
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ t (/ (- z t) (/ y x))))
double code(double x, double y, double z, double t) {
return t + ((z - t) / (y / x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((z - t) / (y / x))
end function
public static double code(double x, double y, double z, double t) {
return t + ((z - t) / (y / x));
}
def code(x, y, z, t): return t + ((z - t) / (y / x))
function code(x, y, z, t) return Float64(t + Float64(Float64(z - t) / Float64(y / x))) end
function tmp = code(x, y, z, t) tmp = t + ((z - t) / (y / x)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(z - t), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \frac{z - t}{\frac{y}{x}}
\end{array}
Initial program 96.6%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.8
Applied rewrites96.8%
Final simplification96.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* (- z t) x) y)))
(if (<= (/ x y) -200000.0)
t_1
(if (<= (/ x y) 2e-5) (+ t (/ (* z x) y)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((z - t) * x) / y;
double tmp;
if ((x / y) <= -200000.0) {
tmp = t_1;
} else if ((x / y) <= 2e-5) {
tmp = t + ((z * x) / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) * x) / y
if ((x / y) <= (-200000.0d0)) then
tmp = t_1
else if ((x / y) <= 2d-5) then
tmp = t + ((z * x) / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((z - t) * x) / y;
double tmp;
if ((x / y) <= -200000.0) {
tmp = t_1;
} else if ((x / y) <= 2e-5) {
tmp = t + ((z * x) / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z - t) * x) / y tmp = 0 if (x / y) <= -200000.0: tmp = t_1 elif (x / y) <= 2e-5: tmp = t + ((z * x) / y) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z - t) * x) / y) tmp = 0.0 if (Float64(x / y) <= -200000.0) tmp = t_1; elseif (Float64(x / y) <= 2e-5) tmp = Float64(t + Float64(Float64(z * x) / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z - t) * x) / y; tmp = 0.0; if ((x / y) <= -200000.0) tmp = t_1; elseif ((x / y) <= 2e-5) tmp = t + ((z * x) / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -200000.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2e-5], N[(t + N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -200000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-5}:\\
\;\;\;\;t + \frac{z \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -2e5 or 2.00000000000000016e-5 < (/.f64 x y) Initial program 95.8%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6493.2
Applied rewrites93.2%
if -2e5 < (/.f64 x y) < 2.00000000000000016e-5Initial program 97.3%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6494.2
Applied rewrites94.2%
Final simplification93.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* (- z t) x) y)))
(if (<= (/ x y) -4e-26)
t_1
(if (<= (/ x y) 2e-44) (- t (/ (* t x) y)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((z - t) * x) / y;
double tmp;
if ((x / y) <= -4e-26) {
tmp = t_1;
} else if ((x / y) <= 2e-44) {
tmp = t - ((t * x) / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) * x) / y
if ((x / y) <= (-4d-26)) then
tmp = t_1
else if ((x / y) <= 2d-44) then
tmp = t - ((t * x) / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((z - t) * x) / y;
double tmp;
if ((x / y) <= -4e-26) {
tmp = t_1;
} else if ((x / y) <= 2e-44) {
tmp = t - ((t * x) / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z - t) * x) / y tmp = 0 if (x / y) <= -4e-26: tmp = t_1 elif (x / y) <= 2e-44: tmp = t - ((t * x) / y) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z - t) * x) / y) tmp = 0.0 if (Float64(x / y) <= -4e-26) tmp = t_1; elseif (Float64(x / y) <= 2e-44) tmp = Float64(t - Float64(Float64(t * x) / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z - t) * x) / y; tmp = 0.0; if ((x / y) <= -4e-26) tmp = t_1; elseif ((x / y) <= 2e-44) tmp = t - ((t * x) / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -4e-26], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2e-44], N[(t - N[(N[(t * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{-26}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-44}:\\
\;\;\;\;t - \frac{t \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -4.0000000000000002e-26 or 1.99999999999999991e-44 < (/.f64 x y) Initial program 96.3%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6490.1
Applied rewrites90.1%
if -4.0000000000000002e-26 < (/.f64 x y) < 1.99999999999999991e-44Initial program 97.0%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
