
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (/ 1.0 (* (- x y) (fma x x (* y y))))))
double code(double x, double y) {
return (x + y) / (1.0 / ((x - y) * fma(x, x, (y * y))));
}
function code(x, y) return Float64(Float64(x + y) / Float64(1.0 / Float64(Float64(x - y) * fma(x, x, Float64(y * y))))) end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 / N[(N[(x - y), $MachinePrecision] * N[(x * x + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\frac{1}{\left(x - y\right) \cdot \mathsf{fma}\left(x, x, y \cdot y\right)}}
\end{array}
Initial program 89.8%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
lower-/.f6489.7
lift--.f64N/A
lift-pow.f64N/A
sqr-powN/A
lift-pow.f64N/A
sqr-powN/A
difference-of-squaresN/A
lower-*.f64N/A
Applied rewrites99.7%
Applied rewrites99.7%
lift-/.f64N/A
lift-/.f64N/A
clear-numN/A
lower-/.f6499.9
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (if (<= (- (pow x 4.0) (pow y 4.0)) -5e-285) (* y (* y (* y (- y)))) (* (* x x) (* x x))))
double code(double x, double y) {
double tmp;
if ((pow(x, 4.0) - pow(y, 4.0)) <= -5e-285) {
tmp = y * (y * (y * -y));
} else {
tmp = (x * x) * (x * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x ** 4.0d0) - (y ** 4.0d0)) <= (-5d-285)) then
tmp = y * (y * (y * -y))
else
tmp = (x * x) * (x * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((Math.pow(x, 4.0) - Math.pow(y, 4.0)) <= -5e-285) {
tmp = y * (y * (y * -y));
} else {
tmp = (x * x) * (x * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (math.pow(x, 4.0) - math.pow(y, 4.0)) <= -5e-285: tmp = y * (y * (y * -y)) else: tmp = (x * x) * (x * x) return tmp
function code(x, y) tmp = 0.0 if (Float64((x ^ 4.0) - (y ^ 4.0)) <= -5e-285) tmp = Float64(y * Float64(y * Float64(y * Float64(-y)))); else tmp = Float64(Float64(x * x) * Float64(x * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x ^ 4.0) - (y ^ 4.0)) <= -5e-285) tmp = y * (y * (y * -y)); else tmp = (x * x) * (x * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], -5e-285], N[(y * N[(y * N[(y * (-y)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} - {y}^{4} \leq -5 \cdot 10^{-285}:\\
\;\;\;\;y \cdot \left(y \cdot \left(y \cdot \left(-y\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot x\right) \cdot \left(x \cdot x\right)\\
\end{array}
\end{array}
if (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < -5.00000000000000018e-285Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-pow.f64100.0
Applied rewrites100.0%
Applied rewrites99.8%
if -5.00000000000000018e-285 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) Initial program 82.2%
Taylor expanded in x around inf
lower-pow.f6491.8
Applied rewrites91.8%
Applied rewrites91.7%
Final simplification95.2%
(FPCore (x y) :precision binary64 (if (<= (- (pow x 4.0) (pow y 4.0)) -5e-285) (* (* y y) (* y (- y))) (* (* x x) (* x x))))
double code(double x, double y) {
double tmp;
if ((pow(x, 4.0) - pow(y, 4.0)) <= -5e-285) {
tmp = (y * y) * (y * -y);
} else {
tmp = (x * x) * (x * x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x ** 4.0d0) - (y ** 4.0d0)) <= (-5d-285)) then
tmp = (y * y) * (y * -y)
else
tmp = (x * x) * (x * x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((Math.pow(x, 4.0) - Math.pow(y, 4.0)) <= -5e-285) {
tmp = (y * y) * (y * -y);
} else {
tmp = (x * x) * (x * x);
}
return tmp;
}
def code(x, y): tmp = 0 if (math.pow(x, 4.0) - math.pow(y, 4.0)) <= -5e-285: tmp = (y * y) * (y * -y) else: tmp = (x * x) * (x * x) return tmp
function code(x, y) tmp = 0.0 if (Float64((x ^ 4.0) - (y ^ 4.0)) <= -5e-285) tmp = Float64(Float64(y * y) * Float64(y * Float64(-y))); else tmp = Float64(Float64(x * x) * Float64(x * x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x ^ 4.0) - (y ^ 4.0)) <= -5e-285) tmp = (y * y) * (y * -y); else tmp = (x * x) * (x * x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], -5e-285], N[(N[(y * y), $MachinePrecision] * N[(y * (-y)), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} - {y}^{4} \leq -5 \cdot 10^{-285}:\\
\;\;\;\;\left(y \cdot y\right) \cdot \left(y \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot x\right) \cdot \left(x \cdot x\right)\\
\end{array}
\end{array}
if (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < -5.00000000000000018e-285Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-pow.f64100.0
Applied rewrites100.0%
Applied rewrites99.8%
if -5.00000000000000018e-285 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) Initial program 82.2%
Taylor expanded in x around inf
lower-pow.f6491.8
Applied rewrites91.8%
Applied rewrites91.7%
Final simplification95.2%
(FPCore (x y) :precision binary64 (* (fma x x (* y y)) (/ (- x y) (/ 1.0 (+ x y)))))
double code(double x, double y) {
return fma(x, x, (y * y)) * ((x - y) / (1.0 / (x + y)));
}
function code(x, y) return Float64(fma(x, x, Float64(y * y)) * Float64(Float64(x - y) / Float64(1.0 / Float64(x + y)))) end
code[x_, y_] := N[(N[(x * x + N[(y * y), $MachinePrecision]), $MachinePrecision] * N[(N[(x - y), $MachinePrecision] / N[(1.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, y \cdot y\right) \cdot \frac{x - y}{\frac{1}{x + y}}
\end{array}
Initial program 89.8%
lift--.f64N/A
lift-pow.f64N/A
sqr-powN/A
lift-pow.f64N/A
sqr-powN/A
difference-of-squaresN/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
lower-fma.f64N/A
metadata-evalN/A
unpow2N/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
metadata-evalN/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (* (fma x x (* y y)) (* (+ x y) (- x y))))
double code(double x, double y) {
return fma(x, x, (y * y)) * ((x + y) * (x - y));
}
function code(x, y) return Float64(fma(x, x, Float64(y * y)) * Float64(Float64(x + y) * Float64(x - y))) end
code[x_, y_] := N[(N[(x * x + N[(y * y), $MachinePrecision]), $MachinePrecision] * N[(N[(x + y), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, y \cdot y\right) \cdot \left(\left(x + y\right) \cdot \left(x - y\right)\right)
\end{array}
Initial program 89.8%
lift--.f64N/A
lift-pow.f64N/A
sqr-powN/A
lift-pow.f64N/A
sqr-powN/A
difference-of-squaresN/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
lower-fma.f64N/A
metadata-evalN/A
unpow2N/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
metadata-evalN/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6499.8
Applied rewrites99.8%
(FPCore (x y) :precision binary64 (* (* x x) (* x x)))
double code(double x, double y) {
return (x * x) * (x * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) * (x * x)
end function
public static double code(double x, double y) {
return (x * x) * (x * x);
}
def code(x, y): return (x * x) * (x * x)
function code(x, y) return Float64(Float64(x * x) * Float64(x * x)) end
function tmp = code(x, y) tmp = (x * x) * (x * x); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot x\right) \cdot \left(x \cdot x\right)
\end{array}
Initial program 89.8%
Taylor expanded in x around inf
lower-pow.f6453.3
Applied rewrites53.3%
Applied rewrites53.2%
herbie shell --seed 2024221
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))