Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1

Percentage Accurate: 97.9% → 97.9%
Time: 8.5s
Alternatives: 9
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ \frac{x}{y} \cdot \left(z - t\right) + t \end{array} \]
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
	return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
	return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t):
	return ((x / y) * (z - t)) + t
function code(x, y, z, t)
	return Float64(Float64(Float64(x / y) * Float64(z - t)) + t)
end
function tmp = code(x, y, z, t)
	tmp = ((x / y) * (z - t)) + t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x}{y} \cdot \left(z - t\right) + t \end{array} \]
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
	return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
	return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t):
	return ((x / y) * (z - t)) + t
function code(x, y, z, t)
	return Float64(Float64(Float64(x / y) * Float64(z - t)) + t)
end
function tmp = code(x, y, z, t)
	tmp = ((x / y) * (z - t)) + t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}

Alternative 1: 97.9% accurate, 0.8× speedup?

\[\begin{array}{l} \\ t + \frac{z - t}{\frac{y}{x}} \end{array} \]
(FPCore (x y z t) :precision binary64 (+ t (/ (- z t) (/ y x))))
double code(double x, double y, double z, double t) {
	return t + ((z - t) / (y / x));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = t + ((z - t) / (y / x))
end function
public static double code(double x, double y, double z, double t) {
	return t + ((z - t) / (y / x));
}
def code(x, y, z, t):
	return t + ((z - t) / (y / x))
function code(x, y, z, t)
	return Float64(t + Float64(Float64(z - t) / Float64(y / x)))
end
function tmp = code(x, y, z, t)
	tmp = t + ((z - t) / (y / x));
end
code[x_, y_, z_, t_] := N[(t + N[(N[(z - t), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
t + \frac{z - t}{\frac{y}{x}}
\end{array}
Derivation
  1. Initial program 96.6%

    \[\frac{x}{y} \cdot \left(z - t\right) + t \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(z - t\right)} + t \]
    2. *-commutativeN/A

      \[\leadsto \color{blue}{\left(z - t\right) \cdot \frac{x}{y}} + t \]
    3. lift-/.f64N/A

      \[\leadsto \left(z - t\right) \cdot \color{blue}{\frac{x}{y}} + t \]
    4. clear-numN/A

      \[\leadsto \left(z - t\right) \cdot \color{blue}{\frac{1}{\frac{y}{x}}} + t \]
    5. un-div-invN/A

      \[\leadsto \color{blue}{\frac{z - t}{\frac{y}{x}}} + t \]
    6. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{z - t}{\frac{y}{x}}} + t \]
    7. lower-/.f6496.8

      \[\leadsto \frac{z - t}{\color{blue}{\frac{y}{x}}} + t \]
  4. Applied rewrites96.8%

    \[\leadsto \color{blue}{\frac{z - t}{\frac{y}{x}}} + t \]
  5. Final simplification96.8%

    \[\leadsto t + \frac{z - t}{\frac{y}{x}} \]
  6. Add Preprocessing

Alternative 2: 93.4% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\left(z - t\right) \cdot x}{y}\\ \mathbf{if}\;\frac{x}{y} \leq -200000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-5}:\\ \;\;\;\;t + \frac{z \cdot x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (* (- z t) x) y)))
   (if (<= (/ x y) -200000.0)
     t_1
     (if (<= (/ x y) 2e-5) (+ t (/ (* z x) y)) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = ((z - t) * x) / y;
	double tmp;
	if ((x / y) <= -200000.0) {
		tmp = t_1;
	} else if ((x / y) <= 2e-5) {
		tmp = t + ((z * x) / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = ((z - t) * x) / y
    if ((x / y) <= (-200000.0d0)) then
        tmp = t_1
    else if ((x / y) <= 2d-5) then
        tmp = t + ((z * x) / y)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = ((z - t) * x) / y;
	double tmp;
	if ((x / y) <= -200000.0) {
		tmp = t_1;
	} else if ((x / y) <= 2e-5) {
		tmp = t + ((z * x) / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = ((z - t) * x) / y
	tmp = 0
	if (x / y) <= -200000.0:
		tmp = t_1
	elif (x / y) <= 2e-5:
		tmp = t + ((z * x) / y)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(Float64(z - t) * x) / y)
	tmp = 0.0
	if (Float64(x / y) <= -200000.0)
		tmp = t_1;
	elseif (Float64(x / y) <= 2e-5)
		tmp = Float64(t + Float64(Float64(z * x) / y));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = ((z - t) * x) / y;
	tmp = 0.0;
	if ((x / y) <= -200000.0)
		tmp = t_1;
	elseif ((x / y) <= 2e-5)
		tmp = t + ((z * x) / y);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -200000.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2e-5], N[(t + N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -200000:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-5}:\\
\;\;\;\;t + \frac{z \cdot x}{y}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 x y) < -2e5 or 2.00000000000000016e-5 < (/.f64 x y)

