Data.Colour.RGB:hslsv from colour-2.3.3, B

Percentage Accurate: 99.4% → 99.8%
Time: 13.0s
Alternatives: 20
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ \frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a):
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 20 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a):
	return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a)
	return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0))
end
function tmp = code(x, y, z, t, a)
	tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}

Alternative 1: 99.8% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right) \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (fma (/ 60.0 (- z t)) (- x y) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
	return fma((60.0 / (z - t)), (x - y), (a * 120.0));
}
function code(x, y, z, t, a)
	return fma(Float64(60.0 / Float64(z - t)), Float64(x - y), Float64(a * 120.0))
end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right)
\end{array}
Derivation
  1. Initial program 99.4%

    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-+.f64N/A

      \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120} \]
    2. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} + a \cdot 120 \]
    3. lift-*.f64N/A

      \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} + a \cdot 120 \]
    4. *-commutativeN/A

      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot 60}}{z - t} + a \cdot 120 \]
    5. associate-/l*N/A

      \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{60}{z - t}} + a \cdot 120 \]
    6. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{60}{z - t} \cdot \left(x - y\right)} + a \cdot 120 \]
    7. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right)} \]
    8. lower-/.f6499.8

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{60}{z - t}}, x - y, a \cdot 120\right) \]
  4. Applied rewrites99.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right)} \]
  5. Add Preprocessing

Alternative 2: 82.7% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+105}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_1 \leq 10^{+162}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x}{z - t}, a \cdot 120\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
   (if (<= t_1 -2e+105)
     t_1
     (if (<= t_1 1e+162) (fma 60.0 (/ x (- z t)) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_1 <= -2e+105) {
		tmp = t_1;
	} else if (t_1 <= 1e+162) {
		tmp = fma(60.0, (x / (z - t)), (a * 120.0));
	} else {
		tmp = t_1;
	}
	return tmp;
}
function code(x, y, z, t, a)
	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
	tmp = 0.0
	if (t_1 <= -2e+105)
		tmp = t_1;
	elseif (t_1 <= 1e+162)
		tmp = fma(60.0, Float64(x / Float64(z - t)), Float64(a * 120.0));
	else
		tmp = t_1;
	end
	return tmp
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+105], t$95$1, If[LessEqual[t$95$1, 1e+162], N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+105}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_1 \leq 10^{+162}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x}{z - t}, a \cdot 120\right)\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e105 or 9.9999999999999994e161 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

    1. Initial program 98.1%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Add Preprocessing
    3. Taylor expanded in a around 0

      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
    4. Step-by-step derivation
      1. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
      2. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} \]
      4. lower--.f64N/A

        \[\leadsto \frac{60 \cdot \color{blue}{\left(x - y\right)}}{z - t} \]
      5. lower--.f6490.9

        \[\leadsto \frac{60 \cdot \left(x - y\right)}{\color{blue}{z - t}} \]
    5. Applied rewrites90.9%

      \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]

    if -1.9999999999999999e105 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999994e161

    1. Initial program 99.8%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t} + 120 \cdot a} \]
    4. Step-by-step derivation
      1. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x}{z - t}, 120 \cdot a\right)} \]
      2. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x}{z - t}}, 120 \cdot a\right) \]
      3. lower--.f64N/A

        \[\leadsto \mathsf{fma}\left(60, \frac{x}{\color{blue}{z - t}}, 120 \cdot a\right) \]
      4. lower-*.f6487.2

        \[\leadsto \mathsf{fma}\left(60, \frac{x}{z - t}, \color{blue}{120 \cdot a}\right) \]
    5. Applied rewrites87.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x}{z - t}, 120 \cdot a\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification88.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+105}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+162}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x}{z - t}, a \cdot 120\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 59.1% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+105}:\\ \;\;\;\;60 \cdot \frac{x}{z - t}\\ \mathbf{elif}\;t\_1 \leq 10^{+162}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(z - t\right) \cdot 0.016666666666666666}\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
   (if (<= t_1 -2e+105)
     (* 60.0 (/ x (- z t)))
     (if (<= t_1 1e+162) (* a 120.0) (/ x (* (- z t) 0.016666666666666666))))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_1 <= -2e+105) {
		tmp = 60.0 * (x / (z - t));
	} else if (t_1 <= 1e+162) {
		tmp = a * 120.0;
	} else {
		tmp = x / ((z - t) * 0.016666666666666666);
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (60.0d0 * (x - y)) / (z - t)
    if (t_1 <= (-2d+105)) then
        tmp = 60.0d0 * (x / (z - t))
    else if (t_1 <= 1d+162) then
        tmp = a * 120.0d0
    else
        tmp = x / ((z - t) * 0.016666666666666666d0)
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = (60.0 * (x - y)) / (z - t);
	double tmp;
	if (t_1 <= -2e+105) {
		tmp = 60.0 * (x / (z - t));
	} else if (t_1 <= 1e+162) {
		tmp = a * 120.0;
	} else {
		tmp = x / ((z - t) * 0.016666666666666666);
	}
	return tmp;
}
def code(x, y, z, t, a):
	t_1 = (60.0 * (x - y)) / (z - t)
	tmp = 0
	if t_1 <= -2e+105:
		tmp = 60.0 * (x / (z - t))
	elif t_1 <= 1e+162:
		tmp = a * 120.0
	else:
		tmp = x / ((z - t) * 0.016666666666666666)
	return tmp
function code(x, y, z, t, a)
	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
	tmp = 0.0
	if (t_1 <= -2e+105)
		tmp = Float64(60.0 * Float64(x / Float64(z - t)));
	elseif (t_1 <= 1e+162)
		tmp = Float64(a * 120.0);
	else
		tmp = Float64(x / Float64(Float64(z - t) * 0.016666666666666666));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	t_1 = (60.0 * (x - y)) / (z - t);
	tmp = 0.0;
	if (t_1 <= -2e+105)
		tmp = 60.0 * (x / (z - t));
	elseif (t_1 <= 1e+162)
		tmp = a * 120.0;
	else
		tmp = x / ((z - t) * 0.016666666666666666);
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+105], N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+162], N[(a * 120.0), $MachinePrecision], N[(x / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+105}:\\
\;\;\;\;60 \cdot \frac{x}{z - t}\\

\mathbf{elif}\;t\_1 \leq 10^{+162}:\\
\;\;\;\;a \cdot 120\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(z - t\right) \cdot 0.016666666666666666}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e105

    1. Initial program 97.0%

      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
    4. Step-by-step derivation
      1. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
      2. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
      3. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} \]
      4. lower--.f6456.6

        \[\leadsto \frac{60 \cdot x}{\color{blue}{z - t}} \]
    5. Applied rewrites56.6%

      \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
    6. Step-by-step derivation
      1. Applied rewrites56.7%

        \[\leadsto \frac{x}{z - t} \cdot \color{blue}{60} \]

      if -1.9999999999999999e105 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999994e161

      1. Initial program 99.8%

        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{120 \cdot a} \]
      4. Step-by-step derivation
        1. lower-*.f6473.0

          \[\leadsto \color{blue}{120 \cdot a} \]
      5. Applied rewrites73.0%

        \[\leadsto \color{blue}{120 \cdot a} \]

      if 9.9999999999999994e161 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

      1. Initial program 99.7%

        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
      4. Step-by-step derivation
        1. associate-*r/N/A

          \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
        2. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
        3. lower-*.f64N/A

          \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} \]
        4. lower--.f6456.6

          \[\leadsto \frac{60 \cdot x}{\color{blue}{z - t}} \]
      5. Applied rewrites56.6%

        \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
      6. Step-by-step derivation
        1. Applied rewrites56.7%

          \[\leadsto \frac{x}{\color{blue}{\left(z - t\right) \cdot 0.016666666666666666}} \]
      7. Recombined 3 regimes into one program.
      8. Final simplification69.0%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+105}:\\ \;\;\;\;60 \cdot \frac{x}{z - t}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+162}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(z - t\right) \cdot 0.016666666666666666}\\ \end{array} \]
      9. Add Preprocessing

      Alternative 4: 59.1% accurate, 0.4× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := 60 \cdot \frac{x}{z - t}\\ t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 10^{+162}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
      (FPCore (x y z t a)
       :precision binary64
       (let* ((t_1 (* 60.0 (/ x (- z t)))) (t_2 (/ (* 60.0 (- x y)) (- z t))))
         (if (<= t_2 -2e+105) t_1 (if (<= t_2 1e+162) (* a 120.0) t_1))))
      double code(double x, double y, double z, double t, double a) {
      	double t_1 = 60.0 * (x / (z - t));
      	double t_2 = (60.0 * (x - y)) / (z - t);
      	double tmp;
      	if (t_2 <= -2e+105) {
      		tmp = t_1;
      	} else if (t_2 <= 1e+162) {
      		tmp = a * 120.0;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t, a)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8), intent (in) :: a
          real(8) :: t_1
          real(8) :: t_2
          real(8) :: tmp
          t_1 = 60.0d0 * (x / (z - t))
          t_2 = (60.0d0 * (x - y)) / (z - t)
          if (t_2 <= (-2d+105)) then
              tmp = t_1
          else if (t_2 <= 1d+162) then
              tmp = a * 120.0d0
          else
              tmp = t_1
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t, double a) {
      	double t_1 = 60.0 * (x / (z - t));
      	double t_2 = (60.0 * (x - y)) / (z - t);
      	double tmp;
      	if (t_2 <= -2e+105) {
      		tmp = t_1;
      	} else if (t_2 <= 1e+162) {
      		tmp = a * 120.0;
      	} else {
      		tmp = t_1;
      	}
      	return tmp;
      }
      
      def code(x, y, z, t, a):
      	t_1 = 60.0 * (x / (z - t))
      	t_2 = (60.0 * (x - y)) / (z - t)
      	tmp = 0
      	if t_2 <= -2e+105:
      		tmp = t_1
      	elif t_2 <= 1e+162:
      		tmp = a * 120.0
      	else:
      		tmp = t_1
      	return tmp
      
      function code(x, y, z, t, a)
      	t_1 = Float64(60.0 * Float64(x / Float64(z - t)))
      	t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
      	tmp = 0.0
      	if (t_2 <= -2e+105)
      		tmp = t_1;
      	elseif (t_2 <= 1e+162)
      		tmp = Float64(a * 120.0);
      	else
      		tmp = t_1;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t, a)
      	t_1 = 60.0 * (x / (z - t));
      	t_2 = (60.0 * (x - y)) / (z - t);
      	tmp = 0.0;
      	if (t_2 <= -2e+105)
      		tmp = t_1;
      	elseif (t_2 <= 1e+162)
      		tmp = a * 120.0;
      	else
      		tmp = t_1;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+105], t$95$1, If[LessEqual[t$95$2, 1e+162], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := 60 \cdot \frac{x}{z - t}\\
      t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
      \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\
      \;\;\;\;t\_1\\
      
      \mathbf{elif}\;t\_2 \leq 10^{+162}:\\
      \;\;\;\;a \cdot 120\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_1\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e105 or 9.9999999999999994e161 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

        1. Initial program 98.1%

          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
        4. Step-by-step derivation
          1. associate-*r/N/A

            \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
          2. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
          3. lower-*.f64N/A

            \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} \]
          4. lower--.f6456.6

            \[\leadsto \frac{60 \cdot x}{\color{blue}{z - t}} \]
        5. Applied rewrites56.6%

          \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
        6. Step-by-step derivation
          1. Applied rewrites56.7%

            \[\leadsto \frac{x}{z - t} \cdot \color{blue}{60} \]

          if -1.9999999999999999e105 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999994e161

