
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (* (/ x (+ x 1.0)) (+ 1.0 (/ x y))))
double code(double x, double y) {
return (x / (x + 1.0)) * (1.0 + (x / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + 1.0d0)) * (1.0d0 + (x / y))
end function
public static double code(double x, double y) {
return (x / (x + 1.0)) * (1.0 + (x / y));
}
def code(x, y): return (x / (x + 1.0)) * (1.0 + (x / y))
function code(x, y) return Float64(Float64(x / Float64(x + 1.0)) * Float64(1.0 + Float64(x / y))) end
function tmp = code(x, y) tmp = (x / (x + 1.0)) * (1.0 + (x / y)); end
code[x_, y_] := N[(N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + 1} \cdot \left(1 + \frac{x}{y}\right)
\end{array}
Initial program 88.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0))))
(if (<= t_0 -5000000000000.0)
(/ x y)
(if (<= t_0 0.0001)
(fma x (/ x y) x)
(if (<= t_0 2.0) (/ x (+ x 1.0)) (/ x y))))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -5000000000000.0) {
tmp = x / y;
} else if (t_0 <= 0.0001) {
tmp = fma(x, (x / y), x);
} else if (t_0 <= 2.0) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -5000000000000.0) tmp = Float64(x / y); elseif (t_0 <= 0.0001) tmp = fma(x, Float64(x / y), x); elseif (t_0 <= 2.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5000000000000.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 0.0001], N[(x * N[(x / y), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -5000000000000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 0.0001:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{x}{y}, x\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -5e12 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 72.6%
Taylor expanded in x around inf
lower-/.f6489.3
Applied rewrites89.3%
if -5e12 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000005e-4Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
Taylor expanded in y around 0
Applied rewrites99.3%
if 1.00000000000000005e-4 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6498.3
Applied rewrites98.3%
Final simplification95.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0))))
(if (<= t_0 -5000000000000.0)
(/ x y)
(if (<= t_0 1e-22) (- x (* x x)) (if (<= t_0 2.0) (* 1.0 1.0) (/ x y))))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -5000000000000.0) {
tmp = x / y;
} else if (t_0 <= 1e-22) {
tmp = x - (x * x);
} else if (t_0 <= 2.0) {
tmp = 1.0 * 1.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= (-5000000000000.0d0)) then
tmp = x / y
else if (t_0 <= 1d-22) then
tmp = x - (x * x)
else if (t_0 <= 2.0d0) then
tmp = 1.0d0 * 1.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -5000000000000.0) {
tmp = x / y;
} else if (t_0 <= 1e-22) {
tmp = x - (x * x);
} else if (t_0 <= 2.0) {
tmp = 1.0 * 1.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= -5000000000000.0: tmp = x / y elif t_0 <= 1e-22: tmp = x - (x * x) elif t_0 <= 2.0: tmp = 1.0 * 1.0 else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -5000000000000.0) tmp = Float64(x / y); elseif (t_0 <= 1e-22) tmp = Float64(x - Float64(x * x)); elseif (t_0 <= 2.0) tmp = Float64(1.0 * 1.0); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= -5000000000000.0) tmp = x / y; elseif (t_0 <= 1e-22) tmp = x - (x * x); elseif (t_0 <= 2.0) tmp = 1.0 * 1.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5000000000000.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 1e-22], N[(x - N[(x * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(1.0 * 1.0), $MachinePrecision], N[(x / y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -5000000000000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 10^{-22}:\\
\;\;\;\;x - x \cdot x\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1 \cdot 1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -5e12 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 72.6%
Taylor expanded in x around inf
lower-/.f6489.3
Applied rewrites89.3%
if -5e12 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 1e-22Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
Taylor expanded in y around inf
Applied rewrites83.2%
if 1e-22 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites86.6%
Taylor expanded in x around 0
Applied rewrites85.9%
Final simplification86.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0))))
(if (<= t_0 -5000000000000.0)
(/ x y)
(if (<= t_0 2.0) (/ x (+ x 1.0)) (/ x y)))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -5000000000000.0) {
tmp = x / y;
} else if (t_0 <= 2.0) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= (-5000000000000.0d0)) then
tmp = x / y
else if (t_0 <= 2.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -5000000000000.0) {
tmp = x / y;
} else if (t_0 <= 2.0) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= -5000000000000.0: tmp = x / y elif t_0 <= 2.0: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -5000000000000.0) tmp = Float64(x / y); elseif (t_0 <= 2.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= -5000000000000.0) tmp = x / y; elseif (t_0 <= 2.0) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5000000000000.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -5000000000000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -5e12 or 2 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 72.6%
Taylor expanded in x around inf