    1. Initial program 95.8%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
    4. Step-by-step derivation
      1. div-subN/A

        \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      4. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
      5. lower--.f6493.2

        \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
    5. Applied rewrites93.2%

      \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]

    if -2e5 < (/.f64 x y) < 2.00000000000000016e-5

    1. Initial program 97.3%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x \cdot z}{y}} + t \]
    4. Step-by-step derivation
      1. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot z}{y}} + t \]
      2. lower-*.f6494.2

        \[\leadsto \frac{\color{blue}{x \cdot z}}{y} + t \]
    5. Applied rewrites94.2%

      \[\leadsto \color{blue}{\frac{x \cdot z}{y}} + t \]
  3. Recombined 2 regimes into one program.
  4. Final simplification93.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{y} \leq -200000:\\ \;\;\;\;\frac{\left(z - t\right) \cdot x}{y}\\ \mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-5}:\\ \;\;\;\;t + \frac{z \cdot x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(z - t\right) \cdot x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 81.9% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\left(z - t\right) \cdot x}{y}\\ \mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{-26}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-44}:\\ \;\;\;\;t - \frac{t \cdot x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ (* (- z t) x) y)))
   (if (<= (/ x y) -4e-26)
     t_1
     (if (<= (/ x y) 2e-44) (- t (/ (* t x) y)) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = ((z - t) * x) / y;
	double tmp;
	if ((x / y) <= -4e-26) {
		tmp = t_1;
	} else if ((x / y) <= 2e-44) {
		tmp = t - ((t * x) / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = ((z - t) * x) / y
    if ((x / y) <= (-4d-26)) then
        tmp = t_1
    else if ((x / y) <= 2d-44) then
        tmp = t - ((t * x) / y)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = ((z - t) * x) / y;
	double tmp;
	if ((x / y) <= -4e-26) {
		tmp = t_1;
	} else if ((x / y) <= 2e-44) {
		tmp = t - ((t * x) / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = ((z - t) * x) / y
	tmp = 0
	if (x / y) <= -4e-26:
		tmp = t_1
	elif (x / y) <= 2e-44:
		tmp = t - ((t * x) / y)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(Float64(z - t) * x) / y)
	tmp = 0.0
	if (Float64(x / y) <= -4e-26)
		tmp = t_1;
	elseif (Float64(x / y) <= 2e-44)
		tmp = Float64(t - Float64(Float64(t * x) / y));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = ((z - t) * x) / y;
	tmp = 0.0;
	if ((x / y) <= -4e-26)
		tmp = t_1;
	elseif ((x / y) <= 2e-44)
		tmp = t - ((t * x) / y);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -4e-26], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2e-44], N[(t - N[(N[(t * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{-26}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-44}:\\
\;\;\;\;t - \frac{t \cdot x}{y}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 x y) < -4.0000000000000002e-26 or 1.99999999999999991e-44 < (/.f64 x y)

    1. Initial program 96.3%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
    4. Step-by-step derivation
      1. div-subN/A

        \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      4. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
      5. lower--.f6490.1

        \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
    5. Applied rewrites90.1%

      \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]

    if -4.0000000000000002e-26 < (/.f64 x y) < 1.99999999999999991e-44

    1. Initial program 97.0%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{t + -1 \cdot \frac{t \cdot x}{y}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto t + \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x}{y}\right)\right)} \]
      2. unsub-negN/A

