
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.45e-290) (* y (* 2.0 (/ (sqrt (- (- z) x)) (- (sqrt (- y)))))) (* (* 2.0 (sqrt z)) (sqrt (+ y x)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.45e-290) {
tmp = y * (2.0 * (sqrt((-z - x)) / -sqrt(-y)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.45d-290)) then
tmp = y * (2.0d0 * (sqrt((-z - x)) / -sqrt(-y)))
else
tmp = (2.0d0 * sqrt(z)) * sqrt((y + x))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.45e-290) {
tmp = y * (2.0 * (Math.sqrt((-z - x)) / -Math.sqrt(-y)));
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt((y + x));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.45e-290: tmp = y * (2.0 * (math.sqrt((-z - x)) / -math.sqrt(-y))) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt((y + x)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.45e-290) tmp = Float64(y * Float64(2.0 * Float64(sqrt(Float64(Float64(-z) - x)) / Float64(-sqrt(Float64(-y)))))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + x))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.45e-290)
tmp = y * (2.0 * (sqrt((-z - x)) / -sqrt(-y)));
else
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.45e-290], N[(y * N[(2.0 * N[(N[Sqrt[N[((-z) - x), $MachinePrecision]], $MachinePrecision] / (-N[Sqrt[(-y)], $MachinePrecision])), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.45 \cdot 10^{-290}:\\
\;\;\;\;y \cdot \left(2 \cdot \frac{\sqrt{\left(-z\right) - x}}{-\sqrt{-y}}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + x}\\
\end{array}
\end{array}
if y < -2.45e-290Initial program 74.6%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.0%
Taylor expanded in y around -inf
lower-*.f64N/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-+.f6458.9
Applied rewrites58.9%
lift-+.f64N/A
lift-/.f64N/A
lift-sqrt.f64N/A
*-commutativeN/A
mul-1-negN/A
lift-sqrt.f64N/A
lift-/.f64N/A
frac-2negN/A
sqrt-divN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-sqrt.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
lower--.f64N/A
lower-neg.f64N/A
lower-neg.f64N/A
lower-sqrt.f64N/A
lower-neg.f6470.8
Applied rewrites70.8%
if -2.45e-290 < y Initial program 68.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6443.6
Applied rewrites43.6%
lift-+.f64N/A
sqrt-prodN/A
pow1/2N/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6447.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6447.8
Applied rewrites47.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -3.1e+25)
(* y (* -2.0 (sqrt (/ x y))))
(if (<= y 6.5e-292)
(* 2.0 (sqrt (fma y (+ z x) (* z x))))
(* (* 2.0 (sqrt z)) (sqrt (+ y x))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -3.1e+25) {
tmp = y * (-2.0 * sqrt((x / y)));
} else if (y <= 6.5e-292) {
tmp = 2.0 * sqrt(fma(y, (z + x), (z * x)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt((y + x));
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -3.1e+25) tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y)))); elseif (y <= 6.5e-292) tmp = Float64(2.0 * sqrt(fma(y, Float64(z + x), Float64(z * x)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(Float64(y + x))); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -3.1e+25], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 6.5e-292], N[(2.0 * N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{+25}:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{-292}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y + x}\\
\end{array}
\end{array}
if y < -3.0999999999999998e25Initial program 62.6%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.1%
Taylor expanded in y around -inf
lower-*.f64N/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-+.f6480.4
Applied rewrites80.4%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6446.3
Applied rewrites46.3%
if -3.0999999999999998e25 < y < 6.4999999999999997e-292Initial program 81.2%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6481.2
Applied rewrites81.2%
if 6.4999999999999997e-292 < y Initial program 68.7%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6442.9
Applied rewrites42.9%
lift-+.f64N/A
sqrt-prodN/A
pow1/2N/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
pow1/2N/A
lower-sqrt.f6448.1
lift-+.f64N/A
+-commutativeN/A
lower-+.f6448.1
Applied rewrites48.1%
Final simplification57.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -3.1e+25)
(* y (* -2.0 (sqrt (/ x y))))
(if (<= y 1.5e-266)
(* 2.0 (sqrt (fma y (+ z x) (* z x))))
(* (* 2.0 (sqrt z)) (sqrt y)))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -3.1e+25) {
tmp = y * (-2.0 * sqrt((x / y)));
} else if (y <= 1.5e-266) {
tmp = 2.0 * sqrt(fma(y, (z + x), (z * x)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt(y);
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -3.1e+25) tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y)))); elseif (y <= 1.5e-266) tmp = Float64(2.0 * sqrt(fma(y, Float64(z + x), Float64(z * x)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(y)); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -3.1e+25], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.5e-266], N[(2.0 * N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{+25}:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{-266}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y}\\
\end{array}
\end{array}
if y < -3.0999999999999998e25Initial program 62.6%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.1%
Taylor expanded in y around -inf
lower-*.f64N/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-+.f6480.4
Applied rewrites80.4%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6446.3
Applied rewrites46.3%
if -3.0999999999999998e25 < y < 1.5e-266Initial program 82.2%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6482.2
Applied rewrites82.2%
if 1.5e-266 < y Initial program 67.2%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6467.3
Applied rewrites67.3%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6426.9
Applied rewrites26.9%
sqrt-prodN/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
lower-sqrt.f6439.6
Applied rewrites39.6%
Final simplification55.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -3.1e+25)
(* x (* -2.0 (sqrt (/ y x))))
(if (<= y 1.5e-266)
(* 2.0 (sqrt (fma y (+ z x) (* z x))))
(* (* 2.0 (sqrt z)) (sqrt y)))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -3.1e+25) {
tmp = x * (-2.0 * sqrt((y / x)));
} else if (y <= 1.5e-266) {
tmp = 2.0 * sqrt(fma(y, (z + x), (z * x)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt(y);
