
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)
\end{array}
Initial program 93.3%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6497.4
Applied rewrites97.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* y (- z t)) a)))
(if (<= t_1 -2e+232)
t_1
(if (<= t_1 -5e-9)
(+ x (/ (* y z) a))
(if (<= t_1 1e+96) (fma (/ (- t) a) y x) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double tmp;
if (t_1 <= -2e+232) {
tmp = t_1;
} else if (t_1 <= -5e-9) {
tmp = x + ((y * z) / a);
} else if (t_1 <= 1e+96) {
tmp = fma((-t / a), y, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) tmp = 0.0 if (t_1 <= -2e+232) tmp = t_1; elseif (t_1 <= -5e-9) tmp = Float64(x + Float64(Float64(y * z) / a)); elseif (t_1 <= 1e+96) tmp = fma(Float64(Float64(-t) / a), y, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+232], t$95$1, If[LessEqual[t$95$1, -5e-9], N[(x + N[(N[(y * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+96], N[(N[((-t) / a), $MachinePrecision] * y + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+232}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-9}:\\
\;\;\;\;x + \frac{y \cdot z}{a}\\
\mathbf{elif}\;t\_1 \leq 10^{+96}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-t}{a}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -2.00000000000000011e232 or 1.00000000000000005e96 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 88.2%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6486.6
Applied rewrites86.6%
if -2.00000000000000011e232 < (/.f64 (*.f64 y (-.f64 z t)) a) < -5.0000000000000001e-9Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6480.7
Applied rewrites80.7%
if -5.0000000000000001e-9 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1.00000000000000005e96Initial program 97.2%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6498.0
Applied rewrites98.0%
Taylor expanded in z around 0
mul-1-negN/A
lower-neg.f6492.2
Applied rewrites92.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* y (- z t)) a)))
(if (<= t_1 -2e+232)
t_1
(if (<= t_1 -5e-9)
(+ x (/ (* y z) a))
(if (<= t_1 1e+96) (- x (/ (* y t) a)) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double tmp;
if (t_1 <= -2e+232) {
tmp = t_1;
} else if (t_1 <= -5e-9) {
tmp = x + ((y * z) / a);
} else if (t_1 <= 1e+96) {
tmp = x - ((y * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y * (z - t)) / a
if (t_1 <= (-2d+232)) then
tmp = t_1
else if (t_1 <= (-5d-9)) then
tmp = x + ((y * z) / a)
else if (t_1 <= 1d+96) then
tmp = x - ((y * t) / a)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double tmp;
if (t_1 <= -2e+232) {
tmp = t_1;
} else if (t_1 <= -5e-9) {
tmp = x + ((y * z) / a);
} else if (t_1 <= 1e+96) {
tmp = x - ((y * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y * (z - t)) / a tmp = 0 if t_1 <= -2e+232: tmp = t_1 elif t_1 <= -5e-9: tmp = x + ((y * z) / a) elif t_1 <= 1e+96: tmp = x - ((y * t) / a) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) tmp = 0.0 if (t_1 <= -2e+232) tmp = t_1; elseif (t_1 <= -5e-9) tmp = Float64(x + Float64(Float64(y * z) / a)); elseif (t_1 <= 1e+96) tmp = Float64(x - Float64(Float64(y * t) / a)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y * (z - t)) / a; tmp = 0.0; if (t_1 <= -2e+232) tmp = t_1; elseif (t_1 <= -5e-9) tmp = x + ((y * z) / a); elseif (t_1 <= 1e+96) tmp = x - ((y * t) / a); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+232], t$95$1, If[LessEqual[t$95$1, -5e-9], N[(x + N[(N[(y * z), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+96], N[(x - N[(N[(y * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+232}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-9}:\\
\;\;\;\;x + \frac{y \cdot z}{a}\\
\mathbf{elif}\;t\_1 \leq 10^{+96}:\\
\;\;\;\;x - \frac{y \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -2.00000000000000011e232 or 1.00000000000000005e96 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 88.2%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6486.6
Applied rewrites86.6%
if -2.00000000000000011e232 < (/.f64 (*.f64 y (-.f64 z t)) a) < -5.0000000000000001e-9Initial program 99.9%
Taylor expanded in z around inf
lower-*.f6480.7
Applied rewrites80.7%
if -5.0000000000000001e-9 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1.00000000000000005e96Initial program 97.2%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6491.2
Applied rewrites91.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a))) (if (<= t_1 -5e+185) t_1 (if (<= t_1 1e+96) (- x (/ (* y t) a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double tmp;
if (t_1 <= -5e+185) {
tmp = t_1;
} else if (t_1 <= 1e+96) {
tmp = x - ((y * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y * (z - t)) / a
if (t_1 <= (-5d+185)) then
tmp = t_1
else if (t_1 <= 1d+96) then
tmp = x - ((y * t) / a)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double tmp;
if (t_1 <= -5e+185) {
tmp = t_1;
} else if (t_1 <= 1e+96) {
tmp = x - ((y * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y * (z - t)) / a tmp = 0 if t_1 <= -5e+185: tmp = t_1 elif t_1 <= 1e+96: tmp = x - ((y * t) / a) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) tmp = 0.0 if (t_1 <= -5e+185) tmp = t_1; elseif (t_1 <= 1e+96) tmp = Float64(x - Float64(Float64(y * t) / a)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y * (z - t)) / a; tmp = 0.0; if (t_1 <= -5e+185) tmp = t_1; elseif (t_1 <= 1e+96) tmp = x - ((y * t) / a); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+185], t$95$1, If[LessEqual[t$95$1, 1e+96], N[(x - N[(N[(y * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+185}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 10^{+96}:\\
