Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J

Percentage Accurate: 95.8% → 99.9%
Time: 9.3s
Alternatives: 11
Speedup: 1.1×

Specification

?
\[\begin{array}{l} \\ x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z):
	return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - ((1.0 - y) * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 95.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z):
	return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - ((1.0 - y) * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}

Alternative 1: 99.9% accurate, 0.7× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \leq 2 \cdot 10^{+29}:\\ \;\;\;\;x\_m + z \cdot \left(x\_m \cdot \left(y + -1\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(z \cdot \left(y + -1\right), x\_m, x\_m\right)\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (*
  x_s
  (if (<= x_m 2e+29)
    (+ x_m (* z (* x_m (+ y -1.0))))
    (fma (* z (+ y -1.0)) x_m x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if (x_m <= 2e+29) {
		tmp = x_m + (z * (x_m * (y + -1.0)));
	} else {
		tmp = fma((z * (y + -1.0)), x_m, x_m);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (x_m <= 2e+29)
		tmp = Float64(x_m + Float64(z * Float64(x_m * Float64(y + -1.0))));
	else
		tmp = fma(Float64(z * Float64(y + -1.0)), x_m, x_m);
	end
	return Float64(x_s * tmp)
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 2e+29], N[(x$95$m + N[(z * N[(x$95$m * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision] * x$95$m + x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 2 \cdot 10^{+29}:\\
\;\;\;\;x\_m + z \cdot \left(x\_m \cdot \left(y + -1\right)\right)\\

\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot \left(y + -1\right), x\_m, x\_m\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < 1.99999999999999983e29

    1. Initial program 96.5%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Applied rewrites97.6%

      \[\leadsto \color{blue}{z \cdot \left(\left(y + -1\right) \cdot x\right) + x} \]

    if 1.99999999999999983e29 < x

    1. Initial program 99.9%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Applied rewrites100.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(z \cdot \left(y + -1\right), x, x\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification98.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq 2 \cdot 10^{+29}:\\ \;\;\;\;x + z \cdot \left(x \cdot \left(y + -1\right)\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(z \cdot \left(y + -1\right), x, x\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 94.2% accurate, 0.4× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := z \cdot \left(1 - y\right)\\ t_1 := x\_m \cdot \left(z \cdot y - z\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;t\_0 \leq -200:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 \leq 0.4:\\ \;\;\;\;x\_m - x\_m \cdot z\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (let* ((t_0 (* z (- 1.0 y))) (t_1 (* x_m (- (* z y) z))))
   (* x_s (if (<= t_0 -200.0) t_1 (if (<= t_0 0.4) (- x_m (* x_m z)) t_1)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double t_0 = z * (1.0 - y);
	double t_1 = x_m * ((z * y) - z);
	double tmp;
	if (t_0 <= -200.0) {
		tmp = t_1;
	} else if (t_0 <= 0.4) {
		tmp = x_m - (x_m * z);
	} else {
		tmp = t_1;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = z * (1.0d0 - y)
    t_1 = x_m * ((z * y) - z)
    if (t_0 <= (-200.0d0)) then
        tmp = t_1
    else if (t_0 <= 0.4d0) then
        tmp = x_m - (x_m * z)
    else
        tmp = t_1
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double t_0 = z * (1.0 - y);
	double t_1 = x_m * ((z * y) - z);
	double tmp;
	if (t_0 <= -200.0) {
		tmp = t_1;
	} else if (t_0 <= 0.4) {
		tmp = x_m - (x_m * z);
	} else {
		tmp = t_1;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	t_0 = z * (1.0 - y)
	t_1 = x_m * ((z * y) - z)
	tmp = 0
	if t_0 <= -200.0:
		tmp = t_1
	elif t_0 <= 0.4:
		tmp = x_m - (x_m * z)
	else:
		tmp = t_1
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	t_0 = Float64(z * Float64(1.0 - y))
	t_1 = Float64(x_m * Float64(Float64(z * y) - z))
	tmp = 0.0
	if (t_0 <= -200.0)
		tmp = t_1;
	elseif (t_0 <= 0.4)
		tmp = Float64(x_m - Float64(x_m * z));
	else
		tmp = t_1;
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	t_0 = z * (1.0 - y);
	t_1 = x_m * ((z * y) - z);
	tmp = 0.0;
	if (t_0 <= -200.0)
		tmp = t_1;
	elseif (t_0 <= 0.4)
		tmp = x_m - (x_m * z);
	else
		tmp = t_1;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x$95$m * N[(N[(z * y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -200.0], t$95$1, If[LessEqual[t$95$0, 0.4], N[(x$95$m - N[(x$95$m * z), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_0 := z \cdot \left(1 - y\right)\\
t_1 := x\_m \cdot \left(z \cdot y - z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -200:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_0 \leq 0.4:\\
\;\;\;\;x\_m - x\_m \cdot z\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -200 or 0.40000000000000002 < (*.f64 (-.f64 #s(literal 1 binary64) y) z)

