
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(let* ((t_1 (* (* (* 2.0 a) b) (* t 0.0625)))
(t_2 (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))))
(t_3 (* t (* b 0.0625))))
(*
x_s
(if (<= (* t_2 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 1e+89)
(* t_2 (- (* (cos t_1) (cos t_3)) (* (sin t_1) (sin t_3))))
(* (* x_m 1.0) 1.0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = ((2.0 * a) * b) * (t * 0.0625);
double t_2 = x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double t_3 = t * (b * 0.0625);
double tmp;
if ((t_2 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+89) {
tmp = t_2 * ((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3)));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z, t, a, b)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = ((2.0d0 * a) * b) * (t * 0.0625d0)
t_2 = x_m * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))
t_3 = t * (b * 0.0625d0)
if ((t_2 * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))) <= 1d+89) then
tmp = t_2 * ((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3)))
else
tmp = (x_m * 1.0d0) * 1.0d0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = ((2.0 * a) * b) * (t * 0.0625);
double t_2 = x_m * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double t_3 = t * (b * 0.0625);
double tmp;
if ((t_2 * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+89) {
tmp = t_2 * ((Math.cos(t_1) * Math.cos(t_3)) - (Math.sin(t_1) * Math.sin(t_3)));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z, t, a, b): t_1 = ((2.0 * a) * b) * (t * 0.0625) t_2 = x_m * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0)) t_3 = t * (b * 0.0625) tmp = 0 if (t_2 * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+89: tmp = t_2 * ((math.cos(t_1) * math.cos(t_3)) - (math.sin(t_1) * math.sin(t_3))) else: tmp = (x_m * 1.0) * 1.0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) t_1 = Float64(Float64(Float64(2.0 * a) * b) * Float64(t * 0.0625)) t_2 = Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) t_3 = Float64(t * Float64(b * 0.0625)) tmp = 0.0 if (Float64(t_2 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 1e+89) tmp = Float64(t_2 * Float64(Float64(cos(t_1) * cos(t_3)) - Float64(sin(t_1) * sin(t_3)))); else tmp = Float64(Float64(x_m * 1.0) * 1.0); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z, t, a, b) t_1 = ((2.0 * a) * b) * (t * 0.0625); t_2 = x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0)); t_3 = t * (b * 0.0625); tmp = 0.0; if ((t_2 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+89) tmp = t_2 * ((cos(t_1) * cos(t_3)) - (sin(t_1) * sin(t_3))); else tmp = (x_m * 1.0) * 1.0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(2.0 * a), $MachinePrecision] * b), $MachinePrecision] * N[(t * 0.0625), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t * N[(b * 0.0625), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(t$95$2 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+89], N[(t$95$2 * N[(N[(N[Cos[t$95$1], $MachinePrecision] * N[Cos[t$95$3], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[t$95$1], $MachinePrecision] * N[Sin[t$95$3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]]), $MachinePrecision]]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := \left(\left(2 \cdot a\right) \cdot b\right) \cdot \left(t \cdot 0.0625\right)\\
t_2 := x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
t_3 := t \cdot \left(b \cdot 0.0625\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+89}:\\
\;\;\;\;t\_2 \cdot \left(\cos t\_1 \cdot \cos t\_3 - \sin t\_1 \cdot \sin t\_3\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot 1\right) \cdot 1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 9.99999999999999995e88Initial program 41.5%
lift-cos.f64N/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
cos-sumN/A
lower--.f64N/A
Applied rewrites41.7%
if 9.99999999999999995e88 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 10.2%
Taylor expanded in z around 0
Applied rewrites14.0%
Taylor expanded in b around 0
Applied rewrites18.8%
Final simplification28.9%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(*
x_s
(if (<=
(* (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1)
1e+306)
(*
t_1
(*
x_m
(cos
(/
(*
t
(*
z
(* (fma y 2.0 1.0) (* (fma y 2.0 -1.0) (/ 1.0 (fma y 2.0 -1.0))))))
16.0))))
(* (* x_m 1.0) 1.0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) {
tmp = t_1 * (x_m * cos(((t * (z * (fma(y, 2.0, 1.0) * (fma(y, 2.0, -1.0) * (1.0 / fma(y, 2.0, -1.0)))))) / 16.0)));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) tmp = Float64(t_1 * Float64(x_m * cos(Float64(Float64(t * Float64(z * Float64(fma(y, 2.0, 1.0) * Float64(fma(y, 2.0, -1.0) * Float64(1.0 / fma(y, 2.0, -1.0)))))) / 16.0)))); else tmp = Float64(Float64(x_m * 1.0) * 1.0); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 1e+306], N[(t$95$1 * N[(x$95$m * N[Cos[N[(N[(t * N[(z * N[(N[(y * 2.0 + 1.0), $MachinePrecision] * N[(N[(y * 2.0 + -1.0), $MachinePrecision] * N[(1.0 / N[(y * 2.0 + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_1 \leq 10^{+306}:\\
