
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= t 4e-109) (fma (/ z t) (- y x) x) (fma (/ (- y x) t) z x)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= 4e-109) {
tmp = fma((z / t), (y - x), x);
} else {
tmp = fma(((y - x) / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (t <= 4e-109) tmp = fma(Float64(z / t), Float64(y - x), x); else tmp = fma(Float64(Float64(y - x) / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[t, 4e-109], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision], N[(N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision] * z + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 4 \cdot 10^{-109}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y - x}{t}, z, x\right)\\
\end{array}
\end{array}
if t < 4e-109Initial program 98.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.9
Applied rewrites98.9%
if 4e-109 < t Initial program 94.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6499.4
Applied rewrites99.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ z t) (- y x))))
(if (<= (/ z t) -4000.0)
t_1
(if (<= (/ z t) 100000.0) (+ x (/ (* z y) t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * (y - x);
double tmp;
if ((z / t) <= -4000.0) {
tmp = t_1;
} else if ((z / t) <= 100000.0) {
tmp = x + ((z * y) / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * (y - x)
if ((z / t) <= (-4000.0d0)) then
tmp = t_1
else if ((z / t) <= 100000.0d0) then
tmp = x + ((z * y) / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * (y - x);
double tmp;
if ((z / t) <= -4000.0) {
tmp = t_1;
} else if ((z / t) <= 100000.0) {
tmp = x + ((z * y) / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * (y - x) tmp = 0 if (z / t) <= -4000.0: tmp = t_1 elif (z / t) <= 100000.0: tmp = x + ((z * y) / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * Float64(y - x)) tmp = 0.0 if (Float64(z / t) <= -4000.0) tmp = t_1; elseif (Float64(z / t) <= 100000.0) tmp = Float64(x + Float64(Float64(z * y) / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * (y - x); tmp = 0.0; if ((z / t) <= -4000.0) tmp = t_1; elseif ((z / t) <= 100000.0) tmp = x + ((z * y) / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -4000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 100000.0], N[(x + N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot \left(y - x\right)\\
\mathbf{if}\;\frac{z}{t} \leq -4000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 100000:\\
\;\;\;\;x + \frac{z \cdot y}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -4e3 or 1e5 < (/.f64 z t) Initial program 98.4%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.0
Applied rewrites92.0%
Applied rewrites97.1%
if -4e3 < (/.f64 z t) < 1e5Initial program 96.4%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6495.3
Applied rewrites95.3%
Final simplification96.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ z t) (- y x))))
(if (<= (/ z t) -2e-26)
t_1
(if (<= (/ z t) 4e-16) (+ x (* z (/ y t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * (y - x);
double tmp;
if ((z / t) <= -2e-26) {
tmp = t_1;
} else if ((z / t) <= 4e-16) {
tmp = x + (z * (y / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * (y - x)
if ((z / t) <= (-2d-26)) then
tmp = t_1
else if ((z / t) <= 4d-16) then
tmp = x + (z * (y / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * (y - x);
double tmp;
if ((z / t) <= -2e-26) {
tmp = t_1;
} else if ((z / t) <= 4e-16) {
tmp = x + (z * (y / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * (y - x) tmp = 0 if (z / t) <= -2e-26: tmp = t_1 elif (z / t) <= 4e-16: tmp = x + (z * (y / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * Float64(y - x)) tmp = 0.0 if (Float64(z / t) <= -2e-26) tmp = t_1; elseif (Float64(z / t) <= 4e-16) tmp = Float64(x + Float64(z * Float64(y / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * (y - x); tmp = 0.0; if ((z / t) <= -2e-26) tmp = t_1; elseif ((z / t) <= 4e-16) tmp = x + (z * (y / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-26], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-16], N[(x + N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot \left(y - x\right)\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-26}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-16}:\\
\;\;\;\;x + z \cdot \frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2.0000000000000001e-26 or 3.9999999999999999e-16 < (/.f64 z t) Initial program 98.5%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6488.5
Applied rewrites88.5%
Applied rewrites95.2%
if -2.0000000000000001e-26 < (/.f64 z t) < 3.9999999999999999e-16Initial program 96.1%
Taylor expanded in y around inf
lower-/.f64N/A
lower-*.f6496.8
Applied rewrites96.8%
Applied rewrites96.7%
Final simplification95.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ z t) (- y x))))
(if (<= (/ z t) -2e-26)