    1. Initial program 95.7%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto x \cdot \color{blue}{\left(z \cdot \left(y - 1\right)\right)} \]
    4. Step-by-step derivation
      1. distribute-rgt-out--N/A

        \[\leadsto x \cdot \color{blue}{\left(y \cdot z - 1 \cdot z\right)} \]
      2. *-lft-identityN/A

        \[\leadsto x \cdot \left(y \cdot z - \color{blue}{z}\right) \]
      3. lower--.f64N/A

        \[\leadsto x \cdot \color{blue}{\left(y \cdot z - z\right)} \]
      4. *-commutativeN/A

        \[\leadsto x \cdot \left(\color{blue}{z \cdot y} - z\right) \]
      5. lower-*.f6494.9

        \[\leadsto x \cdot \left(\color{blue}{z \cdot y} - z\right) \]
    5. Applied rewrites94.9%

      \[\leadsto x \cdot \color{blue}{\left(z \cdot y - z\right)} \]

    if -200 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 0.40000000000000002

    1. Initial program 100.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{x - x \cdot z} \]
      4. *-commutativeN/A

        \[\leadsto x - \color{blue}{z \cdot x} \]
      5. lower-*.f6498.3

        \[\leadsto x - \color{blue}{z \cdot x} \]
    5. Applied rewrites98.3%

      \[\leadsto \color{blue}{x - z \cdot x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification96.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot \left(1 - y\right) \leq -200:\\ \;\;\;\;x \cdot \left(z \cdot y - z\right)\\ \mathbf{elif}\;z \cdot \left(1 - y\right) \leq 0.4:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(z \cdot y - z\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 95.2% accurate, 0.6× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := \mathsf{fma}\left(x\_m \cdot y, z, x\_m\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;1 - y \leq -2000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - y \leq 1.01:\\ \;\;\;\;x\_m - x\_m \cdot z\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (let* ((t_0 (fma (* x_m y) z x_m)))
   (*
    x_s
    (if (<= (- 1.0 y) -2000.0)
      t_0
      (if (<= (- 1.0 y) 1.01) (- x_m (* x_m z)) t_0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double t_0 = fma((x_m * y), z, x_m);
	double tmp;
	if ((1.0 - y) <= -2000.0) {
		tmp = t_0;
	} else if ((1.0 - y) <= 1.01) {
		tmp = x_m - (x_m * z);
	} else {
		tmp = t_0;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	t_0 = fma(Float64(x_m * y), z, x_m)
	tmp = 0.0
	if (Float64(1.0 - y) <= -2000.0)
		tmp = t_0;
	elseif (Float64(1.0 - y) <= 1.01)
		tmp = Float64(x_m - Float64(x_m * z));
	else
		tmp = t_0;
	end
	return Float64(x_s * tmp)
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(x$95$m * y), $MachinePrecision] * z + x$95$m), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(1.0 - y), $MachinePrecision], -2000.0], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 1.01], N[(x$95$m - N[(x$95$m * z), $MachinePrecision]), $MachinePrecision], t$95$0]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(x\_m \cdot y, z, x\_m\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;1 - y \leq -2000:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;1 - y \leq 1.01:\\
\;\;\;\;x\_m - x\_m \cdot z\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 #s(literal 1 binary64) y) < -2e3 or 1.01000000000000001 < (-.f64 #s(literal 1 binary64) y)

    1. Initial program 94.7%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Applied rewrites92.0%

      \[\leadsto \color{blue}{z \cdot \left(\left(y + -1\right) \cdot x\right) + x} \]
    4. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto z \cdot \color{blue}{\left(\left(y + -1\right) \cdot x\right)} + x \]
      2. *-commutativeN/A

        \[\leadsto z \cdot \color{blue}{\left(x \cdot \left(y + -1\right)\right)} + x \]
      3. lift-+.f64N/A

        \[\leadsto z \cdot \left(x \cdot \color{blue}{\left(y + -1\right)}\right) + x \]
      4. flip-+N/A

        \[\leadsto z \cdot \left(x \cdot \color{blue}{\frac{y \cdot y - -1 \cdot -1}{y - -1}}\right) + x \]
      5. clear-numN/A

        \[\leadsto z \cdot \left(x \cdot \color{blue}{\frac{1}{\frac{y - -1}{y \cdot y - -1 \cdot -1}}}\right) + x \]
      6. un-div-invN/A

        \[\leadsto z \cdot \color{blue}{\frac{x}{\frac{y - -1}{y \cdot y - -1 \cdot -1}}} + x \]
      7. lower-/.f64N/A

        \[\leadsto z \cdot \color{blue}{\frac{x}{\frac{y - -1}{y \cdot y - -1 \cdot -1}}} + x \]
      8. clear-numN/A

        \[\leadsto z \cdot \frac{x}{\color{blue}{\frac{1}{\frac{y \cdot y - -1 \cdot -1}{y - -1}}}} + x \]
      9. flip-+N/A

        \[\leadsto z \cdot \frac{x}{\frac{1}{\color{blue}{y + -1}}} + x \]
      10. lift-+.f64N/A

        \[\leadsto z \cdot \frac{x}{\frac{1}{\color{blue}{y + -1}}} + x \]
      11. lower-/.f6491.9

        \[\leadsto z \cdot \frac{x}{\color{blue}{\frac{1}{y + -1}}} + x \]
    5. Applied rewrites91.9%

      \[\leadsto z \cdot \color{blue}{\frac{x}{\frac{1}{y + -1}}} + x \]
    6. Taylor expanded in y around inf

      \[\leadsto z \cdot \color{blue}{\left(x \cdot y\right)} + x \]
    7. Step-by-step derivation
      1. lower-*.f6491.5

        \[\leadsto z \cdot \color{blue}{\left(x \cdot y\right)} + x \]
    8. Applied rewrites91.5%

      \[\leadsto z \cdot \color{blue}{\left(x \cdot y\right)} + x \]
    9. Step-by-step derivation
      1. lift-+.f64N/A

        \[\leadsto \color{blue}{z \cdot \left(x \cdot y\right) + x} \]
      2. lift-*.f64N/A

        \[\leadsto \color{blue}{z \cdot \left(x \cdot y\right)} + x \]
      3. *-commutativeN/A

        \[\leadsto \color{blue}{\left(x \cdot y\right) \cdot z} + x \]
      4. lower-fma.f6491.4