\;\;\;\;t\_1 \cdot \left(x\_m \cdot \cos \left(\frac{t \cdot \left(z \cdot \left(\mathsf{fma}\left(y, 2, 1\right) \cdot \left(\mathsf{fma}\left(y, 2, -1\right) \cdot \frac{1}{\mathsf{fma}\left(y, 2, -1\right)}\right)\right)\right)}{16}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot 1\right) \cdot 1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e306Initial program 43.8%
lift-+.f64N/A
flip-+N/A
div-invN/A
metadata-evalN/A
difference-of-sqr-1N/A
lift-+.f64N/A
associate-*l*N/A
lower-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
sub-negN/A
lift-*.f64N/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f64N/A
sub-negN/A
lift-*.f64N/A
metadata-evalN/A
lower-fma.f6443.9
Applied rewrites43.9%
if 1.00000000000000002e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.8%
Taylor expanded in z around 0
Applied rewrites5.9%
Taylor expanded in b around 0
Applied rewrites11.6%
Final simplification29.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(*
x_s
(if (<=
(* (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1)
1e+306)
(* t_1 (* x_m (cos (/ (* z t) (* 16.0 (/ 1.0 (fma y 2.0 1.0)))))))
(* (* x_m 1.0) 1.0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) {
tmp = t_1 * (x_m * cos(((z * t) / (16.0 * (1.0 / fma(y, 2.0, 1.0))))));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) tmp = Float64(t_1 * Float64(x_m * cos(Float64(Float64(z * t) / Float64(16.0 * Float64(1.0 / fma(y, 2.0, 1.0))))))); else tmp = Float64(Float64(x_m * 1.0) * 1.0); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 1e+306], N[(t$95$1 * N[(x$95$m * N[Cos[N[(N[(z * t), $MachinePrecision] / N[(16.0 * N[(1.0 / N[(y * 2.0 + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_1 \leq 10^{+306}:\\
\;\;\;\;t\_1 \cdot \left(x\_m \cdot \cos \left(\frac{z \cdot t}{16 \cdot \frac{1}{\mathsf{fma}\left(y, 2, 1\right)}}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot 1\right) \cdot 1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e306Initial program 43.8%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
associate-/l*N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
frac-timesN/A
lower-/.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
Applied rewrites43.9%
if 1.00000000000000002e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.8%
Taylor expanded in z around 0
Applied rewrites5.9%
Taylor expanded in b around 0
Applied rewrites11.6%
Final simplification29.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(let* ((t_1
(*
(* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
(cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0)))))
(* x_s (if (<= t_1 1e+306) t_1 (* (* x_m 1.0) 1.0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = (x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (t_1 <= 1e+306) {
tmp = t_1;
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z, t, a, b)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (x_m * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
if (t_1 <= 1d+306) then
tmp = t_1
else
tmp = (x_m * 1.0d0) * 1.0d0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = (x_m * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (t_1 <= 1e+306) {
tmp = t_1;
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z, t, a, b): t_1 = (x_m * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)) tmp = 0 if t_1 <= 1e+306: tmp = t_1 else: tmp = (x_m * 1.0) * 1.0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) t_1 = Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) tmp = 0.0 if (t_1 <= 1e+306) tmp = t_1; else tmp = Float64(Float64(x_m * 1.0) * 1.0); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z, t, a, b) t_1 = (x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)); tmp = 0.0; if (t_1 <= 1e+306) tmp = t_1; else tmp = (x_m * 1.0) * 1.0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$1, 1e+306], t$95$1, N[(N[(x$95$m * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := \left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq 10^{+306}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot 1\right) \cdot 1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e306Initial program 43.8%
if 1.00000000000000002e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.8%
Taylor expanded in z around 0
Applied rewrites5.9%
Taylor expanded in b around 0
Applied rewrites11.6%
Final simplification29.0%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(let* ((t_1 (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))))
(*
x_s
(if (<= (* t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))) 1e+89)
(* t_1 (cos (* (* t b) (fma 0.125 a 0.0625))))
(* (* x_m 1.0) 1.0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0));
double tmp;
if ((t_1 * cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0))) <= 1e+89) {
tmp = t_1 * cos(((t * b) * fma(0.125, a, 0.0625)));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) t_1 = Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) tmp = 0.0 if (Float64(t_1 * cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0))) <= 1e+89) tmp = Float64(t_1 * cos(Float64(Float64(t * b) * fma(0.125, a, 0.0625)))); else tmp = Float64(Float64(x_m * 1.0) * 1.0); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(t$95$1 * N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1e+89], N[(t$95$1 * N[Cos[N[(N[(t * b), $MachinePrecision] * N[(0.125 * a + 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \cdot \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right) \leq 10^{+89}:\\
