Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A

Percentage Accurate: 99.1% → 98.5%
Time: 10.5s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Alternative 1: 98.5% accurate, 0.8× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 1 + \frac{\frac{x}{y - z}}{t - y} \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t) :precision binary64 (+ 1.0 (/ (/ x (- y z)) (- t y))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	return 1.0 + ((x / (y - z)) / (t - y));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 + ((x / (y - z)) / (t - y))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	return 1.0 + ((x / (y - z)) / (t - y));
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	return 1.0 + ((x / (y - z)) / (t - y))
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	return Float64(1.0 + Float64(Float64(x / Float64(y - z)) / Float64(t - y)))
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
	tmp = 1.0 + ((x / (y - z)) / (t - y));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := N[(1.0 + N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 + \frac{\frac{x}{y - z}}{t - y}
\end{array}
Derivation
  1. Initial program 98.1%

    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto 1 - \color{blue}{\frac{x}{\left(y - z\right) \cdot \left(y - t\right)}} \]
    2. lift-*.f64N/A

      \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - z\right) \cdot \left(y - t\right)}} \]
    3. associate-/r*N/A

      \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
    4. lower-/.f64N/A

      \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
    5. lower-/.f6499.5

      \[\leadsto 1 - \frac{\color{blue}{\frac{x}{y - z}}}{y - t} \]
  4. Applied rewrites99.5%

    \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - z}}{y - t}} \]
  5. Final simplification99.5%

    \[\leadsto 1 + \frac{\frac{x}{y - z}}{t - y} \]
  6. Add Preprocessing

Alternative 2: 85.2% accurate, 0.2× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ t_2 := \frac{x}{z \cdot \left(-t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.001:\\ \;\;\;\;1\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+164}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y \cdot \left(z - y\right)}\\ \end{array} \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* z (- t)))))
   (if (<= t_1 -1e+15)
     t_2
     (if (<= t_1 0.001) 1.0 (if (<= t_1 5e+164) t_2 (/ x (* y (- z y))))))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	double t_1 = x / ((y - z) * (y - t));
	double t_2 = x / (z * -t);
	double tmp;
	if (t_1 <= -1e+15) {
		tmp = t_2;
	} else if (t_1 <= 0.001) {
		tmp = 1.0;
	} else if (t_1 <= 5e+164) {
		tmp = t_2;
	} else {
		tmp = x / (y * (z - y));
	}
	return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = x / ((y - z) * (y - t))
    t_2 = x / (z * -t)
    if (t_1 <= (-1d+15)) then
        tmp = t_2
    else if (t_1 <= 0.001d0) then
        tmp = 1.0d0
    else if (t_1 <= 5d+164) then
        tmp = t_2
    else
        tmp = x / (y * (z - y))
    end if
    code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	double t_1 = x / ((y - z) * (y - t));
	double t_2 = x / (z * -t);
	double tmp;
	if (t_1 <= -1e+15) {
		tmp = t_2;
	} else if (t_1 <= 0.001) {
		tmp = 1.0;
	} else if (t_1 <= 5e+164) {
		tmp = t_2;
	} else {
		tmp = x / (y * (z - y));
	}
	return tmp;
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	t_1 = x / ((y - z) * (y - t))
	t_2 = x / (z * -t)
	tmp = 0
	if t_1 <= -1e+15:
		tmp = t_2
	elif t_1 <= 0.001:
		tmp = 1.0
	elif t_1 <= 5e+164:
		tmp = t_2
	else:
		tmp = x / (y * (z - y))
	return tmp
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
	t_2 = Float64(x / Float64(z * Float64(-t)))
	tmp = 0.0
	if (t_1 <= -1e+15)
		tmp = t_2;
	elseif (t_1 <= 0.001)
		tmp = 1.0;
	elseif (t_1 <= 5e+164)
		tmp = t_2;
	else
		tmp = Float64(x / Float64(y * Float64(z - y)));
	end
	return tmp
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
	t_1 = x / ((y - z) * (y - t));
	t_2 = x / (z * -t);
	tmp = 0.0;
	if (t_1 <= -1e+15)
		tmp = t_2;
	elseif (t_1 <= 0.001)
		tmp = 1.0;
	elseif (t_1 <= 5e+164)
		tmp = t_2;
	else
		tmp = x / (y * (z - y));
	end
	tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.001], 1.0, If[LessEqual[t$95$1, 5e+164], t$95$2, N[(x / N[(y * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{z \cdot \left(-t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 0.001:\\
\;\;\;\;1\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+164}:\\
\;\;\;\;t\_2\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot \left(z - y\right)}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e15 or 1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.9999999999999995e164

    1. Initial program 89.8%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{-1 \cdot \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{\left(y - t\right) \cdot \left(y - z\right)}\right)} \]
      2. distribute-neg-frac2N/A