t_1
(if (<= (/ z t) 5e-83) (- x (/ (* z x) t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * (y - x);
double tmp;
if ((z / t) <= -2e-26) {
tmp = t_1;
} else if ((z / t) <= 5e-83) {
tmp = x - ((z * x) / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * (y - x)
if ((z / t) <= (-2d-26)) then
tmp = t_1
else if ((z / t) <= 5d-83) then
tmp = x - ((z * x) / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * (y - x);
double tmp;
if ((z / t) <= -2e-26) {
tmp = t_1;
} else if ((z / t) <= 5e-83) {
tmp = x - ((z * x) / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * (y - x) tmp = 0 if (z / t) <= -2e-26: tmp = t_1 elif (z / t) <= 5e-83: tmp = x - ((z * x) / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * Float64(y - x)) tmp = 0.0 if (Float64(z / t) <= -2e-26) tmp = t_1; elseif (Float64(z / t) <= 5e-83) tmp = Float64(x - Float64(Float64(z * x) / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * (y - x); tmp = 0.0; if ((z / t) <= -2e-26) tmp = t_1; elseif ((z / t) <= 5e-83) tmp = x - ((z * x) / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-26], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-83], N[(x - N[(N[(z * x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot \left(y - x\right)\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-26}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-83}:\\
\;\;\;\;x - \frac{z \cdot x}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2.0000000000000001e-26 or 5e-83 < (/.f64 z t) Initial program 98.6%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6485.9
Applied rewrites85.9%
Applied rewrites93.5%
if -2.0000000000000001e-26 < (/.f64 z t) < 5e-83Initial program 95.8%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6480.2
Applied rewrites80.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ z t) (- x)))) (if (<= x -2e+14) t_1 (if (<= x 120.0) (/ (* z y) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * -x;
double tmp;
if (x <= -2e+14) {
tmp = t_1;
} else if (x <= 120.0) {
tmp = (z * y) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * -x
if (x <= (-2d+14)) then
tmp = t_1
else if (x <= 120.0d0) then
tmp = (z * y) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * -x;
double tmp;
if (x <= -2e+14) {
tmp = t_1;
} else if (x <= 120.0) {
tmp = (z * y) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * -x tmp = 0 if x <= -2e+14: tmp = t_1 elif x <= 120.0: tmp = (z * y) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * Float64(-x)) tmp = 0.0 if (x <= -2e+14) tmp = t_1; elseif (x <= 120.0) tmp = Float64(Float64(z * y) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * -x; tmp = 0.0; if (x <= -2e+14) tmp = t_1; elseif (x <= 120.0) tmp = (z * y) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * (-x)), $MachinePrecision]}, If[LessEqual[x, -2e+14], t$95$1, If[LessEqual[x, 120.0], N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 120:\\
\;\;\;\;\frac{z \cdot y}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2e14 or 120 < x Initial program 99.9%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6448.7
Applied rewrites48.7%
Applied rewrites53.4%
Taylor expanded in y around 0
Applied rewrites39.8%
if -2e14 < x < 120Initial program 94.8%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6463.5
Applied rewrites63.5%
Final simplification51.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z (- x)) t))) (if (<= x -2.1e+14) t_1 (if (<= x 120.0) (/ (* z y) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * -x) / t;
double tmp;
if (x <= -2.1e+14) {
tmp = t_1;
} else if (x <= 120.0) {
tmp = (z * y) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * -x) / t
if (x <= (-2.1d+14)) then
tmp = t_1
else if (x <= 120.0d0) then
tmp = (z * y) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * -x) / t;
double tmp;
if (x <= -2.1e+14) {
tmp = t_1;
} else if (x <= 120.0) {
tmp = (z * y) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * -x) / t tmp = 0 if x <= -2.1e+14: tmp = t_1 elif x <= 120.0: tmp = (z * y) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(-x)) / t) tmp = 0.0 if (x <= -2.1e+14) tmp = t_1; elseif (x <= 120.0) tmp = Float64(Float64(z * y) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * -x) / t; tmp = 0.0; if (x <= -2.1e+14) tmp = t_1; elseif (x <= 120.0) tmp = (z * y) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * (-x)), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[x, -2.1e+14], t$95$1, If[LessEqual[x, 120.0], N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(-x\right)}{t}\\
\mathbf{if}\;x \leq -2.1 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 120:\\
\;\;\;\;\frac{z \cdot y}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -2.1e14 or 120 < x Initial program 99.9%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
associate-/l*N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6481.6
