
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.995) (/ (exp a) (+ (exp a) 1.0)) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.995) {
tmp = exp(a) / (exp(a) + 1.0);
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.995d0) then
tmp = exp(a) / (exp(a) + 1.0d0)
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.995) {
tmp = Math.exp(a) / (Math.exp(a) + 1.0);
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.995: tmp = math.exp(a) / (math.exp(a) + 1.0) else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.995) tmp = Float64(exp(a) / Float64(exp(a) + 1.0)); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.995) tmp = exp(a) / (exp(a) + 1.0); else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.995], N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.995:\\
\;\;\;\;\frac{e^{a}}{e^{a} + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.994999999999999996Initial program 100.0%
Taylor expanded in b around 0
Applied rewrites100.0%
if 0.994999999999999996 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Initial program 99.6%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.995) (/ 1.0 (+ 1.0 (exp (- a)))) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.995) {
tmp = 1.0 / (1.0 + exp(-a));
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.995d0) then
tmp = 1.0d0 / (1.0d0 + exp(-a))
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.995) {
tmp = 1.0 / (1.0 + Math.exp(-a));
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.995: tmp = 1.0 / (1.0 + math.exp(-a)) else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.995) tmp = Float64(1.0 / Float64(1.0 + exp(Float64(-a)))); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.995) tmp = 1.0 / (1.0 + exp(-a)); else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.995], N[(1.0 / N[(1.0 + N[Exp[(-a)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.995:\\
\;\;\;\;\frac{1}{1 + e^{-a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.994999999999999996Initial program 100.0%
Taylor expanded in b around 0
Applied rewrites100.0%
Taylor expanded in a around 0
Applied rewrites98.1%
lift-/.f64N/A
lift-exp.f64N/A
clear-numN/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
rec-expN/A
lower-exp.f64N/A
lower-neg.f6498.1
Applied rewrites98.1%
Taylor expanded in b around 0
+-commutativeN/A
distribute-lft-inN/A
exp-negN/A
lft-mult-inverseN/A
*-rgt-identityN/A
lower-+.f64N/A
lower-exp.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
if 0.994999999999999996 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.995) (/ (exp a) (+ 1.0 1.0)) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.995) {
tmp = exp(a) / (1.0 + 1.0);
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.995d0) then
tmp = exp(a) / (1.0d0 + 1.0d0)
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.995) {
tmp = Math.exp(a) / (1.0 + 1.0);
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.995: tmp = math.exp(a) / (1.0 + 1.0) else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.995) tmp = Float64(exp(a) / Float64(1.0 + 1.0)); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.995) tmp = exp(a) / (1.0 + 1.0); else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.995], N[(N[Exp[a], $MachinePrecision] / N[(1.0 + 1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.995:\\
\;\;\;\;\frac{e^{a}}{1 + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.994999999999999996Initial program 100.0%
Taylor expanded in b around 0
Applied rewrites100.0%
Taylor expanded in a around 0
Applied rewrites98.1%
if 0.994999999999999996 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
Final simplification99.2%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.0) (* b (* 0.020833333333333332 (* b b))) (/ 1.0 (+ (exp b) 1.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.0) {
tmp = b * (0.020833333333333332 * (b * b));
} else {
tmp = 1.0 / (exp(b) + 1.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.0d0) then
tmp = b * (0.020833333333333332d0 * (b * b))
else
tmp = 1.0d0 / (exp(b) + 1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.0) {
tmp = b * (0.020833333333333332 * (b * b));
} else {
tmp = 1.0 / (Math.exp(b) + 1.0);