          1. Initial program 99.8%

            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{120 \cdot a} \]
          4. Step-by-step derivation
            1. lower-*.f6473.0

              \[\leadsto \color{blue}{120 \cdot a} \]
          5. Applied rewrites73.0%

            \[\leadsto \color{blue}{120 \cdot a} \]
        7. Recombined 2 regimes into one program.
        8. Final simplification69.0%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+105}:\\ \;\;\;\;60 \cdot \frac{x}{z - t}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+162}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x}{z - t}\\ \end{array} \]
        9. Add Preprocessing

        Alternative 5: 59.1% accurate, 0.4× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60}{z - t} \cdot x\\ t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 10^{+162}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z t a)
         :precision binary64
         (let* ((t_1 (* (/ 60.0 (- z t)) x)) (t_2 (/ (* 60.0 (- x y)) (- z t))))
           (if (<= t_2 -2e+105) t_1 (if (<= t_2 1e+162) (* a 120.0) t_1))))
        double code(double x, double y, double z, double t, double a) {
        	double t_1 = (60.0 / (z - t)) * x;
        	double t_2 = (60.0 * (x - y)) / (z - t);
        	double tmp;
        	if (t_2 <= -2e+105) {
        		tmp = t_1;
        	} else if (t_2 <= 1e+162) {
        		tmp = a * 120.0;
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t, a)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8), intent (in) :: a
            real(8) :: t_1
            real(8) :: t_2
            real(8) :: tmp
            t_1 = (60.0d0 / (z - t)) * x
            t_2 = (60.0d0 * (x - y)) / (z - t)
            if (t_2 <= (-2d+105)) then
                tmp = t_1
            else if (t_2 <= 1d+162) then
                tmp = a * 120.0d0
            else
                tmp = t_1
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t, double a) {
        	double t_1 = (60.0 / (z - t)) * x;
        	double t_2 = (60.0 * (x - y)) / (z - t);
        	double tmp;
        	if (t_2 <= -2e+105) {
        		tmp = t_1;
        	} else if (t_2 <= 1e+162) {
        		tmp = a * 120.0;
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        def code(x, y, z, t, a):
        	t_1 = (60.0 / (z - t)) * x
        	t_2 = (60.0 * (x - y)) / (z - t)
        	tmp = 0
        	if t_2 <= -2e+105:
        		tmp = t_1
        	elif t_2 <= 1e+162:
        		tmp = a * 120.0
        	else:
        		tmp = t_1
        	return tmp
        
        function code(x, y, z, t, a)
        	t_1 = Float64(Float64(60.0 / Float64(z - t)) * x)
        	t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
        	tmp = 0.0
        	if (t_2 <= -2e+105)
        		tmp = t_1;
        	elseif (t_2 <= 1e+162)
        		tmp = Float64(a * 120.0);
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t, a)
        	t_1 = (60.0 / (z - t)) * x;
        	t_2 = (60.0 * (x - y)) / (z - t);
        	tmp = 0.0;
        	if (t_2 <= -2e+105)
        		tmp = t_1;
        	elseif (t_2 <= 1e+162)
        		tmp = a * 120.0;
        	else
        		tmp = t_1;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+105], t$95$1, If[LessEqual[t$95$2, 1e+162], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{60}{z - t} \cdot x\\
        t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
        \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t\_2 \leq 10^{+162}:\\
        \;\;\;\;a \cdot 120\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e105 or 9.9999999999999994e161 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

          1. Initial program 98.1%

            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
          4. Step-by-step derivation
            1. associate-*r/N/A

              \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
            2. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
            3. lower-*.f64N/A

              \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} \]
            4. lower--.f6456.6

              \[\leadsto \frac{60 \cdot x}{\color{blue}{z - t}} \]
          5. Applied rewrites56.6%

            \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
          6. Step-by-step derivation
            1. Applied rewrites56.6%

              \[\leadsto x \cdot \color{blue}{\frac{60}{z - t}} \]

            if -1.9999999999999999e105 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999994e161

            1. Initial program 99.8%

              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \color{blue}{120 \cdot a} \]
            4. Step-by-step derivation
              1. lower-*.f6473.0

                \[\leadsto \color{blue}{120 \cdot a} \]
            5. Applied rewrites73.0%

              \[\leadsto \color{blue}{120 \cdot a} \]
          7. Recombined 2 regimes into one program.
          8. Final simplification68.9%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+105}:\\ \;\;\;\;\frac{60}{z - t} \cdot x\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+162}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{60}{z - t} \cdot x\\ \end{array} \]
          9. Add Preprocessing

          Alternative 6: 60.7% accurate, 0.4× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\left(x - y\right) \cdot -60}{t}\\ t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+94}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          (FPCore (x y z t a)
           :precision binary64
           (let* ((t_1 (/ (* (- x y) -60.0) t)) (t_2 (/ (* 60.0 (- x y)) (- z t))))
             (if (<= t_2 -2e+105) t_1 (if (<= t_2 2e+94) (* a 120.0) t_1))))
          double code(double x, double y, double z, double t, double a) {
          	double t_1 = ((x - y) * -60.0) / t;
          	double t_2 = (60.0 * (x - y)) / (z - t);
          	double tmp;
          	if (t_2 <= -2e+105) {
          		tmp = t_1;
          	} else if (t_2 <= 2e+94) {
          		tmp = a * 120.0;
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t, a)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8) :: t_1
              real(8) :: t_2
              real(8) :: tmp
              t_1 = ((x - y) * (-60.0d0)) / t
              t_2 = (60.0d0 * (x - y)) / (z - t)
              if (t_2 <= (-2d+105)) then
                  tmp = t_1
              else if (t_2 <= 2d+94) then
                  tmp = a * 120.0d0
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t, double a) {
          	double t_1 = ((x - y) * -60.0) / t;
          	double t_2 = (60.0 * (x - y)) / (z - t);
          	double tmp;
          	if (t_2 <= -2e+105) {
          		tmp = t_1;
          	} else if (t_2 <= 2e+94) {
          		tmp = a * 120.0;
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z, t, a):
          	t_1 = ((x - y) * -60.0) / t
          	t_2 = (60.0 * (x - y)) / (z - t)
          	tmp = 0
          	if t_2 <= -2e+105:
          		tmp = t_1
          	elif t_2 <= 2e+94:
          		tmp = a * 120.0
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z, t, a)
          	t_1 = Float64(Float64(Float64(x - y) * -60.0) / t)
          	t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
          	tmp = 0.0
          	if (t_2 <= -2e+105)
          		tmp = t_1;
          	elseif (t_2 <= 2e+94)
          		tmp = Float64(a * 120.0);
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t, a)
          	t_1 = ((x - y) * -60.0) / t;
          	t_2 = (60.0 * (x - y)) / (z - t);
          	tmp = 0.0;
          	if (t_2 <= -2e+105)
          		tmp = t_1;
          	elseif (t_2 <= 2e+94)
          		tmp = a * 120.0;
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x - y), $MachinePrecision] * -60.0), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+105], t$95$1, If[LessEqual[t$95$2, 2e+94], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{\left(x - y\right) \cdot -60}{t}\\
          t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
          \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+94}:\\
          \;\;\;\;a \cdot 120\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e105 or 2e94 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

            1. Initial program 98.4%

              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
            4. Step-by-step derivation
              1. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
              2. lower-/.f64N/A

                \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
              3. lower--.f64N/A

                \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
              4. lower-*.f6453.5

                \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
            5. Applied rewrites53.5%

              \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
            6. Taylor expanded in t around 0

              \[\leadsto -60 \cdot \color{blue}{\frac{x - y}{t}} \]
            7. Step-by-step derivation
              1. Applied rewrites46.2%

                \[\leadsto \frac{-60 \cdot \left(x - y\right)}{\color{blue}{t}} \]

              if -1.9999999999999999e105 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 2e94

              1. Initial program 99.8%

                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{120 \cdot a} \]
              4. Step-by-step derivation
                1. lower-*.f6474.5

                  \[\leadsto \color{blue}{120 \cdot a} \]
              5. Applied rewrites74.5%

                \[\leadsto \color{blue}{120 \cdot a} \]
            8. Recombined 2 regimes into one program.
            9. Final simplification66.3%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+105}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot -60}{t}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 2 \cdot 10^{+94}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{\left(x - y\right) \cdot -60}{t}\\ \end{array} \]
            10. Add Preprocessing

            Alternative 7: 54.7% accurate, 0.4× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+105}:\\ \;\;\;\;\frac{x}{t \cdot -0.016666666666666666}\\ \mathbf{elif}\;t\_1 \leq 10^{+162}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x}{z}\\ \end{array} \end{array} \]
            (FPCore (x y z t a)
             :precision binary64
             (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
               (if (<= t_1 -2e+105)
                 (/ x (* t -0.016666666666666666))
                 (if (<= t_1 1e+162) (* a 120.0) (* 60.0 (/ x z))))))
            double code(double x, double y, double z, double t, double a) {
            	double t_1 = (60.0 * (x - y)) / (z - t);
            	double tmp;
            	if (t_1 <= -2e+105) {
            		tmp = x / (t * -0.016666666666666666);
            	} else if (t_1 <= 1e+162) {
            		tmp = a * 120.0;
            	} else {
            		tmp = 60.0 * (x / z);
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t, a)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8), intent (in) :: a
                real(8) :: t_1
                real(8) :: tmp
                t_1 = (60.0d0 * (x - y)) / (z - t)
                if (t_1 <= (-2d+105)) then
                    tmp = x / (t * (-0.016666666666666666d0))
                else if (t_1 <= 1d+162) then
                    tmp = a * 120.0d0
                else
                    tmp = 60.0d0 * (x / z)
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t, double a) {
            	double t_1 = (60.0 * (x - y)) / (z - t);
            	double tmp;
            	if (t_1 <= -2e+105) {
            		tmp = x / (t * -0.016666666666666666);
            	} else if (t_1 <= 1e+162) {
            		tmp = a * 120.0;
            	} else {
            		tmp = 60.0 * (x / z);
            	}
            	return tmp;
            }
            
            def code(x, y, z, t, a):
            	t_1 = (60.0 * (x - y)) / (z - t)
            	tmp = 0
            	if t_1 <= -2e+105:
            		tmp = x / (t * -0.016666666666666666)
            	elif t_1 <= 1e+162:
            		tmp = a * 120.0
            	else:
            		tmp = 60.0 * (x / z)
            	return tmp
            
            function code(x, y, z, t, a)
            	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
            	tmp = 0.0
            	if (t_1 <= -2e+105)
            		tmp = Float64(x / Float64(t * -0.016666666666666666));
            	elseif (t_1 <= 1e+162)
            		tmp = Float64(a * 120.0);
            	else
            		tmp = Float64(60.0 * Float64(x / z));
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t, a)
            	t_1 = (60.0 * (x - y)) / (z - t);
            	tmp = 0.0;
            	if (t_1 <= -2e+105)
            		tmp = x / (t * -0.016666666666666666);
            	elseif (t_1 <= 1e+162)
            		tmp = a * 120.0;
            	else
            		tmp = 60.0 * (x / z);
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+105], N[(x / N[(t * -0.016666666666666666), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+162], N[(a * 120.0), $MachinePrecision], N[(60.0 * N[(x / z), $MachinePrecision]), $MachinePrecision]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
            \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+105}:\\
            \;\;\;\;\frac{x}{t \cdot -0.016666666666666666}\\
            
