
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.7%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
(if (<= t_0 -0.4000000059604645)
(+
1.0
(*
(* u u)
(+ (+ (/ 2.0 u) (/ 2.0 (* v u))) (- (/ -2.0 v) (/ 2.0 (* u u))))))
(if (<= t_0 -5.000000058430487e-8)
(+ 1.0 (* v (log (fma (+ 1.0 (/ -2.0 v)) (- 1.0 u) u))))
1.0))))
float code(float u, float v) {
float t_0 = v * logf((u + ((1.0f - u) * expf((-2.0f / v)))));
float tmp;
if (t_0 <= -0.4000000059604645f) {
tmp = 1.0f + ((u * u) * (((2.0f / u) + (2.0f / (v * u))) + ((-2.0f / v) - (2.0f / (u * u)))));
} else if (t_0 <= -5.000000058430487e-8f) {
tmp = 1.0f + (v * logf(fmaf((1.0f + (-2.0f / v)), (1.0f - u), u)));
} else {
tmp = 1.0f;
}
return tmp;
}
function code(u, v) t_0 = Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) tmp = Float32(0.0) if (t_0 <= Float32(-0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(Float32(u * u) * Float32(Float32(Float32(Float32(2.0) / u) + Float32(Float32(2.0) / Float32(v * u))) + Float32(Float32(Float32(-2.0) / v) - Float32(Float32(2.0) / Float32(u * u)))))); elseif (t_0 <= Float32(-5.000000058430487e-8)) tmp = Float32(Float32(1.0) + Float32(v * log(fma(Float32(Float32(1.0) + Float32(Float32(-2.0) / v)), Float32(Float32(1.0) - u), u)))); else tmp = Float32(1.0); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)\\
\mathbf{if}\;t\_0 \leq -0.4000000059604645:\\
\;\;\;\;1 + \left(u \cdot u\right) \cdot \left(\left(\frac{2}{u} + \frac{2}{v \cdot u}\right) + \left(\frac{-2}{v} - \frac{2}{u \cdot u}\right)\right)\\
\mathbf{elif}\;t\_0 \leq -5.000000058430487 \cdot 10^{-8}:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{fma}\left(1 + \frac{-2}{v}, 1 - u, u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -0.400000006Initial program 95.4%
Taylor expanded in v around inf
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
lower-/.f32N/A
sub-negN/A
neg-mul-1N/A
Applied rewrites7.1%
Applied rewrites7.1%
Taylor expanded in u around inf
Applied rewrites60.7%
if -0.400000006 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -5.00000006e-8Initial program 100.0%
Taylor expanded in v around inf
sub-negN/A
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f32-0.0
Applied rewrites-0.0%
lift-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
*-commutativeN/A
lower-fma.f3262.0
Applied rewrites61.1%
if -5.00000006e-8 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites100.0%
(FPCore (u v) :precision binary32 (if (<= (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v)))))) -0.4000000059604645) (+ 1.0 (- -2.0 (* u -2.0))) 1.0))
float code(float u, float v) {
float tmp;
if ((v * logf((u + ((1.0f - u) * expf((-2.0f / v)))))) <= -0.4000000059604645f) {
tmp = 1.0f + (-2.0f - (u * -2.0f));
} else {
tmp = 1.0f;
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if ((v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v)))))) <= (-0.4000000059604645e0)) then
tmp = 1.0e0 + ((-2.0e0) - (u * (-2.0e0)))
else
tmp = 1.0e0
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v)))))) <= Float32(-0.4000000059604645)) tmp = Float32(Float32(1.0) + Float32(Float32(-2.0) - Float32(u * Float32(-2.0)))); else tmp = Float32(1.0); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if ((v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))) <= single(-0.4000000059604645)) tmp = single(1.0) + (single(-2.0) - (u * single(-2.0))); else tmp = single(1.0); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right) \leq -0.4000000059604645:\\
\;\;\;\;1 + \left(-2 - u \cdot -2\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) < -0.400000006Initial program 95.4%
Taylor expanded in v around inf
sub-negN/A
neg-mul-1N/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
lower-fma.f32N/A
neg-mul-1N/A
lower-neg.f3241.4
Applied rewrites39.8%
Applied rewrites51.5%
if -0.400000006 < (*.f32 v (log.f32 (+.f32 u (*.f32 (-.f32 #s(literal 1 binary32) u) (exp.f32 (/.f32 #s(literal -2 binary32) v)))))) Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.5%