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.0: tmp = b * (0.020833333333333332 * (b * b)) else: tmp = 1.0 / (math.exp(b) + 1.0) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.0) tmp = Float64(b * Float64(0.020833333333333332 * Float64(b * b))); else tmp = Float64(1.0 / Float64(exp(b) + 1.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.0) tmp = b * (0.020833333333333332 * (b * b)); else tmp = 1.0 / (exp(b) + 1.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.0], N[(b * N[(0.020833333333333332 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[Exp[b], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0:\\
\;\;\;\;b \cdot \left(0.020833333333333332 \cdot \left(b \cdot b\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{b} + 1}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.0Initial program 100.0%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6433.7
Applied rewrites33.7%
Taylor expanded in b around 0
Applied rewrites2.7%
Taylor expanded in b around inf
Applied rewrites50.4%
if 0.0 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6498.9
Applied rewrites98.9%
Final simplification84.5%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.0) (* b (* 0.020833333333333332 (* b b))) (/ 1.0 (fma b (fma b (fma b 0.16666666666666666 0.5) 1.0) 2.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.0) {
tmp = b * (0.020833333333333332 * (b * b));
} else {
tmp = 1.0 / fma(b, fma(b, fma(b, 0.16666666666666666, 0.5), 1.0), 2.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (exp(a) <= 0.0) tmp = Float64(b * Float64(0.020833333333333332 * Float64(b * b))); else tmp = Float64(1.0 / fma(b, fma(b, fma(b, 0.16666666666666666, 0.5), 1.0), 2.0)); end return tmp end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.0], N[(b * N[(0.020833333333333332 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(b * N[(b * N[(b * 0.16666666666666666 + 0.5), $MachinePrecision] + 1.0), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0:\\
\;\;\;\;b \cdot \left(0.020833333333333332 \cdot \left(b \cdot b\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(b, \mathsf{fma}\left(b, \mathsf{fma}\left(b, 0.16666666666666666, 0.5\right), 1\right), 2\right)}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.0Initial program 100.0%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6433.7
Applied rewrites33.7%
Taylor expanded in b around 0
Applied rewrites2.7%
Taylor expanded in b around inf
Applied rewrites50.4%
if 0.0 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6498.9
Applied rewrites98.9%
Taylor expanded in b around 0
Applied rewrites66.8%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.0) (* b (* 0.020833333333333332 (* b b))) (/ 1.0 (fma b (fma b (* b 0.16666666666666666) 1.0) 2.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.0) {
tmp = b * (0.020833333333333332 * (b * b));
} else {
tmp = 1.0 / fma(b, fma(b, (b * 0.16666666666666666), 1.0), 2.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (exp(a) <= 0.0) tmp = Float64(b * Float64(0.020833333333333332 * Float64(b * b))); else tmp = Float64(1.0 / fma(b, fma(b, Float64(b * 0.16666666666666666), 1.0), 2.0)); end return tmp end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.0], N[(b * N[(0.020833333333333332 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(b * N[(b * N[(b * 0.16666666666666666), $MachinePrecision] + 1.0), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0:\\
\;\;\;\;b \cdot \left(0.020833333333333332 \cdot \left(b \cdot b\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(b, \mathsf{fma}\left(b, b \cdot 0.16666666666666666, 1\right), 2\right)}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.0Initial program 100.0%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6433.7
Applied rewrites33.7%
Taylor expanded in b around 0
Applied rewrites2.7%
Taylor expanded in b around inf
Applied rewrites50.4%
if 0.0 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6498.9
Applied rewrites98.9%
Taylor expanded in b around 0
Applied rewrites66.8%
Taylor expanded in b around inf
Applied rewrites66.5%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.0) (* b (* 0.020833333333333332 (* b b))) (/ 1.0 (fma b (fma b 0.5 1.0) 2.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.0) {
tmp = b * (0.020833333333333332 * (b * b));
} else {