            \mathbf{elif}\;t\_1 \leq 10^{+162}:\\
            \;\;\;\;a \cdot 120\\
            
            \mathbf{else}:\\
            \;\;\;\;60 \cdot \frac{x}{z}\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e105

              1. Initial program 97.0%

                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
              4. Step-by-step derivation
                1. associate-*r/N/A

                  \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                2. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                3. lower-*.f64N/A

                  \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} \]
                4. lower--.f6456.6

                  \[\leadsto \frac{60 \cdot x}{\color{blue}{z - t}} \]
              5. Applied rewrites56.6%

                \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
              6. Taylor expanded in z around 0

                \[\leadsto \frac{60 \cdot x}{-1 \cdot \color{blue}{t}} \]
              7. Step-by-step derivation
                1. Applied rewrites33.2%

                  \[\leadsto \frac{60 \cdot x}{-t} \]
                2. Taylor expanded in z around 0

                  \[\leadsto -60 \cdot \color{blue}{\frac{x}{t}} \]
                3. Step-by-step derivation
                  1. Applied rewrites33.2%

                    \[\leadsto \frac{-60 \cdot x}{\color{blue}{t}} \]
                  2. Step-by-step derivation
                    1. Applied rewrites33.4%

                      \[\leadsto \color{blue}{\frac{x}{t \cdot -0.016666666666666666}} \]

                    if -1.9999999999999999e105 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999994e161

                    1. Initial program 99.8%

                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                    2. Add Preprocessing
                    3. Taylor expanded in z around inf

                      \[\leadsto \color{blue}{120 \cdot a} \]
                    4. Step-by-step derivation
                      1. lower-*.f6473.0

                        \[\leadsto \color{blue}{120 \cdot a} \]
                    5. Applied rewrites73.0%

                      \[\leadsto \color{blue}{120 \cdot a} \]

                    if 9.9999999999999994e161 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                    1. Initial program 99.7%

                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                    4. Step-by-step derivation
                      1. associate-*r/N/A

                        \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                      2. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                      3. lower-*.f64N/A

                        \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} \]
                      4. lower--.f6456.6

                        \[\leadsto \frac{60 \cdot x}{\color{blue}{z - t}} \]
                    5. Applied rewrites56.6%

                      \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                    6. Step-by-step derivation
                      1. Applied rewrites56.6%

                        \[\leadsto \frac{x}{z - t} \cdot \color{blue}{60} \]
                      2. Taylor expanded in z around inf

                        \[\leadsto \frac{x}{z} \cdot 60 \]
                      3. Step-by-step derivation
                        1. Applied rewrites37.5%

                          \[\leadsto \frac{x}{z} \cdot 60 \]
                      4. Recombined 3 regimes into one program.
                      5. Final simplification63.7%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+105}:\\ \;\;\;\;\frac{x}{t \cdot -0.016666666666666666}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+162}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{x}{z}\\ \end{array} \]
                      6. Add Preprocessing

                      Alternative 8: 54.7% accurate, 0.4× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+105}:\\ \;\;\;\;\frac{x}{t \cdot -0.016666666666666666}\\ \mathbf{elif}\;t\_1 \leq 10^{+162}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{60 \cdot x}{z}\\ \end{array} \end{array} \]
                      (FPCore (x y z t a)
                       :precision binary64
                       (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                         (if (<= t_1 -2e+105)
                           (/ x (* t -0.016666666666666666))
                           (if (<= t_1 1e+162) (* a 120.0) (/ (* 60.0 x) z)))))
                      double code(double x, double y, double z, double t, double a) {
                      	double t_1 = (60.0 * (x - y)) / (z - t);
                      	double tmp;
                      	if (t_1 <= -2e+105) {
                      		tmp = x / (t * -0.016666666666666666);
                      	} else if (t_1 <= 1e+162) {
                      		tmp = a * 120.0;
                      	} else {
                      		tmp = (60.0 * x) / z;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t, a)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8), intent (in) :: a
                          real(8) :: t_1
                          real(8) :: tmp
                          t_1 = (60.0d0 * (x - y)) / (z - t)
                          if (t_1 <= (-2d+105)) then
                              tmp = x / (t * (-0.016666666666666666d0))
                          else if (t_1 <= 1d+162) then
                              tmp = a * 120.0d0
                          else
                              tmp = (60.0d0 * x) / z
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t, double a) {
                      	double t_1 = (60.0 * (x - y)) / (z - t);
                      	double tmp;
                      	if (t_1 <= -2e+105) {
                      		tmp = x / (t * -0.016666666666666666);
                      	} else if (t_1 <= 1e+162) {
                      		tmp = a * 120.0;
                      	} else {
                      		tmp = (60.0 * x) / z;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t, a):
                      	t_1 = (60.0 * (x - y)) / (z - t)
                      	tmp = 0
                      	if t_1 <= -2e+105:
                      		tmp = x / (t * -0.016666666666666666)
                      	elif t_1 <= 1e+162:
                      		tmp = a * 120.0
                      	else:
                      		tmp = (60.0 * x) / z
                      	return tmp
                      
                      function code(x, y, z, t, a)
                      	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                      	tmp = 0.0
                      	if (t_1 <= -2e+105)
                      		tmp = Float64(x / Float64(t * -0.016666666666666666));
                      	elseif (t_1 <= 1e+162)
                      		tmp = Float64(a * 120.0);
                      	else
                      		tmp = Float64(Float64(60.0 * x) / z);
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t, a)
                      	t_1 = (60.0 * (x - y)) / (z - t);
                      	tmp = 0.0;
                      	if (t_1 <= -2e+105)
                      		tmp = x / (t * -0.016666666666666666);
                      	elseif (t_1 <= 1e+162)
                      		tmp = a * 120.0;
                      	else
                      		tmp = (60.0 * x) / z;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+105], N[(x / N[(t * -0.016666666666666666), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+162], N[(a * 120.0), $MachinePrecision], N[(N[(60.0 * x), $MachinePrecision] / z), $MachinePrecision]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                      \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+105}:\\
                      \;\;\;\;\frac{x}{t \cdot -0.016666666666666666}\\
                      
                      \mathbf{elif}\;t\_1 \leq 10^{+162}:\\
                      \;\;\;\;a \cdot 120\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\frac{60 \cdot x}{z}\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 3 regimes
                      2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e105

                        1. Initial program 97.0%

                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                        4. Step-by-step derivation
                          1. associate-*r/N/A

                            \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                          2. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                          3. lower-*.f64N/A

                            \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} \]
                          4. lower--.f6456.6

                            \[\leadsto \frac{60 \cdot x}{\color{blue}{z - t}} \]
                        5. Applied rewrites56.6%

                          \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                        6. Taylor expanded in z around 0

                          \[\leadsto \frac{60 \cdot x}{-1 \cdot \color{blue}{t}} \]
                        7. Step-by-step derivation
                          1. Applied rewrites33.2%

                            \[\leadsto \frac{60 \cdot x}{-t} \]
                          2. Taylor expanded in z around 0

                            \[\leadsto -60 \cdot \color{blue}{\frac{x}{t}} \]
                          3. Step-by-step derivation
                            1. Applied rewrites33.2%

                              \[\leadsto \frac{-60 \cdot x}{\color{blue}{t}} \]
                            2. Step-by-step derivation
                              1. Applied rewrites33.4%

                                \[\leadsto \color{blue}{\frac{x}{t \cdot -0.016666666666666666}} \]

                              if -1.9999999999999999e105 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999994e161

                              1. Initial program 99.8%

                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                              2. Add Preprocessing
                              3. Taylor expanded in z around inf

                                \[\leadsto \color{blue}{120 \cdot a} \]
                              4. Step-by-step derivation
                                1. lower-*.f6473.0

                                  \[\leadsto \color{blue}{120 \cdot a} \]
                              5. Applied rewrites73.0%

                                \[\leadsto \color{blue}{120 \cdot a} \]

                              if 9.9999999999999994e161 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                              1. Initial program 99.7%

                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around inf

                                \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                              4. Step-by-step derivation
                                1. associate-*r/N/A

                                  \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                                2. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                                3. lower-*.f64N/A

                                  \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} \]
                                4. lower--.f6456.6

                                  \[\leadsto \frac{60 \cdot x}{\color{blue}{z - t}} \]
                              5. Applied rewrites56.6%

                                \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                              6. Taylor expanded in z around inf

                                \[\leadsto 60 \cdot \color{blue}{\frac{x}{z}} \]
                              7. Step-by-step derivation
                                1. Applied rewrites37.4%

                                  \[\leadsto \frac{x \cdot 60}{\color{blue}{z}} \]
                              8. Recombined 3 regimes into one program.
                              9. Final simplification63.7%

                                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+105}:\\ \;\;\;\;\frac{x}{t \cdot -0.016666666666666666}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 10^{+162}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{60 \cdot x}{z}\\ \end{array} \]
                              10. Add Preprocessing

                              Alternative 9: 54.7% accurate, 0.4× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{t \cdot -0.016666666666666666}\\ t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+165}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                              (FPCore (x y z t a)
                               :precision binary64
                               (let* ((t_1 (/ x (* t -0.016666666666666666)))
                                      (t_2 (/ (* 60.0 (- x y)) (- z t))))
                                 (if (<= t_2 -2e+105) t_1 (if (<= t_2 2e+165) (* a 120.0) t_1))))
                              double code(double x, double y, double z, double t, double a) {
                              	double t_1 = x / (t * -0.016666666666666666);
                              	double t_2 = (60.0 * (x - y)) / (z - t);
                              	double tmp;
                              	if (t_2 <= -2e+105) {
                              		tmp = t_1;
                              	} else if (t_2 <= 2e+165) {
                              		tmp = a * 120.0;
                              	} else {
                              		tmp = t_1;
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t, a)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8), intent (in) :: a
                                  real(8) :: t_1
                                  real(8) :: t_2
                                  real(8) :: tmp
                                  t_1 = x / (t * (-0.016666666666666666d0))
                                  t_2 = (60.0d0 * (x - y)) / (z - t)
                                  if (t_2 <= (-2d+105)) then
                                      tmp = t_1
                                  else if (t_2 <= 2d+165) then
                                      tmp = a * 120.0d0
                                  else
                                      tmp = t_1
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t, double a) {
                              	double t_1 = x / (t * -0.016666666666666666);
                              	double t_2 = (60.0 * (x - y)) / (z - t);
                              	double tmp;
                              	if (t_2 <= -2e+105) {
                              		tmp = t_1;
                              	} else if (t_2 <= 2e+165) {
                              		tmp = a * 120.0;
                              	} else {
                              		tmp = t_1;
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t, a):
                              	t_1 = x / (t * -0.016666666666666666)
                              	t_2 = (60.0 * (x - y)) / (z - t)
                              	tmp = 0
                              	if t_2 <= -2e+105:
                              		tmp = t_1
                              	elif t_2 <= 2e+165:
                              		tmp = a * 120.0
                              	else:
                              		tmp = t_1
                              	return tmp
                              
                              function code(x, y, z, t, a)
                              	t_1 = Float64(x / Float64(t * -0.016666666666666666))
                              	t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                              	tmp = 0.0
                              	if (t_2 <= -2e+105)
                              		tmp = t_1;
                              	elseif (t_2 <= 2e+165)
                              		tmp = Float64(a * 120.0);
                              	else
                              		tmp = t_1;
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t, a)
                              	t_1 = x / (t * -0.016666666666666666);
                              	t_2 = (60.0 * (x - y)) / (z - t);
                              	tmp = 0.0;
                              	if (t_2 <= -2e+105)
                              		tmp = t_1;
                              	elseif (t_2 <= 2e+165)
                              		tmp = a * 120.0;
                              	else
                              		tmp = t_1;
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(t * -0.016666666666666666), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+105], t$95$1, If[LessEqual[t$95$2, 2e+165], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              t_1 := \frac{x}{t \cdot -0.016666666666666666}\\
                              t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                              \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\
                              \;\;\;\;t\_1\\
                              
