
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
Initial program 96.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -2e-44)
t_2
(if (<= t_1 5e-7)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -2e-44) {
tmp = t_2;
} else if (t_1 <= 5e-7) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -2e-44) tmp = t_2; elseif (t_1 <= 5e-7) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-44], t$95$2, If[LessEqual[t$95$1, 5e-7], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-44}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-7}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999991e-44 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6491.8
Applied rewrites91.8%
if -1.99999999999999991e-44 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-7Initial program 92.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6493.9
Applied rewrites93.9%
if 4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.5%
Final simplification94.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -2e-44)
t_2
(if (<= t_1 5e-7)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (* t (/ y (- y z))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -2e-44) {
tmp = t_2;
} else if (t_1 <= 5e-7) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / (z - y))
if (t_1 <= (-2d-44)) then
tmp = t_2
else if (t_1 <= 5d-7) then
tmp = (x - y) * (t / z)
else if (t_1 <= 2.0d0) then
tmp = t * (y / (y - z))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -2e-44) {
tmp = t_2;
} else if (t_1 <= 5e-7) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / (z - y)) tmp = 0 if t_1 <= -2e-44: tmp = t_2 elif t_1 <= 5e-7: tmp = (x - y) * (t / z) elif t_1 <= 2.0: tmp = t * (y / (y - z)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -2e-44) tmp = t_2; elseif (t_1 <= 5e-7) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(y / Float64(y - z))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / (z - y)); tmp = 0.0; if (t_1 <= -2e-44) tmp = t_2; elseif (t_1 <= 5e-7) tmp = (x - y) * (t / z); elseif (t_1 <= 2.0) tmp = t * (y / (y - z)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-44], t$95$2, If[LessEqual[t$95$1, 5e-7], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-44}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-7}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999991e-44 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6491.8
Applied rewrites91.8%
if -1.99999999999999991e-44 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-7Initial program 92.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6493.9
Applied rewrites93.9%
if 4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.4%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
remove-double-negN/A
lower--.f6498.8
Applied rewrites98.8%
Final simplification94.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -2e-44)
t_2
(if (<= t_1 5e-7)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (fma t (/ x (- y)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -2e-44) {
tmp = t_2;
} else if (t_1 <= 5e-7) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, (x / -y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -2e-44) tmp = t_2; elseif (t_1 <= 5e-7) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(x / Float64(-y)), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-44], t$95$2, If[LessEqual[t$95$1, 5e-7], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(x / (-y)), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-44}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-7}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{x}{-y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999991e-44 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.8%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6491.8
Applied rewrites91.8%
if -1.99999999999999991e-44 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-7Initial program 92.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6493.9
Applied rewrites93.9%
if 4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in z around 0
associate-/l*N/A
associate-*r*N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
neg-mul-1N/A
distribute-lft-neg-inN/A
*-commutativeN/A
neg-mul-1N/A
remove-double-negN/A
neg-mul-1N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-neg.f6498.6
Applied rewrites98.6%
Final simplification94.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- y)))))
(if (<= t_1 -2e+58)
t_2
(if (<= t_1 5e-7) (* t (/ x z)) (if (<= t_1 2.0) (* t 1.0) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / -y);
double tmp;
if (t_1 <= -2e+58) {
tmp = t_2;
} else if (t_1 <= 5e-7) {
tmp = t * (x / z);
} else if (t_1 <= 2.0) {
tmp = t * 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / -y)
if (t_1 <= (-2d+58)) then
tmp = t_2
else if (t_1 <= 5d-7) then
tmp = t * (x / z)
else if (t_1 <= 2.0d0) then
tmp = t * 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / -y);
double tmp;
if (t_1 <= -2e+58) {
tmp = t_2;
} else if (t_1 <= 5e-7) {
tmp = t * (x / z);
} else if (t_1 <= 2.0) {
tmp = t * 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / -y) tmp = 0 if t_1 <= -2e+58: tmp = t_2 elif t_1 <= 5e-7: tmp = t * (x / z) elif t_1 <= 2.0: tmp = t * 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(-y))) tmp = 0.0 if (t_1 <= -2e+58) tmp = t_2; elseif (t_1 <= 5e-7) tmp = Float64(t * Float64(x / z)); elseif (t_1 <= 2.0) tmp = Float64(t * 1.0); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / -y); tmp = 0.0; if (t_1 <= -2e+58) tmp = t_2; elseif (t_1 <= 5e-7) tmp = t * (x / z); elseif (t_1 <= 2.0) tmp = t * 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+58], t$95$2, If[LessEqual[t$95$1, 5e-7], N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * 1.0), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{-y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+58}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-7}:\\