        \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
      4. lower-/.f64N/A

        \[\leadsto t - \color{blue}{\frac{t \cdot x}{y}} \]
      5. lower-*.f6475.8

        \[\leadsto t - \frac{\color{blue}{t \cdot x}}{y} \]
    5. Applied rewrites75.8%

      \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification83.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{-26}:\\ \;\;\;\;\frac{\left(z - t\right) \cdot x}{y}\\ \mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-44}:\\ \;\;\;\;t - \frac{t \cdot x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(z - t\right) \cdot x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 81.9% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := x \cdot \frac{z - t}{y}\\ \mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{-26}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{-72}:\\ \;\;\;\;t - \frac{t \cdot x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* x (/ (- z t) y))))
   (if (<= (/ x y) -4e-26)
     t_1
     (if (<= (/ x y) 5e-72) (- t (/ (* t x) y)) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = x * ((z - t) / y);
	double tmp;
	if ((x / y) <= -4e-26) {
		tmp = t_1;
	} else if ((x / y) <= 5e-72) {
		tmp = t - ((t * x) / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = x * ((z - t) / y)
    if ((x / y) <= (-4d-26)) then
        tmp = t_1
    else if ((x / y) <= 5d-72) then
        tmp = t - ((t * x) / y)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = x * ((z - t) / y);
	double tmp;
	if ((x / y) <= -4e-26) {
		tmp = t_1;
	} else if ((x / y) <= 5e-72) {
		tmp = t - ((t * x) / y);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = x * ((z - t) / y)
	tmp = 0
	if (x / y) <= -4e-26:
		tmp = t_1
	elif (x / y) <= 5e-72:
		tmp = t - ((t * x) / y)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(x * Float64(Float64(z - t) / y))
	tmp = 0.0
	if (Float64(x / y) <= -4e-26)
		tmp = t_1;
	elseif (Float64(x / y) <= 5e-72)
		tmp = Float64(t - Float64(Float64(t * x) / y));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = x * ((z - t) / y);
	tmp = 0.0;
	if ((x / y) <= -4e-26)
		tmp = t_1;
	elseif ((x / y) <= 5e-72)
		tmp = t - ((t * x) / y);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -4e-26], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 5e-72], N[(t - N[(N[(t * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := x \cdot \frac{z - t}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{-26}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{-72}:\\
\;\;\;\;t - \frac{t \cdot x}{y}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 x y) < -4.0000000000000002e-26 or 4.9999999999999996e-72 < (/.f64 x y)

    1. Initial program 96.4%

      \[\frac{x}{y} \cdot \left(z - t\right) + t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
    4. Step-by-step derivation
      1. div-subN/A

        \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      4. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
      5. lower--.f6487.7

        \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
    5. Applied rewrites87.7%

      \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
    6. Step-by-step derivation
      1. Applied rewrites82.3%

        \[\leadsto \frac{z - t}{y} \cdot \color{blue}{x} \]

      if -4.0000000000000002e-26 < (/.f64 x y) < 4.9999999999999996e-72

      1. Initial program 96.9%

        \[\frac{x}{y} \cdot \left(z - t\right) + t \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{t + -1 \cdot \frac{t \cdot x}{y}} \]
      4. Step-by-step derivation
        1. mul-1-negN/A

          \[\leadsto t + \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x}{y}\right)\right)} \]
        2. unsub-negN/A

          \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
        3. lower--.f64N/A

          \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
        4. lower-/.f64N/A

          \[\leadsto t - \color{blue}{\frac{t \cdot x}{y}} \]
        5. lower-*.f6477.1

          \[\leadsto t - \frac{\color{blue}{t \cdot x}}{y} \]
      5. Applied rewrites77.1%

        \[\leadsto \color{blue}{t - \frac{t \cdot x}{y}} \]
    7. Recombined 2 regimes into one program.
    8. Final simplification79.9%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{y} \leq -4 \cdot 10^{-26}:\\ \;\;\;\;x \cdot \frac{z - t}{y}\\ \mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{-72}:\\ \;\;\;\;t - \frac{t \cdot x}{y}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{z - t}{y}\\ \end{array} \]
    9. Add Preprocessing

