Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I

Percentage Accurate: 95.8% → 97.8%
Time: 8.6s
Alternatives: 5
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ x \cdot \left(1 - y \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
def code(x, y, z):
	return x * (1.0 - (y * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(y * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - (y * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - y \cdot z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 95.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \left(1 - y \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
def code(x, y, z):
	return x * (1.0 - (y * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(y * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - (y * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - y \cdot z\right)
\end{array}

Alternative 1: 97.8% accurate, 0.7× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y, z] = \mathsf{sort}([x_m, y, z])\\ \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \leq 3.1 \cdot 10^{-76}:\\ \;\;\;\;\mathsf{fma}\left(y \cdot \left(-x\_m\right), z, x\_m\right)\\ \mathbf{else}:\\ \;\;\;\;x\_m \cdot \left(1 - y \cdot z\right)\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
 :precision binary64
 (*
  x_s
  (if (<= x_m 3.1e-76) (fma (* y (- x_m)) z x_m) (* x_m (- 1.0 (* y z))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 3.1e-76) {
		tmp = fma((y * -x_m), z, x_m);
	} else {
		tmp = x_m * (1.0 - (y * z));
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0, x)
x_m, y, z = sort([x_m, y, z])
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (x_m <= 3.1e-76)
		tmp = fma(Float64(y * Float64(-x_m)), z, x_m);
	else
		tmp = Float64(x_m * Float64(1.0 - Float64(y * z)));
	end
	return Float64(x_s * tmp)
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 3.1e-76], N[(N[(y * (-x$95$m)), $MachinePrecision] * z + x$95$m), $MachinePrecision], N[(x$95$m * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 3.1 \cdot 10^{-76}:\\
\;\;\;\;\mathsf{fma}\left(y \cdot \left(-x\_m\right), z, x\_m\right)\\

\mathbf{else}:\\
\;\;\;\;x\_m \cdot \left(1 - y \cdot z\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < 3.0999999999999997e-76

    1. Initial program 96.0%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{x \cdot \left(1 - y \cdot z\right)} \]
      2. lift--.f64N/A

        \[\leadsto x \cdot \color{blue}{\left(1 - y \cdot z\right)} \]
      3. sub-negN/A

        \[\leadsto x \cdot \color{blue}{\left(1 + \left(\mathsf{neg}\left(y \cdot z\right)\right)\right)} \]
      4. +-commutativeN/A

        \[\leadsto x \cdot \color{blue}{\left(\left(\mathsf{neg}\left(y \cdot z\right)\right) + 1\right)} \]
      5. distribute-lft-inN/A

        \[\leadsto \color{blue}{x \cdot \left(\mathsf{neg}\left(y \cdot z\right)\right) + x \cdot 1} \]
      6. lift-*.f64N/A

        \[\leadsto x \cdot \left(\mathsf{neg}\left(\color{blue}{y \cdot z}\right)\right) + x \cdot 1 \]
      7. distribute-lft-neg-inN/A

        \[\leadsto x \cdot \color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) \cdot z\right)} + x \cdot 1 \]
      8. associate-*r*N/A

        \[\leadsto \color{blue}{\left(x \cdot \left(\mathsf{neg}\left(y\right)\right)\right) \cdot z} + x \cdot 1 \]
      9. *-rgt-identityN/A

        \[\leadsto \left(x \cdot \left(\mathsf{neg}\left(y\right)\right)\right) \cdot z + \color{blue}{x} \]
      10. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(\mathsf{neg}\left(y\right)\right), z, x\right)} \]
      11. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{x \cdot \left(\mathsf{neg}\left(y\right)\right)}, z, x\right) \]
      12. lower-neg.f6496.0

        \[\leadsto \mathsf{fma}\left(x \cdot \color{blue}{\left(-y\right)}, z, x\right) \]
    4. Applied rewrites96.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot \left(-y\right), z, x\right)} \]

