*.f64N/A
lower-cos.f6481.6
Applied rewrites81.6%
if -1.3e76 < z < -4.7999999999999997e-136Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6493.2
Applied rewrites93.2%
if -4.7999999999999997e-136 < z < 8e6Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6492.5
Applied rewrites92.5%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (cos y)))) (if (<= z -1.3e+76) t_0 (if (<= z 3e+16) (+ (+ x (sin y)) (* z 1.0)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -1.3e+76) {
tmp = t_0;
} else if (z <= 3e+16) {
tmp = (x + sin(y)) + (z * 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-1.3d+76)) then
tmp = t_0
else if (z <= 3d+16) then
tmp = (x + sin(y)) + (z * 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -1.3e+76) {
tmp = t_0;
} else if (z <= 3e+16) {
tmp = (x + Math.sin(y)) + (z * 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -1.3e+76: tmp = t_0 elif z <= 3e+16: tmp = (x + math.sin(y)) + (z * 1.0) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -1.3e+76) tmp = t_0; elseif (z <= 3e+16) tmp = Float64(Float64(x + sin(y)) + Float64(z * 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -1.3e+76) tmp = t_0; elseif (z <= 3e+16) tmp = (x + sin(y)) + (z * 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.3e+76], t$95$0, If[LessEqual[z, 3e+16], N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -1.3 \cdot 10^{+76}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 3 \cdot 10^{+16}:\\
\;\;\;\;\left(x + \sin y\right) + z \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.3e76 or 3e16 < z Initial program 99.8%
Taylor expanded in z around inf
lower-*.f64N/A
lower-cos.f6481.6
Applied rewrites81.6%
if -1.3e76 < z < 3e16Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites99.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (sin y))))
(if (<= y -0.22)
t_0
(if (<= y 1.95e+15)
(fma
(fma y (* y (fma (* y y) 0.041666666666666664 -0.5)) 1.0)
z
(+ x y))
t_0))))
double code(double x, double y, double z) {
double t_0 = x + sin(y);
double tmp;
if (y <= -0.22) {
tmp = t_0;
} else if (y <= 1.95e+15) {
tmp = fma(fma(y, (y * fma((y * y), 0.041666666666666664, -0.5)), 1.0), z, (x + y));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + sin(y)) tmp = 0.0 if (y <= -0.22) tmp = t_0; elseif (y <= 1.95e+15) tmp = fma(fma(y, Float64(y * fma(Float64(y * y), 0.041666666666666664, -0.5)), 1.0), z, Float64(x + y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.22], t$95$0, If[LessEqual[y, 1.95e+15], N[(N[(y * N[(y * N[(N[(y * y), $MachinePrecision] * 0.041666666666666664 + -0.5), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] * z + N[(x + y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \sin y\\
\mathbf{if}\;y \leq -0.22:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.95 \cdot 10^{+15}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(y, y \cdot \mathsf{fma}\left(y \cdot y, 0.041666666666666664, -0.5\right), 1\right), z, x + y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.220000000000000001 or 1.95e15 < y Initial program 99.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6461.3
Applied rewrites61.3%
if -0.220000000000000001 < y < 1.95e15Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.2
Applied rewrites99.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.2
Applied rewrites99.2%
Taylor expanded in y around 0
Applied rewrites99.3%
Final simplification80.6%
(FPCore (x y z)
:precision binary64
(if (<= y -1.16e+16)
(+ x z)
(if (<= y 3.1e-40)
(+
(fma y (fma y (* y -0.16666666666666666) 1.0) x)
(*
z
(fma
(* y y)
(fma
(* y y)
(fma y (* y -0.001388888888888889) 0.041666666666666664)
-0.5)
1.0)))
(+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.16e+16) {
tmp = x + z;
} else if (y <= 3.1e-40) {
tmp = fma(y, fma(y, (y * -0.16666666666666666), 1.0), x) + (z * fma((y * y), fma((y * y), fma(y, (y * -0.001388888888888889), 0.041666666666666664), -0.5), 1.0));
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.16e+16) tmp = Float64(x + z); elseif (y <= 3.1e-40) tmp = Float64(fma(y, fma(y, Float64(y * -0.16666666666666666), 1.0), x) + Float64(z * fma(Float64(y * y), fma(Float64(y * y), fma(y, Float64(y * -0.001388888888888889), 0.041666666666666664), -0.5), 1.0))); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.16e+16], N[(x + z), $MachinePrecision], If[LessEqual[y, 3.1e-40], N[(N[(y * N[(y * N[(y * -0.16666666666666666), $MachinePrecision] + 1.0), $MachinePrecision] + x), $MachinePrecision] + N[(z * N[(N[(y * y), $MachinePrecision] * N[(N[(y * y), $MachinePrecision] * N[(y * N[(y * -0.001388888888888889), $MachinePrecision] + 0.041666666666666664), $MachinePrecision] + -0.5), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.16 \cdot 10^{+16}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{-40}:\\
\;\;\;\;\mathsf{fma}\left(y, \mathsf{fma}\left(y, y \cdot -0.16666666666666666, 1\right), x\right) + z \cdot \mathsf{fma}\left(y \cdot y, \mathsf{fma}\left(y \cdot y, \mathsf{fma}\left(y, y \cdot -0.001388888888888889, 0.041666666666666664\right), -0.5\right), 1\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -1.16e16 or 3.10000000000000011e-40 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6445.1
Applied rewrites45.1%
if -1.16e16 < y < 3.10000000000000011e-40Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6498.6
Applied rewrites98.6%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6498.6
Applied rewrites98.6%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
Final simplification71.1%
(FPCore (x y z)
:precision binary64
(if (<= y -400.0)
(+ x z)
(if (<= y 3.1e-40)
(fma (fma y (* y (fma (* y y) 0.041666666666666664 -0.5)) 1.0) z (+ x y))
(+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -400.0) {
tmp = x + z;
} else if (y <= 3.1e-40) {
tmp = fma(fma(y, (y * fma((y * y), 0.041666666666666664, -0.5)), 1.0), z, (x + y));