        \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot y, z, x\right)} \]
    10. Applied rewrites91.4%

      \[\leadsto \color{blue}{\mathsf{fma}\left(x \cdot y, z, x\right)} \]

    if -2e3 < (-.f64 #s(literal 1 binary64) y) < 1.01000000000000001

    1. Initial program 100.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{x - x \cdot z} \]
      4. *-commutativeN/A

        \[\leadsto x - \color{blue}{z \cdot x} \]
      5. lower-*.f6498.8

        \[\leadsto x - \color{blue}{z \cdot x} \]
    5. Applied rewrites98.8%

      \[\leadsto \color{blue}{x - z \cdot x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification95.1%

    \[\leadsto \begin{array}{l} \mathbf{if}\;1 - y \leq -2000:\\ \;\;\;\;\mathsf{fma}\left(x \cdot y, z, x\right)\\ \mathbf{elif}\;1 - y \leq 1.01:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(x \cdot y, z, x\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 84.1% accurate, 0.6× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+45}:\\ \;\;\;\;z \cdot \left(x\_m \cdot y\right)\\ \mathbf{elif}\;1 - y \leq 2 \cdot 10^{+92}:\\ \;\;\;\;x\_m - x\_m \cdot z\\ \mathbf{else}:\\ \;\;\;\;x\_m \cdot \left(z \cdot y\right)\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (*
  x_s
  (if (<= (- 1.0 y) -4e+45)
    (* z (* x_m y))
    (if (<= (- 1.0 y) 2e+92) (- x_m (* x_m z)) (* x_m (* z y))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if ((1.0 - y) <= -4e+45) {
		tmp = z * (x_m * y);
	} else if ((1.0 - y) <= 2e+92) {
		tmp = x_m - (x_m * z);
	} else {
		tmp = x_m * (z * y);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((1.0d0 - y) <= (-4d+45)) then
        tmp = z * (x_m * y)
    else if ((1.0d0 - y) <= 2d+92) then
        tmp = x_m - (x_m * z)
    else
        tmp = x_m * (z * y)
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if ((1.0 - y) <= -4e+45) {
		tmp = z * (x_m * y);
	} else if ((1.0 - y) <= 2e+92) {
		tmp = x_m - (x_m * z);
	} else {
		tmp = x_m * (z * y);
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	tmp = 0
	if (1.0 - y) <= -4e+45:
		tmp = z * (x_m * y)
	elif (1.0 - y) <= 2e+92:
		tmp = x_m - (x_m * z)
	else:
		tmp = x_m * (z * y)
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (Float64(1.0 - y) <= -4e+45)
		tmp = Float64(z * Float64(x_m * y));
	elseif (Float64(1.0 - y) <= 2e+92)
		tmp = Float64(x_m - Float64(x_m * z));
	else
		tmp = Float64(x_m * Float64(z * y));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	tmp = 0.0;
	if ((1.0 - y) <= -4e+45)
		tmp = z * (x_m * y);
	elseif ((1.0 - y) <= 2e+92)
		tmp = x_m - (x_m * z);
	else
		tmp = x_m * (z * y);
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(1.0 - y), $MachinePrecision], -4e+45], N[(z * N[(x$95$m * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(1.0 - y), $MachinePrecision], 2e+92], N[(x$95$m - N[(x$95$m * z), $MachinePrecision]), $MachinePrecision], N[(x$95$m * N[(z * y), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;1 - y \leq -4 \cdot 10^{+45}:\\
\;\;\;\;z \cdot \left(x\_m \cdot y\right)\\

\mathbf{elif}\;1 - y \leq 2 \cdot 10^{+92}:\\
\;\;\;\;x\_m - x\_m \cdot z\\

\mathbf{else}:\\
\;\;\;\;x\_m \cdot \left(z \cdot y\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (-.f64 #s(literal 1 binary64) y) < -3.9999999999999997e45

    1. Initial program 90.9%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(y \cdot z\right) \cdot x} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{\left(z \cdot y\right)} \cdot x \]
      3. associate-*l*N/A

        \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]
      4. lower-*.f64N/A

        \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]
      5. lower-*.f6487.2

        \[\leadsto z \cdot \color{blue}{\left(y \cdot x\right)} \]
    5. Applied rewrites87.2%

      \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]

    if -3.9999999999999997e45 < (-.f64 #s(literal 1 binary64) y) < 2.0000000000000001e92