\;\;\;\;t \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1.99999999999999989e58 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.7%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6493.8
Applied rewrites93.8%
Taylor expanded in z around 0
Applied rewrites65.9%
if -1.99999999999999989e58 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-7Initial program 94.2%
Taylor expanded in y around 0
lower-/.f6464.9
Applied rewrites64.9%
if 4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.4%
Final simplification74.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 0.999998)
(* (- x y) (/ t (- z y)))
(if (<= t_1 2.0) (fma t (/ (- z x) y) t) (* t (/ x (- z y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 0.999998) {
tmp = (x - y) * (t / (z - y));
} else if (t_1 <= 2.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t * (x / (z - y));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 0.999998) tmp = Float64(Float64(x - y) * Float64(t / Float64(z - y))); elseif (t_1 <= 2.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = Float64(t * Float64(x / Float64(z - y))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.999998], N[(N[(x - y), $MachinePrecision] * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 0.999998:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{x}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 0.999998000000000054Initial program 94.0%
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6492.7
Applied rewrites92.7%
if 0.999998000000000054 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.8%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.7%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6494.2
Applied rewrites94.2%
Final simplification95.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 5e-7)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (* t 1.0) (* t (/ x (- y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-7) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * 1.0;
} else {
tmp = t * (x / -y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 5d-7) then
tmp = (x - y) * (t / z)
else if (t_1 <= 2.0d0) then
tmp = t * 1.0d0
else
tmp = t * (x / -y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-7) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * 1.0;
} else {
tmp = t * (x / -y);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 5e-7: tmp = (x - y) * (t / z) elif t_1 <= 2.0: tmp = t * 1.0 else: tmp = t * (x / -y) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 5e-7) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = Float64(t * 1.0); else tmp = Float64(t * Float64(x / Float64(-y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 5e-7) tmp = (x - y) * (t / z); elseif (t_1 <= 2.0) tmp = t * 1.0; else tmp = t * (x / -y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-7], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * 1.0), $MachinePrecision], N[(t * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-7}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{x}{-y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-7Initial program 94.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6478.8
Applied rewrites78.8%
if 4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.4%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.7%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6494.2
Applied rewrites94.2%
Taylor expanded in z around 0
Applied rewrites65.4%
Final simplification81.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 5e-7)
(* t (/ x z))
(if (<= t_1 1000000000000.0) (* t 1.0) (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-7) {
tmp = t * (x / z);
} else if (t_1 <= 1000000000000.0) {
tmp = t * 1.0;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 5d-7) then
tmp = t * (x / z)
else if (t_1 <= 1000000000000.0d0) then
tmp = t * 1.0d0
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-7) {
tmp = t * (x / z);
} else if (t_1 <= 1000000000000.0) {
tmp = t * 1.0;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 5e-7: tmp = t * (x / z) elif t_1 <= 1000000000000.0: tmp = t * 1.0 else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 5e-7) tmp = Float64(t * Float64(x / z)); elseif (t_1 <= 1000000000000.0) tmp = Float64(t * 1.0); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 5e-7) tmp = t * (x / z); elseif (t_1 <= 1000000000000.0) tmp = t * 1.0; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-7], N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1000000000000.0], N[(t * 1.0), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-7}:\\
\;\;\;\;t \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq 1000000000000:\\
\;\;\;\;t \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-7Initial program 94.0%
Taylor expanded in y around 0
lower-/.f6461.7
Applied rewrites61.7%
if 4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e12Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites95.1%
if 1e12 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6447.7
Applied rewrites47.7%
Final simplification69.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 5e-7)
(* x (/ t z))
(if (<= t_1 1000000000000.0) (* t 1.0) (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-7) {
tmp = x * (t / z);
} else if (t_1 <= 1000000000000.0) {
tmp = t * 1.0;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 5d-7) then
tmp = x * (t / z)
else if (t_1 <= 1000000000000.0d0) then
tmp = t * 1.0d0