                              \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+165}:\\
                              \;\;\;\;a \cdot 120\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;t\_1\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 2 regimes
                              2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e105 or 1.9999999999999998e165 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                                1. Initial program 98.1%

                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                2. Add Preprocessing
                                3. Taylor expanded in x around inf

                                  \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                                4. Step-by-step derivation
                                  1. associate-*r/N/A

                                    \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                                  2. lower-/.f64N/A

                                    \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                                  3. lower-*.f64N/A

                                    \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} \]
                                  4. lower--.f6455.9

                                    \[\leadsto \frac{60 \cdot x}{\color{blue}{z - t}} \]
                                5. Applied rewrites55.9%

                                  \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                                6. Taylor expanded in z around 0

                                  \[\leadsto \frac{60 \cdot x}{-1 \cdot \color{blue}{t}} \]
                                7. Step-by-step derivation
                                  1. Applied rewrites32.7%

                                    \[\leadsto \frac{60 \cdot x}{-t} \]
                                  2. Taylor expanded in z around 0

                                    \[\leadsto -60 \cdot \color{blue}{\frac{x}{t}} \]
                                  3. Step-by-step derivation
                                    1. Applied rewrites32.7%

                                      \[\leadsto \frac{-60 \cdot x}{\color{blue}{t}} \]
                                    2. Step-by-step derivation
                                      1. Applied rewrites32.8%

                                        \[\leadsto \color{blue}{\frac{x}{t \cdot -0.016666666666666666}} \]

                                      if -1.9999999999999999e105 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.9999999999999998e165

                                      1. Initial program 99.8%

                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around inf

                                        \[\leadsto \color{blue}{120 \cdot a} \]
                                      4. Step-by-step derivation
                                        1. lower-*.f6472.6

                                          \[\leadsto \color{blue}{120 \cdot a} \]
                                      5. Applied rewrites72.6%

                                        \[\leadsto \color{blue}{120 \cdot a} \]
                                    3. Recombined 2 regimes into one program.
                                    4. Final simplification63.0%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+105}:\\ \;\;\;\;\frac{x}{t \cdot -0.016666666666666666}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 2 \cdot 10^{+165}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t \cdot -0.016666666666666666}\\ \end{array} \]
                                    5. Add Preprocessing

                                    Alternative 10: 54.7% accurate, 0.4× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := -60 \cdot \frac{x}{t}\\ t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+165}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                    (FPCore (x y z t a)
                                     :precision binary64
                                     (let* ((t_1 (* -60.0 (/ x t))) (t_2 (/ (* 60.0 (- x y)) (- z t))))
                                       (if (<= t_2 -2e+105) t_1 (if (<= t_2 2e+165) (* a 120.0) t_1))))
                                    double code(double x, double y, double z, double t, double a) {
                                    	double t_1 = -60.0 * (x / t);
                                    	double t_2 = (60.0 * (x - y)) / (z - t);
                                    	double tmp;
                                    	if (t_2 <= -2e+105) {
                                    		tmp = t_1;
                                    	} else if (t_2 <= 2e+165) {
                                    		tmp = a * 120.0;
                                    	} else {
                                    		tmp = t_1;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    real(8) function code(x, y, z, t, a)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        real(8), intent (in) :: t
                                        real(8), intent (in) :: a
                                        real(8) :: t_1
                                        real(8) :: t_2
                                        real(8) :: tmp
                                        t_1 = (-60.0d0) * (x / t)
                                        t_2 = (60.0d0 * (x - y)) / (z - t)
                                        if (t_2 <= (-2d+105)) then
                                            tmp = t_1
                                        else if (t_2 <= 2d+165) then
                                            tmp = a * 120.0d0
                                        else
                                            tmp = t_1
                                        end if
                                        code = tmp
                                    end function
                                    
                                    public static double code(double x, double y, double z, double t, double a) {
                                    	double t_1 = -60.0 * (x / t);
                                    	double t_2 = (60.0 * (x - y)) / (z - t);
                                    	double tmp;
                                    	if (t_2 <= -2e+105) {
                                    		tmp = t_1;
                                    	} else if (t_2 <= 2e+165) {
                                    		tmp = a * 120.0;
                                    	} else {
                                    		tmp = t_1;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    def code(x, y, z, t, a):
                                    	t_1 = -60.0 * (x / t)
                                    	t_2 = (60.0 * (x - y)) / (z - t)
                                    	tmp = 0
                                    	if t_2 <= -2e+105:
                                    		tmp = t_1
                                    	elif t_2 <= 2e+165:
                                    		tmp = a * 120.0
                                    	else:
                                    		tmp = t_1
                                    	return tmp
                                    
                                    function code(x, y, z, t, a)
                                    	t_1 = Float64(-60.0 * Float64(x / t))
                                    	t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                                    	tmp = 0.0
                                    	if (t_2 <= -2e+105)
                                    		tmp = t_1;
                                    	elseif (t_2 <= 2e+165)
                                    		tmp = Float64(a * 120.0);
                                    	else
                                    		tmp = t_1;
                                    	end
                                    	return tmp
                                    end
                                    
                                    function tmp_2 = code(x, y, z, t, a)
                                    	t_1 = -60.0 * (x / t);
                                    	t_2 = (60.0 * (x - y)) / (z - t);
                                    	tmp = 0.0;
                                    	if (t_2 <= -2e+105)
                                    		tmp = t_1;
                                    	elseif (t_2 <= 2e+165)
                                    		tmp = a * 120.0;
                                    	else
                                    		tmp = t_1;
                                    	end
                                    	tmp_2 = tmp;
                                    end
                                    
                                    code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(x / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+105], t$95$1, If[LessEqual[t$95$2, 2e+165], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    t_1 := -60 \cdot \frac{x}{t}\\
                                    t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                                    \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+105}:\\
                                    \;\;\;\;t\_1\\
                                    
                                    \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+165}:\\
                                    \;\;\;\;a \cdot 120\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;t\_1\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 2 regimes
                                    2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.9999999999999999e105 or 1.9999999999999998e165 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                                      1. Initial program 98.1%

                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto \color{blue}{60 \cdot \frac{x}{z - t}} \]
                                      4. Step-by-step derivation
                                        1. associate-*r/N/A

                                          \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                                        2. lower-/.f64N/A

                                          \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                                        3. lower-*.f64N/A

                                          \[\leadsto \frac{\color{blue}{60 \cdot x}}{z - t} \]
                                        4. lower--.f6455.9

                                          \[\leadsto \frac{60 \cdot x}{\color{blue}{z - t}} \]
                                      5. Applied rewrites55.9%

                                        \[\leadsto \color{blue}{\frac{60 \cdot x}{z - t}} \]
                                      6. Taylor expanded in z around 0

                                        \[\leadsto -60 \cdot \color{blue}{\frac{x}{t}} \]
                                      7. Step-by-step derivation
                                        1. Applied rewrites32.7%

                                          \[\leadsto -60 \cdot \color{blue}{\frac{x}{t}} \]

                                        if -1.9999999999999999e105 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.9999999999999998e165

                                        1. Initial program 99.8%

                                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in z around inf

                                          \[\leadsto \color{blue}{120 \cdot a} \]
                                        4. Step-by-step derivation
                                          1. lower-*.f6472.6

                                            \[\leadsto \color{blue}{120 \cdot a} \]
                                        5. Applied rewrites72.6%

                                          \[\leadsto \color{blue}{120 \cdot a} \]
                                      8. Recombined 2 regimes into one program.
                                      9. Final simplification62.9%

                                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+105}:\\ \;\;\;\;-60 \cdot \frac{x}{t}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 2 \cdot 10^{+165}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;-60 \cdot \frac{x}{t}\\ \end{array} \]
                                      10. Add Preprocessing

                                      Alternative 11: 55.0% accurate, 0.4× speedup?

                                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+135}:\\ \;\;\;\;\frac{y \cdot -60}{z}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+165}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;-60 \cdot \frac{y}{z}\\ \end{array} \end{array} \]
                                      (FPCore (x y z t a)
                                       :precision binary64
                                       (let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
                                         (if (<= t_1 -2e+135)
                                           (/ (* y -60.0) z)
                                           (if (<= t_1 2e+165) (* a 120.0) (* -60.0 (/ y z))))))
                                      double code(double x, double y, double z, double t, double a) {
                                      	double t_1 = (60.0 * (x - y)) / (z - t);
                                      	double tmp;
                                      	if (t_1 <= -2e+135) {
                                      		tmp = (y * -60.0) / z;
                                      	} else if (t_1 <= 2e+165) {
                                      		tmp = a * 120.0;
                                      	} else {
                                      		tmp = -60.0 * (y / z);
                                      	}
                                      	return tmp;
                                      }
                                      
                                      real(8) function code(x, y, z, t, a)
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          real(8), intent (in) :: t
                                          real(8), intent (in) :: a
                                          real(8) :: t_1
                                          real(8) :: tmp
                                          t_1 = (60.0d0 * (x - y)) / (z - t)
                                          if (t_1 <= (-2d+135)) then
                                              tmp = (y * (-60.0d0)) / z
                                          else if (t_1 <= 2d+165) then
                                              tmp = a * 120.0d0
                                          else
                                              tmp = (-60.0d0) * (y / z)
                                          end if
                                          code = tmp
                                      end function
                                      
                                      public static double code(double x, double y, double z, double t, double a) {
                                      	double t_1 = (60.0 * (x - y)) / (z - t);
                                      	double tmp;
                                      	if (t_1 <= -2e+135) {
                                      		tmp = (y * -60.0) / z;
                                      	} else if (t_1 <= 2e+165) {
                                      		tmp = a * 120.0;
                                      	} else {
                                      		tmp = -60.0 * (y / z);
                                      	}
                                      	return tmp;
                                      }
                                      
                                      def code(x, y, z, t, a):
                                      	t_1 = (60.0 * (x - y)) / (z - t)
                                      	tmp = 0
                                      	if t_1 <= -2e+135:
                                      		tmp = (y * -60.0) / z
                                      	elif t_1 <= 2e+165:
                                      		tmp = a * 120.0
                                      	else:
                                      		tmp = -60.0 * (y / z)
                                      	return tmp
                                      
                                      function code(x, y, z, t, a)
                                      	t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                                      	tmp = 0.0
                                      	if (t_1 <= -2e+135)
                                      		tmp = Float64(Float64(y * -60.0) / z);
                                      	elseif (t_1 <= 2e+165)
                                      		tmp = Float64(a * 120.0);
                                      	else
                                      		tmp = Float64(-60.0 * Float64(y / z));
                                      	end
                                      	return tmp
                                      end
                                      
                                      function tmp_2 = code(x, y, z, t, a)
                                      	t_1 = (60.0 * (x - y)) / (z - t);
                                      	tmp = 0.0;
                                      	if (t_1 <= -2e+135)
                                      		tmp = (y * -60.0) / z;
                                      	elseif (t_1 <= 2e+165)
                                      		tmp = a * 120.0;
                                      	else
                                      		tmp = -60.0 * (y / z);
                                      	end
                                      	tmp_2 = tmp;
                                      end
                                      