    Alternative 5: 47.1% accurate, 0.7× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -1.3 \cdot 10^{+24}:\\ \;\;\;\;\frac{z \cdot x}{y}\\ \mathbf{elif}\;z \leq 3.2 \cdot 10^{+25}:\\ \;\;\;\;\frac{x \cdot \left(-t\right)}{y}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (if (<= z -1.3e+24)
       (/ (* z x) y)
       (if (<= z 3.2e+25) (/ (* x (- t)) y) (* z (/ x y)))))
    double code(double x, double y, double z, double t) {
    	double tmp;
    	if (z <= -1.3e+24) {
    		tmp = (z * x) / y;
    	} else if (z <= 3.2e+25) {
    		tmp = (x * -t) / y;
    	} else {
    		tmp = z * (x / y);
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: tmp
        if (z <= (-1.3d+24)) then
            tmp = (z * x) / y
        else if (z <= 3.2d+25) then
            tmp = (x * -t) / y
        else
            tmp = z * (x / y)
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double tmp;
    	if (z <= -1.3e+24) {
    		tmp = (z * x) / y;
    	} else if (z <= 3.2e+25) {
    		tmp = (x * -t) / y;
    	} else {
    		tmp = z * (x / y);
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	tmp = 0
    	if z <= -1.3e+24:
    		tmp = (z * x) / y
    	elif z <= 3.2e+25:
    		tmp = (x * -t) / y
    	else:
    		tmp = z * (x / y)
    	return tmp
    
    function code(x, y, z, t)
    	tmp = 0.0
    	if (z <= -1.3e+24)
    		tmp = Float64(Float64(z * x) / y);
    	elseif (z <= 3.2e+25)
    		tmp = Float64(Float64(x * Float64(-t)) / y);
    	else
    		tmp = Float64(z * Float64(x / y));
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	tmp = 0.0;
    	if (z <= -1.3e+24)
    		tmp = (z * x) / y;
    	elseif (z <= 3.2e+25)
    		tmp = (x * -t) / y;
    	else
    		tmp = z * (x / y);
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := If[LessEqual[z, -1.3e+24], N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[z, 3.2e+25], N[(N[(x * (-t)), $MachinePrecision] / y), $MachinePrecision], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    \mathbf{if}\;z \leq -1.3 \cdot 10^{+24}:\\
    \;\;\;\;\frac{z \cdot x}{y}\\
    
    \mathbf{elif}\;z \leq 3.2 \cdot 10^{+25}:\\
    \;\;\;\;\frac{x \cdot \left(-t\right)}{y}\\
    
    \mathbf{else}:\\
    \;\;\;\;z \cdot \frac{x}{y}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if z < -1.2999999999999999e24

      1. Initial program 96.1%

        \[\frac{x}{y} \cdot \left(z - t\right) + t \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
        2. lower-*.f6448.3

          \[\leadsto \frac{\color{blue}{x \cdot z}}{y} \]
      5. Applied rewrites48.3%

        \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]

      if -1.2999999999999999e24 < z < 3.1999999999999999e25

      1. Initial program 96.3%

        \[\frac{x}{y} \cdot \left(z - t\right) + t \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
      4. Step-by-step derivation
        1. div-subN/A

          \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
        2. associate-/l*N/A

          \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
        4. lower-*.f64N/A

          \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
        5. lower--.f6451.7

          \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
      5. Applied rewrites51.7%

        \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
      6. Taylor expanded in z around 0

        \[\leadsto \frac{x \cdot \left(-1 \cdot t\right)}{y} \]
      7. Step-by-step derivation
        1. Applied rewrites39.8%

          \[\leadsto \frac{x \cdot \left(-t\right)}{y} \]

        if 3.1999999999999999e25 < z

        1. Initial program 97.6%

          \[\frac{x}{y} \cdot \left(z - t\right) + t \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
          2. lower-*.f6455.7

            \[\leadsto \frac{\color{blue}{x \cdot z}}{y} \]
        5. Applied rewrites55.7%

          \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
        6. Step-by-step derivation
          1. Applied rewrites62.5%

            \[\leadsto \frac{x}{y} \cdot \color{blue}{z} \]
        7. Recombined 3 regimes into one program.
        8. Final simplification48.1%