    if 3.0999999999999997e-76 < x

    1. Initial program 99.9%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Final simplification97.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq 3.1 \cdot 10^{-76}:\\ \;\;\;\;\mathsf{fma}\left(y \cdot \left(-x\right), z, x\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - y \cdot z\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 94.0% accurate, 0.4× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y, z] = \mathsf{sort}([x_m, y, z])\\ \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;y \cdot z \leq -5000000:\\ \;\;\;\;y \cdot \left(x\_m \cdot \left(-z\right)\right)\\ \mathbf{elif}\;y \cdot z \leq 0.01:\\ \;\;\;\;x\_m \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(y \cdot \left(-x\_m\right)\right) \cdot z\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
 :precision binary64
 (*
  x_s
  (if (<= (* y z) -5000000.0)
    (* y (* x_m (- z)))
    (if (<= (* y z) 0.01) (* x_m 1.0) (* (* y (- x_m)) z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if ((y * z) <= -5000000.0) {
		tmp = y * (x_m * -z);
	} else if ((y * z) <= 0.01) {
		tmp = x_m * 1.0;
	} else {
		tmp = (y * -x_m) * z;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((y * z) <= (-5000000.0d0)) then
        tmp = y * (x_m * -z)
    else if ((y * z) <= 0.01d0) then
        tmp = x_m * 1.0d0
    else
        tmp = (y * -x_m) * z
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if ((y * z) <= -5000000.0) {
		tmp = y * (x_m * -z);
	} else if ((y * z) <= 0.01) {
		tmp = x_m * 1.0;
	} else {
		tmp = (y * -x_m) * z;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
[x_m, y, z] = sort([x_m, y, z])
def code(x_s, x_m, y, z):
	tmp = 0
	if (y * z) <= -5000000.0:
		tmp = y * (x_m * -z)
	elif (y * z) <= 0.01:
		tmp = x_m * 1.0
	else:
		tmp = (y * -x_m) * z
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
x_m, y, z = sort([x_m, y, z])
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (Float64(y * z) <= -5000000.0)
		tmp = Float64(y * Float64(x_m * Float64(-z)));
	elseif (Float64(y * z) <= 0.01)
		tmp = Float64(x_m * 1.0);
	else
		tmp = Float64(Float64(y * Float64(-x_m)) * z);
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
	tmp = 0.0;
	if ((y * z) <= -5000000.0)
		tmp = y * (x_m * -z);
	elseif ((y * z) <= 0.01)
		tmp = x_m * 1.0;
	else
		tmp = (y * -x_m) * z;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], -5000000.0], N[(y * N[(x$95$m * (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.01], N[(x$95$m * 1.0), $MachinePrecision], N[(N[(y * (-x$95$m)), $MachinePrecision] * z), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5000000:\\
\;\;\;\;y \cdot \left(x\_m \cdot \left(-z\right)\right)\\

\mathbf{elif}\;y \cdot z \leq 0.01:\\
\;\;\;\;x\_m \cdot 1\\

\mathbf{else}:\\
\;\;\;\;\left(y \cdot \left(-x\_m\right)\right) \cdot z\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (*.f64 y z) < -5e6

    1. Initial program 93.9%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
    4. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
      2. *-commutativeN/A

        \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
      3. associate-*r*N/A

        \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
      4. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
      7. associate-*r*N/A

        \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
      8. *-commutativeN/A

        \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
      9. lower-*.f64N/A

        \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
      10. mul-1-negN/A

        \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
      11. lower-neg.f6485.6

        \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
    5. Applied rewrites85.6%

      \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]

    if -5e6 < (*.f64 y z) < 0.0100000000000000002

    1. Initial program 100.0%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{1} \]
    4. Step-by-step derivation
      1. Applied rewrites97.5%

        \[\leadsto x \cdot \color{blue}{1} \]

      if 0.0100000000000000002 < (*.f64 y z)

      1. Initial program 95.9%

        \[x \cdot \left(1 - y \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
      4. Step-by-step derivation
        1. associate-*r*N/A

          \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
        2. *-commutativeN/A

          \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
        3. associate-*r*N/A

          \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
        4. associate-*r*N/A

          \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
        5. *-commutativeN/A

          \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
        6. lower-*.f64N/A

          \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
        7. associate-*r*N/A

          \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
        8. *-commutativeN/A

          \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
        9. lower-*.f64N/A

          \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
        10. mul-1-negN/A

          \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
        11. lower-neg.f6495.2

          \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
      5. Applied rewrites95.2%

        \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]
      6. Step-by-step derivation
        1. Applied rewrites90.3%

          \[\leadsto \left(x \cdot \left(-y\right)\right) \cdot \color{blue}{z} \]
      7. Recombined 3 regimes into one program.
      8. Final simplification92.5%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \cdot z \leq -5000000:\\ \;\;\;\;y \cdot \left(x \cdot \left(-z\right)\right)\\ \mathbf{elif}\;y \cdot z \leq 0.01:\\ \;\;\;\;x \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(y \cdot \left(-x\right)\right) \cdot z\\ \end{array} \]
      9. Add Preprocessing

      Alternative 3: 93.7% accurate, 0.4× speedup?