    1. Initial program 100.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{x - x \cdot z} \]
      4. *-commutativeN/A

        \[\leadsto x - \color{blue}{z \cdot x} \]
      5. lower-*.f6493.9

        \[\leadsto x - \color{blue}{z \cdot x} \]
    5. Applied rewrites93.9%

      \[\leadsto \color{blue}{x - z \cdot x} \]

    if 2.0000000000000001e92 < (-.f64 #s(literal 1 binary64) y)

    1. Initial program 96.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto x \cdot \color{blue}{\left(y \cdot z\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto x \cdot \color{blue}{\left(z \cdot y\right)} \]
      2. lower-*.f6476.6

        \[\leadsto x \cdot \color{blue}{\left(z \cdot y\right)} \]
    5. Applied rewrites76.6%

      \[\leadsto x \cdot \color{blue}{\left(z \cdot y\right)} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification89.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+45}:\\ \;\;\;\;z \cdot \left(x \cdot y\right)\\ \mathbf{elif}\;1 - y \leq 2 \cdot 10^{+92}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(z \cdot y\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 85.0% accurate, 0.6× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+45}:\\ \;\;\;\;z \cdot \left(x\_m \cdot y\right)\\ \mathbf{elif}\;1 - y \leq 2 \cdot 10^{+92}:\\ \;\;\;\;x\_m - x\_m \cdot z\\ \mathbf{else}:\\ \;\;\;\;y \cdot \left(x\_m \cdot z\right)\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
 :precision binary64
 (*
  x_s
  (if (<= (- 1.0 y) -4e+45)
    (* z (* x_m y))
    (if (<= (- 1.0 y) 2e+92) (- x_m (* x_m z)) (* y (* x_m z))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if ((1.0 - y) <= -4e+45) {
		tmp = z * (x_m * y);
	} else if ((1.0 - y) <= 2e+92) {
		tmp = x_m - (x_m * z);
	} else {
		tmp = y * (x_m * z);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if ((1.0d0 - y) <= (-4d+45)) then
        tmp = z * (x_m * y)
    else if ((1.0d0 - y) <= 2d+92) then
        tmp = x_m - (x_m * z)
    else
        tmp = y * (x_m * z)
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
	double tmp;
	if ((1.0 - y) <= -4e+45) {
		tmp = z * (x_m * y);
	} else if ((1.0 - y) <= 2e+92) {
		tmp = x_m - (x_m * z);
	} else {
		tmp = y * (x_m * z);
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z):
	tmp = 0
	if (1.0 - y) <= -4e+45:
		tmp = z * (x_m * y)
	elif (1.0 - y) <= 2e+92:
		tmp = x_m - (x_m * z)
	else:
		tmp = y * (x_m * z)
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z)
	tmp = 0.0
	if (Float64(1.0 - y) <= -4e+45)
		tmp = Float64(z * Float64(x_m * y));
	elseif (Float64(1.0 - y) <= 2e+92)
		tmp = Float64(x_m - Float64(x_m * z));
	else
		tmp = Float64(y * Float64(x_m * z));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z)
	tmp = 0.0;
	if ((1.0 - y) <= -4e+45)
		tmp = z * (x_m * y);
	elseif ((1.0 - y) <= 2e+92)
		tmp = x_m - (x_m * z);
	else
		tmp = y * (x_m * z);
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(1.0 - y), $MachinePrecision], -4e+45], N[(z * N[(x$95$m * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(1.0 - y), $MachinePrecision], 2e+92], N[(x$95$m - N[(x$95$m * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;1 - y \leq -4 \cdot 10^{+45}:\\
\;\;\;\;z \cdot \left(x\_m \cdot y\right)\\

\mathbf{elif}\;1 - y \leq 2 \cdot 10^{+92}:\\
\;\;\;\;x\_m - x\_m \cdot z\\

\mathbf{else}:\\
\;\;\;\;y \cdot \left(x\_m \cdot z\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (-.f64 #s(literal 1 binary64) y) < -3.9999999999999997e45

    1. Initial program 90.9%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(y \cdot z\right) \cdot x} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{\left(z \cdot y\right)} \cdot x \]
      3. associate-*l*N/A

        \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]
      4. lower-*.f64N/A

        \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]
      5. lower-*.f6487.2

        \[\leadsto z \cdot \color{blue}{\left(y \cdot x\right)} \]
    5. Applied rewrites87.2%

      \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]

    if -3.9999999999999997e45 < (-.f64 #s(literal 1 binary64) y) < 2.0000000000000001e92

    1. Initial program 100.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. distribute-lft-out--N/A

        \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
      2. *-rgt-identityN/A

        \[\leadsto \color{blue}{x} - x \cdot z \]
      3. lower--.f64N/A

        \[\leadsto \color{blue}{x - x \cdot z} \]
      4. *-commutativeN/A

        \[\leadsto x - \color{blue}{z \cdot x} \]
      5. lower-*.f6493.9

        \[\leadsto x - \color{blue}{z \cdot x} \]
    5. Applied rewrites93.9%

      \[\leadsto \color{blue}{x - z \cdot x} \]

    if 2.0000000000000001e92 < (-.f64 #s(literal 1 binary64) y)

    1. Initial program 96.0%

      \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(y \cdot z\right) \cdot x} \]
      2. *-commutativeN/A

        \[\leadsto \color{blue}{\left(z \cdot y\right)} \cdot x \]
      3. associate-*l*N/A

        \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]
      4. lower-*.f64N/A

        \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]
      5. lower-*.f6471.4

        \[\leadsto z \cdot \color{blue}{\left(y \cdot x\right)} \]
    5. Applied rewrites71.4%

      \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]
    6. Step-by-step derivation
      1. Applied rewrites75.4%

        \[\leadsto \left(z \cdot x\right) \cdot \color{blue}{y} \]
    7. Recombined 3 regimes into one program.
    8. Final simplification88.9%

      \[\leadsto \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+45}:\\ \;\;\;\;z \cdot \left(x \cdot y\right)\\ \mathbf{elif}\;1 - y \leq 2 \cdot 10^{+92}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;y \cdot \left(x \cdot z\right)\\ \end{array} \]
    9. Add Preprocessing

    Alternative 6: 85.1% accurate, 0.6× speedup?