\;\;\;\;t\_1 \cdot \cos \left(\left(t \cdot b\right) \cdot \mathsf{fma}\left(0.125, a, 0.0625\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot 1\right) \cdot 1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 9.99999999999999995e88Initial program 41.5%
Taylor expanded in a around 0
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6441.5
Applied rewrites41.5%
if 9.99999999999999995e88 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 10.2%
Taylor expanded in z around 0
Applied rewrites14.0%
Taylor expanded in b around 0
Applied rewrites18.8%
Final simplification28.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(*
x_s
(if (<=
(* (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1)
1e+306)
(* t_1 (* x_m (cos (* (* z t) (fma 0.125 y 0.0625)))))
(* (* x_m 1.0) 1.0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) {
tmp = t_1 * (x_m * cos(((z * t) * fma(0.125, y, 0.0625))));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) tmp = Float64(t_1 * Float64(x_m * cos(Float64(Float64(z * t) * fma(0.125, y, 0.0625))))); else tmp = Float64(Float64(x_m * 1.0) * 1.0); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 1e+306], N[(t$95$1 * N[(x$95$m * N[Cos[N[(N[(z * t), $MachinePrecision] * N[(0.125 * y + 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_1 \leq 10^{+306}:\\
\;\;\;\;t\_1 \cdot \left(x\_m \cdot \cos \left(\left(z \cdot t\right) \cdot \mathsf{fma}\left(0.125, y, 0.0625\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot 1\right) \cdot 1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e306Initial program 43.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
lower-*.f64N/A
lower-*.f64N/A
lower-fma.f6443.4
Applied rewrites43.4%
if 1.00000000000000002e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.8%
Taylor expanded in z around 0
Applied rewrites5.9%
Taylor expanded in b around 0
Applied rewrites11.6%
Final simplification28.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(*
x_s
(if (<=
(* (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1)
1e+306)
(* t_1 (* x_m (cos (* 0.125 (* t (* y z))))))
(* (* x_m 1.0) 1.0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) {
tmp = t_1 * (x_m * cos((0.125 * (t * (y * z)))));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z, t, a, b)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
if (((x_m * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * t_1) <= 1d+306) then
tmp = t_1 * (x_m * cos((0.125d0 * (t * (y * z)))))
else
tmp = (x_m * 1.0d0) * 1.0d0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x_m * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) {
tmp = t_1 * (x_m * Math.cos((0.125 * (t * (y * z)))));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z, t, a, b): t_1 = math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)) tmp = 0 if ((x_m * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306: tmp = t_1 * (x_m * math.cos((0.125 * (t * (y * z))))) else: tmp = (x_m * 1.0) * 1.0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) tmp = Float64(t_1 * Float64(x_m * cos(Float64(0.125 * Float64(t * Float64(y * z)))))); else tmp = Float64(Float64(x_m * 1.0) * 1.0); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z, t, a, b) t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)); tmp = 0.0; if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) tmp = t_1 * (x_m * cos((0.125 * (t * (y * z))))); else tmp = (x_m * 1.0) * 1.0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 1e+306], N[(t$95$1 * N[(x$95$m * N[Cos[N[(0.125 * N[(t * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_1 \leq 10^{+306}:\\
\;\;\;\;t\_1 \cdot \left(x\_m \cdot \cos \left(0.125 \cdot \left(t \cdot \left(y \cdot z\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot 1\right) \cdot 1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e306Initial program 43.8%
Taylor expanded in y around inf
lower-*.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6442.7
Applied rewrites42.7%
if 1.00000000000000002e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.8%
Taylor expanded in z around 0
Applied rewrites5.9%
Taylor expanded in b around 0
Applied rewrites11.6%
Final simplification28.4%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* t (* (+ 1.0 (* 2.0 a)) b)) 16.0))))
(*
x_s
(if (<=
(* (* x_m (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) t_1)
1e+306)
(* t_1 (* x_m (cos (* 0.0625 (* z t)))))
(* (* x_m 1.0) 1.0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) {
tmp = t_1 * (x_m * cos((0.0625 * (z * t))));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z, t, a, b)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = cos(((t * ((1.0d0 + (2.0d0 * a)) * b)) / 16.0d0))
if (((x_m * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * t_1) <= 1d+306) then
tmp = t_1 * (x_m * cos((0.0625d0 * (z * t))))
else