          \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1.3 \cdot 10^{+24}:\\ \;\;\;\;\frac{z \cdot x}{y}\\ \mathbf{elif}\;z \leq 3.2 \cdot 10^{+25}:\\ \;\;\;\;\frac{x \cdot \left(-t\right)}{y}\\ \mathbf{else}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \end{array} \]
        9. Add Preprocessing

        Alternative 6: 50.3% accurate, 0.7× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{y} \cdot \left(-t\right)\\ \mathbf{if}\;t \leq -9 \cdot 10^{+60}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq 1.46 \cdot 10^{-33}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (* (/ x y) (- t))))
           (if (<= t -9e+60) t_1 (if (<= t 1.46e-33) (* z (/ x y)) t_1))))
        double code(double x, double y, double z, double t) {
        	double t_1 = (x / y) * -t;
        	double tmp;
        	if (t <= -9e+60) {
        		tmp = t_1;
        	} else if (t <= 1.46e-33) {
        		tmp = z * (x / y);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: t_1
            real(8) :: tmp
            t_1 = (x / y) * -t
            if (t <= (-9d+60)) then
                tmp = t_1
            else if (t <= 1.46d-33) then
                tmp = z * (x / y)
            else
                tmp = t_1
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = (x / y) * -t;
        	double tmp;
        	if (t <= -9e+60) {
        		tmp = t_1;
        	} else if (t <= 1.46e-33) {
        		tmp = z * (x / y);
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = (x / y) * -t
        	tmp = 0
        	if t <= -9e+60:
        		tmp = t_1
        	elif t <= 1.46e-33:
        		tmp = z * (x / y)
        	else:
        		tmp = t_1
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(Float64(x / y) * Float64(-t))
        	tmp = 0.0
        	if (t <= -9e+60)
        		tmp = t_1;
        	elseif (t <= 1.46e-33)
        		tmp = Float64(z * Float64(x / y));
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = (x / y) * -t;
        	tmp = 0.0;
        	if (t <= -9e+60)
        		tmp = t_1;
        	elseif (t <= 1.46e-33)
        		tmp = z * (x / y);
        	else
        		tmp = t_1;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] * (-t)), $MachinePrecision]}, If[LessEqual[t, -9e+60], t$95$1, If[LessEqual[t, 1.46e-33], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{x}{y} \cdot \left(-t\right)\\
        \mathbf{if}\;t \leq -9 \cdot 10^{+60}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t \leq 1.46 \cdot 10^{-33}:\\
        \;\;\;\;z \cdot \frac{x}{y}\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if t < -9.00000000000000026e60 or 1.45999999999999999e-33 < t

          1. Initial program 99.9%

            \[\frac{x}{y} \cdot \left(z - t\right) + t \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
          4. Step-by-step derivation
            1. div-subN/A

              \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
            2. associate-/l*N/A

              \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
            4. lower-*.f64N/A

              \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
            5. lower--.f6450.8

              \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
          5. Applied rewrites50.8%

            \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
          6. Taylor expanded in z around 0

            \[\leadsto \frac{x \cdot \left(-1 \cdot t\right)}{y} \]
          7. Step-by-step derivation
            1. Applied rewrites40.2%

              \[\leadsto \frac{x \cdot \left(-t\right)}{y} \]
            2. Step-by-step derivation
              1. Applied rewrites40.9%

                \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(-t\right)} \]

              if -9.00000000000000026e60 < t < 1.45999999999999999e-33

              1. Initial program 93.4%

                \[\frac{x}{y} \cdot \left(z - t\right) + t \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                2. lower-*.f6450.6

                  \[\leadsto \frac{\color{blue}{x \cdot z}}{y} \]
              5. Applied rewrites50.6%