        \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
      4. distribute-rgt-neg-inN/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
      5. mul-1-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(-1 \cdot \left(y - z\right)\right)}} \]
      6. lower-*.f64N/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(-1 \cdot \left(y - z\right)\right)}} \]
      7. lower--.f64N/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot \left(-1 \cdot \left(y - z\right)\right)} \]
      8. mul-1-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
      9. sub-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(y + \left(\mathsf{neg}\left(z\right)\right)\right)}\right)\right)} \]
      10. mul-1-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y + \color{blue}{-1 \cdot z}\right)\right)\right)} \]
      11. +-commutativeN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(-1 \cdot z + y\right)}\right)\right)} \]
      12. distribute-neg-inN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) + \left(\mathsf{neg}\left(y\right)\right)\right)}} \]
      13. unsub-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) - y\right)}} \]
      14. mul-1-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(z\right)\right)}\right)\right) - y\right)} \]
      15. remove-double-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\color{blue}{z} - y\right)} \]
      16. lower--.f6489.7

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(z - y\right)}} \]
    5. Applied rewrites89.7%

      \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot \left(z - y\right)}} \]
    6. Taylor expanded in y around 0

      \[\leadsto \frac{x}{-1 \cdot \color{blue}{\left(t \cdot z\right)}} \]
    7. Step-by-step derivation
      1. Applied rewrites50.5%

        \[\leadsto \frac{x}{t \cdot \color{blue}{\left(-z\right)}} \]

      if -1e15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e-3

      1. Initial program 100.0%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites99.6%

          \[\leadsto \color{blue}{1} \]

        if 4.9999999999999995e164 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

        1. Initial program 95.0%

          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{-1 \cdot \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}} \]
        4. Step-by-step derivation
          1. mul-1-negN/A

            \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{\left(y - t\right) \cdot \left(y - z\right)}\right)} \]
          2. distribute-neg-frac2N/A

            \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
          4. distribute-rgt-neg-inN/A

            \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
          5. mul-1-negN/A

            \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(-1 \cdot \left(y - z\right)\right)}} \]
          6. lower-*.f64N/A

            \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(-1 \cdot \left(y - z\right)\right)}} \]
          7. lower--.f64N/A

            \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot \left(-1 \cdot \left(y - z\right)\right)} \]
          8. mul-1-negN/A

            \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
          9. sub-negN/A

            \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(y + \left(\mathsf{neg}\left(z\right)\right)\right)}\right)\right)} \]
          10. mul-1-negN/A

            \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y + \color{blue}{-1 \cdot z}\right)\right)\right)} \]
          11. +-commutativeN/A

            \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(-1 \cdot z + y\right)}\right)\right)} \]
          12. distribute-neg-inN/A

            \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) + \left(\mathsf{neg}\left(y\right)\right)\right)}} \]
          13. unsub-negN/A

            \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) - y\right)}} \]
          14. mul-1-negN/A

            \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(z\right)\right)}\right)\right) - y\right)} \]
          15. remove-double-negN/A

            \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\color{blue}{z} - y\right)} \]
          16. lower--.f6495.0

            \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(z - y\right)}} \]
        5. Applied rewrites95.0%

          \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot \left(z - y\right)}} \]
        6. Taylor expanded in t around 0

          \[\leadsto \frac{x}{y \cdot \color{blue}{\left(z - y\right)}} \]
        7. Step-by-step derivation
          1. Applied rewrites55.6%

            \[\leadsto \frac{x}{y \cdot \color{blue}{\left(z - y\right)}} \]
        8. Recombined 3 regimes into one program.
        9. Final simplification88.8%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{+15}:\\ \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 0.001:\\ \;\;\;\;1\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 5 \cdot 10^{+164}:\\ \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y \cdot \left(z - y\right)}\\ \end{array} \]
        10. Add Preprocessing

        Alternative 3: 97.3% accurate, 0.3× speedup?

        \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ t_2 := \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.001:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
        NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- y z) (- t y)))))
           (if (<= t_1 -1e+15) t_2 (if (<= t_1 0.001) 1.0 t_2))))
        assert(x < y && y < z && z < t);
        double code(double x, double y, double z, double t) {
        	double t_1 = x / ((y - z) * (y - t));
        	double t_2 = x / ((y - z) * (t - y));
        	double tmp;
        	if (t_1 <= -1e+15) {
        		tmp = t_2;
        	} else if (t_1 <= 0.001) {
        		tmp = 1.0;
        	} else {
        		tmp = t_2;
        	}
        	return tmp;
        }
        
        NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: t_1
            real(8) :: t_2
            real(8) :: tmp
            t_1 = x / ((y - z) * (y - t))
            t_2 = x / ((y - z) * (t - y))
            if (t_1 <= (-1d+15)) then
                tmp = t_2
            else if (t_1 <= 0.001d0) then
                tmp = 1.0d0
            else
                tmp = t_2
            end if
            code = tmp
        end function
        
        assert x < y && y < z && z < t;
        public static double code(double x, double y, double z, double t) {
        	double t_1 = x / ((y - z) * (y - t));
        	double t_2 = x / ((y - z) * (t - y));
        	double tmp;
        	if (t_1 <= -1e+15) {
        		tmp = t_2;
        	} else if (t_1 <= 0.001) {
        		tmp = 1.0;
        	} else {
        		tmp = t_2;
        	}
        	return tmp;
        }
        