\;\;\;\;x - \frac{y \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -4.9999999999999999e185 or 1.00000000000000005e96 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 88.4%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6485.9
Applied rewrites85.9%
if -4.9999999999999999e185 < (/.f64 (*.f64 y (-.f64 z t)) a) < 1.00000000000000005e96Initial program 97.8%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6485.4
Applied rewrites85.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (- x (/ (* y t) a)))) (if (<= t -2.7e+35) t_1 (if (<= t 6.1e+29) (fma y (/ z a) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x - ((y * t) / a);
double tmp;
if (t <= -2.7e+35) {
tmp = t_1;
} else if (t <= 6.1e+29) {
tmp = fma(y, (z / a), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(x - Float64(Float64(y * t) / a)) tmp = 0.0 if (t <= -2.7e+35) tmp = t_1; elseif (t <= 6.1e+29) tmp = fma(y, Float64(z / a), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x - N[(N[(y * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -2.7e+35], t$95$1, If[LessEqual[t, 6.1e+29], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x - \frac{y \cdot t}{a}\\
\mathbf{if}\;t \leq -2.7 \cdot 10^{+35}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 6.1 \cdot 10^{+29}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -2.70000000000000003e35 or 6.0999999999999998e29 < t Initial program 93.5%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6482.2
Applied rewrites82.2%
if -2.70000000000000003e35 < t < 6.0999999999999998e29Initial program 93.1%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6486.3
Applied rewrites86.3%
(FPCore (x y z t a) :precision binary64 (if (<= t -7.6e+240) (* (/ y a) (- t)) (if (<= t 2.05e+172) (fma y (/ z a) x) (/ (* y (- t)) a))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -7.6e+240) {
tmp = (y / a) * -t;
} else if (t <= 2.05e+172) {
tmp = fma(y, (z / a), x);
} else {
tmp = (y * -t) / a;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -7.6e+240) tmp = Float64(Float64(y / a) * Float64(-t)); elseif (t <= 2.05e+172) tmp = fma(y, Float64(z / a), x); else tmp = Float64(Float64(y * Float64(-t)) / a); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -7.6e+240], N[(N[(y / a), $MachinePrecision] * (-t)), $MachinePrecision], If[LessEqual[t, 2.05e+172], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision], N[(N[(y * (-t)), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -7.6 \cdot 10^{+240}:\\
\;\;\;\;\frac{y}{a} \cdot \left(-t\right)\\
\mathbf{elif}\;t \leq 2.05 \cdot 10^{+172}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot \left(-t\right)}{a}\\
\end{array}
\end{array}
if t < -7.6000000000000006e240Initial program 76.0%
Taylor expanded in t around inf
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6494.2
Applied rewrites94.2%
if -7.6000000000000006e240 < t < 2.05e172Initial program 94.2%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6479.4
Applied rewrites79.4%
if 2.05e172 < t Initial program 96.6%
Taylor expanded in x around 0
lower-/.f64N/A
lower-*.f64N/A
lower--.f6474.7
Applied rewrites74.7%
Taylor expanded in z around 0
Applied rewrites67.4%
Final simplification79.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ y a) (- t)))) (if (<= t -7.6e+240) t_1 (if (<= t 3.1e+134) (fma y (/ z a) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y / a) * -t;
double tmp;
if (t <= -7.6e+240) {
tmp = t_1;
} else if (t <= 3.1e+134) {
tmp = fma(y, (z / a), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(y / a) * Float64(-t)) tmp = 0.0 if (t <= -7.6e+240) tmp = t_1; elseif (t <= 3.1e+134) tmp = fma(y, Float64(z / a), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / a), $MachinePrecision] * (-t)), $MachinePrecision]}, If[LessEqual[t, -7.6e+240], t$95$1, If[LessEqual[t, 3.1e+134], N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot \left(-t\right)\\
\mathbf{if}\;t \leq -7.6 \cdot 10^{+240}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 3.1 \cdot 10^{+134}:\\
\;\;\;\;\mathsf{fma}\left(y, \frac{z}{a}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -7.6000000000000006e240 or 3.09999999999999982e134 < t Initial program 88.6%
Taylor expanded in t around inf
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6472.9
Applied rewrites72.9%
if -7.6000000000000006e240 < t < 3.09999999999999982e134Initial program 94.4%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6480.1
Applied rewrites80.1%
Final simplification78.7%
(FPCore (x y z t a) :precision binary64 (fma y (/ z a) x))
double code(double x, double y, double z, double t, double a) {
return fma(y, (z / a), x);
}
function code(x, y, z, t, a) return fma(y, Float64(z / a), x) end
code[x_, y_, z_, t_, a_] := N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \frac{z}{a}, x\right)
\end{array}
Initial program 93.3%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6471.3
Applied rewrites71.3%
(FPCore (x y z t a) :precision binary64 (* (/ y a) z))
double code(double x, double y, double z, double t, double a) {
return (y / a) * z;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * z
end function
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * z;
}
def code(x, y, z, t, a): return (y / a) * z
function code(x, y, z, t, a) return Float64(Float64(y / a) * z) end
function tmp = code(x, y, z, t, a) tmp = (y / a) * z; end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{a} \cdot z
\end{array}
Initial program 93.3%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f6433.5
Applied rewrites33.5%
Applied rewrites36.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024220
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (+ x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t)))))))
(+ x (/ (* y (- z t)) a)))