
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (fma n0_i -2.0 (- n1_i))))
(fma
u
(+
n1_i
(fma
(* normAngle normAngle)
(fma
u
(fma
(* normAngle normAngle)
(fma n0_i 0.08333333333333333 (* -0.027777777777777776 (* n0_i 3.0)))
(* (* n0_i 3.0) -0.16666666666666666))
(fma
(* normAngle normAngle)
(+
(fma
n0_i
-0.041666666666666664
(* -0.008333333333333333 (- n1_i n0_i)))
(* -0.027777777777777776 t_0))
(* -0.16666666666666666 t_0)))
(- n0_i)))
n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = fmaf(n0_i, -2.0f, -n1_i);
return fmaf(u, (n1_i + fmaf((normAngle * normAngle), fmaf(u, fmaf((normAngle * normAngle), fmaf(n0_i, 0.08333333333333333f, (-0.027777777777777776f * (n0_i * 3.0f))), ((n0_i * 3.0f) * -0.16666666666666666f)), fmaf((normAngle * normAngle), (fmaf(n0_i, -0.041666666666666664f, (-0.008333333333333333f * (n1_i - n0_i))) + (-0.027777777777777776f * t_0)), (-0.16666666666666666f * t_0))), -n0_i)), n0_i);
}
function code(normAngle, u, n0_i, n1_i) t_0 = fma(n0_i, Float32(-2.0), Float32(-n1_i)) return fma(u, Float32(n1_i + fma(Float32(normAngle * normAngle), fma(u, fma(Float32(normAngle * normAngle), fma(n0_i, Float32(0.08333333333333333), Float32(Float32(-0.027777777777777776) * Float32(n0_i * Float32(3.0)))), Float32(Float32(n0_i * Float32(3.0)) * Float32(-0.16666666666666666))), fma(Float32(normAngle * normAngle), Float32(fma(n0_i, Float32(-0.041666666666666664), Float32(Float32(-0.008333333333333333) * Float32(n1_i - n0_i))) + Float32(Float32(-0.027777777777777776) * t_0)), Float32(Float32(-0.16666666666666666) * t_0))), Float32(-n0_i))), n0_i) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(n0\_i, -2, -n1\_i\right)\\
\mathsf{fma}\left(u, n1\_i + \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(u, \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(n0\_i, 0.08333333333333333, -0.027777777777777776 \cdot \left(n0\_i \cdot 3\right)\right), \left(n0\_i \cdot 3\right) \cdot -0.16666666666666666\right), \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(n0\_i, -0.041666666666666664, -0.008333333333333333 \cdot \left(n1\_i - n0\_i\right)\right) + -0.027777777777777776 \cdot t\_0, -0.16666666666666666 \cdot t\_0\right)\right), -n0\_i\right), n0\_i\right)
\end{array}
\end{array}
Initial program 97.9%
Taylor expanded in normAngle around 0
Applied rewrites99.2%
Taylor expanded in u around 0
Applied rewrites99.6%
Final simplification99.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (fma n0_i -2.0 (- n1_i))))
(fma
u
(+
n1_i
(fma
(* normAngle normAngle)
(fma
(* normAngle normAngle)
(+
(fma
n0_i
-0.041666666666666664
(* -0.008333333333333333 (- n1_i n0_i)))
(* -0.027777777777777776 t_0))
(* -0.16666666666666666 t_0))
(- n0_i)))
n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = fmaf(n0_i, -2.0f, -n1_i);
return fmaf(u, (n1_i + fmaf((normAngle * normAngle), fmaf((normAngle * normAngle), (fmaf(n0_i, -0.041666666666666664f, (-0.008333333333333333f * (n1_i - n0_i))) + (-0.027777777777777776f * t_0)), (-0.16666666666666666f * t_0)), -n0_i)), n0_i);
}
function code(normAngle, u, n0_i, n1_i) t_0 = fma(n0_i, Float32(-2.0), Float32(-n1_i)) return fma(u, Float32(n1_i + fma(Float32(normAngle * normAngle), fma(Float32(normAngle * normAngle), Float32(fma(n0_i, Float32(-0.041666666666666664), Float32(Float32(-0.008333333333333333) * Float32(n1_i - n0_i))) + Float32(Float32(-0.027777777777777776) * t_0)), Float32(Float32(-0.16666666666666666) * t_0)), Float32(-n0_i))), n0_i) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(n0\_i, -2, -n1\_i\right)\\
\mathsf{fma}\left(u, n1\_i + \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(n0\_i, -0.041666666666666664, -0.008333333333333333 \cdot \left(n1\_i - n0\_i\right)\right) + -0.027777777777777776 \cdot t\_0, -0.16666666666666666 \cdot t\_0\right), -n0\_i\right), n0\_i\right)
\end{array}
\end{array}
Initial program 97.9%
Taylor expanded in normAngle around 0
Applied rewrites99.2%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (fma (- n1_i n0_i) u n0_i) (* (* normAngle normAngle) (* u (fma n0_i 0.3333333333333333 (* n1_i 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i) + ((normAngle * normAngle) * (u * fmaf(n0_i, 0.3333333333333333f, (n1_i * 0.16666666666666666f))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(fma(Float32(n1_i - n0_i), u, n0_i) + Float32(Float32(normAngle * normAngle) * Float32(u * fma(n0_i, Float32(0.3333333333333333), Float32(n1_i * Float32(0.16666666666666666)))))) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right) + \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \mathsf{fma}\left(n0\_i, 0.3333333333333333, n1\_i \cdot 0.16666666666666666\right)\right)
\end{array}
Initial program 97.9%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.5%
Taylor expanded in normAngle around 0
associate-+r+N/A
lower-+.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-*.f32N/A
unpow2N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites99.3%
Final simplification99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
u
(-
(fma
(* normAngle normAngle)
(fma n0_i 0.3333333333333333 (* n1_i 0.16666666666666666))
n1_i)