                                      code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+135], N[(N[(y * -60.0), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 2e+165], N[(a * 120.0), $MachinePrecision], N[(-60.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]]]]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \begin{array}{l}
                                      t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                                      \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+135}:\\
                                      \;\;\;\;\frac{y \cdot -60}{z}\\
                                      
                                      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+165}:\\
                                      \;\;\;\;a \cdot 120\\
                                      
                                      \mathbf{else}:\\
                                      \;\;\;\;-60 \cdot \frac{y}{z}\\
                                      
                                      
                                      \end{array}
                                      \end{array}
                                      
                                      Derivation
                                      1. Split input into 3 regimes
                                      2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999992e135

                                        1. Initial program 96.6%

                                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in z around inf

                                          \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                        4. Step-by-step derivation
                                          1. lower-fma.f64N/A

                                            \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                          2. lower-/.f64N/A

                                            \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                          3. lower--.f64N/A

                                            \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                          4. lower-*.f6465.1

                                            \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                        5. Applied rewrites65.1%

                                          \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                        6. Taylor expanded in y around inf

                                          \[\leadsto -60 \cdot \color{blue}{\frac{y}{z}} \]
                                        7. Step-by-step derivation
                                          1. Applied rewrites34.6%

                                            \[\leadsto \frac{-60 \cdot y}{\color{blue}{z}} \]

                                          if -1.99999999999999992e135 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.9999999999999998e165

                                          1. Initial program 99.8%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around inf

                                            \[\leadsto \color{blue}{120 \cdot a} \]
                                          4. Step-by-step derivation
                                            1. lower-*.f6470.9

                                              \[\leadsto \color{blue}{120 \cdot a} \]
                                          5. Applied rewrites70.9%

                                            \[\leadsto \color{blue}{120 \cdot a} \]

                                          if 1.9999999999999998e165 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                                          1. Initial program 99.6%

                                            \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in z around inf

                                            \[\leadsto \color{blue}{120 \cdot a} \]
                                          4. Step-by-step derivation
                                            1. lower-*.f648.6

                                              \[\leadsto \color{blue}{120 \cdot a} \]
                                          5. Applied rewrites8.6%

                                            \[\leadsto \color{blue}{120 \cdot a} \]
                                          6. Taylor expanded in y around inf

                                            \[\leadsto \color{blue}{-60 \cdot \frac{y}{z - t}} \]
                                          7. Step-by-step derivation
                                            1. associate-*r/N/A

                                              \[\leadsto \color{blue}{\frac{-60 \cdot y}{z - t}} \]
                                            2. lower-/.f64N/A

                                              \[\leadsto \color{blue}{\frac{-60 \cdot y}{z - t}} \]
                                            3. lower-*.f64N/A

                                              \[\leadsto \frac{\color{blue}{-60 \cdot y}}{z - t} \]
                                            4. lower--.f6437.5

                                              \[\leadsto \frac{-60 \cdot y}{\color{blue}{z - t}} \]
                                          8. Applied rewrites37.5%

                                            \[\leadsto \color{blue}{\frac{-60 \cdot y}{z - t}} \]
                                          9. Taylor expanded in z around inf

                                            \[\leadsto -60 \cdot \color{blue}{\frac{y}{z}} \]
                                          10. Step-by-step derivation
                                            1. Applied rewrites26.2%

                                              \[\leadsto -60 \cdot \color{blue}{\frac{y}{z}} \]
                                          11. Recombined 3 regimes into one program.
                                          12. Final simplification62.0%

                                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+135}:\\ \;\;\;\;\frac{y \cdot -60}{z}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 2 \cdot 10^{+165}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;-60 \cdot \frac{y}{z}\\ \end{array} \]
                                          13. Add Preprocessing

                                          Alternative 12: 55.0% accurate, 0.4× speedup?

                                          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y \cdot -60}{z}\\ t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+135}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+165}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                          (FPCore (x y z t a)
                                           :precision binary64
                                           (let* ((t_1 (/ (* y -60.0) z)) (t_2 (/ (* 60.0 (- x y)) (- z t))))
                                             (if (<= t_2 -2e+135) t_1 (if (<= t_2 2e+165) (* a 120.0) t_1))))
                                          double code(double x, double y, double z, double t, double a) {
                                          	double t_1 = (y * -60.0) / z;
                                          	double t_2 = (60.0 * (x - y)) / (z - t);
                                          	double tmp;
                                          	if (t_2 <= -2e+135) {
                                          		tmp = t_1;
                                          	} else if (t_2 <= 2e+165) {
                                          		tmp = a * 120.0;
                                          	} else {
                                          		tmp = t_1;
                                          	}
                                          	return tmp;
                                          }
                                          
                                          real(8) function code(x, y, z, t, a)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              real(8), intent (in) :: z
                                              real(8), intent (in) :: t
                                              real(8), intent (in) :: a
                                              real(8) :: t_1
                                              real(8) :: t_2
                                              real(8) :: tmp
                                              t_1 = (y * (-60.0d0)) / z
                                              t_2 = (60.0d0 * (x - y)) / (z - t)
                                              if (t_2 <= (-2d+135)) then
                                                  tmp = t_1
                                              else if (t_2 <= 2d+165) then
                                                  tmp = a * 120.0d0
                                              else
                                                  tmp = t_1
                                              end if
                                              code = tmp
                                          end function
                                          
                                          public static double code(double x, double y, double z, double t, double a) {
                                          	double t_1 = (y * -60.0) / z;
                                          	double t_2 = (60.0 * (x - y)) / (z - t);
                                          	double tmp;
                                          	if (t_2 <= -2e+135) {
                                          		tmp = t_1;
                                          	} else if (t_2 <= 2e+165) {
                                          		tmp = a * 120.0;
                                          	} else {
                                          		tmp = t_1;
                                          	}
                                          	return tmp;
                                          }
                                          
                                          def code(x, y, z, t, a):
                                          	t_1 = (y * -60.0) / z
                                          	t_2 = (60.0 * (x - y)) / (z - t)
                                          	tmp = 0
                                          	if t_2 <= -2e+135:
                                          		tmp = t_1
                                          	elif t_2 <= 2e+165:
                                          		tmp = a * 120.0
                                          	else:
                                          		tmp = t_1
                                          	return tmp
                                          
                                          function code(x, y, z, t, a)
                                          	t_1 = Float64(Float64(y * -60.0) / z)
                                          	t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))
                                          	tmp = 0.0
                                          	if (t_2 <= -2e+135)
                                          		tmp = t_1;
                                          	elseif (t_2 <= 2e+165)
                                          		tmp = Float64(a * 120.0);
                                          	else
                                          		tmp = t_1;
                                          	end
                                          	return tmp
                                          end
                                          
                                          function tmp_2 = code(x, y, z, t, a)
                                          	t_1 = (y * -60.0) / z;
                                          	t_2 = (60.0 * (x - y)) / (z - t);
                                          	tmp = 0.0;
                                          	if (t_2 <= -2e+135)
                                          		tmp = t_1;
                                          	elseif (t_2 <= 2e+165)
                                          		tmp = a * 120.0;
                                          	else
                                          		tmp = t_1;
                                          	end
                                          	tmp_2 = tmp;
                                          end
                                          
                                          code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * -60.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+135], t$95$1, If[LessEqual[t$95$2, 2e+165], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
                                          
                                          \begin{array}{l}
                                          
                                          \\
                                          \begin{array}{l}
                                          t_1 := \frac{y \cdot -60}{z}\\
                                          t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
                                          \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+135}:\\
                                          \;\;\;\;t\_1\\
                                          
                                          \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+165}:\\
                                          \;\;\;\;a \cdot 120\\
                                          
                                          \mathbf{else}:\\
                                          \;\;\;\;t\_1\\
                                          
                                          
                                          \end{array}
                                          \end{array}
                                          
                                          Derivation
                                          1. Split input into 2 regimes
                                          2. if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999992e135 or 1.9999999999999998e165 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t))

                                            1. Initial program 98.0%

                                              \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in z around inf

                                              \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                            4. Step-by-step derivation
                                              1. lower-fma.f64N/A

                                                \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                              2. lower-/.f64N/A

                                                \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                              3. lower--.f64N/A

                                                \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                              4. lower-*.f6466.7

                                                \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                            5. Applied rewrites66.7%

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                            6. Taylor expanded in y around inf

                                              \[\leadsto -60 \cdot \color{blue}{\frac{y}{z}} \]
                                            7. Step-by-step derivation
                                              1. Applied rewrites30.7%

                                                \[\leadsto \frac{-60 \cdot y}{\color{blue}{z}} \]

                                              if -1.99999999999999992e135 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 1.9999999999999998e165

                                              1. Initial program 99.8%

                                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in z around inf

                                                \[\leadsto \color{blue}{120 \cdot a} \]
                                              4. Step-by-step derivation
                                                1. lower-*.f6470.9

                                                  \[\leadsto \color{blue}{120 \cdot a} \]
                                              5. Applied rewrites70.9%

                                                \[\leadsto \color{blue}{120 \cdot a} \]
                                            8. Recombined 2 regimes into one program.
                                            9. Final simplification62.0%

                                              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq -2 \cdot 10^{+135}:\\ \;\;\;\;\frac{y \cdot -60}{z}\\ \mathbf{elif}\;\frac{60 \cdot \left(x - y\right)}{z - t} \leq 2 \cdot 10^{+165}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;\frac{y \cdot -60}{z}\\ \end{array} \]
                                            10. Add Preprocessing

                                            Alternative 13: 72.5% accurate, 0.7× speedup?

                                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -2 \cdot 10^{-113}:\\ \;\;\;\;a \cdot 120\\ \mathbf{elif}\;a \cdot 120 \leq 10^{-21}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \end{array} \]
                                            (FPCore (x y z t a)
                                             :precision binary64
                                             (if (<= (* a 120.0) -2e-113)
                                               (* a 120.0)
                                               (if (<= (* a 120.0) 1e-21) (/ (* 60.0 (- x y)) (- z t)) (* a 120.0))))
                                            double code(double x, double y, double z, double t, double a) {
                                            	double tmp;
                                            	if ((a * 120.0) <= -2e-113) {
                                            		tmp = a * 120.0;
                                            	} else if ((a * 120.0) <= 1e-21) {
                                            		tmp = (60.0 * (x - y)) / (z - t);
                                            	} else {
                                            		tmp = a * 120.0;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            real(8) function code(x, y, z, t, a)
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                real(8), intent (in) :: z
                                                real(8), intent (in) :: t
                                                real(8), intent (in) :: a
                                                real(8) :: tmp
                                                if ((a * 120.0d0) <= (-2d-113)) then
                                                    tmp = a * 120.0d0
                                                else if ((a * 120.0d0) <= 1d-21) then
                                                    tmp = (60.0d0 * (x - y)) / (z - t)
                                                else
                                                    tmp = a * 120.0d0
                                                end if
                                                code = tmp
                                            end function
                                            
                                            public static double code(double x, double y, double z, double t, double a) {
                                            	double tmp;
                                            	if ((a * 120.0) <= -2e-113) {
                                            		tmp = a * 120.0;
                                            	} else if ((a * 120.0) <= 1e-21) {
                                            		tmp = (60.0 * (x - y)) / (z - t);
                                            	} else {
                                            		tmp = a * 120.0;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            def code(x, y, z, t, a):
                                            	tmp = 0
                                            	if (a * 120.0) <= -2e-113:
                                            		tmp = a * 120.0
                                            	elif (a * 120.0) <= 1e-21:
                                            		tmp = (60.0 * (x - y)) / (z - t)
                                            	else:
                                            		tmp = a * 120.0
                                            	return tmp
                                            