lower-*.f6475.8
Applied rewrites75.8%
Final simplification83.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* x (/ (- z t) y))))
(if (<= (/ x y) -4e-26)
t_1
(if (<= (/ x y) 5e-72) (- t (/ (* t x) y)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x * ((z - t) / y);
double tmp;
if ((x / y) <= -4e-26) {
tmp = t_1;
} else if ((x / y) <= 5e-72) {
tmp = t - ((t * x) / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x * ((z - t) / y)
if ((x / y) <= (-4d-26)) then
tmp = t_1
else if ((x / y) <= 5d-72) then
tmp = t - ((t * x) / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x * ((z - t) / y);
double tmp;
if ((x / y) <= -4e-26) {
tmp = t_1;
} else if ((x / y) <= 5e-72) {
tmp = t - ((t * x) / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x * ((z - t) / y) tmp = 0 if (x / y) <= -4e-26: tmp = t_1 elif (x / y) <= 5e-72: tmp = t - ((t * x) / y) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x * Float64(Float64(z - t) / y)) tmp = 0.0 if (Float64(x / y) <= -4e-26) tmp = t_1; elseif (Float64(x / y) <= 5e-72) tmp = Float64(t - Float64(Float64(t * x) / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x * ((z - t) / y); tmp = 0.0; if ((x / y) <= -4e-26) tmp = t_1; elseif ((x / y) <= 5e-72) tmp = t - ((t * x) / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -4e-26], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 5e-72], N[(t - N[(N[(t * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{z - t}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{-26}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{-72}:\\
\;\;\;\;t - \frac{t \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -4.0000000000000002e-26 or 4.9999999999999996e-72 < (/.f64 x y) Initial program 96.4%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6487.7
Applied rewrites87.7%
Applied rewrites82.3%
if -4.0000000000000002e-26 < (/.f64 x y) < 4.9999999999999996e-72Initial program 96.9%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
lower-*.f6477.1
Applied rewrites77.1%
Final simplification79.9%
(FPCore (x y z t) :precision binary64 (if (<= z -1.3e+24) (/ (* z x) y) (if (<= z 3.2e+25) (/ (* x (- t)) y) (* z (/ x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.3e+24) {
tmp = (z * x) / y;
} else if (z <= 3.2e+25) {
tmp = (x * -t) / y;
} else {
tmp = z * (x / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-1.3d+24)) then
tmp = (z * x) / y
else if (z <= 3.2d+25) then
tmp = (x * -t) / y
else
tmp = z * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.3e+24) {
tmp = (z * x) / y;
} else if (z <= 3.2e+25) {
tmp = (x * -t) / y;
} else {
tmp = z * (x / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -1.3e+24: tmp = (z * x) / y elif z <= 3.2e+25: tmp = (x * -t) / y else: tmp = z * (x / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -1.3e+24) tmp = Float64(Float64(z * x) / y); elseif (z <= 3.2e+25) tmp = Float64(Float64(x * Float64(-t)) / y); else tmp = Float64(z * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -1.3e+24) tmp = (z * x) / y; elseif (z <= 3.2e+25) tmp = (x * -t) / y; else tmp = z * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -1.3e+24], N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[z, 3.2e+25], N[(N[(x * (-t)), $MachinePrecision] / y), $MachinePrecision], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.3 \cdot 10^{+24}:\\
\;\;\;\;\frac{z \cdot x}{y}\\
\mathbf{elif}\;z \leq 3.2 \cdot 10^{+25}:\\
\;\;\;\;\frac{x \cdot \left(-t\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{x}{y}\\
\end{array}
\end{array}
if z < -1.2999999999999999e24Initial program 96.1%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6448.3
Applied rewrites48.3%
if -1.2999999999999999e24 < z < 3.1999999999999999e25Initial program 96.3%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6451.7
Applied rewrites51.7%
Taylor expanded in z around 0
Applied rewrites39.8%
if 3.1999999999999999e25 < z Initial program 97.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6455.7
Applied rewrites55.7%
Applied rewrites62.5%
Final simplification48.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ x y) (- t)))) (if (<= t -9e+60) t_1 (if (<= t 1.46e-33) (* z (/ x y)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) * -t;
double tmp;
if (t <= -9e+60) {
tmp = t_1;
} else if (t <= 1.46e-33) {
tmp = z * (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) * -t
if (t <= (-9d+60)) then
tmp = t_1
else if (t <= 1.46d-33) then
