
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ x y) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)))
double code(double x, double y, double z, double t) {
return (x / y) + fma((2.0 / (z * t)), (z + 1.0), -2.0);
}
function code(x, y, z, t) return Float64(Float64(x / y) + fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0)) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)
\end{array}
Initial program 86.9%
Taylor expanded in z around 0
Applied rewrites99.4%
Final simplification99.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ 2.0 (/ 2.0 z)) t))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_2 -1e+95)
t_1
(if (<= t_2 4e+149)
(+ (/ x y) (+ -2.0 (/ 2.0 t)))
(if (<= t_2 INFINITY) t_1 (+ (/ x y) -2.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + (2.0 / z)) / t;
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_2 <= -1e+95) {
tmp = t_1;
} else if (t_2 <= 4e+149) {
tmp = (x / y) + (-2.0 + (2.0 / t));
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (2.0 + (2.0 / z)) / t;
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_2 <= -1e+95) {
tmp = t_1;
} else if (t_2 <= 4e+149) {
tmp = (x / y) + (-2.0 + (2.0 / t));
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (2.0 + (2.0 / z)) / t t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) tmp = 0 if t_2 <= -1e+95: tmp = t_1 elif t_2 <= 4e+149: tmp = (x / y) + (-2.0 + (2.0 / t)) elif t_2 <= math.inf: tmp = t_1 else: tmp = (x / y) + -2.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(2.0 / z)) / t) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_2 <= -1e+95) tmp = t_1; elseif (t_2 <= 4e+149) tmp = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))); elseif (t_2 <= Inf) tmp = t_1; else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (2.0 + (2.0 / z)) / t; t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); tmp = 0.0; if (t_2 <= -1e+95) tmp = t_1; elseif (t_2 <= 4e+149) tmp = (x / y) + (-2.0 + (2.0 / t)); elseif (t_2 <= Inf) tmp = t_1; else tmp = (x / y) + -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+95], t$95$1, If[LessEqual[t$95$2, 4e+149], N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, Infinity], t$95$1, N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \frac{2}{z}}{t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+95}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+149}:\\
\;\;\;\;\frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.00000000000000002e95 or 4.0000000000000002e149 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.7%
Taylor expanded in t around 0
Applied rewrites89.6%
Applied rewrites89.9%
Taylor expanded in z around 0
Applied rewrites89.9%
if -1.00000000000000002e95 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.0000000000000002e149Initial program 99.9%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6492.4
Applied rewrites92.4%
if +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 0.0%
Taylor expanded in t around inf
Applied rewrites100.0%
Final simplification92.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ 2.0 (/ 2.0 z)) t))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -5e+49)
t_1
(if (<= t_2 2e+29) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + (2.0 / z)) / t;
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -5e+49) {
tmp = t_1;
} else if (t_2 <= 2e+29) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (2.0 + (2.0 / z)) / t;
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -5e+49) {
tmp = t_1;
} else if (t_2 <= 2e+29) {
tmp = t_3;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = (2.0 + (2.0 / z)) / t t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) t_3 = (x / y) + -2.0 tmp = 0 if t_2 <= -5e+49: tmp = t_1 elif t_2 <= 2e+29: tmp = t_3 elif t_2 <= math.inf: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(2.0 / z)) / t) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -5e+49) tmp = t_1; elseif (t_2 <= 2e+29) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (2.0 + (2.0 / z)) / t; t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); t_3 = (x / y) + -2.0; tmp = 0.0; if (t_2 <= -5e+49) tmp = t_1; elseif (t_2 <= 2e+29) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+49], t$95$1, If[LessEqual[t$95$2, 2e+29], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \frac{2}{z}}{t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+49}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+29}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.0000000000000004e49 or 1.99999999999999983e29 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.9%
Taylor expanded in t around 0
Applied rewrites81.5%
Applied rewrites81.8%
Taylor expanded in z around 0
Applied rewrites81.8%
if -5.0000000000000004e49 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1.99999999999999983e29 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 74.6%
Taylor expanded in t around inf
Applied rewrites97.0%
Final simplification89.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_2 (+ (/ x y) -2.0)))
(if (<= t_1 -5e+49)
(/ (fma 2.0 z 2.0) (* z t))
(if (<= t_1 2e+29)
t_2
(if (<= t_1 INFINITY) (* (/ 2.0 (* z t)) (+ z 1.0)) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_2 = (x / y) + -2.0;