lower-/.f6489.3
Applied rewrites89.3%
if -5e12 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6485.2
Applied rewrites85.2%
Final simplification86.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)))) (if (<= t_0 -1e+57) (* x (- x)) (if (<= t_0 1e-22) (* x 1.0) (* 1.0 1.0)))))
double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -1e+57) {
tmp = x * -x;
} else if (t_0 <= 1e-22) {
tmp = x * 1.0;
} else {
tmp = 1.0 * 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * (1.0d0 + (x / y))) / (x + 1.0d0)
if (t_0 <= (-1d+57)) then
tmp = x * -x
else if (t_0 <= 1d-22) then
tmp = x * 1.0d0
else
tmp = 1.0d0 * 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * (1.0 + (x / y))) / (x + 1.0);
double tmp;
if (t_0 <= -1e+57) {
tmp = x * -x;
} else if (t_0 <= 1e-22) {
tmp = x * 1.0;
} else {
tmp = 1.0 * 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x * (1.0 + (x / y))) / (x + 1.0) tmp = 0 if t_0 <= -1e+57: tmp = x * -x elif t_0 <= 1e-22: tmp = x * 1.0 else: tmp = 1.0 * 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) tmp = 0.0 if (t_0 <= -1e+57) tmp = Float64(x * Float64(-x)); elseif (t_0 <= 1e-22) tmp = Float64(x * 1.0); else tmp = Float64(1.0 * 1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = (x * (1.0 + (x / y))) / (x + 1.0); tmp = 0.0; if (t_0 <= -1e+57) tmp = x * -x; elseif (t_0 <= 1e-22) tmp = x * 1.0; else tmp = 1.0 * 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+57], N[(x * (-x)), $MachinePrecision], If[LessEqual[t$95$0, 1e-22], N[(x * 1.0), $MachinePrecision], N[(1.0 * 1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+57}:\\
\;\;\;\;x \cdot \left(-x\right)\\
\mathbf{elif}\;t\_0 \leq 10^{-22}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot 1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -1.00000000000000005e57Initial program 71.7%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6428.3
Applied rewrites28.3%
Taylor expanded in y around inf
Applied rewrites33.2%
Taylor expanded in x around inf
Applied rewrites33.3%
if -1.00000000000000005e57 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 1e-22Initial program 99.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites82.3%
if 1e-22 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 85.9%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites87.1%
Taylor expanded in x around 0
Applied rewrites43.9%
Final simplification57.4%
(FPCore (x y) :precision binary64 (if (<= (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)) 1e-22) (- x (* x x)) (* 1.0 1.0)))
double code(double x, double y) {
double tmp;
if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-22) {
tmp = x - (x * x);
} else {
tmp = 1.0 * 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * (1.0d0 + (x / y))) / (x + 1.0d0)) <= 1d-22) then
tmp = x - (x * x)
else
tmp = 1.0d0 * 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-22) {
tmp = x - (x * x);
} else {
tmp = 1.0 * 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-22: tmp = x - (x * x) else: tmp = 1.0 * 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) <= 1e-22) tmp = Float64(x - Float64(x * x)); else tmp = Float64(1.0 * 1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-22) tmp = x - (x * x); else tmp = 1.0 * 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 1e-22], N[(x - N[(x * x), $MachinePrecision]), $MachinePrecision], N[(1.0 * 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1} \leq 10^{-22}:\\
\;\;\;\;x - x \cdot x\\
\mathbf{else}:\\
\;\;\;\;1 \cdot 1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 1e-22Initial program 90.5%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6475.1
Applied rewrites75.1%
Taylor expanded in y around inf
Applied rewrites66.0%
if 1e-22 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 85.9%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites87.1%
Taylor expanded in x around 0
Applied rewrites43.9%
Final simplification57.4%
(FPCore (x y) :precision binary64 (if (<= (/ (* x (+ 1.0 (/ x y))) (+ x 1.0)) 1e-22) (* x 1.0) (* 1.0 1.0)))
double code(double x, double y) {
double tmp;
if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-22) {
tmp = x * 1.0;
} else {
tmp = 1.0 * 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x * (1.0d0 + (x / y))) / (x + 1.0d0)) <= 1d-22) then
tmp = x * 1.0d0
else
tmp = 1.0d0 * 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-22) {
tmp = x * 1.0;
} else {
tmp = 1.0 * 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-22: tmp = x * 1.0 else: tmp = 1.0 * 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x * Float64(1.0 + Float64(x / y))) / Float64(x + 1.0)) <= 1e-22) tmp = Float64(x * 1.0); else tmp = Float64(1.0 * 1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x * (1.0 + (x / y))) / (x + 1.0)) <= 1e-22) tmp = x * 1.0; else tmp = 1.0 * 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 1e-22], N[(x * 1.0), $MachinePrecision], N[(1.0 * 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot \left(1 + \frac{x}{y}\right)}{x + 1} \leq 10^{-22}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot 1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 1e-22Initial program 90.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
Applied rewrites55.8%
if 1e-22 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 85.9%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites87.1%