(FPCore (u v)
:precision binary32
(+
1.0
(*
v
(log
(+
u
(/
1.0
(/
(- 1.0 (/ (+ -2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) v))
(- 1.0 u))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + (1.0f / ((1.0f - ((-2.0f + ((-2.0f + (-1.3333333333333333f / v)) / v)) / v)) / (1.0f - u))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + (1.0e0 / ((1.0e0 - (((-2.0e0) + (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) / v)) / (1.0e0 - u))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(1.0) / Float32(Float32(Float32(1.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) / v)) / Float32(Float32(1.0) - u))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + (single(1.0) / ((single(1.0) - ((single(-2.0) + ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) / v)) / (single(1.0) - u)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \frac{1}{\frac{1 - \frac{-2 + \frac{-2 + \frac{-1.3333333333333333}{v}}{v}}{v}}{1 - u}}\right)
\end{array}
Initial program 99.7%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites96.1%
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
clear-numN/A
lower-/.f32N/A
lower-/.f3296.1
Applied rewrites96.1%
(FPCore (u v)
:precision binary32
(+
1.0
(*
v
(log
(+
u
(*
(- 1.0 u)
(/
1.0
(- 1.0 (/ (+ -2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) v)))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * (1.0f / (1.0f - ((-2.0f + ((-2.0f + (-1.3333333333333333f / v)) / v)) / v)))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * (1.0e0 / (1.0e0 - (((-2.0e0) + (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) / v)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) / v)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(1.0) / (single(1.0) - ((single(-2.0) + ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) / v))))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot \frac{1}{1 - \frac{-2 + \frac{-2 + \frac{-1.3333333333333333}{v}}{v}}{v}}\right)
\end{array}
Initial program 99.7%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites96.1%
(FPCore (u v)
:precision binary32
(+
1.0
(*
v
(log
(+
u
(/
(- 1.0 u)
(- 1.0 (/ (+ -2.0 (/ (+ -2.0 (/ -1.3333333333333333 v)) v)) v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) / (1.0f - ((-2.0f + ((-2.0f + (-1.3333333333333333f / v)) / v)) / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) / (1.0e0 - (((-2.0e0) + (((-2.0e0) + ((-1.3333333333333333e0) / v)) / v)) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) / Float32(Float32(1.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(Float32(-2.0) + Float32(Float32(-1.3333333333333333) / v)) / v)) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) / (single(1.0) - ((single(-2.0) + ((single(-2.0) + (single(-1.3333333333333333) / v)) / v)) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \frac{1 - u}{1 - \frac{-2 + \frac{-2 + \frac{-1.3333333333333333}{v}}{v}}{v}}\right)
\end{array}
Initial program 99.7%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites96.1%
lift-+.f32N/A
+-commutativeN/A
lower-+.f3296.1
Applied rewrites96.1%
Final simplification96.1%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (/ 1.0 (- 1.0 (/ (+ -2.0 (/ -2.0 v)) v)))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * (1.0f / (1.0f - ((-2.0f + (-2.0f / v)) / v)))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * (1.0e0 / (1.0e0 - (((-2.0e0) + ((-2.0e0) / v)) / v)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(Float32(-2.0) + Float32(Float32(-2.0) / v)) / v)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(1.0) / (single(1.0) - ((single(-2.0) + (single(-2.0) / v)) / v))))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot \frac{1}{1 - \frac{-2 + \frac{-2}{v}}{v}}\right)
\end{array}
Initial program 99.7%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Taylor expanded in v around -inf