      \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y, z] = \mathsf{sort}([x_m, y, z])\\ \\ \begin{array}{l} t_0 := y \cdot \left(x\_m \cdot \left(-z\right)\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;y \cdot z \leq -5000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \cdot z \leq 0.01:\\ \;\;\;\;x\_m \cdot 1\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \end{array} \]
      x\_m = (fabs.f64 x)
      x\_s = (copysign.f64 #s(literal 1 binary64) x)
      NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
      (FPCore (x_s x_m y z)
       :precision binary64
       (let* ((t_0 (* y (* x_m (- z)))))
         (*
          x_s
          (if (<= (* y z) -5000000.0) t_0 (if (<= (* y z) 0.01) (* x_m 1.0) t_0)))))
      x\_m = fabs(x);
      x\_s = copysign(1.0, x);
      assert(x_m < y && y < z);
      double code(double x_s, double x_m, double y, double z) {
      	double t_0 = y * (x_m * -z);
      	double tmp;
      	if ((y * z) <= -5000000.0) {
      		tmp = t_0;
      	} else if ((y * z) <= 0.01) {
      		tmp = x_m * 1.0;
      	} else {
      		tmp = t_0;
      	}
      	return x_s * tmp;
      }
      
      x\_m = abs(x)
      x\_s = copysign(1.0d0, x)
      NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
      real(8) function code(x_s, x_m, y, z)
          real(8), intent (in) :: x_s
          real(8), intent (in) :: x_m
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: tmp
          t_0 = y * (x_m * -z)
          if ((y * z) <= (-5000000.0d0)) then
              tmp = t_0
          else if ((y * z) <= 0.01d0) then
              tmp = x_m * 1.0d0
          else
              tmp = t_0
          end if
          code = x_s * tmp
      end function
      
      x\_m = Math.abs(x);
      x\_s = Math.copySign(1.0, x);
      assert x_m < y && y < z;
      public static double code(double x_s, double x_m, double y, double z) {
      	double t_0 = y * (x_m * -z);
      	double tmp;
      	if ((y * z) <= -5000000.0) {
      		tmp = t_0;
      	} else if ((y * z) <= 0.01) {
      		tmp = x_m * 1.0;
      	} else {
      		tmp = t_0;
      	}
      	return x_s * tmp;
      }
      
      x\_m = math.fabs(x)
      x\_s = math.copysign(1.0, x)
      [x_m, y, z] = sort([x_m, y, z])
      def code(x_s, x_m, y, z):
      	t_0 = y * (x_m * -z)
      	tmp = 0
      	if (y * z) <= -5000000.0:
      		tmp = t_0
      	elif (y * z) <= 0.01:
      		tmp = x_m * 1.0
      	else:
      		tmp = t_0
      	return x_s * tmp
      
      x\_m = abs(x)
      x\_s = copysign(1.0, x)
      x_m, y, z = sort([x_m, y, z])
      function code(x_s, x_m, y, z)
      	t_0 = Float64(y * Float64(x_m * Float64(-z)))
      	tmp = 0.0
      	if (Float64(y * z) <= -5000000.0)
      		tmp = t_0;
      	elseif (Float64(y * z) <= 0.01)
      		tmp = Float64(x_m * 1.0);
      	else
      		tmp = t_0;
      	end
      	return Float64(x_s * tmp)
      end
      
      x\_m = abs(x);
      x\_s = sign(x) * abs(1.0);
      x_m, y, z = num2cell(sort([x_m, y, z])){:}
      function tmp_2 = code(x_s, x_m, y, z)
      	t_0 = y * (x_m * -z);
      	tmp = 0.0;
      	if ((y * z) <= -5000000.0)
      		tmp = t_0;
      	elseif ((y * z) <= 0.01)
      		tmp = x_m * 1.0;
      	else
      		tmp = t_0;
      	end
      	tmp_2 = x_s * tmp;
      end
      
      x\_m = N[Abs[x], $MachinePrecision]
      x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
      code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(y * N[(x$95$m * (-z)), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], -5000000.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 0.01], N[(x$95$m * 1.0), $MachinePrecision], t$95$0]]), $MachinePrecision]]
      
      \begin{array}{l}
      x\_m = \left|x\right|
      \\
      x\_s = \mathsf{copysign}\left(1, x\right)
      \\
      [x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
      \\
      \begin{array}{l}
      t_0 := y \cdot \left(x\_m \cdot \left(-z\right)\right)\\
      x\_s \cdot \begin{array}{l}
      \mathbf{if}\;y \cdot z \leq -5000000:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;y \cdot z \leq 0.01:\\
      \;\;\;\;x\_m \cdot 1\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (*.f64 y z) < -5e6 or 0.0100000000000000002 < (*.f64 y z)

        1. Initial program 95.0%

          \[x \cdot \left(1 - y \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
        4. Step-by-step derivation
          1. associate-*r*N/A

            \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
          2. *-commutativeN/A

            \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
          3. associate-*r*N/A

            \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
          4. associate-*r*N/A

            \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
          5. *-commutativeN/A

            \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
          6. lower-*.f64N/A

            \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
          7. associate-*r*N/A

            \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
          8. *-commutativeN/A