n0_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (fmaf((normAngle * normAngle), fmaf(n0_i, 0.3333333333333333f, (n1_i * 0.16666666666666666f)), n1_i) - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(fma(Float32(normAngle * normAngle), fma(n0_i, Float32(0.3333333333333333), Float32(n1_i * Float32(0.16666666666666666))), n1_i) - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(n0\_i, 0.3333333333333333, n1\_i \cdot 0.16666666666666666\right), n1\_i\right) - n0\_i, n0\_i\right)
\end{array}
Initial program 97.9%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.5%
Taylor expanded in normAngle around 0
associate-+r+N/A
lower-+.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-*.f32N/A
unpow2N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
Applied rewrites99.3%
Taylor expanded in n1_i around 0
Applied rewrites99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -5.000000097707407e-25) n0_i (if (<= n0_i 7.99999974612418e-19) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -5.000000097707407e-25f) {
tmp = n0_i;
} else if (n0_i <= 7.99999974612418e-19f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-5.000000097707407e-25)) then
tmp = n0_i
else if (n0_i <= 7.99999974612418e-19) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-5.000000097707407e-25)) tmp = n0_i; elseif (n0_i <= Float32(7.99999974612418e-19)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-5.000000097707407e-25)) tmp = n0_i; elseif (n0_i <= single(7.99999974612418e-19)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -5.000000097707407 \cdot 10^{-25}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 7.99999974612418 \cdot 10^{-19}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -5.0000001e-25 or 7.99999975e-19 < n0_i Initial program 98.2%
Taylor expanded in n0_i around inf
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f32N/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-lft1-inN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f32N/A
lower-sin.f3277.6
Applied rewrites77.6%
Taylor expanded in u around 0
Applied rewrites58.4%
*-rgt-identity58.4
Applied rewrites58.4%
if -5.0000001e-25 < n0_i < 7.99999975e-19Initial program 97.5%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3298.3
Applied rewrites98.3%
Taylor expanded in n0_i around 0
lower-*.f3268.7
Applied rewrites68.7%
Final simplification62.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -3.000000026176508e-9) (fma n0_i (- u) n0_i) (fma n1_i u n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -3.000000026176508e-9f) {
tmp = fmaf(n0_i, -u, n0_i);
} else {
tmp = fmaf(n1_i, u, n0_i);
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-3.000000026176508e-9)) tmp = fma(n0_i, Float32(-u), n0_i); else tmp = fma(n1_i, u, n0_i); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -3.000000026176508 \cdot 10^{-9}:\\
\;\;\;\;\mathsf{fma}\left(n0\_i, -u, n0\_i\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(n1\_i, u, n0\_i\right)\\
\end{array}
\end{array}
if n0_i < -3.00000003e-9Initial program 98.6%
Taylor expanded in normAngle around 0
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3299.2
Applied rewrites99.2%
Taylor expanded in n0_i around inf
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f3296.6
Applied rewrites96.6%
if -3.00000003e-9 < n0_i Initial program 97.8%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.4%
Taylor expanded in n0_i around 0
lower-/.f32N/A
lower-*.f32N/A
lower-sin.f3274.3
Applied rewrites74.3%
Taylor expanded in normAngle around 0
+-commutativeN/A
lower-fma.f3282.3
Applied rewrites82.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma (- n1_i n0_i) u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf((n1_i - n0_i), u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(Float32(n1_i - n0_i), u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)
\end{array}
Initial program 97.9%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.5%
Taylor expanded in normAngle around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
mul-1-negN/A
unsub-negN/A
lower--.f3298.5
Applied rewrites98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma n1_i u n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(n1_i, u, n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(n1_i, u, n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(n1\_i, u, n0\_i\right)
\end{array}
Initial program 97.9%
Taylor expanded in u around 0
+-commutativeN/A
lower-fma.f32N/A
Applied rewrites99.5%
Taylor expanded in n0_i around 0
lower-/.f32N/A
lower-*.f32N/A
lower-sin.f3273.2
Applied rewrites73.2%
Taylor expanded in normAngle around 0
+-commutativeN/A
lower-fma.f3280.4
Applied rewrites80.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.9%
Taylor expanded in n0_i around inf
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f32N/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-lft1-inN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f32N/A
mul-1-negN/A
lower-neg.f32N/A
lower-sin.f3255.3
Applied rewrites55.3%
Taylor expanded in u around 0
Applied rewrites42.8%
*-rgt-identity42.8
Applied rewrites42.8%
herbie shell --seed 2024220
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))