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -400.0) tmp = Float64(x + z); elseif (y <= 3.1e-40) tmp = fma(fma(y, Float64(y * fma(Float64(y * y), 0.041666666666666664, -0.5)), 1.0), z, Float64(x + y)); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -400.0], N[(x + z), $MachinePrecision], If[LessEqual[y, 3.1e-40], N[(N[(y * N[(y * N[(N[(y * y), $MachinePrecision] * 0.041666666666666664 + -0.5), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] * z + N[(x + y), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -400:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{-40}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(y, y \cdot \mathsf{fma}\left(y \cdot y, 0.041666666666666664, -0.5\right), 1\right), z, x + y\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -400 or 3.10000000000000011e-40 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6444.8
Applied rewrites44.8%
if -400 < y < 3.10000000000000011e-40Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6499.4
Applied rewrites99.4%
Taylor expanded in y around 0
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.4
Applied rewrites99.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.4
Applied rewrites99.4%
Taylor expanded in y around 0
Applied rewrites99.4%
Final simplification71.0%
(FPCore (x y z)
:precision binary64
(if (<= y -1.16e+16)
(+ x z)
(if (<= y 3.1e-40)
(fma y (fma y (fma y -0.16666666666666666 (* z -0.5)) 1.0) (+ x z))
(+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.16e+16) {
tmp = x + z;
} else if (y <= 3.1e-40) {
tmp = fma(y, fma(y, fma(y, -0.16666666666666666, (z * -0.5)), 1.0), (x + z));
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.16e+16) tmp = Float64(x + z); elseif (y <= 3.1e-40) tmp = fma(y, fma(y, fma(y, -0.16666666666666666, Float64(z * -0.5)), 1.0), Float64(x + z)); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.16e+16], N[(x + z), $MachinePrecision], If[LessEqual[y, 3.1e-40], N[(y * N[(y * N[(y * -0.16666666666666666 + N[(z * -0.5), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] + N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.16 \cdot 10^{+16}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{-40}:\\
\;\;\;\;\mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, -0.16666666666666666, z \cdot -0.5\right), 1\right), x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -1.16e16 or 3.10000000000000011e-40 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6445.1
Applied rewrites45.1%
if -1.16e16 < y < 3.10000000000000011e-40Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.5
Applied rewrites98.5%
Final simplification71.0%
(FPCore (x y z) :precision binary64 (if (<= y -680.0) (+ x z) (if (<= y 3.1e-40) (+ z (fma y (fma y (* z -0.5) 1.0) x)) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -680.0) {
tmp = x + z;
} else if (y <= 3.1e-40) {
tmp = z + fma(y, fma(y, (z * -0.5), 1.0), x);
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -680.0) tmp = Float64(x + z); elseif (y <= 3.1e-40) tmp = Float64(z + fma(y, fma(y, Float64(z * -0.5), 1.0), x)); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -680.0], N[(x + z), $MachinePrecision], If[LessEqual[y, 3.1e-40], N[(z + N[(y * N[(y * N[(z * -0.5), $MachinePrecision] + 1.0), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -680:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{-40}:\\
\;\;\;\;z + \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot -0.5, 1\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -680 or 3.10000000000000011e-40 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6444.8
Applied rewrites44.8%
if -680 < y < 3.10000000000000011e-40Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.2
Applied rewrites99.2%
Final simplification70.9%
(FPCore (x y z) :precision binary64 (if (<= x -1.6e+150) (+ x y) (if (<= x 9.4e-63) (+ y z) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e+150) {
tmp = x + y;
} else if (x <= 9.4e-63) {
tmp = y + z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.6d+150)) then
tmp = x + y
else if (x <= 9.4d-63) then
tmp = y + z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.6e+150) {
tmp = x + y;
} else if (x <= 9.4e-63) {
tmp = y + z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.6e+150: tmp = x + y elif x <= 9.4e-63: tmp = y + z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.6e+150) tmp = Float64(x + y); elseif (x <= 9.4e-63) tmp = Float64(y + z); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.6e+150) tmp = x + y; elseif (x <= 9.4e-63) tmp = y + z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.6e+150], N[(x + y), $MachinePrecision], If[LessEqual[x, 9.4e-63], N[(y + z), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{+150}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x \leq 9.4 \cdot 10^{-63}:\\
\;\;\;\;y + z\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if x < -1.60000000000000008e150 or 9.4000000000000001e-63 < x Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6467.2
Applied rewrites67.2%
Taylor expanded in z around 0
Applied rewrites57.9%
if -1.60000000000000008e150 < x < 9.4000000000000001e-63Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
lower-sin.f6486.5
Applied rewrites86.5%
Taylor expanded in y around 0
Applied rewrites47.4%
Final simplification51.9%
(FPCore (x y z) :precision binary64 (+ x z))
double code(double x, double y, double z) {
return x + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + z
end function
public static double code(double x, double y, double z) {
return x + z;
}
def code(x, y, z): return x + z
function code(x, y, z) return Float64(x + z) end
function tmp = code(x, y, z) tmp = x + z; end
code[x_, y_, z_] := N[(x + z), $MachinePrecision]
\begin{array}{l}
\\
x + z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6465.6
Applied rewrites65.6%
Final simplification65.6%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6461.4
Applied rewrites61.4%
Taylor expanded in z around 0
Applied rewrites36.4%
herbie shell --seed 2024221
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))