        [x, y, z, t] = sort([x, y, z, t])
        def code(x, y, z, t):
        	t_1 = x / ((y - z) * (y - t))
        	t_2 = x / ((y - z) * (t - y))
        	tmp = 0
        	if t_1 <= -1e+15:
        		tmp = t_2
        	elif t_1 <= 0.001:
        		tmp = 1.0
        	else:
        		tmp = t_2
        	return tmp
        
        x, y, z, t = sort([x, y, z, t])
        function code(x, y, z, t)
        	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
        	t_2 = Float64(x / Float64(Float64(y - z) * Float64(t - y)))
        	tmp = 0.0
        	if (t_1 <= -1e+15)
        		tmp = t_2;
        	elseif (t_1 <= 0.001)
        		tmp = 1.0;
        	else
        		tmp = t_2;
        	end
        	return tmp
        end
        
        x, y, z, t = num2cell(sort([x, y, z, t])){:}
        function tmp_2 = code(x, y, z, t)
        	t_1 = x / ((y - z) * (y - t));
        	t_2 = x / ((y - z) * (t - y));
        	tmp = 0.0;
        	if (t_1 <= -1e+15)
        		tmp = t_2;
        	elseif (t_1 <= 0.001)
        		tmp = 1.0;
        	else
        		tmp = t_2;
        	end
        	tmp_2 = tmp;
        end
        
        NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.001], 1.0, t$95$2]]]]
        
        \begin{array}{l}
        [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
        \\
        \begin{array}{l}
        t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
        t_2 := \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
        \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
        \;\;\;\;t\_2\\
        
        \mathbf{elif}\;t\_1 \leq 0.001:\\
        \;\;\;\;1\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_2\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e15 or 1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

          1. Initial program 91.6%

            \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{-1 \cdot \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}} \]
          4. Step-by-step derivation
            1. mul-1-negN/A

              \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{\left(y - t\right) \cdot \left(y - z\right)}\right)} \]
            2. distribute-neg-frac2N/A

              \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
            3. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
            4. distribute-rgt-neg-inN/A

              \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
            5. mul-1-negN/A

              \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(-1 \cdot \left(y - z\right)\right)}} \]
            6. lower-*.f64N/A

              \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(-1 \cdot \left(y - z\right)\right)}} \]
            7. lower--.f64N/A

              \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot \left(-1 \cdot \left(y - z\right)\right)} \]
            8. mul-1-negN/A

              \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
            9. sub-negN/A

              \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(y + \left(\mathsf{neg}\left(z\right)\right)\right)}\right)\right)} \]
            10. mul-1-negN/A

              \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y + \color{blue}{-1 \cdot z}\right)\right)\right)} \]
            11. +-commutativeN/A

              \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(-1 \cdot z + y\right)}\right)\right)} \]
            12. distribute-neg-inN/A

              \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) + \left(\mathsf{neg}\left(y\right)\right)\right)}} \]
            13. unsub-negN/A

              \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) - y\right)}} \]
            14. mul-1-negN/A

              \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(z\right)\right)}\right)\right) - y\right)} \]
            15. remove-double-negN/A

              \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\color{blue}{z} - y\right)} \]
            16. lower--.f6491.5

              \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(z - y\right)}} \]
          5. Applied rewrites91.5%

            \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot \left(z - y\right)}} \]

          if -1e15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e-3

          1. Initial program 100.0%

            \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites99.6%

              \[\leadsto \color{blue}{1} \]
          5. Recombined 2 regimes into one program.
          6. Final simplification97.7%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{+15}:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 0.001:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\ \end{array} \]
          7. Add Preprocessing

          Alternative 4: 80.7% accurate, 0.3× speedup?

          \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := \frac{x}{y \cdot z}\\ t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\ \mathbf{if}\;t\_2 \leq -5 \cdot 10^{+80}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          (FPCore (x y z t)
           :precision binary64
           (let* ((t_1 (/ x (* y z))) (t_2 (+ 1.0 (/ x (* (- y z) (- t y))))))
             (if (<= t_2 -5e+80) t_1 (if (<= t_2 2e+15) 1.0 t_1))))
          assert(x < y && y < z && z < t);
          double code(double x, double y, double z, double t) {
          	double t_1 = x / (y * z);
          	double t_2 = 1.0 + (x / ((y - z) * (t - y)));
          	double tmp;
          	if (t_2 <= -5e+80) {
          		tmp = t_1;
          	} else if (t_2 <= 2e+15) {
          		tmp = 1.0;
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          real(8) function code(x, y, z, t)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8) :: t_1
              real(8) :: t_2
              real(8) :: tmp
              t_1 = x / (y * z)
              t_2 = 1.0d0 + (x / ((y - z) * (t - y)))
              if (t_2 <= (-5d+80)) then
                  tmp = t_1
              else if (t_2 <= 2d+15) then
                  tmp = 1.0d0
              else
                  tmp = t_1
              end if
              code = tmp
          end function
          
          assert x < y && y < z && z < t;
          public static double code(double x, double y, double z, double t) {
          	double t_1 = x / (y * z);
          	double t_2 = 1.0 + (x / ((y - z) * (t - y)));
          	double tmp;
          	if (t_2 <= -5e+80) {
          		tmp = t_1;
          	} else if (t_2 <= 2e+15) {
          		tmp = 1.0;
          	} else {
          		tmp = t_1;
          	}
          	return tmp;
          }
          