    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := z \cdot \left(x\_m \cdot y\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+45}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - y \leq 2 \cdot 10^{+92}:\\ \;\;\;\;x\_m - x\_m \cdot z\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \end{array} \]
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    (FPCore (x_s x_m y z)
     :precision binary64
     (let* ((t_0 (* z (* x_m y))))
       (*
        x_s
        (if (<= (- 1.0 y) -4e+45)
          t_0
          (if (<= (- 1.0 y) 2e+92) (- x_m (* x_m z)) t_0)))))
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    double code(double x_s, double x_m, double y, double z) {
    	double t_0 = z * (x_m * y);
    	double tmp;
    	if ((1.0 - y) <= -4e+45) {
    		tmp = t_0;
    	} else if ((1.0 - y) <= 2e+92) {
    		tmp = x_m - (x_m * z);
    	} else {
    		tmp = t_0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = abs(x)
    x\_s = copysign(1.0d0, x)
    real(8) function code(x_s, x_m, y, z)
        real(8), intent (in) :: x_s
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: t_0
        real(8) :: tmp
        t_0 = z * (x_m * y)
        if ((1.0d0 - y) <= (-4d+45)) then
            tmp = t_0
        else if ((1.0d0 - y) <= 2d+92) then
            tmp = x_m - (x_m * z)
        else
            tmp = t_0
        end if
        code = x_s * tmp
    end function
    
    x\_m = Math.abs(x);
    x\_s = Math.copySign(1.0, x);
    public static double code(double x_s, double x_m, double y, double z) {
    	double t_0 = z * (x_m * y);
    	double tmp;
    	if ((1.0 - y) <= -4e+45) {
    		tmp = t_0;
    	} else if ((1.0 - y) <= 2e+92) {
    		tmp = x_m - (x_m * z);
    	} else {
    		tmp = t_0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = math.fabs(x)
    x\_s = math.copysign(1.0, x)
    def code(x_s, x_m, y, z):
    	t_0 = z * (x_m * y)
    	tmp = 0
    	if (1.0 - y) <= -4e+45:
    		tmp = t_0
    	elif (1.0 - y) <= 2e+92:
    		tmp = x_m - (x_m * z)
    	else:
    		tmp = t_0
    	return x_s * tmp
    
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    function code(x_s, x_m, y, z)
    	t_0 = Float64(z * Float64(x_m * y))
    	tmp = 0.0
    	if (Float64(1.0 - y) <= -4e+45)
    		tmp = t_0;
    	elseif (Float64(1.0 - y) <= 2e+92)
    		tmp = Float64(x_m - Float64(x_m * z));
    	else
    		tmp = t_0;
    	end
    	return Float64(x_s * tmp)
    end
    
    x\_m = abs(x);
    x\_s = sign(x) * abs(1.0);
    function tmp_2 = code(x_s, x_m, y, z)
    	t_0 = z * (x_m * y);
    	tmp = 0.0;
    	if ((1.0 - y) <= -4e+45)
    		tmp = t_0;
    	elseif ((1.0 - y) <= 2e+92)
    		tmp = x_m - (x_m * z);
    	else
    		tmp = t_0;
    	end
    	tmp_2 = x_s * tmp;
    end
    
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(z * N[(x$95$m * y), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(1.0 - y), $MachinePrecision], -4e+45], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 2e+92], N[(x$95$m - N[(x$95$m * z), $MachinePrecision]), $MachinePrecision], t$95$0]]), $MachinePrecision]]
    
    \begin{array}{l}
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    
    \\
    \begin{array}{l}
    t_0 := z \cdot \left(x\_m \cdot y\right)\\
    x\_s \cdot \begin{array}{l}
    \mathbf{if}\;1 - y \leq -4 \cdot 10^{+45}:\\
    \;\;\;\;t\_0\\
    
    \mathbf{elif}\;1 - y \leq 2 \cdot 10^{+92}:\\
    \;\;\;\;x\_m - x\_m \cdot z\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_0\\
    
    
    \end{array}
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (-.f64 #s(literal 1 binary64) y) < -3.9999999999999997e45 or 2.0000000000000001e92 < (-.f64 #s(literal 1 binary64) y)

      1. Initial program 93.4%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{x \cdot \left(y \cdot z\right)} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\left(y \cdot z\right) \cdot x} \]
        2. *-commutativeN/A

          \[\leadsto \color{blue}{\left(z \cdot y\right)} \cdot x \]
        3. associate-*l*N/A

          \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]
        4. lower-*.f64N/A