tmp = z * (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) * -t;
double tmp;
if (t <= -9e+60) {
tmp = t_1;
} else if (t <= 1.46e-33) {
tmp = z * (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) * -t tmp = 0 if t <= -9e+60: tmp = t_1 elif t <= 1.46e-33: tmp = z * (x / y) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) * Float64(-t)) tmp = 0.0 if (t <= -9e+60) tmp = t_1; elseif (t <= 1.46e-33) tmp = Float64(z * Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) * -t; tmp = 0.0; if (t <= -9e+60) tmp = t_1; elseif (t <= 1.46e-33) tmp = z * (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] * (-t)), $MachinePrecision]}, If[LessEqual[t, -9e+60], t$95$1, If[LessEqual[t, 1.46e-33], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} \cdot \left(-t\right)\\
\mathbf{if}\;t \leq -9 \cdot 10^{+60}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.46 \cdot 10^{-33}:\\
\;\;\;\;z \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -9.00000000000000026e60 or 1.45999999999999999e-33 < t Initial program 99.9%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6450.8
Applied rewrites50.8%
Taylor expanded in z around 0
Applied rewrites40.2%
Applied rewrites40.9%
if -9.00000000000000026e60 < t < 1.45999999999999999e-33Initial program 93.4%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6450.6
Applied rewrites50.6%
Applied rewrites53.5%
Final simplification47.2%
(FPCore (x y z t) :precision binary64 (fma (/ x y) (- z t) t))
double code(double x, double y, double z, double t) {
return fma((x / y), (z - t), t);
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(z - t), t) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)
\end{array}
Initial program 96.6%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6496.6
Applied rewrites96.6%
(FPCore (x y z t) :precision binary64 (* x (/ (- z t) y)))
double code(double x, double y, double z, double t) {
return x * ((z - t) / y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * ((z - t) / y)
end function
public static double code(double x, double y, double z, double t) {
return x * ((z - t) / y);
}
def code(x, y, z, t): return x * ((z - t) / y)
function code(x, y, z, t) return Float64(x * Float64(Float64(z - t) / y)) end
function tmp = code(x, y, z, t) tmp = x * ((z - t) / y); end
code[x_, y_, z_, t_] := N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{z - t}{y}
\end{array}
Initial program 96.6%
Taylor expanded in x around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
lower-*.f64N/A
lower--.f6456.7
Applied rewrites56.7%
Applied rewrites53.2%
Final simplification53.2%
(FPCore (x y z t) :precision binary64 (* z (/ x y)))
double code(double x, double y, double z, double t) {
return z * (x / y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * (x / y)
end function
public static double code(double x, double y, double z, double t) {
return z * (x / y);
}
def code(x, y, z, t): return z * (x / y)
function code(x, y, z, t) return Float64(z * Float64(x / y)) end
function tmp = code(x, y, z, t) tmp = z * (x / y); end
code[x_, y_, z_, t_] := N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{x}{y}
\end{array}
Initial program 96.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6434.2
Applied rewrites34.2%
Applied rewrites37.6%
Final simplification37.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (* (/ x y) (- z t)) t)))
(if (< z 2.759456554562692e-282)
t_1
(if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / y) * (z - t)) + t
if (z < 2.759456554562692d-282) then
tmp = t_1
else if (z < 2.326994450874436d-110) then
tmp = (x * ((z - t) / y)) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((x / y) * (z - t)) + t tmp = 0 if z < 2.759456554562692e-282: tmp = t_1 elif z < 2.326994450874436e-110: tmp = (x * ((z - t) / y)) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t) tmp = 0.0 if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((x / y) * (z - t)) + t; tmp = 0.0; if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = (x * ((z - t) / y)) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
\mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z - t}{y} + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024220
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z 689864138640673/250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (/ x y) (- z t)) t) (if (< z 581748612718609/25000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t))))
(+ (* (/ x y) (- z t)) t))