          [x, y, z, t] = sort([x, y, z, t])
          def code(x, y, z, t):
          	t_1 = x / (y * z)
          	t_2 = 1.0 + (x / ((y - z) * (t - y)))
          	tmp = 0
          	if t_2 <= -5e+80:
          		tmp = t_1
          	elif t_2 <= 2e+15:
          		tmp = 1.0
          	else:
          		tmp = t_1
          	return tmp
          
          x, y, z, t = sort([x, y, z, t])
          function code(x, y, z, t)
          	t_1 = Float64(x / Float64(y * z))
          	t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y))))
          	tmp = 0.0
          	if (t_2 <= -5e+80)
          		tmp = t_1;
          	elseif (t_2 <= 2e+15)
          		tmp = 1.0;
          	else
          		tmp = t_1;
          	end
          	return tmp
          end
          
          x, y, z, t = num2cell(sort([x, y, z, t])){:}
          function tmp_2 = code(x, y, z, t)
          	t_1 = x / (y * z);
          	t_2 = 1.0 + (x / ((y - z) * (t - y)));
          	tmp = 0.0;
          	if (t_2 <= -5e+80)
          		tmp = t_1;
          	elseif (t_2 <= 2e+15)
          		tmp = 1.0;
          	else
          		tmp = t_1;
          	end
          	tmp_2 = tmp;
          end
          
          NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
          code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+80], t$95$1, If[LessEqual[t$95$2, 2e+15], 1.0, t$95$1]]]]
          
          \begin{array}{l}
          [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
          \\
          \begin{array}{l}
          t_1 := \frac{x}{y \cdot z}\\
          t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
          \mathbf{if}\;t\_2 \leq -5 \cdot 10^{+80}:\\
          \;\;\;\;t\_1\\
          
          \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\
          \;\;\;\;1\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_1\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -4.99999999999999961e80 or 2e15 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))))

            1. Initial program 91.3%

              \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{-1 \cdot \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{\left(y - t\right) \cdot \left(y - z\right)}\right)} \]
              2. distribute-neg-frac2N/A

                \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
              4. distribute-rgt-neg-inN/A

                \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
              5. mul-1-negN/A

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(-1 \cdot \left(y - z\right)\right)}} \]
              6. lower-*.f64N/A

                \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(-1 \cdot \left(y - z\right)\right)}} \]
              7. lower--.f64N/A

                \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot \left(-1 \cdot \left(y - z\right)\right)} \]
              8. mul-1-negN/A

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
              9. sub-negN/A

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(y + \left(\mathsf{neg}\left(z\right)\right)\right)}\right)\right)} \]
              10. mul-1-negN/A

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y + \color{blue}{-1 \cdot z}\right)\right)\right)} \]
              11. +-commutativeN/A

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(-1 \cdot z + y\right)}\right)\right)} \]
              12. distribute-neg-inN/A

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) + \left(\mathsf{neg}\left(y\right)\right)\right)}} \]
              13. unsub-negN/A

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) - y\right)}} \]
              14. mul-1-negN/A

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(z\right)\right)}\right)\right) - y\right)} \]
              15. remove-double-negN/A

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\color{blue}{z} - y\right)} \]
              16. lower--.f6491.3

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(z - y\right)}} \]
            5. Applied rewrites91.3%

              \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot \left(z - y\right)}} \]
            6. Taylor expanded in z around inf

              \[\leadsto \frac{x}{z \cdot \color{blue}{\left(y - t\right)}} \]
            7. Step-by-step derivation
              1. Applied rewrites64.8%

                \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{z}} \]
              2. Taylor expanded in y around inf

                \[\leadsto \frac{x}{y \cdot z} \]
              3. Step-by-step derivation
                1. Applied rewrites33.1%

                  \[\leadsto \frac{x}{y \cdot z} \]

                if -4.99999999999999961e80 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2e15

                1. Initial program 100.0%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{1} \]
                4. Step-by-step derivation
                  1. Applied rewrites98.6%

                    \[\leadsto \color{blue}{1} \]
                5. Recombined 2 regimes into one program.
                6. Final simplification84.3%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)} \leq -5 \cdot 10^{+80}:\\ \;\;\;\;\frac{x}{y \cdot z}\\ \mathbf{elif}\;1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)} \leq 2 \cdot 10^{+15}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y \cdot z}\\ \end{array} \]
                7. Add Preprocessing

                Alternative 5: 88.8% accurate, 0.3× speedup?

