
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m) :precision binary64 (* x_s (if (<= x_m 100000000.0) (/ x_m (fma x_m x_m 1.0)) (/ 1.0 x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m) {
double tmp;
if (x_m <= 100000000.0) {
tmp = x_m / fma(x_m, x_m, 1.0);
} else {
tmp = 1.0 / x_m;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m) tmp = 0.0 if (x_m <= 100000000.0) tmp = Float64(x_m / fma(x_m, x_m, 1.0)); else tmp = Float64(1.0 / x_m); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * If[LessEqual[x$95$m, 100000000.0], N[(x$95$m / N[(x$95$m * x$95$m + 1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 / x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 100000000:\\
\;\;\;\;\frac{x\_m}{\mathsf{fma}\left(x\_m, x\_m, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x\_m}\\
\end{array}
\end{array}
if x < 1e8Initial program 80.5%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6480.5
Applied rewrites80.5%
if 1e8 < x Initial program 58.1%
Taylor expanded in x around inf
lower-/.f64100.0
Applied rewrites100.0%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m) :precision binary64 (* x_s (if (<= x_m 0.86) (fma (* x_m x_m) (- x_m) x_m) (/ 1.0 x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m) {
double tmp;
if (x_m <= 0.86) {
tmp = fma((x_m * x_m), -x_m, x_m);
} else {
tmp = 1.0 / x_m;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m) tmp = 0.0 if (x_m <= 0.86) tmp = fma(Float64(x_m * x_m), Float64(-x_m), x_m); else tmp = Float64(1.0 / x_m); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * If[LessEqual[x$95$m, 0.86], N[(N[(x$95$m * x$95$m), $MachinePrecision] * (-x$95$m) + x$95$m), $MachinePrecision], N[(1.0 / x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 0.86:\\
\;\;\;\;\mathsf{fma}\left(x\_m \cdot x\_m, -x\_m, x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x\_m}\\
\end{array}
\end{array}
if x < 0.859999999999999987Initial program 80.4%
Taylor expanded in x around 0
+-commutativeN/A
distribute-rgt-inN/A
mul-1-negN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
*-lft-identityN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
lower-neg.f6462.9
Applied rewrites62.9%
if 0.859999999999999987 < x Initial program 58.7%
Taylor expanded in x around inf
lower-/.f6499.6
Applied rewrites99.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m) :precision binary64 (* x_s (if (<= x_m 1.0) (* x_m 1.0) (/ 1.0 x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m) {
double tmp;
if (x_m <= 1.0) {
tmp = x_m * 1.0;
} else {
tmp = 1.0 / x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 1.0d0) then
tmp = x_m * 1.0d0
else
tmp = 1.0d0 / x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
double tmp;
if (x_m <= 1.0) {
tmp = x_m * 1.0;
} else {
tmp = 1.0 / x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m): tmp = 0 if x_m <= 1.0: tmp = x_m * 1.0 else: tmp = 1.0 / x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m) tmp = 0.0 if (x_m <= 1.0) tmp = Float64(x_m * 1.0); else tmp = Float64(1.0 / x_m); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m) tmp = 0.0; if (x_m <= 1.0) tmp = x_m * 1.0; else tmp = 1.0 / x_m; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * If[LessEqual[x$95$m, 1.0], N[(x$95$m * 1.0), $MachinePrecision], N[(1.0 / x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 1:\\
\;\;\;\;x\_m \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x\_m}\\
\end{array}
\end{array}
if x < 1Initial program 80.4%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-*.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
lower-/.f6480.4
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6480.4
Applied rewrites80.4%
Taylor expanded in x around 0
Applied rewrites63.5%
if 1 < x Initial program 58.7%
Taylor expanded in x around inf
lower-/.f6499.6
Applied rewrites99.6%
Final simplification74.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m) :precision binary64 (* x_s (* x_m 1.0)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m) {
return x_s * (x_m * 1.0);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
code = x_s * (x_m * 1.0d0)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m) {
return x_s * (x_m * 1.0);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m): return x_s * (x_m * 1.0)
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m) return Float64(x_s * Float64(x_m * 1.0)) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m) tmp = x_s * (x_m * 1.0); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_] := N[(x$95$s * N[(x$95$m * 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(x\_m \cdot 1\right)
\end{array}
Initial program 74.1%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-*.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
lower-/.f6474.0
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6474.0
Applied rewrites74.0%
Taylor expanded in x around 0
Applied rewrites46.0%
Final simplification46.0%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2024221
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:alt
(! :herbie-platform default (/ 1 (+ x (/ 1 x))))
(/ x (+ (* x x) 1.0)))