          \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]
        5. lower-*.f6479.5

          \[\leadsto z \cdot \color{blue}{\left(y \cdot x\right)} \]
      5. Applied rewrites79.5%

        \[\leadsto \color{blue}{z \cdot \left(y \cdot x\right)} \]

      if -3.9999999999999997e45 < (-.f64 #s(literal 1 binary64) y) < 2.0000000000000001e92

      1. Initial program 100.0%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
      4. Step-by-step derivation
        1. distribute-lft-out--N/A

          \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
        2. *-rgt-identityN/A

          \[\leadsto \color{blue}{x} - x \cdot z \]
        3. lower--.f64N/A

          \[\leadsto \color{blue}{x - x \cdot z} \]
        4. *-commutativeN/A

          \[\leadsto x - \color{blue}{z \cdot x} \]
        5. lower-*.f6493.9

          \[\leadsto x - \color{blue}{z \cdot x} \]
      5. Applied rewrites93.9%

        \[\leadsto \color{blue}{x - z \cdot x} \]
    3. Recombined 2 regimes into one program.
    4. Final simplification88.1%

      \[\leadsto \begin{array}{l} \mathbf{if}\;1 - y \leq -4 \cdot 10^{+45}:\\ \;\;\;\;z \cdot \left(x \cdot y\right)\\ \mathbf{elif}\;1 - y \leq 2 \cdot 10^{+92}:\\ \;\;\;\;x - x \cdot z\\ \mathbf{else}:\\ \;\;\;\;z \cdot \left(x \cdot y\right)\\ \end{array} \]
    5. Add Preprocessing

    Alternative 7: 64.4% accurate, 0.8× speedup?

    \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ \begin{array}{l} t_0 := x\_m \cdot \left(-z\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;z \leq -1:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 95000000000:\\ \;\;\;\;x\_m \cdot 1\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \end{array} \]
    x\_m = (fabs.f64 x)
    x\_s = (copysign.f64 #s(literal 1 binary64) x)
    (FPCore (x_s x_m y z)
     :precision binary64
     (let* ((t_0 (* x_m (- z))))
       (* x_s (if (<= z -1.0) t_0 (if (<= z 95000000000.0) (* x_m 1.0) t_0)))))
    x\_m = fabs(x);
    x\_s = copysign(1.0, x);
    double code(double x_s, double x_m, double y, double z) {
    	double t_0 = x_m * -z;
    	double tmp;
    	if (z <= -1.0) {
    		tmp = t_0;
    	} else if (z <= 95000000000.0) {
    		tmp = x_m * 1.0;
    	} else {
    		tmp = t_0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = abs(x)
    x\_s = copysign(1.0d0, x)
    real(8) function code(x_s, x_m, y, z)
        real(8), intent (in) :: x_s
        real(8), intent (in) :: x_m
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: t_0
        real(8) :: tmp
        t_0 = x_m * -z
        if (z <= (-1.0d0)) then
            tmp = t_0
        else if (z <= 95000000000.0d0) then
            tmp = x_m * 1.0d0
        else
            tmp = t_0
        end if
        code = x_s * tmp
    end function
    
    x\_m = Math.abs(x);
    x\_s = Math.copySign(1.0, x);
    public static double code(double x_s, double x_m, double y, double z) {
    	double t_0 = x_m * -z;
    	double tmp;
    	if (z <= -1.0) {
    		tmp = t_0;
    	} else if (z <= 95000000000.0) {
    		tmp = x_m * 1.0;
    	} else {
    		tmp = t_0;
    	}
    	return x_s * tmp;
    }
    
    x\_m = math.fabs(x)
    x\_s = math.copysign(1.0, x)
    def code(x_s, x_m, y, z):
    	t_0 = x_m * -z
    	tmp = 0
    	if z <= -1.0:
    		tmp = t_0
    	elif z <= 95000000000.0:
    		tmp = x_m * 1.0
    	else:
    		tmp = t_0
    	return x_s * tmp
    
    x\_m = abs(x)
    x\_s = copysign(1.0, x)
    function code(x_s, x_m, y, z)
    	t_0 = Float64(x_m * Float64(-z))
    	tmp = 0.0
    	if (z <= -1.0)
    		tmp = t_0;
    	elseif (z <= 95000000000.0)
    		tmp = Float64(x_m * 1.0);
    	else
    		tmp = t_0;
    	end
    	return Float64(x_s * tmp)
    end
    
    x\_m = abs(x);
    x\_s = sign(x) * abs(1.0);
    function tmp_2 = code(x_s, x_m, y, z)
    	t_0 = x_m * -z;
    	tmp = 0.0;
    	if (z <= -1.0)
    		tmp = t_0;
    	elseif (z <= 95000000000.0)
    		tmp = x_m * 1.0;
    	else
    		tmp = t_0;
    	end
    	tmp_2 = x_s * tmp;
    end
    
    x\_m = N[Abs[x], $MachinePrecision]
    x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(x$95$m * (-z)), $MachinePrecision]}, N[(x$95$s * If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 95000000000.0], N[(x$95$m * 1.0), $MachinePrecision], t$95$0]]), $MachinePrecision]]
    
    \begin{array}{l}
    x\_m = \left|x\right|
    \\
    x\_s = \mathsf{copysign}\left(1, x\right)
    