                \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ t_2 := \frac{x}{\left(z - y\right) \cdot \left(-t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.001:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- z y) (- t)))))
                   (if (<= t_1 -1e+15) t_2 (if (<= t_1 0.001) 1.0 t_2))))
                assert(x < y && y < z && z < t);
                double code(double x, double y, double z, double t) {
                	double t_1 = x / ((y - z) * (y - t));
                	double t_2 = x / ((z - y) * -t);
                	double tmp;
                	if (t_1 <= -1e+15) {
                		tmp = t_2;
                	} else if (t_1 <= 0.001) {
                		tmp = 1.0;
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: t_1
                    real(8) :: t_2
                    real(8) :: tmp
                    t_1 = x / ((y - z) * (y - t))
                    t_2 = x / ((z - y) * -t)
                    if (t_1 <= (-1d+15)) then
                        tmp = t_2
                    else if (t_1 <= 0.001d0) then
                        tmp = 1.0d0
                    else
                        tmp = t_2
                    end if
                    code = tmp
                end function
                
                assert x < y && y < z && z < t;
                public static double code(double x, double y, double z, double t) {
                	double t_1 = x / ((y - z) * (y - t));
                	double t_2 = x / ((z - y) * -t);
                	double tmp;
                	if (t_1 <= -1e+15) {
                		tmp = t_2;
                	} else if (t_1 <= 0.001) {
                		tmp = 1.0;
                	} else {
                		tmp = t_2;
                	}
                	return tmp;
                }
                
                [x, y, z, t] = sort([x, y, z, t])
                def code(x, y, z, t):
                	t_1 = x / ((y - z) * (y - t))
                	t_2 = x / ((z - y) * -t)
                	tmp = 0
                	if t_1 <= -1e+15:
                		tmp = t_2
                	elif t_1 <= 0.001:
                		tmp = 1.0
                	else:
                		tmp = t_2
                	return tmp
                
                x, y, z, t = sort([x, y, z, t])
                function code(x, y, z, t)
                	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
                	t_2 = Float64(x / Float64(Float64(z - y) * Float64(-t)))
                	tmp = 0.0
                	if (t_1 <= -1e+15)
                		tmp = t_2;
                	elseif (t_1 <= 0.001)
                		tmp = 1.0;
                	else
                		tmp = t_2;
                	end
                	return tmp
                end
                
                x, y, z, t = num2cell(sort([x, y, z, t])){:}
                function tmp_2 = code(x, y, z, t)
                	t_1 = x / ((y - z) * (y - t));
                	t_2 = x / ((z - y) * -t);
                	tmp = 0.0;
                	if (t_1 <= -1e+15)
                		tmp = t_2;
                	elseif (t_1 <= 0.001)
                		tmp = 1.0;
                	else
                		tmp = t_2;
                	end
                	tmp_2 = tmp;
                end
                
                NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(z - y), $MachinePrecision] * (-t)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.001], 1.0, t$95$2]]]]
                
                \begin{array}{l}
                [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                \\
                \begin{array}{l}
                t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
                t_2 := \frac{x}{\left(z - y\right) \cdot \left(-t\right)}\\
                \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
                \;\;\;\;t\_2\\
                
                \mathbf{elif}\;t\_1 \leq 0.001:\\
                \;\;\;\;1\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_2\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e15 or 1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

                  1. Initial program 91.6%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{-1 \cdot \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}} \]
                  4. Step-by-step derivation
                    1. mul-1-negN/A

                      \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{\left(y - t\right) \cdot \left(y - z\right)}\right)} \]
                    2. distribute-neg-frac2N/A

                      \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
                    4. distribute-rgt-neg-inN/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
                    5. mul-1-negN/A

                      \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(-1 \cdot \left(y - z\right)\right)}} \]
                    6. lower-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(-1 \cdot \left(y - z\right)\right)}} \]
                    7. lower--.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot \left(-1 \cdot \left(y - z\right)\right)} \]
                    8. mul-1-negN/A

                      \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
                    9. sub-negN/A

                      \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(y + \left(\mathsf{neg}\left(z\right)\right)\right)}\right)\right)} \]
                    10. mul-1-negN/A

                      \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y + \color{blue}{-1 \cdot z}\right)\right)\right)} \]
                    11. +-commutativeN/A

                      \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(-1 \cdot z + y\right)}\right)\right)} \]
                    12. distribute-neg-inN/A

                      \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) + \left(\mathsf{neg}\left(y\right)\right)\right)}} \]
                    13. unsub-negN/A

                      \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) - y\right)}} \]
                    14. mul-1-negN/A

                      \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(z\right)\right)}\right)\right) - y\right)} \]
                    15. remove-double-negN/A

                      \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\color{blue}{z} - y\right)} \]
                    16. lower--.f6491.5

                      \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(z - y\right)}} \]
                  5. Applied rewrites91.5%

                    \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot \left(z - y\right)}} \]
                  6. Taylor expanded in y around 0

                    \[\leadsto \frac{x}{\left(-1 \cdot t\right) \cdot \left(\color{blue}{z} - y\right)} \]
                  7. Step-by-step derivation
                    1. Applied rewrites56.7%

                      \[\leadsto \frac{x}{\left(-t\right) \cdot \left(\color{blue}{z} - y\right)} \]

                    if -1e15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e-3

                    1. Initial program 100.0%

                      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{1} \]
                    4. Step-by-step derivation
                      1. Applied rewrites99.6%

                        \[\leadsto \color{blue}{1} \]
                    5. Recombined 2 regimes into one program.
                    6. Final simplification89.9%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{+15}:\\ \;\;\;\;\frac{x}{\left(z - y\right) \cdot \left(-t\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 0.001:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(z - y\right) \cdot \left(-t\right)}\\ \end{array} \]
                    7. Add Preprocessing

                    Alternative 6: 89.1% accurate, 0.3× speedup?