tmp = 1.0 / fma(b, fma(b, 0.5, 1.0), 2.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (exp(a) <= 0.0) tmp = Float64(b * Float64(0.020833333333333332 * Float64(b * b))); else tmp = Float64(1.0 / fma(b, fma(b, 0.5, 1.0), 2.0)); end return tmp end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.0], N[(b * N[(0.020833333333333332 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(b * N[(b * 0.5 + 1.0), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0:\\
\;\;\;\;b \cdot \left(0.020833333333333332 \cdot \left(b \cdot b\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(b, \mathsf{fma}\left(b, 0.5, 1\right), 2\right)}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.0Initial program 100.0%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6433.7
Applied rewrites33.7%
Taylor expanded in b around 0
Applied rewrites2.7%
Taylor expanded in b around inf
Applied rewrites50.4%
if 0.0 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6498.9
Applied rewrites98.9%
Taylor expanded in b around 0
Applied rewrites64.3%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.0) (* b (* 0.020833333333333332 (* b b))) (/ 1.0 (fma b (* b 0.5) 2.0))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.0) {
tmp = b * (0.020833333333333332 * (b * b));
} else {
tmp = 1.0 / fma(b, (b * 0.5), 2.0);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (exp(a) <= 0.0) tmp = Float64(b * Float64(0.020833333333333332 * Float64(b * b))); else tmp = Float64(1.0 / fma(b, Float64(b * 0.5), 2.0)); end return tmp end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.0], N[(b * N[(0.020833333333333332 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(b * N[(b * 0.5), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0:\\
\;\;\;\;b \cdot \left(0.020833333333333332 \cdot \left(b \cdot b\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(b, b \cdot 0.5, 2\right)}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.0Initial program 100.0%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6433.7
Applied rewrites33.7%
Taylor expanded in b around 0
Applied rewrites2.7%
Taylor expanded in b around inf
Applied rewrites50.4%
if 0.0 < (exp.f64 a) Initial program 99.4%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6498.9
Applied rewrites98.9%
Taylor expanded in b around 0
Applied rewrites64.3%
Taylor expanded in b around inf
Applied rewrites63.2%
(FPCore (a b) :precision binary64 (if (<= (exp a) 1e-22) (* b (* 0.020833333333333332 (* b b))) (fma a 0.25 0.5)))
double code(double a, double b) {
double tmp;
if (exp(a) <= 1e-22) {
tmp = b * (0.020833333333333332 * (b * b));
} else {
tmp = fma(a, 0.25, 0.5);
}
return tmp;
}
function code(a, b) tmp = 0.0 if (exp(a) <= 1e-22) tmp = Float64(b * Float64(0.020833333333333332 * Float64(b * b))); else tmp = fma(a, 0.25, 0.5); end return tmp end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 1e-22], N[(b * N[(0.020833333333333332 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * 0.25 + 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 10^{-22}:\\
\;\;\;\;b \cdot \left(0.020833333333333332 \cdot \left(b \cdot b\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, 0.25, 0.5\right)\\
\end{array}
\end{array}
if (exp.f64 a) < 1e-22Initial program 100.0%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6433.4
Applied rewrites33.4%
Taylor expanded in b around 0
Applied rewrites2.8%
Taylor expanded in b around inf
Applied rewrites49.8%
if 1e-22 < (exp.f64 a) Initial program 99.4%
Taylor expanded in b around 0
associate-*r/N/A
unpow2N/A
associate-*r*N/A
times-fracN/A
distribute-lft1-inN/A
lower-*.f64N/A
Applied rewrites53.7%
Taylor expanded in a around 0
Applied rewrites53.5%
Taylor expanded in b around 0
Applied rewrites55.8%
(FPCore (a b) :precision binary64 0.5)
double code(double a, double b) {
return 0.5;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0
end function
public static double code(double a, double b) {
return 0.5;
}
def code(a, b): return 0.5
function code(a, b) return 0.5 end
function tmp = code(a, b) tmp = 0.5; end
code[a_, b_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.6%
Taylor expanded in a around 0
lower-/.f64N/A
lower-+.f64N/A
lower-exp.f6479.5
Applied rewrites79.5%
Taylor expanded in b around 0
Applied rewrites39.7%
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
herbie shell --seed 2024221
(FPCore (a b)
:name "Quotient of sum of exps"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (+ 1 (exp (- b a)))))
(/ (exp a) (+ (exp a) (exp b))))