                                            function code(x, y, z, t, a)
                                            	tmp = 0.0
                                            	if (Float64(a * 120.0) <= -2e-113)
                                            		tmp = Float64(a * 120.0);
                                            	elseif (Float64(a * 120.0) <= 1e-21)
                                            		tmp = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t));
                                            	else
                                            		tmp = Float64(a * 120.0);
                                            	end
                                            	return tmp
                                            end
                                            
                                            function tmp_2 = code(x, y, z, t, a)
                                            	tmp = 0.0;
                                            	if ((a * 120.0) <= -2e-113)
                                            		tmp = a * 120.0;
                                            	elseif ((a * 120.0) <= 1e-21)
                                            		tmp = (60.0 * (x - y)) / (z - t);
                                            	else
                                            		tmp = a * 120.0;
                                            	end
                                            	tmp_2 = tmp;
                                            end
                                            
                                            code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -2e-113], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 1e-21], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            \begin{array}{l}
                                            \mathbf{if}\;a \cdot 120 \leq -2 \cdot 10^{-113}:\\
                                            \;\;\;\;a \cdot 120\\
                                            
                                            \mathbf{elif}\;a \cdot 120 \leq 10^{-21}:\\
                                            \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\
                                            
                                            \mathbf{else}:\\
                                            \;\;\;\;a \cdot 120\\
                                            
                                            
                                            \end{array}
                                            \end{array}
                                            
                                            Derivation
                                            1. Split input into 2 regimes
                                            2. if (*.f64 a #s(literal 120 binary64)) < -1.99999999999999996e-113 or 9.99999999999999908e-22 < (*.f64 a #s(literal 120 binary64))

                                              1. Initial program 99.2%

                                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in z around inf

                                                \[\leadsto \color{blue}{120 \cdot a} \]
                                              4. Step-by-step derivation
                                                1. lower-*.f6478.1

                                                  \[\leadsto \color{blue}{120 \cdot a} \]
                                              5. Applied rewrites78.1%

                                                \[\leadsto \color{blue}{120 \cdot a} \]

                                              if -1.99999999999999996e-113 < (*.f64 a #s(literal 120 binary64)) < 9.99999999999999908e-22

                                              1. Initial program 99.6%

                                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in a around 0

                                                \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z - t}} \]
                                              4. Step-by-step derivation
                                                1. associate-*r/N/A

                                                  \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                                2. lower-/.f64N/A

                                                  \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                                3. lower-*.f64N/A

                                                  \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} \]
                                                4. lower--.f64N/A

                                                  \[\leadsto \frac{60 \cdot \color{blue}{\left(x - y\right)}}{z - t} \]
                                                5. lower--.f6478.0

                                                  \[\leadsto \frac{60 \cdot \left(x - y\right)}{\color{blue}{z - t}} \]
                                              5. Applied rewrites78.0%

                                                \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                            3. Recombined 2 regimes into one program.
                                            4. Final simplification78.1%

                                              \[\leadsto \begin{array}{l} \mathbf{if}\;a \cdot 120 \leq -2 \cdot 10^{-113}:\\ \;\;\;\;a \cdot 120\\ \mathbf{elif}\;a \cdot 120 \leq 10^{-21}:\\ \;\;\;\;\frac{60 \cdot \left(x - y\right)}{z - t}\\ \mathbf{else}:\\ \;\;\;\;a \cdot 120\\ \end{array} \]
                                            5. Add Preprocessing

                                            Alternative 14: 82.4% accurate, 0.8× speedup?

                                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \mathsf{fma}\left(\frac{-60}{t}, x - y, a \cdot 120\right)\\ \mathbf{if}\;t \leq -6000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq 4.2 \cdot 10^{+97}:\\ \;\;\;\;\mathsf{fma}\left(a, 120, 60 \cdot \frac{x - y}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                            (FPCore (x y z t a)
                                             :precision binary64
                                             (let* ((t_1 (fma (/ -60.0 t) (- x y) (* a 120.0))))
                                               (if (<= t -6000000000.0)
                                                 t_1
                                                 (if (<= t 4.2e+97) (fma a 120.0 (* 60.0 (/ (- x y) z))) t_1))))
                                            double code(double x, double y, double z, double t, double a) {
                                            	double t_1 = fma((-60.0 / t), (x - y), (a * 120.0));
                                            	double tmp;
                                            	if (t <= -6000000000.0) {
                                            		tmp = t_1;
                                            	} else if (t <= 4.2e+97) {
                                            		tmp = fma(a, 120.0, (60.0 * ((x - y) / z)));
                                            	} else {
                                            		tmp = t_1;
                                            	}
                                            	return tmp;
                                            }
                                            
                                            function code(x, y, z, t, a)
                                            	t_1 = fma(Float64(-60.0 / t), Float64(x - y), Float64(a * 120.0))
                                            	tmp = 0.0
                                            	if (t <= -6000000000.0)
                                            		tmp = t_1;
                                            	elseif (t <= 4.2e+97)
                                            		tmp = fma(a, 120.0, Float64(60.0 * Float64(Float64(x - y) / z)));
                                            	else
                                            		tmp = t_1;
                                            	end
                                            	return tmp
                                            end
                                            
                                            code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(-60.0 / t), $MachinePrecision] * N[(x - y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -6000000000.0], t$95$1, If[LessEqual[t, 4.2e+97], N[(a * 120.0 + N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            \begin{array}{l}
                                            t_1 := \mathsf{fma}\left(\frac{-60}{t}, x - y, a \cdot 120\right)\\
                                            \mathbf{if}\;t \leq -6000000000:\\
                                            \;\;\;\;t\_1\\
                                            
                                            \mathbf{elif}\;t \leq 4.2 \cdot 10^{+97}:\\
                                            \;\;\;\;\mathsf{fma}\left(a, 120, 60 \cdot \frac{x - y}{z}\right)\\
                                            
                                            \mathbf{else}:\\
                                            \;\;\;\;t\_1\\
                                            
                                            
                                            \end{array}
                                            \end{array}
                                            
                                            Derivation
                                            1. Split input into 2 regimes
                                            2. if t < -6e9 or 4.20000000000000023e97 < t

                                              1. Initial program 98.9%

                                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                              2. Add Preprocessing
                                              3. Step-by-step derivation
                                                1. lift-+.f64N/A

                                                  \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120} \]
                                                2. lift-/.f64N/A

                                                  \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}} + a \cdot 120 \]
                                                3. lift-*.f64N/A

                                                  \[\leadsto \frac{\color{blue}{60 \cdot \left(x - y\right)}}{z - t} + a \cdot 120 \]
                                                4. *-commutativeN/A

                                                  \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot 60}}{z - t} + a \cdot 120 \]
                                                5. associate-/l*N/A

                                                  \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{60}{z - t}} + a \cdot 120 \]
                                                6. *-commutativeN/A

                                                  \[\leadsto \color{blue}{\frac{60}{z - t} \cdot \left(x - y\right)} + a \cdot 120 \]
                                                7. lower-fma.f64N/A

                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right)} \]
                                                8. lower-/.f6499.9

                                                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{60}{z - t}}, x - y, a \cdot 120\right) \]
                                              4. Applied rewrites99.9%

                                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right)} \]
                                              5. Taylor expanded in z around 0

                                                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-60}{t}}, x - y, a \cdot 120\right) \]
                                              6. Step-by-step derivation
                                                1. lower-/.f6493.2

                                                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-60}{t}}, x - y, a \cdot 120\right) \]
                                              7. Applied rewrites93.2%

                                                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-60}{t}}, x - y, a \cdot 120\right) \]

                                              if -6e9 < t < 4.20000000000000023e97

                                              1. Initial program 99.7%

                                                \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in z around inf

                                                \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                              4. Step-by-step derivation
                                                1. lower-fma.f64N/A

                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                2. lower-/.f64N/A

                                                  \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                                3. lower--.f64N/A

                                                  \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                                4. lower-*.f6485.1

                                                  \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                              5. Applied rewrites85.1%

                                                \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                              6. Step-by-step derivation
                                                1. Applied rewrites85.2%

                                                  \[\leadsto \mathsf{fma}\left(a, \color{blue}{120}, 60 \cdot \frac{x - y}{z}\right) \]
                                              7. Recombined 2 regimes into one program.
                                              8. Add Preprocessing

                                              Alternative 15: 82.0% accurate, 0.8× speedup?

                                              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \mathbf{if}\;t \leq -6000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq 1.52 \cdot 10^{+113}:\\ \;\;\;\;\mathsf{fma}\left(a, 120, 60 \cdot \frac{x - y}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                              (FPCore (x y z t a)
                                               :precision binary64
                                               (let* ((t_1 (fma -60.0 (/ (- x y) t) (* a 120.0))))
                                                 (if (<= t -6000000000.0)
                                                   t_1
                                                   (if (<= t 1.52e+113) (fma a 120.0 (* 60.0 (/ (- x y) z))) t_1))))
                                              double code(double x, double y, double z, double t, double a) {
                                              	double t_1 = fma(-60.0, ((x - y) / t), (a * 120.0));
                                              	double tmp;
                                              	if (t <= -6000000000.0) {
                                              		tmp = t_1;
                                              	} else if (t <= 1.52e+113) {
                                              		tmp = fma(a, 120.0, (60.0 * ((x - y) / z)));
                                              	} else {
                                              		tmp = t_1;
                                              	}
                                              	return tmp;
                                              }
                                              
                                              function code(x, y, z, t, a)
                                              	t_1 = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0))
                                              	tmp = 0.0
                                              	if (t <= -6000000000.0)
                                              		tmp = t_1;
                                              	elseif (t <= 1.52e+113)
                                              		tmp = fma(a, 120.0, Float64(60.0 * Float64(Float64(x - y) / z)));
                                              	else
                                              		tmp = t_1;
                                              	end
                                              	return tmp
                                              end
                                              
                                              code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -6000000000.0], t$95$1, If[LessEqual[t, 1.52e+113], N[(a * 120.0 + N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
                                              
                                              \begin{array}{l}
                                              
                                              \\
                                              \begin{array}{l}
                                              t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
                                              \mathbf{if}\;t \leq -6000000000:\\
                                              \;\;\;\;t\_1\\
                                              
                                              \mathbf{elif}\;t \leq 1.52 \cdot 10^{+113}:\\
                                              \;\;\;\;\mathsf{fma}\left(a, 120, 60 \cdot \frac{x - y}{z}\right)\\
                                              
                                              \mathbf{else}:\\
                                              \;\;\;\;t\_1\\
                                              
                                              
                                              \end{array}
                                              \end{array}
                                              
                                              Derivation
                                              1. Split input into 2 regimes
                                              2. if t < -6e9 or 1.52000000000000003e113 < t

                                                1. Initial program 98.9%

                                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                2. Add Preprocessing
                                                3. Taylor expanded in z around 0

                                                  \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                                                4. Step-by-step derivation
                                                  1. lower-fma.f64N/A

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                                  2. lower-/.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                                                  3. lower--.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                                                  4. lower-*.f6493.9

                                                    \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                                                5. Applied rewrites93.9%

                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]

                                                if -6e9 < t < 1.52000000000000003e113

                                                1. Initial program 99.7%

                                                  \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                2. Add Preprocessing
                                                3. Taylor expanded in z around inf

                                                  \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                                4. Step-by-step derivation
                                                  1. lower-fma.f64N/A

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                  2. lower-/.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                                  3. lower--.f64N/A

                                                    \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                                  4. lower-*.f6484.7

                                                    \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                                5. Applied rewrites84.7%

                                                  \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                6. Step-by-step derivation
                                                  1. Applied rewrites84.7%

                                                    \[\leadsto \mathsf{fma}\left(a, \color{blue}{120}, 60 \cdot \frac{x - y}{z}\right) \]
                                                7. Recombined 2 regimes into one program.
                                                8. Final simplification88.8%

                                                  \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -6000000000:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \mathbf{elif}\;t \leq 1.52 \cdot 10^{+113}:\\ \;\;\;\;\mathsf{fma}\left(a, 120, 60 \cdot \frac{x - y}{z}\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \end{array} \]
                                                9. Add Preprocessing

                                                Alternative 16: 81.9% accurate, 0.8× speedup?