                \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
              6. Step-by-step derivation
                1. Applied rewrites53.5%

                  \[\leadsto \frac{x}{y} \cdot \color{blue}{z} \]
              7. Recombined 2 regimes into one program.
              8. Final simplification47.2%

                \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -9 \cdot 10^{+60}:\\ \;\;\;\;\frac{x}{y} \cdot \left(-t\right)\\ \mathbf{elif}\;t \leq 1.46 \cdot 10^{-33}:\\ \;\;\;\;z \cdot \frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y} \cdot \left(-t\right)\\ \end{array} \]
              9. Add Preprocessing

              Alternative 7: 97.9% accurate, 1.1× speedup?

              \[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x}{y}, z - t, t\right) \end{array} \]
              (FPCore (x y z t) :precision binary64 (fma (/ x y) (- z t) t))
              double code(double x, double y, double z, double t) {
              	return fma((x / y), (z - t), t);
              }
              
              function code(x, y, z, t)
              	return fma(Float64(x / y), Float64(z - t), t)
              end
              
              code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision] + t), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \mathsf{fma}\left(\frac{x}{y}, z - t, t\right)
              \end{array}
              
              Derivation
              1. Initial program 96.6%

                \[\frac{x}{y} \cdot \left(z - t\right) + t \]
              2. Add Preprocessing
              3. Step-by-step derivation
                1. lift-+.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(z - t\right) + t} \]
                2. lift-*.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{y} \cdot \left(z - t\right)} + t \]
                3. lower-fma.f6496.6

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)} \]
              4. Applied rewrites96.6%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)} \]
              5. Add Preprocessing

              Alternative 8: 58.3% accurate, 1.2× speedup?

              \[\begin{array}{l} \\ x \cdot \frac{z - t}{y} \end{array} \]
              (FPCore (x y z t) :precision binary64 (* x (/ (- z t) y)))
              double code(double x, double y, double z, double t) {
              	return x * ((z - t) / y);
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  code = x * ((z - t) / y)
              end function
              
              public static double code(double x, double y, double z, double t) {
              	return x * ((z - t) / y);
              }
              
              def code(x, y, z, t):
              	return x * ((z - t) / y)
              
              function code(x, y, z, t)
              	return Float64(x * Float64(Float64(z - t) / y))
              end
              
              function tmp = code(x, y, z, t)
              	tmp = x * ((z - t) / y);
              end
              
              code[x_, y_, z_, t_] := N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              x \cdot \frac{z - t}{y}
              \end{array}
              
              Derivation
              1. Initial program 96.6%

                \[\frac{x}{y} \cdot \left(z - t\right) + t \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{x \cdot \left(\frac{z}{y} - \frac{t}{y}\right)} \]
              4. Step-by-step derivation
                1. div-subN/A

                  \[\leadsto x \cdot \color{blue}{\frac{z - t}{y}} \]
                2. associate-/l*N/A

                  \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
                4. lower-*.f64N/A

                  \[\leadsto \frac{\color{blue}{x \cdot \left(z - t\right)}}{y} \]
                5. lower--.f6456.7

                  \[\leadsto \frac{x \cdot \color{blue}{\left(z - t\right)}}{y} \]
              5. Applied rewrites56.7%

                \[\leadsto \color{blue}{\frac{x \cdot \left(z - t\right)}{y}} \]
              6. Step-by-step derivation
                1. Applied rewrites53.2%

                  \[\leadsto \frac{z - t}{y} \cdot \color{blue}{x} \]
                2. Final simplification53.2%

                  \[\leadsto x \cdot \frac{z - t}{y} \]
                3. Add Preprocessing

                Alternative 9: 40.3% accurate, 1.4× speedup?