    \\
    \begin{array}{l}
    t_0 := x\_m \cdot \left(-z\right)\\
    x\_s \cdot \begin{array}{l}
    \mathbf{if}\;z \leq -1:\\
    \;\;\;\;t\_0\\
    
    \mathbf{elif}\;z \leq 95000000000:\\
    \;\;\;\;x\_m \cdot 1\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_0\\
    
    
    \end{array}
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if z < -1 or 9.5e10 < z

      1. Initial program 94.6%

        \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto x \cdot \color{blue}{\left(z \cdot \left(y - 1\right)\right)} \]
      4. Step-by-step derivation
        1. distribute-rgt-out--N/A

          \[\leadsto x \cdot \color{blue}{\left(y \cdot z - 1 \cdot z\right)} \]
        2. *-lft-identityN/A

          \[\leadsto x \cdot \left(y \cdot z - \color{blue}{z}\right) \]
        3. lower--.f64N/A

          \[\leadsto x \cdot \color{blue}{\left(y \cdot z - z\right)} \]
        4. *-commutativeN/A

          \[\leadsto x \cdot \left(\color{blue}{z \cdot y} - z\right) \]
        5. lower-*.f6494.0

          \[\leadsto x \cdot \left(\color{blue}{z \cdot y} - z\right) \]
      5. Applied rewrites94.0%

        \[\leadsto x \cdot \color{blue}{\left(z \cdot y - z\right)} \]
      6. Taylor expanded in y around 0

        \[\leadsto x \cdot \left(-1 \cdot \color{blue}{z}\right) \]
      7. Step-by-step derivation
        1. Applied rewrites57.5%

          \[\leadsto x \cdot \left(-z\right) \]

        if -1 < z < 9.5e10

        1. Initial program 99.9%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto x \cdot \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites71.0%

            \[\leadsto x \cdot \color{blue}{1} \]
        5. Recombined 2 regimes into one program.
        6. Add Preprocessing

        Alternative 8: 97.7% accurate, 1.1× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \mathsf{fma}\left(y + -1, x\_m \cdot z, x\_m\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        (FPCore (x_s x_m y z)
         :precision binary64
         (* x_s (fma (+ y -1.0) (* x_m z) x_m)))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * fma((y + -1.0), (x_m * z), x_m);
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        function code(x_s, x_m, y, z)
        	return Float64(x_s * fma(Float64(y + -1.0), Float64(x_m * z), x_m))
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(y + -1.0), $MachinePrecision] * N[(x$95$m * z), $MachinePrecision] + x$95$m), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        
        \\
        x\_s \cdot \mathsf{fma}\left(y + -1, x\_m \cdot z, x\_m\right)
        \end{array}
        
        Derivation
        1. Initial program 97.3%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Applied rewrites98.0%

          \[\leadsto \color{blue}{\mathsf{fma}\left(y + -1, z \cdot x, x\right)} \]
        4. Final simplification98.0%

          \[\leadsto \mathsf{fma}\left(y + -1, x \cdot z, x\right) \]
        5. Add Preprocessing

        Alternative 9: 95.8% accurate, 1.1× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \mathsf{fma}\left(z \cdot \left(y + -1\right), x\_m, x\_m\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        (FPCore (x_s x_m y z)
         :precision binary64
         (* x_s (fma (* z (+ y -1.0)) x_m x_m)))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * fma((z * (y + -1.0)), x_m, x_m);
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        function code(x_s, x_m, y, z)
        	return Float64(x_s * fma(Float64(z * Float64(y + -1.0)), x_m, x_m))
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision] * x$95$m + x$95$m), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        
        \\
        x\_s \cdot \mathsf{fma}\left(z \cdot \left(y + -1\right), x\_m, x\_m\right)
        \end{array}
        
        Derivation
        1. Initial program 97.3%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Applied rewrites97.3%

          \[\leadsto \color{blue}{\mathsf{fma}\left(z \cdot \left(y + -1\right), x, x\right)} \]
        4. Add Preprocessing

        Alternative 10: 65.6% accurate, 1.9× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(x\_m - x\_m \cdot z\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        (FPCore (x_s x_m y z) :precision binary64 (* x_s (- x_m (* x_m z))))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m - (x_m * z));
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0d0, x)
        real(8) function code(x_s, x_m, y, z)
            real(8), intent (in) :: x_s
            real(8), intent (in) :: x_m
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            code = x_s * (x_m - (x_m * z))
        end function
        
        x\_m = Math.abs(x);
        x\_s = Math.copySign(1.0, x);
        public static double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m - (x_m * z));
        }
        
        x\_m = math.fabs(x)
        x\_s = math.copysign(1.0, x)
        def code(x_s, x_m, y, z):
        	return x_s * (x_m - (x_m * z))
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        function code(x_s, x_m, y, z)
        	return Float64(x_s * Float64(x_m - Float64(x_m * z)))
        end
        
        x\_m = abs(x);
        x\_s = sign(x) * abs(1.0);
        function tmp = code(x_s, x_m, y, z)
        	tmp = x_s * (x_m - (x_m * z));
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m - N[(x$95$m * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        
        \\
        x\_s \cdot \left(x\_m - x\_m \cdot z\right)
        \end{array}
        