                                                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \mathbf{if}\;t \leq -6000000000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t \leq 1.52 \cdot 10^{+113}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                                                (FPCore (x y z t a)
                                                 :precision binary64
                                                 (let* ((t_1 (fma -60.0 (/ (- x y) t) (* a 120.0))))
                                                   (if (<= t -6000000000.0)
                                                     t_1
                                                     (if (<= t 1.52e+113) (fma 60.0 (/ (- x y) z) (* a 120.0)) t_1))))
                                                double code(double x, double y, double z, double t, double a) {
                                                	double t_1 = fma(-60.0, ((x - y) / t), (a * 120.0));
                                                	double tmp;
                                                	if (t <= -6000000000.0) {
                                                		tmp = t_1;
                                                	} else if (t <= 1.52e+113) {
                                                		tmp = fma(60.0, ((x - y) / z), (a * 120.0));
                                                	} else {
                                                		tmp = t_1;
                                                	}
                                                	return tmp;
                                                }
                                                
                                                function code(x, y, z, t, a)
                                                	t_1 = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0))
                                                	tmp = 0.0
                                                	if (t <= -6000000000.0)
                                                		tmp = t_1;
                                                	elseif (t <= 1.52e+113)
                                                		tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0));
                                                	else
                                                		tmp = t_1;
                                                	end
                                                	return tmp
                                                end
                                                
                                                code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -6000000000.0], t$95$1, If[LessEqual[t, 1.52e+113], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
                                                
                                                \begin{array}{l}
                                                
                                                \\
                                                \begin{array}{l}
                                                t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
                                                \mathbf{if}\;t \leq -6000000000:\\
                                                \;\;\;\;t\_1\\
                                                
                                                \mathbf{elif}\;t \leq 1.52 \cdot 10^{+113}:\\
                                                \;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
                                                
                                                \mathbf{else}:\\
                                                \;\;\;\;t\_1\\
                                                
                                                
                                                \end{array}
                                                \end{array}
                                                
                                                Derivation
                                                1. Split input into 2 regimes
                                                2. if t < -6e9 or 1.52000000000000003e113 < t

                                                  1. Initial program 98.9%

                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                  2. Add Preprocessing
                                                  3. Taylor expanded in z around 0

                                                    \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                                                  4. Step-by-step derivation
                                                    1. lower-fma.f64N/A

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                                    2. lower-/.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                                                    3. lower--.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                                                    4. lower-*.f6493.9

                                                      \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                                                  5. Applied rewrites93.9%

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]

                                                  if -6e9 < t < 1.52000000000000003e113

                                                  1. Initial program 99.7%

                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                  2. Add Preprocessing
                                                  3. Taylor expanded in z around inf

                                                    \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                                  4. Step-by-step derivation
                                                    1. lower-fma.f64N/A

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                    2. lower-/.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                                    3. lower--.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                                    4. lower-*.f6484.7

                                                      \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                                  5. Applied rewrites84.7%

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                3. Recombined 2 regimes into one program.
                                                4. Final simplification88.7%

                                                  \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq -6000000000:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \mathbf{elif}\;t \leq 1.52 \cdot 10^{+113}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \end{array} \]
                                                5. Add Preprocessing

                                                Alternative 17: 77.2% accurate, 0.8× speedup?

                                                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -7 \cdot 10^{-30}:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{y}{z}, a \cdot 120\right)\\ \mathbf{elif}\;z \leq 1.6 \cdot 10^{+24}:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x}{z}, a \cdot 120\right)\\ \end{array} \end{array} \]
                                                (FPCore (x y z t a)
                                                 :precision binary64
                                                 (if (<= z -7e-30)
                                                   (fma -60.0 (/ y z) (* a 120.0))
                                                   (if (<= z 1.6e+24)
                                                     (fma -60.0 (/ (- x y) t) (* a 120.0))
                                                     (fma 60.0 (/ x z) (* a 120.0)))))
                                                double code(double x, double y, double z, double t, double a) {
                                                	double tmp;
                                                	if (z <= -7e-30) {
                                                		tmp = fma(-60.0, (y / z), (a * 120.0));
                                                	} else if (z <= 1.6e+24) {
                                                		tmp = fma(-60.0, ((x - y) / t), (a * 120.0));
                                                	} else {
                                                		tmp = fma(60.0, (x / z), (a * 120.0));
                                                	}
                                                	return tmp;
                                                }
                                                
                                                function code(x, y, z, t, a)
                                                	tmp = 0.0
                                                	if (z <= -7e-30)
                                                		tmp = fma(-60.0, Float64(y / z), Float64(a * 120.0));
                                                	elseif (z <= 1.6e+24)
                                                		tmp = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0));
                                                	else
                                                		tmp = fma(60.0, Float64(x / z), Float64(a * 120.0));
                                                	end
                                                	return tmp
                                                end
                                                
                                                code[x_, y_, z_, t_, a_] := If[LessEqual[z, -7e-30], N[(-60.0 * N[(y / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.6e+24], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], N[(60.0 * N[(x / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]]]
                                                
                                                \begin{array}{l}
                                                
                                                \\
                                                \begin{array}{l}
                                                \mathbf{if}\;z \leq -7 \cdot 10^{-30}:\\
                                                \;\;\;\;\mathsf{fma}\left(-60, \frac{y}{z}, a \cdot 120\right)\\
                                                
                                                \mathbf{elif}\;z \leq 1.6 \cdot 10^{+24}:\\
                                                \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
                                                
                                                \mathbf{else}:\\
                                                \;\;\;\;\mathsf{fma}\left(60, \frac{x}{z}, a \cdot 120\right)\\
                                                
                                                
                                                \end{array}
                                                \end{array}
                                                
                                                Derivation
                                                1. Split input into 3 regimes
                                                2. if z < -7.0000000000000006e-30

                                                  1. Initial program 99.7%

                                                    \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                  2. Add Preprocessing
                                                  3. Taylor expanded in z around inf

                                                    \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                                  4. Step-by-step derivation
                                                    1. lower-fma.f64N/A

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                    2. lower-/.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                                    3. lower--.f64N/A

                                                      \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                                    4. lower-*.f6483.3

                                                      \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                                  5. Applied rewrites83.3%

                                                    \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                  6. Taylor expanded in x around 0

                                                    \[\leadsto -60 \cdot \frac{y}{z} + \color{blue}{120 \cdot a} \]
                                                  7. Step-by-step derivation
                                                    1. Applied rewrites76.7%

                                                      \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{y}{z}}, 120 \cdot a\right) \]

                                                    if -7.0000000000000006e-30 < z < 1.5999999999999999e24

                                                    1. Initial program 98.8%

                                                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in z around 0

                                                      \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                                                    4. Step-by-step derivation
                                                      1. lower-fma.f64N/A

                                                        \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                                      2. lower-/.f64N/A

                                                        \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                                                      3. lower--.f64N/A

                                                        \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                                                      4. lower-*.f6487.1

                                                        \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                                                    5. Applied rewrites87.1%

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]

                                                    if 1.5999999999999999e24 < z

                                                    1. Initial program 99.8%

                                                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                    2. Add Preprocessing
                                                    3. Taylor expanded in z around inf

                                                      \[\leadsto \color{blue}{60 \cdot \frac{x - y}{z} + 120 \cdot a} \]
                                                    4. Step-by-step derivation
                                                      1. lower-fma.f64N/A

                                                        \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                      2. lower-/.f64N/A

                                                        \[\leadsto \mathsf{fma}\left(60, \color{blue}{\frac{x - y}{z}}, 120 \cdot a\right) \]
                                                      3. lower--.f64N/A

                                                        \[\leadsto \mathsf{fma}\left(60, \frac{\color{blue}{x - y}}{z}, 120 \cdot a\right) \]
                                                      4. lower-*.f6490.6

                                                        \[\leadsto \mathsf{fma}\left(60, \frac{x - y}{z}, \color{blue}{120 \cdot a}\right) \]
                                                    5. Applied rewrites90.6%

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(60, \frac{x - y}{z}, 120 \cdot a\right)} \]
                                                    6. Taylor expanded in x around inf

                                                      \[\leadsto \mathsf{fma}\left(60, \frac{x}{\color{blue}{z}}, 120 \cdot a\right) \]
                                                    7. Step-by-step derivation
                                                      1. Applied rewrites83.3%

                                                        \[\leadsto \mathsf{fma}\left(60, \frac{x}{\color{blue}{z}}, 120 \cdot a\right) \]
                                                    8. Recombined 3 regimes into one program.
                                                    9. Final simplification82.6%

                                                      \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -7 \cdot 10^{-30}:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{y}{z}, a \cdot 120\right)\\ \mathbf{elif}\;z \leq 1.6 \cdot 10^{+24}:\\ \;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(60, \frac{x}{z}, a \cdot 120\right)\\ \end{array} \]
                                                    10. Add Preprocessing

                                                    Alternative 18: 99.4% accurate, 1.1× speedup?

                                                    \[\begin{array}{l} \\ \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{t - z}\right) \end{array} \]
                                                    (FPCore (x y z t a)
                                                     :precision binary64
                                                     (fma a 120.0 (/ (* (- x y) -60.0) (- t z))))
                                                    double code(double x, double y, double z, double t, double a) {
                                                    	return fma(a, 120.0, (((x - y) * -60.0) / (t - z)));
                                                    }
                                                    
                                                    function code(x, y, z, t, a)
                                                    	return fma(a, 120.0, Float64(Float64(Float64(x - y) * -60.0) / Float64(t - z)))
                                                    end
                                                    
                                                    code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(N[(x - y), $MachinePrecision] * -60.0), $MachinePrecision] / N[(t - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                                    
                                                    \begin{array}{l}
                                                    
                                                    \\
                                                    \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{t - z}\right)
                                                    \end{array}
                                                    
                                                    Derivation
                                                    1. Initial program 99.4%

                                                      \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                    2. Add Preprocessing
                                                    3. Step-by-step derivation
                                                      1. lift-+.f64N/A

                                                        \[\leadsto \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120} \]
                                                      2. +-commutativeN/A

                                                        \[\leadsto \color{blue}{a \cdot 120 + \frac{60 \cdot \left(x - y\right)}{z - t}} \]
                                                      3. lift-*.f64N/A

                                                        \[\leadsto \color{blue}{a \cdot 120} + \frac{60 \cdot \left(x - y\right)}{z - t} \]
                                                      4. lower-fma.f6499.4