                    \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ t_2 := \frac{x}{z \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.001:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                    NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                    (FPCore (x y z t)
                     :precision binary64
                     (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* z (- y t)))))
                       (if (<= t_1 -1e+15) t_2 (if (<= t_1 0.001) 1.0 t_2))))
                    assert(x < y && y < z && z < t);
                    double code(double x, double y, double z, double t) {
                    	double t_1 = x / ((y - z) * (y - t));
                    	double t_2 = x / (z * (y - t));
                    	double tmp;
                    	if (t_1 <= -1e+15) {
                    		tmp = t_2;
                    	} else if (t_1 <= 0.001) {
                    		tmp = 1.0;
                    	} else {
                    		tmp = t_2;
                    	}
                    	return tmp;
                    }
                    
                    NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                    real(8) function code(x, y, z, t)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8) :: t_1
                        real(8) :: t_2
                        real(8) :: tmp
                        t_1 = x / ((y - z) * (y - t))
                        t_2 = x / (z * (y - t))
                        if (t_1 <= (-1d+15)) then
                            tmp = t_2
                        else if (t_1 <= 0.001d0) then
                            tmp = 1.0d0
                        else
                            tmp = t_2
                        end if
                        code = tmp
                    end function
                    
                    assert x < y && y < z && z < t;
                    public static double code(double x, double y, double z, double t) {
                    	double t_1 = x / ((y - z) * (y - t));
                    	double t_2 = x / (z * (y - t));
                    	double tmp;
                    	if (t_1 <= -1e+15) {
                    		tmp = t_2;
                    	} else if (t_1 <= 0.001) {
                    		tmp = 1.0;
                    	} else {
                    		tmp = t_2;
                    	}
                    	return tmp;
                    }
                    
                    [x, y, z, t] = sort([x, y, z, t])
                    def code(x, y, z, t):
                    	t_1 = x / ((y - z) * (y - t))
                    	t_2 = x / (z * (y - t))
                    	tmp = 0
                    	if t_1 <= -1e+15:
                    		tmp = t_2
                    	elif t_1 <= 0.001:
                    		tmp = 1.0
                    	else:
                    		tmp = t_2
                    	return tmp
                    
                    x, y, z, t = sort([x, y, z, t])
                    function code(x, y, z, t)
                    	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
                    	t_2 = Float64(x / Float64(z * Float64(y - t)))
                    	tmp = 0.0
                    	if (t_1 <= -1e+15)
                    		tmp = t_2;
                    	elseif (t_1 <= 0.001)
                    		tmp = 1.0;
                    	else
                    		tmp = t_2;
                    	end
                    	return tmp
                    end
                    
                    x, y, z, t = num2cell(sort([x, y, z, t])){:}
                    function tmp_2 = code(x, y, z, t)
                    	t_1 = x / ((y - z) * (y - t));
                    	t_2 = x / (z * (y - t));
                    	tmp = 0.0;
                    	if (t_1 <= -1e+15)
                    		tmp = t_2;
                    	elseif (t_1 <= 0.001)
                    		tmp = 1.0;
                    	else
                    		tmp = t_2;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.001], 1.0, t$95$2]]]]
                    
                    \begin{array}{l}
                    [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                    \\
                    \begin{array}{l}
                    t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
                    t_2 := \frac{x}{z \cdot \left(y - t\right)}\\
                    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
                    \;\;\;\;t\_2\\
                    
                    \mathbf{elif}\;t\_1 \leq 0.001:\\
                    \;\;\;\;1\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;t\_2\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e15 or 1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

                      1. Initial program 91.6%

                        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{-1 \cdot \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}} \]
                      4. Step-by-step derivation
                        1. mul-1-negN/A

                          \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{\left(y - t\right) \cdot \left(y - z\right)}\right)} \]
                        2. distribute-neg-frac2N/A

                          \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
                        3. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
                        4. distribute-rgt-neg-inN/A

                          \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
                        5. mul-1-negN/A

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(-1 \cdot \left(y - z\right)\right)}} \]
                        6. lower-*.f64N/A

                          \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(-1 \cdot \left(y - z\right)\right)}} \]
                        7. lower--.f64N/A

                          \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot \left(-1 \cdot \left(y - z\right)\right)} \]
                        8. mul-1-negN/A

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
                        9. sub-negN/A

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(y + \left(\mathsf{neg}\left(z\right)\right)\right)}\right)\right)} \]
                        10. mul-1-negN/A

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y + \color{blue}{-1 \cdot z}\right)\right)\right)} \]
                        11. +-commutativeN/A

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(-1 \cdot z + y\right)}\right)\right)} \]
                        12. distribute-neg-inN/A

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) + \left(\mathsf{neg}\left(y\right)\right)\right)}} \]
                        13. unsub-negN/A

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) - y\right)}} \]
                        14. mul-1-negN/A

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(z\right)\right)}\right)\right) - y\right)} \]
                        15. remove-double-negN/A

