
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 76.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
associate-/l/N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* y (* x 2.0)))))
(if (<= y -4.8e+138)
(/ -0.5 x)
(if (<= y -3.6e-205)
t_0
(if (<= y 9.5e-177) (/ 0.5 y) (if (<= y 3.7e+134) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (y <= -4.8e+138) {
tmp = -0.5 / x;
} else if (y <= -3.6e-205) {
tmp = t_0;
} else if (y <= 9.5e-177) {
tmp = 0.5 / y;
} else if (y <= 3.7e+134) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (y * (x * 2.0d0))
if (y <= (-4.8d+138)) then
tmp = (-0.5d0) / x
else if (y <= (-3.6d-205)) then
tmp = t_0
else if (y <= 9.5d-177) then
tmp = 0.5d0 / y
else if (y <= 3.7d+134) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (y <= -4.8e+138) {
tmp = -0.5 / x;
} else if (y <= -3.6e-205) {
tmp = t_0;
} else if (y <= 9.5e-177) {
tmp = 0.5 / y;
} else if (y <= 3.7e+134) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (y * (x * 2.0)) tmp = 0 if y <= -4.8e+138: tmp = -0.5 / x elif y <= -3.6e-205: tmp = t_0 elif y <= 9.5e-177: tmp = 0.5 / y elif y <= 3.7e+134: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(y * Float64(x * 2.0))) tmp = 0.0 if (y <= -4.8e+138) tmp = Float64(-0.5 / x); elseif (y <= -3.6e-205) tmp = t_0; elseif (y <= 9.5e-177) tmp = Float64(0.5 / y); elseif (y <= 3.7e+134) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (y * (x * 2.0)); tmp = 0.0; if (y <= -4.8e+138) tmp = -0.5 / x; elseif (y <= -3.6e-205) tmp = t_0; elseif (y <= 9.5e-177) tmp = 0.5 / y; elseif (y <= 3.7e+134) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.8e+138], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -3.6e-205], t$95$0, If[LessEqual[y, 9.5e-177], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 3.7e+134], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{if}\;y \leq -4.8 \cdot 10^{+138}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -3.6 \cdot 10^{-205}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{-177}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{+134}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -4.8000000000000002e138 or 3.70000000000000013e134 < y Initial program 70.0%
Taylor expanded in x around 0
lower-/.f6494.5
Applied rewrites94.5%
if -4.8000000000000002e138 < y < -3.5999999999999998e-205 or 9.50000000000000031e-177 < y < 3.70000000000000013e134Initial program 85.4%
if -3.5999999999999998e-205 < y < 9.50000000000000031e-177Initial program 64.3%
Taylor expanded in x around inf
lower-/.f6490.8
Applied rewrites90.8%
Final simplification89.5%
(FPCore (x y) :precision binary64 (if (<= y -2e-74) (/ -0.5 x) (if (<= y 5.5e+93) (/ 0.5 y) (/ -0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= -2e-74) {
tmp = -0.5 / x;
} else if (y <= 5.5e+93) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2d-74)) then
tmp = (-0.5d0) / x
else if (y <= 5.5d+93) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2e-74) {
tmp = -0.5 / x;
} else if (y <= 5.5e+93) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2e-74: tmp = -0.5 / x elif y <= 5.5e+93: tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -2e-74) tmp = Float64(-0.5 / x); elseif (y <= 5.5e+93) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2e-74) tmp = -0.5 / x; elseif (y <= 5.5e+93) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2e-74], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, 5.5e+93], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-74}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq 5.5 \cdot 10^{+93}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -1.99999999999999992e-74 or 5.5000000000000003e93 < y Initial program 76.9%
Taylor expanded in x around 0
lower-/.f6485.6
Applied rewrites85.6%
if -1.99999999999999992e-74 < y < 5.5000000000000003e93Initial program 75.0%
Taylor expanded in x around inf
lower-/.f6475.3
Applied rewrites75.3%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 76.0%
Taylor expanded in x around 0
lower-/.f6456.2
Applied rewrites56.2%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024221
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))