        Derivation
        1. Initial program 97.3%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
        4. Step-by-step derivation
          1. distribute-lft-out--N/A

            \[\leadsto \color{blue}{x \cdot 1 - x \cdot z} \]
          2. *-rgt-identityN/A

            \[\leadsto \color{blue}{x} - x \cdot z \]
          3. lower--.f64N/A

            \[\leadsto \color{blue}{x - x \cdot z} \]
          4. *-commutativeN/A

            \[\leadsto x - \color{blue}{z \cdot x} \]
          5. lower-*.f6465.6

            \[\leadsto x - \color{blue}{z \cdot x} \]
        5. Applied rewrites65.6%

          \[\leadsto \color{blue}{x - z \cdot x} \]
        6. Final simplification65.6%

          \[\leadsto x - x \cdot z \]
        7. Add Preprocessing

        Alternative 11: 38.3% accurate, 2.8× speedup?

        \[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \left(x\_m \cdot 1\right) \end{array} \]
        x\_m = (fabs.f64 x)
        x\_s = (copysign.f64 #s(literal 1 binary64) x)
        (FPCore (x_s x_m y z) :precision binary64 (* x_s (* x_m 1.0)))
        x\_m = fabs(x);
        x\_s = copysign(1.0, x);
        double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m * 1.0);
        }
        
        x\_m = abs(x)
        x\_s = copysign(1.0d0, x)
        real(8) function code(x_s, x_m, y, z)
            real(8), intent (in) :: x_s
            real(8), intent (in) :: x_m
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            code = x_s * (x_m * 1.0d0)
        end function
        
        x\_m = Math.abs(x);
        x\_s = Math.copySign(1.0, x);
        public static double code(double x_s, double x_m, double y, double z) {
        	return x_s * (x_m * 1.0);
        }
        
        x\_m = math.fabs(x)
        x\_s = math.copysign(1.0, x)
        def code(x_s, x_m, y, z):
        	return x_s * (x_m * 1.0)
        
        x\_m = abs(x)
        x\_s = copysign(1.0, x)
        function code(x_s, x_m, y, z)
        	return Float64(x_s * Float64(x_m * 1.0))
        end
        
        x\_m = abs(x);
        x\_s = sign(x) * abs(1.0);
        function tmp = code(x_s, x_m, y, z)
        	tmp = x_s * (x_m * 1.0);
        end
        
        x\_m = N[Abs[x], $MachinePrecision]
        x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(x$95$m * 1.0), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        x\_m = \left|x\right|
        \\
        x\_s = \mathsf{copysign}\left(1, x\right)
        
        \\
        x\_s \cdot \left(x\_m \cdot 1\right)
        \end{array}
        
        Derivation
        1. Initial program 97.3%

          \[x \cdot \left(1 - \left(1 - y\right) \cdot z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto x \cdot \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites37.9%

            \[\leadsto x \cdot \color{blue}{1} \]
          2. Add Preprocessing

          Developer Target 1: 99.7% accurate, 0.3× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\ t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\ \mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\ \;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
                  (t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
             (if (< t_0 -1.618195973607049e+50)
               t_1
               (if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
          double code(double x, double y, double z) {
          	double t_0 = x * (1.0 - ((1.0 - y) * z));
          	double t_1 = x + ((1.0 - y) * (-z * x));
          	double tmp;
          	if (t_0 < -1.618195973607049e+50) {
          		tmp = t_1;
          	} else if (t_0 < 3.892237649663903e+134) {
          		tmp = ((x * y) * z) - ((x * z) - x);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: t_1
              real(8) :: tmp
              t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
              t_1 = x + ((1.0d0 - y) * (-z * x))
              if (t_0 < (-1.618195973607049d+50)) then
                  tmp = t_1
              else if (t_0 < 3.892237649663903d+134) then
                  tmp = ((x * y) * z) - ((x * z) - x)
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = x * (1.0 - ((1.0 - y) * z));
          	double t_1 = x + ((1.0 - y) * (-z * x));
          	double tmp;
          	if (t_0 < -1.618195973607049e+50) {
          		tmp = t_1;
          	} else if (t_0 < 3.892237649663903e+134) {
          		tmp = ((x * y) * z) - ((x * z) - x);
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = x * (1.0 - ((1.0 - y) * z))
          	t_1 = x + ((1.0 - y) * (-z * x))
          	tmp = 0
          	if t_0 < -1.618195973607049e+50:
          		tmp = t_1
          	elif t_0 < 3.892237649663903e+134:
          		tmp = ((x * y) * z) - ((x * z) - x)
          	else:
          		tmp = t_1
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z)))
          	t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x)))
          	tmp = 0.0
          	if (t_0 < -1.618195973607049e+50)
          		tmp = t_1;
          	elseif (t_0 < 3.892237649663903e+134)
          		tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x));
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = x * (1.0 - ((1.0 - y) * z));
          	t_1 = x + ((1.0 - y) * (-z * x));
          	tmp = 0.0;
          	if (t_0 < -1.618195973607049e+50)
          		tmp = t_1;
          	elseif (t_0 < 3.892237649663903e+134)
          		tmp = ((x * y) * z) - ((x * z) - x);
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
          t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
          \mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
          \;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          

          Reproduce

          ?
          herbie shell --seed 2024220 
          (FPCore (x y z)
            :name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
            :precision binary64
          
            :alt
            (! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
          
            (* x (- 1.0 (* (- 1.0 y) z))))