double tmp;
if (t_1 <= -5e+49) {
tmp = fma(2.0, z, 2.0) / (z * t);
} else if (t_1 <= 2e+29) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (2.0 / (z * t)) * (z + 1.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_2 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_1 <= -5e+49) tmp = Float64(fma(2.0, z, 2.0) / Float64(z * t)); elseif (t_1 <= 2e+29) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(Float64(2.0 / Float64(z * t)) * Float64(z + 1.0)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+49], N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+29], t$95$2, If[LessEqual[t$95$1, Infinity], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_2 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+49}:\\
\;\;\;\;\frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+29}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{2}{z \cdot t} \cdot \left(z + 1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.0000000000000004e49Initial program 99.6%
Taylor expanded in t around 0
Applied rewrites86.9%
if -5.0000000000000004e49 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1.99999999999999983e29 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 74.6%
Taylor expanded in t around inf
Applied rewrites97.0%
if 1.99999999999999983e29 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.3%
Taylor expanded in t around 0
Applied rewrites77.1%
Applied rewrites77.1%
Final simplification89.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -5e+49)
t_1
(if (<= t_2 2e+29) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -5e+49) {
tmp = t_1;
} else if (t_2 <= 2e+29) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -5e+49) tmp = t_1; elseif (t_2 <= 2e+29) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+49], t$95$1, If[LessEqual[t$95$2, 2e+29], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+49}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+29}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5.0000000000000004e49 or 1.99999999999999983e29 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.9%
Taylor expanded in t around 0
Applied rewrites81.5%
if -5.0000000000000004e49 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1.99999999999999983e29 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 74.6%
Taylor expanded in t around inf
Applied rewrites97.0%
Final simplification89.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (+ (/ x y) -2.0))
(t_3 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_3 -1e+95)
t_1
(if (<= t_3 4e+149) t_2 (if (<= t_3 INFINITY) t_1 t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_3 <= -1e+95) {
tmp = t_1;
} else if (t_3 <= 4e+149) {
tmp = t_2;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_3 <= -1e+95) {
tmp = t_1;
} else if (t_3 <= 4e+149) {
tmp = t_2;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (z * t) t_2 = (x / y) + -2.0 t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) tmp = 0 if t_3 <= -1e+95: tmp = t_1 elif t_3 <= 4e+149: tmp = t_2 elif t_3 <= math.inf: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(x / y) + -2.0) t_3 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_3 <= -1e+95) tmp = t_1; elseif (t_3 <= 4e+149) tmp = t_2; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (z * t); t_2 = (x / y) + -2.0; t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); tmp = 0.0; if (t_3 <= -1e+95) tmp = t_1; elseif (t_3 <= 4e+149) tmp = t_2; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+95], t$95$1, If[LessEqual[t$95$3, 4e+149], t$95$2, If[LessEqual[t$95$3, Infinity], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{x}{y} + -2\\
t_3 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+95}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{+149}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.00000000000000002e95 or 4.0000000000000002e149 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.7%
Taylor expanded in z around 0
lower-/.f64N/A
lower-*.f6462.3
Applied rewrites62.3%
if -1.00000000000000002e95 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 4.0000000000000002e149 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 79.2%
Taylor expanded in t around inf
Applied rewrites88.2%
Final simplification77.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ (fma 2.0 z 2.0) (* z t)))))
(if (<= (/ x y) -50000.0)
t_1
(if (<= (/ x y) 2e-18) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (fma(2.0, z, 2.0) / (z * t));
double tmp;
if ((x / y) <= -50000.0) {
tmp = t_1;
} else if ((x / y) <= 2e-18) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(fma(2.0, z, 2.0) / Float64(z * t))) tmp = 0.0 if (Float64(x / y) <= -50000.0) tmp = t_1; elseif (Float64(x / y) <= 2e-18) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -50000.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2e-18], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
\mathbf{if}\;\frac{x}{y} \leq -50000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-18}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -5e4 or 2.0000000000000001e-18 < (/.f64 x y) Initial program 87.2%
Taylor expanded in t around 0
+-commutativeN/A