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 5e-7) {
tmp = x * (t / z);
} else if (t_1 <= 1000000000000.0) {
tmp = t * 1.0;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 5e-7: tmp = x * (t / z) elif t_1 <= 1000000000000.0: tmp = t * 1.0 else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 5e-7) tmp = Float64(x * Float64(t / z)); elseif (t_1 <= 1000000000000.0) tmp = Float64(t * 1.0); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 5e-7) tmp = x * (t / z); elseif (t_1 <= 1000000000000.0) tmp = t * 1.0; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-7], N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1000000000000.0], N[(t * 1.0), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-7}:\\
\;\;\;\;x \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 1000000000000:\\
\;\;\;\;t \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-7Initial program 94.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6493.7
Applied rewrites93.7%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6459.1
Applied rewrites59.1%
Applied rewrites61.1%
if 4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e12Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites95.1%
if 1e12 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6447.7
Applied rewrites47.7%
Final simplification68.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (/ (* t x) z))) (if (<= t_1 5e-7) t_2 (if (<= t_1 1000000000000.0) (* t 1.0) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t * x) / z;
double tmp;
if (t_1 <= 5e-7) {
tmp = t_2;
} else if (t_1 <= 1000000000000.0) {
tmp = t * 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t * x) / z
if (t_1 <= 5d-7) then
tmp = t_2
else if (t_1 <= 1000000000000.0d0) then
tmp = t * 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t * x) / z;
double tmp;
if (t_1 <= 5e-7) {
tmp = t_2;
} else if (t_1 <= 1000000000000.0) {
tmp = t * 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t * x) / z tmp = 0 if t_1 <= 5e-7: tmp = t_2 elif t_1 <= 1000000000000.0: tmp = t * 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t * x) / z) tmp = 0.0 if (t_1 <= 5e-7) tmp = t_2; elseif (t_1 <= 1000000000000.0) tmp = Float64(t * 1.0); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t * x) / z; tmp = 0.0; if (t_1 <= 5e-7) tmp = t_2; elseif (t_1 <= 1000000000000.0) tmp = t * 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-7], t$95$2, If[LessEqual[t$95$1, 1000000000000.0], N[(t * 1.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t \cdot x}{z}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-7}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 1000000000000:\\
\;\;\;\;t \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-7 or 1e12 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.4%
Taylor expanded in y around 0
lower-/.f64N/A
lower-*.f6456.3
Applied rewrites56.3%
if 4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e12Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites95.1%
Final simplification67.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ (- x y) (- z y)) 5e-7) (* (- x y) (/ t z)) (fma t (/ x (- y)) t)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x - y) / (z - y)) <= 5e-7) {
tmp = (x - y) * (t / z);
} else {
tmp = fma(t, (x / -y), t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x - y) / Float64(z - y)) <= 5e-7) tmp = Float64(Float64(x - y) * Float64(t / z)); else tmp = fma(t, Float64(x / Float64(-y)), t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], 5e-7], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], N[(t * N[(x / (-y)), $MachinePrecision] + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{z - y} \leq 5 \cdot 10^{-7}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{x}{-y}, t\right)\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999977e-7Initial program 94.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f6478.8
Applied rewrites78.8%
if 4.99999999999999977e-7 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.3%
Taylor expanded in z around 0
associate-/l*N/A
associate-*r*N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
neg-mul-1N/A
distribute-lft-neg-inN/A
*-commutativeN/A
neg-mul-1N/A
remove-double-negN/A
neg-mul-1N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
lower-neg.f6485.8
Applied rewrites85.8%
(FPCore (x y z t) :precision binary64 (* t (/ (- x y) (- z y))))
double code(double x, double y, double z, double t) {
return t * ((x - y) / (z - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * ((x - y) / (z - y))
end function
public static double code(double x, double y, double z, double t) {
return t * ((x - y) / (z - y));
}
def code(x, y, z, t): return t * ((x - y) / (z - y))
function code(x, y, z, t) return Float64(t * Float64(Float64(x - y) / Float64(z - y))) end
function tmp = code(x, y, z, t) tmp = t * ((x - y) / (z - y)); end
code[x_, y_, z_, t_] := N[(t * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t \cdot \frac{x - y}{z - y}
\end{array}
Initial program 96.0%
Final simplification96.0%
(FPCore (x y z t) :precision binary64 (* t 1.0))
double code(double x, double y, double z, double t) {
return t * 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return t * 1.0;
}
def code(x, y, z, t): return t * 1.0
function code(x, y, z, t) return Float64(t * 1.0) end
function tmp = code(x, y, z, t) tmp = t * 1.0; end
code[x_, y_, z_, t_] := N[(t * 1.0), $MachinePrecision]
\begin{array}{l}
\\
t \cdot 1
\end{array}
Initial program 96.0%
Taylor expanded in y around inf
Applied rewrites30.6%
Final simplification30.6%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024220
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))