                \[\begin{array}{l} \\ z \cdot \frac{x}{y} \end{array} \]
                (FPCore (x y z t) :precision binary64 (* z (/ x y)))
                double code(double x, double y, double z, double t) {
                	return z * (x / y);
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    code = z * (x / y)
                end function
                
                public static double code(double x, double y, double z, double t) {
                	return z * (x / y);
                }
                
                def code(x, y, z, t):
                	return z * (x / y)
                
                function code(x, y, z, t)
                	return Float64(z * Float64(x / y))
                end
                
                function tmp = code(x, y, z, t)
                	tmp = z * (x / y);
                end
                
                code[x_, y_, z_, t_] := N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]
                
                \begin{array}{l}
                
                \\
                z \cdot \frac{x}{y}
                \end{array}
                
                Derivation
                1. Initial program 96.6%

                  \[\frac{x}{y} \cdot \left(z - t\right) + t \]
                2. Add Preprocessing
                3. Taylor expanded in z around inf

                  \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                4. Step-by-step derivation
                  1. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                  2. lower-*.f6434.2

                    \[\leadsto \frac{\color{blue}{x \cdot z}}{y} \]
                5. Applied rewrites34.2%

                  \[\leadsto \color{blue}{\frac{x \cdot z}{y}} \]
                6. Step-by-step derivation
                  1. Applied rewrites37.6%

                    \[\leadsto \frac{x}{y} \cdot \color{blue}{z} \]
                  2. Final simplification37.6%

                    \[\leadsto z \cdot \frac{x}{y} \]
                  3. Add Preprocessing

                  Developer Target 1: 97.5% accurate, 0.7× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\ \mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\ \;\;\;\;x \cdot \frac{z - t}{y} + t\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (let* ((t_1 (+ (* (/ x y) (- z t)) t)))
                     (if (< z 2.759456554562692e-282)
                       t_1
                       (if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
                  double code(double x, double y, double z, double t) {
                  	double t_1 = ((x / y) * (z - t)) + t;
                  	double tmp;
                  	if (z < 2.759456554562692e-282) {
                  		tmp = t_1;
                  	} else if (z < 2.326994450874436e-110) {
                  		tmp = (x * ((z - t) / y)) + t;
                  	} else {
                  		tmp = t_1;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8) :: t_1
                      real(8) :: tmp
                      t_1 = ((x / y) * (z - t)) + t
                      if (z < 2.759456554562692d-282) then
                          tmp = t_1
                      else if (z < 2.326994450874436d-110) then
                          tmp = (x * ((z - t) / y)) + t
                      else
                          tmp = t_1
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t) {
                  	double t_1 = ((x / y) * (z - t)) + t;
                  	double tmp;
                  	if (z < 2.759456554562692e-282) {
                  		tmp = t_1;
                  	} else if (z < 2.326994450874436e-110) {
                  		tmp = (x * ((z - t) / y)) + t;
                  	} else {
                  		tmp = t_1;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t):
                  	t_1 = ((x / y) * (z - t)) + t
                  	tmp = 0
                  	if z < 2.759456554562692e-282:
                  		tmp = t_1
                  	elif z < 2.326994450874436e-110:
                  		tmp = (x * ((z - t) / y)) + t
                  	else:
                  		tmp = t_1
                  	return tmp
                  
                  function code(x, y, z, t)
                  	t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t)
                  	tmp = 0.0
                  	if (z < 2.759456554562692e-282)
                  		tmp = t_1;
                  	elseif (z < 2.326994450874436e-110)
                  		tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t);
                  	else
                  		tmp = t_1;
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t)
                  	t_1 = ((x / y) * (z - t)) + t;
                  	tmp = 0.0;
                  	if (z < 2.759456554562692e-282)
                  		tmp = t_1;
                  	elseif (z < 2.326994450874436e-110)
                  		tmp = (x * ((z - t) / y)) + t;
                  	else
                  		tmp = t_1;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
                  \mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
                  \;\;\;\;t\_1\\
                  
                  \mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
                  \;\;\;\;x \cdot \frac{z - t}{y} + t\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_1\\
                  
                  
                  \end{array}
                  \end{array}
                  

                  Reproduce

                  ?
                  herbie shell --seed 2024220 
                  (FPCore (x y z t)
                    :name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
                    :precision binary64
                  
                    :alt
                    (! :herbie-platform default (if (< z 689864138640673/250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (/ x y) (- z t)) t) (if (< z 581748612718609/25000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t))))
                  
                    (+ (* (/ x y) (- z t)) t))