lower-fma.f6498.1
Applied rewrites98.1%
if -5e4 < (/.f64 x y) < 2.0000000000000001e-18Initial program 86.6%
Taylor expanded in x around 0
Applied rewrites99.8%
Final simplification98.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t))))
(if (<= (/ x y) -5e+14)
(+ (/ x y) (+ -2.0 (/ 2.0 t)))
(if (<= (/ x y) 2e-18) (fma t_1 (+ z 1.0) -2.0) (+ (/ x y) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double tmp;
if ((x / y) <= -5e+14) {
tmp = (x / y) + (-2.0 + (2.0 / t));
} else if ((x / y) <= 2e-18) {
tmp = fma(t_1, (z + 1.0), -2.0);
} else {
tmp = (x / y) + t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) tmp = 0.0 if (Float64(x / y) <= -5e+14) tmp = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))); elseif (Float64(x / y) <= 2e-18) tmp = fma(t_1, Float64(z + 1.0), -2.0); else tmp = Float64(Float64(x / y) + t_1); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5e+14], N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2e-18], N[(t$95$1 * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{+14}:\\
\;\;\;\;\frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-18}:\\
\;\;\;\;\mathsf{fma}\left(t\_1, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -5e14Initial program 81.7%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6487.7
Applied rewrites87.7%
if -5e14 < (/.f64 x y) < 2.0000000000000001e-18Initial program 87.0%
Taylor expanded in x around 0
Applied rewrites99.0%
if 2.0000000000000001e-18 < (/.f64 x y) Initial program 90.3%
Taylor expanded in z around 0
Applied rewrites90.6%
Final simplification93.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ 2.0 t))))
(if (<= (/ x y) -5e+14)
t_1
(if (<= (/ x y) 20000.0) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (2.0 / t);
double tmp;
if ((x / y) <= -5e+14) {
tmp = t_1;
} else if ((x / y) <= 20000.0) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(2.0 / t)) tmp = 0.0 if (Float64(x / y) <= -5e+14) tmp = t_1; elseif (Float64(x / y) <= 20000.0) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5e+14], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 20000.0], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2}{t}\\
\mathbf{if}\;\frac{x}{y} \leq -5 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 20000:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -5e14 or 2e4 < (/.f64 x y) Initial program 86.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites81.8%
Taylor expanded in z around inf
metadata-evalN/A
metadata-evalN/A
associate-*r*N/A
neg-mul-1N/A
distribute-lft-inN/A
sub-negN/A
associate-*r/N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
lower-+.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6479.3
Applied rewrites79.3%
Taylor expanded in t around 0
Applied rewrites78.7%
if -5e14 < (/.f64 x y) < 2e4Initial program 87.2%
Taylor expanded in x around 0
Applied rewrites99.0%
Final simplification88.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= (/ x y) -5800.0)
t_1
(if (<= (/ x y) 11200.0) (+ -2.0 (/ 2.0 t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -5800.0) {
tmp = t_1;
} else if ((x / y) <= 11200.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if ((x / y) <= (-5800.0d0)) then
tmp = t_1
else if ((x / y) <= 11200.0d0) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -5800.0) {
tmp = t_1;
} else if ((x / y) <= 11200.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if (x / y) <= -5800.0: tmp = t_1 elif (x / y) <= 11200.0: tmp = -2.0 + (2.0 / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (Float64(x / y) <= -5800.0) tmp = t_1; elseif (Float64(x / y) <= 11200.0) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if ((x / y) <= -5800.0) tmp = t_1; elseif ((x / y) <= 11200.0) tmp = -2.0 + (2.0 / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5800.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 11200.0], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;\frac{x}{y} \leq -5800:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 11200:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -5800 or 11200 < (/.f64 x y) Initial program 87.0%
Taylor expanded in t around inf
Applied rewrites69.2%
if -5800 < (/.f64 x y) < 11200Initial program 86.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites77.8%
Taylor expanded in x around 0
sub-negN/A
distribute-lft-outN/A
lft-mult-inverseN/A
associate-*l/N/A
associate-/l/N/A
*-commutativeN/A
distribute-rgt-outN/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
distribute-lft1-inN/A
+-commutativeN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites99.8%
Taylor expanded in z around inf
Applied rewrites65.3%
Final simplification67.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -52000.0) (/ x y) (if (<= (/ x y) 25000.0) (+ -2.0 (/ 2.0 t)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -52000.0) {
tmp = x / y;
} else if ((x / y) <= 25000.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-52000.0d0)) then
tmp = x / y
else if ((x / y) <= 25000.0d0) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -52000.0) {
tmp = x / y;
