
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z x) y x))
double code(double x, double y, double z) {
return fma((z - x), y, x);
}
function code(x, y, z) return fma(Float64(z - x), y, x) end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - x, y, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z x) y))) (if (<= y -1.0) t_0 (if (<= y 0.00095) (+ x (* z y)) t_0))))
double code(double x, double y, double z) {
double t_0 = (z - x) * y;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.00095) {
tmp = x + (z * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z - x) * y
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 0.00095d0) then
tmp = x + (z * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z - x) * y;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.00095) {
tmp = x + (z * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z - x) * y tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 0.00095: tmp = x + (z * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z - x) * y) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.00095) tmp = Float64(x + Float64(z * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z - x) * y; tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 0.00095) tmp = x + (z * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.00095], N[(x + N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z - x\right) \cdot y\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.00095:\\
\;\;\;\;x + z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 9.49999999999999998e-4 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower--.f6499.3
Applied rewrites99.3%
if -1 < y < 9.49999999999999998e-4Initial program 100.0%
Taylor expanded in z around inf
lower-*.f6498.9
Applied rewrites98.9%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z x) y))) (if (<= y -1.15e-9) t_0 (if (<= y 1.85e-67) (- x (* x y)) t_0))))
double code(double x, double y, double z) {
double t_0 = (z - x) * y;
double tmp;
if (y <= -1.15e-9) {
tmp = t_0;
} else if (y <= 1.85e-67) {
tmp = x - (x * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z - x) * y
if (y <= (-1.15d-9)) then
tmp = t_0
else if (y <= 1.85d-67) then
tmp = x - (x * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z - x) * y;
double tmp;
if (y <= -1.15e-9) {
tmp = t_0;
} else if (y <= 1.85e-67) {
tmp = x - (x * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z - x) * y tmp = 0 if y <= -1.15e-9: tmp = t_0 elif y <= 1.85e-67: tmp = x - (x * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z - x) * y) tmp = 0.0 if (y <= -1.15e-9) tmp = t_0; elseif (y <= 1.85e-67) tmp = Float64(x - Float64(x * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z - x) * y; tmp = 0.0; if (y <= -1.15e-9) tmp = t_0; elseif (y <= 1.85e-67) tmp = x - (x * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1.15e-9], t$95$0, If[LessEqual[y, 1.85e-67], N[(x - N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(z - x\right) \cdot y\\
\mathbf{if}\;y \leq -1.15 \cdot 10^{-9}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.85 \cdot 10^{-67}:\\
\;\;\;\;x - x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.15e-9 or 1.85e-67 < y Initial program 100.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower--.f6495.4
Applied rewrites95.4%
if -1.15e-9 < y < 1.85e-67Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6469.8
Applied rewrites69.8%
Final simplification84.3%
(FPCore (x y z) :precision binary64 (if (<= z -4e+32) (* z y) (if (<= z 2.65e-166) (* y (- x)) (* z y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -4e+32) {
tmp = z * y;
} else if (z <= 2.65e-166) {
tmp = y * -x;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-4d+32)) then
tmp = z * y
else if (z <= 2.65d-166) then
tmp = y * -x
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -4e+32) {
tmp = z * y;
} else if (z <= 2.65e-166) {
tmp = y * -x;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -4e+32: tmp = z * y elif z <= 2.65e-166: tmp = y * -x else: tmp = z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= -4e+32) tmp = Float64(z * y); elseif (z <= 2.65e-166) tmp = Float64(y * Float64(-x)); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -4e+32) tmp = z * y; elseif (z <= 2.65e-166) tmp = y * -x; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -4e+32], N[(z * y), $MachinePrecision], If[LessEqual[z, 2.65e-166], N[(y * (-x)), $MachinePrecision], N[(z * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{+32}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;z \leq 2.65 \cdot 10^{-166}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if z < -4.00000000000000021e32 or 2.64999999999999998e-166 < z Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6463.3
Applied rewrites63.3%
if -4.00000000000000021e32 < z < 2.64999999999999998e-166Initial program 100.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower--.f6458.0
Applied rewrites58.0%
Taylor expanded in z around 0
Applied rewrites46.1%
Final simplification56.3%
(FPCore (x y z) :precision binary64 (* (- z x) y))
double code(double x, double y, double z) {
return (z - x) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z - x) * y
end function
public static double code(double x, double y, double z) {
return (z - x) * y;
}
def code(x, y, z): return (z - x) * y
function code(x, y, z) return Float64(Float64(z - x) * y) end
function tmp = code(x, y, z) tmp = (z - x) * y; end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(z - x\right) \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
lower-*.f64N/A
lower--.f6467.8
Applied rewrites67.8%
Final simplification67.8%
(FPCore (x y z) :precision binary64 (* z y))
double code(double x, double y, double z) {
return z * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * y
end function
public static double code(double x, double y, double z) {
return z * y;
}
def code(x, y, z): return z * y
function code(x, y, z) return Float64(z * y) end
function tmp = code(x, y, z) tmp = z * y; end
code[x_, y_, z_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6443.4
Applied rewrites43.4%
Final simplification43.4%
herbie shell --seed 2024220
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))