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -3.1e+25) tmp = Float64(x * Float64(-2.0 * sqrt(Float64(y / x)))); elseif (y <= 1.5e-266) tmp = Float64(2.0 * sqrt(fma(y, Float64(z + x), Float64(z * x)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(y)); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -3.1e+25], N[(x * N[(-2.0 * N[Sqrt[N[(y / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.5e-266], N[(2.0 * N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1 \cdot 10^{+25}:\\
\;\;\;\;x \cdot \left(-2 \cdot \sqrt{\frac{y}{x}}\right)\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{-266}:\\
\;\;\;\;2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y}\\
\end{array}
\end{array}
if y < -3.0999999999999998e25Initial program 62.6%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.1%
Taylor expanded in y around -inf
lower-*.f64N/A
unpow2N/A
rem-square-sqrtN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-+.f6480.4
Applied rewrites80.4%
Taylor expanded in x around inf
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
cube-multN/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6440.0
Applied rewrites40.0%
Taylor expanded in x around inf
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6445.2
Applied rewrites45.2%
if -3.0999999999999998e25 < y < 1.5e-266Initial program 82.2%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6482.2
Applied rewrites82.2%
if 1.5e-266 < y Initial program 67.2%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6467.3
Applied rewrites67.3%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6426.9
Applied rewrites26.9%
sqrt-prodN/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
lower-sqrt.f6439.6
Applied rewrites39.6%
Final simplification54.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 6.5e-292) (* 2.0 (sqrt (* x (+ y z)))) (* (* 2.0 (sqrt z)) (sqrt y))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 6.5e-292) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = (2.0 * sqrt(z)) * sqrt(y);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6.5d-292) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = (2.0d0 * sqrt(z)) * sqrt(y)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6.5e-292) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = (2.0 * Math.sqrt(z)) * Math.sqrt(y);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 6.5e-292: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = (2.0 * math.sqrt(z)) * math.sqrt(y) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 6.5e-292) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(Float64(2.0 * sqrt(z)) * sqrt(y)); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 6.5e-292)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = (2.0 * sqrt(z)) * sqrt(y);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 6.5e-292], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.5 \cdot 10^{-292}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \sqrt{z}\right) \cdot \sqrt{y}\\
\end{array}
\end{array}
if y < 6.4999999999999997e-292Initial program 74.0%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6453.3
Applied rewrites53.3%
if 6.4999999999999997e-292 < y Initial program 68.7%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6468.8
Applied rewrites68.8%
Taylor expanded in x around 0
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
lower-*.f6425.4
Applied rewrites25.4%
sqrt-prodN/A
pow1/2N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
pow1/2N/A
lower-sqrt.f64N/A
lower-sqrt.f6437.2
Applied rewrites37.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.7e-290) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.7e-290) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.7d-290)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.7e-290) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.7e-290: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.7e-290) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.7e-290)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.7e-290], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{-290}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -2.69999999999999999e-290Initial program 74.6%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6452.9
Applied rewrites52.9%
if -2.69999999999999999e-290 < y Initial program 68.4%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6443.6
Applied rewrites43.6%
Final simplification48.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.6e-290) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e-290) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.6d-290)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e-290) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.6e-290: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.6e-290) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.6e-290)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.6e-290], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.6 \cdot 10^{-290}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -2.60000000000000001e-290Initial program 74.6%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6452.9
Applied rewrites52.9%
if -2.60000000000000001e-290 < y Initial program 68.4%
Taylor expanded in x around 0
lower-*.f6424.6
Applied rewrites24.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (fma y (+ z x) (* z x)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(fma(y, (z + x), (z * x)));
}
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(fma(y, Float64(z + x), Float64(z * x)))) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)}
\end{array}
Initial program 71.3%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6471.4
Applied rewrites71.4%
Final simplification71.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.6e-290) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e-290) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.6d-290)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e-290) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.6e-290: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.6e-290) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.6e-290)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.6e-290], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.6 \cdot 10^{-290}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -2.60000000000000001e-290Initial program 74.6%
Taylor expanded in z around 0
lower-*.f6432.5
Applied rewrites32.5%
if -2.60000000000000001e-290 < y Initial program 68.4%
Taylor expanded in x around 0
lower-*.f6424.6
Applied rewrites24.6%
Final simplification28.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 71.3%
Taylor expanded in z around 0
lower-*.f6429.6
Applied rewrites29.6%
Final simplification29.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024221
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))