                                                        \[\leadsto \color{blue}{\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z - t}\right)} \]
                                                      5. lift-/.f64N/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{60 \cdot \left(x - y\right)}{z - t}}\right) \]
                                                      6. frac-2negN/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{\mathsf{neg}\left(60 \cdot \left(x - y\right)\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}}\right) \]
                                                      7. lower-/.f64N/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \color{blue}{\frac{\mathsf{neg}\left(60 \cdot \left(x - y\right)\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}}\right) \]
                                                      8. lift-*.f64N/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\mathsf{neg}\left(\color{blue}{60 \cdot \left(x - y\right)}\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}\right) \]
                                                      9. *-commutativeN/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\mathsf{neg}\left(\color{blue}{\left(x - y\right) \cdot 60}\right)}{\mathsf{neg}\left(\left(z - t\right)\right)}\right) \]
                                                      10. distribute-rgt-neg-inN/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\color{blue}{\left(x - y\right) \cdot \left(\mathsf{neg}\left(60\right)\right)}}{\mathsf{neg}\left(\left(z - t\right)\right)}\right) \]
                                                      11. lower-*.f64N/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\color{blue}{\left(x - y\right) \cdot \left(\mathsf{neg}\left(60\right)\right)}}{\mathsf{neg}\left(\left(z - t\right)\right)}\right) \]
                                                      12. metadata-evalN/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot \color{blue}{-60}}{\mathsf{neg}\left(\left(z - t\right)\right)}\right) \]
                                                      13. neg-sub0N/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{\color{blue}{0 - \left(z - t\right)}}\right) \]
                                                      14. lift--.f64N/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{0 - \color{blue}{\left(z - t\right)}}\right) \]
                                                      15. sub-negN/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{0 - \color{blue}{\left(z + \left(\mathsf{neg}\left(t\right)\right)\right)}}\right) \]
                                                      16. +-commutativeN/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{0 - \color{blue}{\left(\left(\mathsf{neg}\left(t\right)\right) + z\right)}}\right) \]
                                                      17. associate--r+N/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{\color{blue}{\left(0 - \left(\mathsf{neg}\left(t\right)\right)\right) - z}}\right) \]
                                                      18. neg-sub0N/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(t\right)\right)\right)\right)} - z}\right) \]
                                                      19. remove-double-negN/A

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{\color{blue}{t} - z}\right) \]
                                                      20. lower--.f6499.4

                                                        \[\leadsto \mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{\color{blue}{t - z}}\right) \]
                                                    4. Applied rewrites99.4%

                                                      \[\leadsto \color{blue}{\mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{t - z}\right)} \]
                                                    5. Add Preprocessing

                                                    Alternative 19: 51.2% accurate, 1.3× speedup?

                                                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq 2.4 \cdot 10^{+290}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{y}{t}\\ \end{array} \end{array} \]
                                                    (FPCore (x y z t a)
                                                     :precision binary64
                                                     (if (<= y 2.4e+290) (* a 120.0) (* 60.0 (/ y t))))
                                                    double code(double x, double y, double z, double t, double a) {
                                                    	double tmp;
                                                    	if (y <= 2.4e+290) {
                                                    		tmp = a * 120.0;
                                                    	} else {
                                                    		tmp = 60.0 * (y / t);
                                                    	}
                                                    	return tmp;
                                                    }
                                                    
                                                    real(8) function code(x, y, z, t, a)
                                                        real(8), intent (in) :: x
                                                        real(8), intent (in) :: y
                                                        real(8), intent (in) :: z
                                                        real(8), intent (in) :: t
                                                        real(8), intent (in) :: a
                                                        real(8) :: tmp
                                                        if (y <= 2.4d+290) then
                                                            tmp = a * 120.0d0
                                                        else
                                                            tmp = 60.0d0 * (y / t)
                                                        end if
                                                        code = tmp
                                                    end function
                                                    
                                                    public static double code(double x, double y, double z, double t, double a) {
                                                    	double tmp;
                                                    	if (y <= 2.4e+290) {
                                                    		tmp = a * 120.0;
                                                    	} else {
                                                    		tmp = 60.0 * (y / t);
                                                    	}
                                                    	return tmp;
                                                    }
                                                    
                                                    def code(x, y, z, t, a):
                                                    	tmp = 0
                                                    	if y <= 2.4e+290:
                                                    		tmp = a * 120.0
                                                    	else:
                                                    		tmp = 60.0 * (y / t)
                                                    	return tmp
                                                    
                                                    function code(x, y, z, t, a)
                                                    	tmp = 0.0
                                                    	if (y <= 2.4e+290)
                                                    		tmp = Float64(a * 120.0);
                                                    	else
                                                    		tmp = Float64(60.0 * Float64(y / t));
                                                    	end
                                                    	return tmp
                                                    end
                                                    
                                                    function tmp_2 = code(x, y, z, t, a)
                                                    	tmp = 0.0;
                                                    	if (y <= 2.4e+290)
                                                    		tmp = a * 120.0;
                                                    	else
                                                    		tmp = 60.0 * (y / t);
                                                    	end
                                                    	tmp_2 = tmp;
                                                    end
                                                    
                                                    code[x_, y_, z_, t_, a_] := If[LessEqual[y, 2.4e+290], N[(a * 120.0), $MachinePrecision], N[(60.0 * N[(y / t), $MachinePrecision]), $MachinePrecision]]
                                                    
                                                    \begin{array}{l}
                                                    
                                                    \\
                                                    \begin{array}{l}
                                                    \mathbf{if}\;y \leq 2.4 \cdot 10^{+290}:\\
                                                    \;\;\;\;a \cdot 120\\
                                                    
                                                    \mathbf{else}:\\
                                                    \;\;\;\;60 \cdot \frac{y}{t}\\
                                                    
                                                    
                                                    \end{array}
                                                    \end{array}
                                                    
                                                    Derivation
                                                    1. Split input into 2 regimes
                                                    2. if y < 2.4000000000000001e290

                                                      1. Initial program 99.4%

                                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                      2. Add Preprocessing
                                                      3. Taylor expanded in z around inf

                                                        \[\leadsto \color{blue}{120 \cdot a} \]
                                                      4. Step-by-step derivation
                                                        1. lower-*.f6458.7

                                                          \[\leadsto \color{blue}{120 \cdot a} \]
                                                      5. Applied rewrites58.7%

                                                        \[\leadsto \color{blue}{120 \cdot a} \]

                                                      if 2.4000000000000001e290 < y

                                                      1. Initial program 99.7%

                                                        \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                      2. Add Preprocessing
                                                      3. Taylor expanded in z around 0

                                                        \[\leadsto \color{blue}{-60 \cdot \frac{x - y}{t} + 120 \cdot a} \]
                                                      4. Step-by-step derivation
                                                        1. lower-fma.f64N/A

                                                          \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                                        2. lower-/.f64N/A

                                                          \[\leadsto \mathsf{fma}\left(-60, \color{blue}{\frac{x - y}{t}}, 120 \cdot a\right) \]
                                                        3. lower--.f64N/A

                                                          \[\leadsto \mathsf{fma}\left(-60, \frac{\color{blue}{x - y}}{t}, 120 \cdot a\right) \]
                                                        4. lower-*.f6484.2

                                                          \[\leadsto \mathsf{fma}\left(-60, \frac{x - y}{t}, \color{blue}{120 \cdot a}\right) \]
                                                      5. Applied rewrites84.2%

                                                        \[\leadsto \color{blue}{\mathsf{fma}\left(-60, \frac{x - y}{t}, 120 \cdot a\right)} \]
                                                      6. Taylor expanded in y around inf

                                                        \[\leadsto 60 \cdot \color{blue}{\frac{y}{t}} \]
                                                      7. Step-by-step derivation
                                                        1. Applied rewrites84.0%

                                                          \[\leadsto \frac{y \cdot 60}{\color{blue}{t}} \]
                                                        2. Step-by-step derivation
                                                          1. Applied rewrites84.2%

                                                            \[\leadsto \frac{y}{t} \cdot 60 \]
                                                        3. Recombined 2 regimes into one program.
                                                        4. Final simplification59.3%

                                                          \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 2.4 \cdot 10^{+290}:\\ \;\;\;\;a \cdot 120\\ \mathbf{else}:\\ \;\;\;\;60 \cdot \frac{y}{t}\\ \end{array} \]
                                                        5. Add Preprocessing

                                                        Alternative 20: 50.9% accurate, 5.2× speedup?

                                                        \[\begin{array}{l} \\ a \cdot 120 \end{array} \]
                                                        (FPCore (x y z t a) :precision binary64 (* a 120.0))
                                                        double code(double x, double y, double z, double t, double a) {
                                                        	return a * 120.0;
                                                        }
                                                        
                                                        real(8) function code(x, y, z, t, a)
                                                            real(8), intent (in) :: x
                                                            real(8), intent (in) :: y
                                                            real(8), intent (in) :: z
                                                            real(8), intent (in) :: t
                                                            real(8), intent (in) :: a
                                                            code = a * 120.0d0
                                                        end function
                                                        
                                                        public static double code(double x, double y, double z, double t, double a) {
                                                        	return a * 120.0;
                                                        }
                                                        
                                                        def code(x, y, z, t, a):
                                                        	return a * 120.0
                                                        
                                                        function code(x, y, z, t, a)
                                                        	return Float64(a * 120.0)
                                                        end
                                                        
                                                        function tmp = code(x, y, z, t, a)
                                                        	tmp = a * 120.0;
                                                        end
                                                        
                                                        code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
                                                        
                                                        \begin{array}{l}
                                                        
                                                        \\
                                                        a \cdot 120
                                                        \end{array}
                                                        
                                                        Derivation
                                                        1. Initial program 99.4%

                                                          \[\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120 \]
                                                        2. Add Preprocessing
                                                        3. Taylor expanded in z around inf

                                                          \[\leadsto \color{blue}{120 \cdot a} \]
                                                        4. Step-by-step derivation
                                                          1. lower-*.f6457.4

                                                            \[\leadsto \color{blue}{120 \cdot a} \]
                                                        5. Applied rewrites57.4%

                                                          \[\leadsto \color{blue}{120 \cdot a} \]
                                                        6. Final simplification57.4%

                                                          \[\leadsto a \cdot 120 \]
                                                        7. Add Preprocessing

                                                        Developer Target 1: 99.8% accurate, 0.8× speedup?

                                                        \[\begin{array}{l} \\ \frac{60}{\frac{z - t}{x - y}} + a \cdot 120 \end{array} \]
                                                        (FPCore (x y z t a)
                                                         :precision binary64
                                                         (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
                                                        double code(double x, double y, double z, double t, double a) {
                                                        	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                                        }
                                                        
                                                        real(8) function code(x, y, z, t, a)
                                                            real(8), intent (in) :: x
                                                            real(8), intent (in) :: y
                                                            real(8), intent (in) :: z
                                                            real(8), intent (in) :: t
                                                            real(8), intent (in) :: a
                                                            code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
                                                        end function
                                                        
                                                        public static double code(double x, double y, double z, double t, double a) {
                                                        	return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                                        }
                                                        
                                                        def code(x, y, z, t, a):
                                                        	return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
                                                        
                                                        function code(x, y, z, t, a)
                                                        	return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0))
                                                        end
                                                        
                                                        function tmp = code(x, y, z, t, a)
                                                        	tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0);
                                                        end
                                                        
                                                        code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
                                                        
                                                        \begin{array}{l}
                                                        
                                                        \\
                                                        \frac{60}{\frac{z - t}{x - y}} + a \cdot 120
                                                        \end{array}
                                                        

                                                        Reproduce

                                                        ?
                                                        herbie shell --seed 2024220 
                                                        (FPCore (x y z t a)
                                                          :name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
                                                          :precision binary64
                                                        
                                                          :alt
                                                          (! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
                                                        
                                                          (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))