} else if ((x / y) <= 25000.0) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -52000.0: tmp = x / y elif (x / y) <= 25000.0: tmp = -2.0 + (2.0 / t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -52000.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 25000.0) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -52000.0) tmp = x / y; elseif ((x / y) <= 25000.0) tmp = -2.0 + (2.0 / t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -52000.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 25000.0], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -52000:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 25000:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -52000 or 25000 < (/.f64 x y) Initial program 87.0%
Taylor expanded in x around inf
lower-/.f6468.4
Applied rewrites68.4%
if -52000 < (/.f64 x y) < 25000Initial program 86.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites77.8%
Taylor expanded in x around 0
sub-negN/A
distribute-lft-outN/A
lft-mult-inverseN/A
associate-*l/N/A
associate-/l/N/A
*-commutativeN/A
distribute-rgt-outN/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
distribute-lft1-inN/A
+-commutativeN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites99.8%
Taylor expanded in z around inf
Applied rewrites65.3%
Final simplification67.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -6e-21) (/ x y) (if (<= (/ x y) 11200.0) -2.0 (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -6e-21) {
tmp = x / y;
} else if ((x / y) <= 11200.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-6d-21)) then
tmp = x / y
else if ((x / y) <= 11200.0d0) then
tmp = -2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -6e-21) {
tmp = x / y;
} else if ((x / y) <= 11200.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -6e-21: tmp = x / y elif (x / y) <= 11200.0: tmp = -2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -6e-21) tmp = Float64(x / y); elseif (Float64(x / y) <= 11200.0) tmp = -2.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -6e-21) tmp = x / y; elseif ((x / y) <= 11200.0) tmp = -2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -6e-21], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 11200.0], -2.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -6 \cdot 10^{-21}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 11200:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -5.99999999999999982e-21 or 11200 < (/.f64 x y) Initial program 87.2%
Taylor expanded in x around inf
lower-/.f6467.5
Applied rewrites67.5%
if -5.99999999999999982e-21 < (/.f64 x y) < 11200Initial program 86.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites77.4%
Taylor expanded in x around 0
sub-negN/A
distribute-lft-outN/A
lft-mult-inverseN/A
associate-*l/N/A
associate-/l/N/A
*-commutativeN/A
distribute-rgt-outN/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
distribute-lft1-inN/A
+-commutativeN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites99.8%
Taylor expanded in t around inf
Applied rewrites46.0%
(FPCore (x y z t) :precision binary64 (if (<= t -7.5e+14) -2.0 (if (<= t 2.45e+14) (/ 2.0 t) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -7.5e+14) {
tmp = -2.0;
} else if (t <= 2.45e+14) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-7.5d+14)) then
tmp = -2.0d0
else if (t <= 2.45d+14) then
tmp = 2.0d0 / t
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -7.5e+14) {
tmp = -2.0;
} else if (t <= 2.45e+14) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -7.5e+14: tmp = -2.0 elif t <= 2.45e+14: tmp = 2.0 / t else: tmp = -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -7.5e+14) tmp = -2.0; elseif (t <= 2.45e+14) tmp = Float64(2.0 / t); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -7.5e+14) tmp = -2.0; elseif (t <= 2.45e+14) tmp = 2.0 / t; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -7.5e+14], -2.0, If[LessEqual[t, 2.45e+14], N[(2.0 / t), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -7.5 \cdot 10^{+14}:\\
\;\;\;\;-2\\
\mathbf{elif}\;t \leq 2.45 \cdot 10^{+14}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if t < -7.5e14 or 2.45e14 < t Initial program 76.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites79.0%
Taylor expanded in x around 0
sub-negN/A
distribute-lft-outN/A
lft-mult-inverseN/A
associate-*l/N/A
associate-/l/N/A
*-commutativeN/A
distribute-rgt-outN/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
distribute-lft1-inN/A
+-commutativeN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites51.2%
Taylor expanded in t around inf
Applied rewrites39.4%
if -7.5e14 < t < 2.45e14Initial program 98.9%
Taylor expanded in t around 0
Applied rewrites76.5%
Taylor expanded in z around inf
Applied rewrites32.0%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 86.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites80.2%
Taylor expanded in x around 0
sub-negN/A
distribute-lft-outN/A
lft-mult-inverseN/A
associate-*l/N/A
associate-/l/N/A
*-commutativeN/A
distribute-rgt-outN/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
distribute-lft1-inN/A
+-commutativeN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites63.3%
Taylor expanded in t around inf
Applied rewrites21.9%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024220
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))