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\color{blue}{z} - y\right)} \]
                        16. lower--.f6491.5

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(z - y\right)}} \]
                      5. Applied rewrites91.5%

                        \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot \left(z - y\right)}} \]
                      6. Taylor expanded in z around inf

                        \[\leadsto \frac{x}{z \cdot \color{blue}{\left(y - t\right)}} \]
                      7. Step-by-step derivation
                        1. Applied rewrites64.8%

                          \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{z}} \]

                        if -1e15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e-3

                        1. Initial program 100.0%

                          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Applied rewrites99.6%

                            \[\leadsto \color{blue}{1} \]
                        5. Recombined 2 regimes into one program.
                        6. Final simplification91.7%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{+15}:\\ \;\;\;\;\frac{x}{z \cdot \left(y - t\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 0.001:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z \cdot \left(y - t\right)}\\ \end{array} \]
                        7. Add Preprocessing

                        Alternative 7: 85.0% accurate, 0.3× speedup?

                        \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ t_2 := \frac{x}{z \cdot \left(-t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 0.001:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                        NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                        (FPCore (x y z t)
                         :precision binary64
                         (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* z (- t)))))
                           (if (<= t_1 -1e+15) t_2 (if (<= t_1 0.001) 1.0 t_2))))
                        assert(x < y && y < z && z < t);
                        double code(double x, double y, double z, double t) {
                        	double t_1 = x / ((y - z) * (y - t));
                        	double t_2 = x / (z * -t);
                        	double tmp;
                        	if (t_1 <= -1e+15) {
                        		tmp = t_2;
                        	} else if (t_1 <= 0.001) {
                        		tmp = 1.0;
                        	} else {
                        		tmp = t_2;
                        	}
                        	return tmp;
                        }
                        
                        NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                        real(8) function code(x, y, z, t)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            real(8) :: t_1
                            real(8) :: t_2
                            real(8) :: tmp
                            t_1 = x / ((y - z) * (y - t))
                            t_2 = x / (z * -t)
                            if (t_1 <= (-1d+15)) then
                                tmp = t_2
                            else if (t_1 <= 0.001d0) then
                                tmp = 1.0d0
                            else
                                tmp = t_2
                            end if
                            code = tmp
                        end function
                        
                        assert x < y && y < z && z < t;
                        public static double code(double x, double y, double z, double t) {
                        	double t_1 = x / ((y - z) * (y - t));
                        	double t_2 = x / (z * -t);
                        	double tmp;
                        	if (t_1 <= -1e+15) {
                        		tmp = t_2;
                        	} else if (t_1 <= 0.001) {
                        		tmp = 1.0;
                        	} else {
                        		tmp = t_2;
                        	}
                        	return tmp;
                        }
                        
                        [x, y, z, t] = sort([x, y, z, t])
                        def code(x, y, z, t):
                        	t_1 = x / ((y - z) * (y - t))
                        	t_2 = x / (z * -t)
                        	tmp = 0
                        	if t_1 <= -1e+15:
                        		tmp = t_2
                        	elif t_1 <= 0.001:
                        		tmp = 1.0
                        	else:
                        		tmp = t_2
                        	return tmp
                        
                        x, y, z, t = sort([x, y, z, t])
                        function code(x, y, z, t)
                        	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
                        	t_2 = Float64(x / Float64(z * Float64(-t)))
                        	tmp = 0.0
                        	if (t_1 <= -1e+15)
                        		tmp = t_2;
                        	elseif (t_1 <= 0.001)
                        		tmp = 1.0;
                        	else
                        		tmp = t_2;
                        	end
                        	return tmp
                        end
                        
                        x, y, z, t = num2cell(sort([x, y, z, t])){:}
                        function tmp_2 = code(x, y, z, t)
                        	t_1 = x / ((y - z) * (y - t));
                        	t_2 = x / (z * -t);
                        	tmp = 0.0;
                        	if (t_1 <= -1e+15)
                        		tmp = t_2;
                        	elseif (t_1 <= 0.001)
                        		tmp = 1.0;
                        	else
                        		tmp = t_2;
                        	end
                        	tmp_2 = tmp;
                        end
                        
                        NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.001], 1.0, t$95$2]]]]
                        
                        \begin{array}{l}
                        [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                        \\
                        \begin{array}{l}
                        t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
                        t_2 := \frac{x}{z \cdot \left(-t\right)}\\
                        \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
                        \;\;\;\;t\_2\\
                        
                        \mathbf{elif}\;t\_1 \leq 0.001:\\
                        \;\;\;\;1\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;t\_2\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e15 or 1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

                          1. Initial program 91.6%

                            \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around inf

                            \[\leadsto \color{blue}{-1 \cdot \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}} \]
                          4. Step-by-step derivation
                            1. mul-1-negN/A

                              \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{\left(y - t\right) \cdot \left(y - z\right)}\right)} \]
                            2. distribute-neg-frac2N/A

                              \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
                            3. lower-/.f64N/A

                              \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
                            4. distribute-rgt-neg-inN/A

                              \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
                            5. mul-1-negN/A