Taylor expanded in x around 0
Applied rewrites43.9%
Final simplification51.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (fma (/ 1.0 y) (+ x -1.0) 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma x (fma (/ 1.0 y) x (- x)) x) t_0))))
double code(double x, double y) {
double t_0 = fma((1.0 / y), (x + -1.0), 1.0);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(x, fma((1.0 / y), x, -x), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = fma(Float64(1.0 / y), Float64(x + -1.0), 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(x, fma(Float64(1.0 / y), x, Float64(-x)), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] * N[(x + -1.0), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x * N[(N[(1.0 / y), $MachinePrecision] * x + (-x)), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{1}{y}, x + -1, 1\right)\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(x, \mathsf{fma}\left(\frac{1}{y}, x, -x\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 79.2%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6498.8
Applied rewrites98.8%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6497.5
Applied rewrites97.5%
Applied rewrites97.5%
(FPCore (x y) :precision binary64 (let* ((t_0 (fma (/ 1.0 y) (+ x -1.0) 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma x (- (/ x y) x) x) t_0))))
double code(double x, double y) {
double t_0 = fma((1.0 / y), (x + -1.0), 1.0);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(x, ((x / y) - x), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = fma(Float64(1.0 / y), Float64(x + -1.0), 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(x, Float64(Float64(x / y) - x), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 / y), $MachinePrecision] * N[(x + -1.0), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x * N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{1}{y}, x + -1, 1\right)\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{x}{y} - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 79.2%
Taylor expanded in x around inf
associate--l+N/A
+-commutativeN/A
distribute-lft-inN/A
sub-negN/A
distribute-lft-inN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
neg-mul-1N/A
distribute-rgt-outN/A
rgt-mult-inverseN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6498.8
Applied rewrites98.8%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6497.5
Applied rewrites97.5%
(FPCore (x y) :precision binary64 (let* ((t_0 (fma (/ x y) 1.0 1.0))) (if (<= x -1.0) t_0 (if (<= x 0.8) (fma x (- (/ x y) x) x) t_0))))
double code(double x, double y) {
double t_0 = fma((x / y), 1.0, 1.0);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 0.8) {
tmp = fma(x, ((x / y) - x), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = fma(Float64(x / y), 1.0, 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 0.8) tmp = fma(x, Float64(Float64(x / y) - x), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 1.0 + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 0.8], N[(x * N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{x}{y}, 1, 1\right)\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 0.8:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{x}{y} - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 0.80000000000000004 < x Initial program 79.2%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites98.6%
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6498.6
Applied rewrites98.6%
if -1 < x < 0.80000000000000004Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6497.5
Applied rewrites97.5%
(FPCore (x y) :precision binary64 (let* ((t_0 (fma (/ x y) 1.0 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma x (/ x y) x) t_0))))
double code(double x, double y) {
double t_0 = fma((x / y), 1.0, 1.0);
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(x, (x / y), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = fma(Float64(x / y), 1.0, 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(x, Float64(x / y), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 1.0 + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(x * N[(x / y), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{x}{y}, 1, 1\right)\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(x, \frac{x}{y}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 79.2%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites98.6%
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f6498.6
Applied rewrites98.6%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6497.5
Applied rewrites97.5%
Taylor expanded in y around 0
Applied rewrites97.3%
(FPCore (x y) :precision binary64 (* 1.0 1.0))
double code(double x, double y) {
return 1.0 * 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 * 1.0d0
end function
public static double code(double x, double y) {
return 1.0 * 1.0;
}
def code(x, y): return 1.0 * 1.0
function code(x, y) return Float64(1.0 * 1.0) end
function tmp = code(x, y) tmp = 1.0 * 1.0; end
code[x_, y_] := N[(1.0 * 1.0), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot 1
\end{array}
Initial program 88.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites54.8%
Taylor expanded in x around 0
Applied rewrites18.8%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024220
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))