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
Applied rewrites96.1%
Taylor expanded in v around inf
Applied rewrites94.9%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (/ 1.0 (+ 1.0 (/ 2.0 v)))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * (1.0f / (1.0f + (2.0f / v)))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * (1.0e0 / (1.0e0 + (2.0e0 / v)))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(2.0) / v)))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * (single(1.0) / (single(1.0) + (single(2.0) / v))))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot \frac{1}{1 + \frac{2}{v}}\right)
\end{array}
Initial program 99.7%
lift-exp.f32N/A
lift-/.f32N/A
frac-2negN/A
distribute-frac-neg2N/A
exp-negN/A
lower-/.f32N/A
lower-exp.f32N/A
lower-/.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Taylor expanded in v around inf
lower-+.f32N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f3292.5
Applied rewrites92.5%
(FPCore (u v)
:precision binary32
(if (<= v 0.10000000149011612)
1.0
(+
1.0
(*
(* u u)
(+ (+ (/ 2.0 u) (/ 2.0 (* v u))) (- (/ -2.0 v) (/ 2.0 (* u u))))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * u) * (((2.0f / u) + (2.0f / (v * u))) + ((-2.0f / v) - (2.0f / (u * u)))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * u) * (((2.0e0 / u) + (2.0e0 / (v * u))) + (((-2.0e0) / v) - (2.0e0 / (u * u)))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * u) * Float32(Float32(Float32(Float32(2.0) / u) + Float32(Float32(2.0) / Float32(v * u))) + Float32(Float32(Float32(-2.0) / v) - Float32(Float32(2.0) / Float32(u * u)))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((u * u) * (((single(2.0) / u) + (single(2.0) / (v * u))) + ((single(-2.0) / v) - (single(2.0) / (u * u))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot u\right) \cdot \left(\left(\frac{2}{u} + \frac{2}{v \cdot u}\right) + \left(\frac{-2}{v} - \frac{2}{u \cdot u}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.5%
if 0.100000001 < v Initial program 95.4%
Taylor expanded in v around inf
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
lower-/.f32N/A
sub-negN/A
neg-mul-1N/A
Applied rewrites7.1%
Applied rewrites7.1%
Taylor expanded in u around inf
Applied rewrites60.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (* (* u u) (- (/ -2.0 v) (/ (+ (/ 2.0 u) (+ -2.0 (/ -2.0 v))) u))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + ((u * u) * ((-2.0f / v) - (((2.0f / u) + (-2.0f + (-2.0f / v))) / u)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + ((u * u) * (((-2.0e0) / v) - (((2.0e0 / u) + ((-2.0e0) + ((-2.0e0) / v))) / u)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(Float32(u * u) * Float32(Float32(Float32(-2.0) / v) - Float32(Float32(Float32(Float32(2.0) / u) + Float32(Float32(-2.0) + Float32(Float32(-2.0) / v))) / u)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + ((u * u) * ((single(-2.0) / v) - (((single(2.0) / u) + (single(-2.0) + (single(-2.0) / v))) / u))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \left(u \cdot u\right) \cdot \left(\frac{-2}{v} - \frac{\frac{2}{u} + \left(-2 + \frac{-2}{v}\right)}{u}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Applied rewrites94.5%
if 0.100000001 < v Initial program 95.4%
Taylor expanded in v around inf
+-commutativeN/A
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
lower-fma.f32N/A
*-commutativeN/A
unpow2N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
lower-*.f32N/A
lower--.f32N/A
lower-fma.f32N/A
lower--.f32N/A
lower-/.f32N/A
sub-negN/A
neg-mul-1N/A
Applied rewrites7.1%
Taylor expanded in u around -inf
Applied rewrites60.7%
Final simplification92.0%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.7%
Taylor expanded in v around 0
Applied rewrites88.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.7%
Taylor expanded in u around 0
Applied rewrites5.9%
herbie shell --seed 2024221
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))