tmp = (x_m * 1.0d0) * 1.0d0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double t_1 = Math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0));
double tmp;
if (((x_m * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) {
tmp = t_1 * (x_m * Math.cos((0.0625 * (z * t))));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z, t, a, b): t_1 = math.cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)) tmp = 0 if ((x_m * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306: tmp = t_1 * (x_m * math.cos((0.0625 * (z * t)))) else: tmp = (x_m * 1.0) * 1.0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) t_1 = cos(Float64(Float64(t * Float64(Float64(1.0 + Float64(2.0 * a)) * b)) / 16.0)) tmp = 0.0 if (Float64(Float64(x_m * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) tmp = Float64(t_1 * Float64(x_m * cos(Float64(0.0625 * Float64(z * t))))); else tmp = Float64(Float64(x_m * 1.0) * 1.0); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z, t, a, b) t_1 = cos(((t * ((1.0 + (2.0 * a)) * b)) / 16.0)); tmp = 0.0; if (((x_m * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * t_1) <= 1e+306) tmp = t_1 * (x_m * cos((0.0625 * (z * t)))); else tmp = (x_m * 1.0) * 1.0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(t * N[(N[(1.0 + N[(2.0 * a), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(N[(x$95$m * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 1e+306], N[(t$95$1 * N[(x$95$m * N[Cos[N[(0.0625 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(\left(1 + 2 \cdot a\right) \cdot b\right)}{16}\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(x\_m \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot t\_1 \leq 10^{+306}:\\
\;\;\;\;t\_1 \cdot \left(x\_m \cdot \cos \left(0.0625 \cdot \left(z \cdot t\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot 1\right) \cdot 1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 1.00000000000000002e306Initial program 43.8%
Taylor expanded in y around 0
lower-*.f64N/A
lower-*.f6442.6
Applied rewrites42.6%
if 1.00000000000000002e306 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.8%
Taylor expanded in z around 0
Applied rewrites5.9%
Taylor expanded in b around 0
Applied rewrites11.6%
Final simplification28.3%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t a b)
:precision binary64
(*
x_s
(if (<= t 4e-94)
(*
x_m
(* (cos (* 0.0625 (* b (fma t (* 2.0 a) t)))) (cos (* 0.0625 (* z t)))))
(* (* x_m 1.0) 1.0))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 4e-94) {
tmp = x_m * (cos((0.0625 * (b * fma(t, (2.0 * a), t)))) * cos((0.0625 * (z * t))));
} else {
tmp = (x_m * 1.0) * 1.0;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) tmp = 0.0 if (t <= 4e-94) tmp = Float64(x_m * Float64(cos(Float64(0.0625 * Float64(b * fma(t, Float64(2.0 * a), t)))) * cos(Float64(0.0625 * Float64(z * t))))); else tmp = Float64(Float64(x_m * 1.0) * 1.0); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := N[(x$95$s * If[LessEqual[t, 4e-94], N[(x$95$m * N[(N[Cos[N[(0.0625 * N[(b * N[(t * N[(2.0 * a), $MachinePrecision] + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(0.0625 * N[(z * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t \leq 4 \cdot 10^{-94}:\\
\;\;\;\;x\_m \cdot \left(\cos \left(0.0625 \cdot \left(b \cdot \mathsf{fma}\left(t, 2 \cdot a, t\right)\right)\right) \cdot \cos \left(0.0625 \cdot \left(z \cdot t\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x\_m \cdot 1\right) \cdot 1\\
\end{array}
\end{array}
if t < 3.9999999999999998e-94Initial program 28.3%
Taylor expanded in z around 0
Applied rewrites29.6%
Taylor expanded in y around 0
lower-*.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-*.f64N/A
lower-*.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-cos.f64N/A
lower-*.f64N/A
lower-*.f6429.9
Applied rewrites29.9%
if 3.9999999999999998e-94 < t Initial program 15.8%
Taylor expanded in z around 0
Applied rewrites16.1%
Taylor expanded in b around 0
Applied rewrites20.2%
Final simplification26.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z t a b) :precision binary64 (* x_s (* (* x_m 1.0) 1.0)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
return x_s * ((x_m * 1.0) * 1.0);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z, t, a, b)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x_s * ((x_m * 1.0d0) * 1.0d0)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t, double a, double b) {
return x_s * ((x_m * 1.0) * 1.0);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z, t, a, b): return x_s * ((x_m * 1.0) * 1.0)
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z, t, a, b) return Float64(x_s * Float64(Float64(x_m * 1.0) * 1.0)) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z, t, a, b) tmp = x_s * ((x_m * 1.0) * 1.0); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_, a_, b_] := N[(x$95$s * N[(N[(x$95$m * 1.0), $MachinePrecision] * 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(\left(x\_m \cdot 1\right) \cdot 1\right)
\end{array}
Initial program 24.0%
Taylor expanded in z around 0
Applied rewrites24.9%
Taylor expanded in b around 0
Applied rewrites26.2%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024220
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))