            \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
          9. lower-*.f64N/A

            \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
          10. mul-1-negN/A

            \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
          11. lower-neg.f6490.8

            \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
        5. Applied rewrites90.8%

          \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]

        if -5e6 < (*.f64 y z) < 0.0100000000000000002

        1. Initial program 100.0%

          \[x \cdot \left(1 - y \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto x \cdot \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites97.5%

            \[\leadsto x \cdot \color{blue}{1} \]
        5. Recombined 2 regimes into one program.
        6. Final simplification93.9%

          \[\leadsto \begin{array}{l} \mathbf{if}\;y \cdot z \leq -5000000:\\ \;\;\;\;y \cdot \left(x \cdot \left(-z\right)\right)\\ \mathbf{elif}\;y \cdot z \leq 0.01:\\ \;\;\;\;x \cdot 1\\ \mathbf{else}:\\ \;\;\;\;y \cdot \left(x \cdot \left(-z\right)\right)\\ \end{array} \]
        7. Add Preprocessing

        Alternative 4: 95.8% accurate, 1.0× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y, z] = \mathsf{sort}([x_m, y, z])\\ \\ x\_s \cdot \left(x\_m \cdot \left(1 - y \cdot z\right)\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
        (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m (- 1.0 (* y z)))))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        assert(x_m < y && y < z);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m * (1.0 - (y * z)));
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0d0, x)
        NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
        real(8) function code(x_s, x_m, y, z)
            real(8), intent (in) :: x_s
            real(8), intent (in) :: x_m
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            code = x_s * (x_m * (1.0d0 - (y * z)))
        end function
        
        x\_m = Math.abs(x);
        x\_s = Math.copySign(1.0, x);
        assert x_m < y && y < z;
        public static double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m * (1.0 - (y * z)));
        }
        
        x\_m = math.fabs(x)
        x\_s = math.copysign(1.0, x)
        [x_m, y, z] = sort([x_m, y, z])
        def code(x_s, x_m, y, z):
        	return x_s * (x_m * (1.0 - (y * z)))
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        x_m, y, z = sort([x_m, y, z])
        function code(x_s, x_m, y, z)
        	return Float64(x_s * Float64(x_m * Float64(1.0 - Float64(y * z))))
        end
        
        x\_m = abs(x);
        x\_s = sign(x) * abs(1.0);
        x_m, y, z = num2cell(sort([x_m, y, z])){:}
        function tmp = code(x_s, x_m, y, z)
        	tmp = x_s * (x_m * (1.0 - (y * z)));
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        \\
        [x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
        \\
        x\_s \cdot \left(x\_m \cdot \left(1 - y \cdot z\right)\right)
        \end{array}
        
        Derivation
        1. Initial program 97.3%

          \[x \cdot \left(1 - y \cdot z\right) \]
        2. Add Preprocessing
        3. Add Preprocessing

        Alternative 5: 50.5% accurate, 2.3× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y, z] = \mathsf{sort}([x_m, y, z])\\ \\ x\_s \cdot \left(x\_m \cdot 1\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
        (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m 1.0)))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        assert(x_m < y && y < z);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m * 1.0);
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0d0, x)
        NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
        real(8) function code(x_s, x_m, y, z)
            real(8), intent (in) :: x_s
            real(8), intent (in) :: x_m
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            code = x_s * (x_m * 1.0d0)
        end function
        
        x\_m = Math.abs(x);
        x\_s = Math.copySign(1.0, x);
        assert x_m < y && y < z;
        public static double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m * 1.0);
        }
        
        x\_m = math.fabs(x)
        x\_s = math.copysign(1.0, x)
        [x_m, y, z] = sort([x_m, y, z])
        def code(x_s, x_m, y, z):
        	return x_s * (x_m * 1.0)
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        x_m, y, z = sort([x_m, y, z])
        function code(x_s, x_m, y, z)
        	return Float64(x_s * Float64(x_m * 1.0))
        end
        
        x\_m = abs(x);
        x\_s = sign(x) * abs(1.0);
        x_m, y, z = num2cell(sort([x_m, y, z])){:}
        function tmp = code(x_s, x_m, y, z)
        	tmp = x_s * (x_m * 1.0);
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * 1.0), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        \\
        [x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
        \\
        x\_s \cdot \left(x\_m \cdot 1\right)
        \end{array}
        
        Derivation
        1. Initial program 97.3%

          \[x \cdot \left(1 - y \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto x \cdot \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites46.7%

            \[\leadsto x \cdot \color{blue}{1} \]
          2. Add Preprocessing

          Reproduce

          ?
          herbie shell --seed 2024220 
          (FPCore (x y z)
            :name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
            :precision binary64
            (* x (- 1.0 (* y z))))