Applied rewrites81.6%
Taylor expanded in z around inf
Applied rewrites38.9%
if -2.1e14 < x < 120Initial program 94.8%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6463.5
Applied rewrites63.5%
Final simplification51.2%
(FPCore (x y z t) :precision binary64 (if (<= t 1.4e-109) (* (/ z t) (- y x)) (* z (/ (- y x) t))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= 1.4e-109) {
tmp = (z / t) * (y - x);
} else {
tmp = z * ((y - x) / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= 1.4d-109) then
tmp = (z / t) * (y - x)
else
tmp = z * ((y - x) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= 1.4e-109) {
tmp = (z / t) * (y - x);
} else {
tmp = z * ((y - x) / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= 1.4e-109: tmp = (z / t) * (y - x) else: tmp = z * ((y - x) / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= 1.4e-109) tmp = Float64(Float64(z / t) * Float64(y - x)); else tmp = Float64(z * Float64(Float64(y - x) / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= 1.4e-109) tmp = (z / t) * (y - x); else tmp = z * ((y - x) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, 1.4e-109], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision], N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.4 \cdot 10^{-109}:\\
\;\;\;\;\frac{z}{t} \cdot \left(y - x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y - x}{t}\\
\end{array}
\end{array}
if t < 1.39999999999999989e-109Initial program 98.9%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6457.3
Applied rewrites57.3%
Applied rewrites64.4%
if 1.39999999999999989e-109 < t Initial program 94.1%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6456.8
Applied rewrites56.8%
(FPCore (x y z t) :precision binary64 (if (<= t 1.9e-138) (* (/ z t) y) (* z (/ y t))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= 1.9e-138) {
tmp = (z / t) * y;
} else {
tmp = z * (y / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= 1.9d-138) then
tmp = (z / t) * y
else
tmp = z * (y / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= 1.9e-138) {
tmp = (z / t) * y;
} else {
tmp = z * (y / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= 1.9e-138: tmp = (z / t) * y else: tmp = z * (y / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= 1.9e-138) tmp = Float64(Float64(z / t) * y); else tmp = Float64(z * Float64(y / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= 1.9e-138) tmp = (z / t) * y; else tmp = z * (y / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, 1.9e-138], N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision], N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.9 \cdot 10^{-138}:\\
\;\;\;\;\frac{z}{t} \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{y}{t}\\
\end{array}
\end{array}
if t < 1.9000000000000001e-138Initial program 98.9%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6441.5
Applied rewrites41.5%
Applied rewrites44.9%
if 1.9000000000000001e-138 < t Initial program 94.5%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6438.6
Applied rewrites38.6%
Applied rewrites39.2%
Final simplification43.0%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 97.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6497.4
Applied rewrites97.4%
(FPCore (x y z t) :precision binary64 (* z (/ (- y x) t)))
double code(double x, double y, double z, double t) {
return z * ((y - x) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * ((y - x) / t)
end function
public static double code(double x, double y, double z, double t) {
return z * ((y - x) / t);
}
def code(x, y, z, t): return z * ((y - x) / t)
function code(x, y, z, t) return Float64(z * Float64(Float64(y - x) / t)) end
function tmp = code(x, y, z, t) tmp = z * ((y - x) / t); end
code[x_, y_, z_, t_] := N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{y - x}{t}
\end{array}
Initial program 97.4%
Taylor expanded in z around inf
div-subN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6457.1
Applied rewrites57.1%
(FPCore (x y z t) :precision binary64 (* z (/ y t)))
double code(double x, double y, double z, double t) {
return z * (y / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * (y / t)
end function
public static double code(double x, double y, double z, double t) {
return z * (y / t);
}
def code(x, y, z, t): return z * (y / t)
function code(x, y, z, t) return Float64(z * Float64(y / t)) end
function tmp = code(x, y, z, t) tmp = z * (y / t); end
code[x_, y_, z_, t_] := N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{y}{t}
\end{array}
Initial program 97.4%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f6440.5
Applied rewrites40.5%
Applied rewrites38.1%
Final simplification38.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024221
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))