                              \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(-1 \cdot \left(y - z\right)\right)}} \]
                            6. lower-*.f64N/A

                              \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(-1 \cdot \left(y - z\right)\right)}} \]
                            7. lower--.f64N/A

                              \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot \left(-1 \cdot \left(y - z\right)\right)} \]
                            8. mul-1-negN/A

                              \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
                            9. sub-negN/A

                              \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(y + \left(\mathsf{neg}\left(z\right)\right)\right)}\right)\right)} \]
                            10. mul-1-negN/A

                              \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y + \color{blue}{-1 \cdot z}\right)\right)\right)} \]
                            11. +-commutativeN/A

                              \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(-1 \cdot z + y\right)}\right)\right)} \]
                            12. distribute-neg-inN/A

                              \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) + \left(\mathsf{neg}\left(y\right)\right)\right)}} \]
                            13. unsub-negN/A

                              \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) - y\right)}} \]
                            14. mul-1-negN/A

                              \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(z\right)\right)}\right)\right) - y\right)} \]
                            15. remove-double-negN/A

                              \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\color{blue}{z} - y\right)} \]
                            16. lower--.f6491.5

                              \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(z - y\right)}} \]
                          5. Applied rewrites91.5%

                            \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot \left(z - y\right)}} \]
                          6. Taylor expanded in y around 0

                            \[\leadsto \frac{x}{-1 \cdot \color{blue}{\left(t \cdot z\right)}} \]
                          7. Step-by-step derivation
                            1. Applied rewrites45.0%

                              \[\leadsto \frac{x}{t \cdot \color{blue}{\left(-z\right)}} \]

                            if -1e15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e-3

                            1. Initial program 100.0%

                              \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around 0

                              \[\leadsto \color{blue}{1} \]
                            4. Step-by-step derivation
                              1. Applied rewrites99.6%

                                \[\leadsto \color{blue}{1} \]
                            5. Recombined 2 regimes into one program.
                            6. Final simplification87.2%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{+15}:\\ \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 0.001:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\ \end{array} \]
                            7. Add Preprocessing

                            Alternative 8: 98.6% accurate, 0.8× speedup?

                            \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 1 + \frac{\frac{x}{y - t}}{z - y} \end{array} \]
                            NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                            (FPCore (x y z t) :precision binary64 (+ 1.0 (/ (/ x (- y t)) (- z y))))
                            assert(x < y && y < z && z < t);
                            double code(double x, double y, double z, double t) {
                            	return 1.0 + ((x / (y - t)) / (z - y));
                            }
                            
                            NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                            real(8) function code(x, y, z, t)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                code = 1.0d0 + ((x / (y - t)) / (z - y))
                            end function
                            
                            assert x < y && y < z && z < t;
                            public static double code(double x, double y, double z, double t) {
                            	return 1.0 + ((x / (y - t)) / (z - y));
                            }
                            
                            [x, y, z, t] = sort([x, y, z, t])
                            def code(x, y, z, t):
                            	return 1.0 + ((x / (y - t)) / (z - y))
                            
                            x, y, z, t = sort([x, y, z, t])
                            function code(x, y, z, t)
                            	return Float64(1.0 + Float64(Float64(x / Float64(y - t)) / Float64(z - y)))
                            end
                            
                            x, y, z, t = num2cell(sort([x, y, z, t])){:}
                            function tmp = code(x, y, z, t)
                            	tmp = 1.0 + ((x / (y - t)) / (z - y));
                            end
                            
                            NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                            code[x_, y_, z_, t_] := N[(1.0 + N[(N[(x / N[(y - t), $MachinePrecision]), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                            
                            \begin{array}{l}
                            [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                            \\
                            1 + \frac{\frac{x}{y - t}}{z - y}
                            \end{array}
                            
                            Derivation
                            1. Initial program 98.1%

                              \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                            2. Add Preprocessing
                            3. Step-by-step derivation
                              1. lift-/.f64N/A

                                \[\leadsto 1 - \color{blue}{\frac{x}{\left(y - z\right) \cdot \left(y - t\right)}} \]
                              2. lift-*.f64N/A

                                \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - z\right) \cdot \left(y - t\right)}} \]
                              3. *-commutativeN/A

                                \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(y - z\right)}} \]
                              4. associate-/r*N/A

                                \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - t}}{y - z}} \]
                              5. lower-/.f64N/A

                                \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - t}}{y - z}} \]
                              6. lower-/.f6499.2

                                \[\leadsto 1 - \frac{\color{blue}{\frac{x}{y - t}}}{y - z} \]
                            4. Applied rewrites99.2%

                              \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - t}}{y - z}} \]
                            5. Final simplification99.2%

                              \[\leadsto 1 + \frac{\frac{x}{y - t}}{z - y} \]
                            6. Add Preprocessing

                            Alternative 9: 99.1% accurate, 1.0× speedup?

                            \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)} \end{array} \]
                            NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                            (FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y z) (- t y)))))
                            assert(x < y && y < z && z < t);
                            double code(double x, double y, double z, double t) {
                            	return 1.0 + (x / ((y - z) * (t - y)));
                            }
                            
                            NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                            real(8) function code(x, y, z, t)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                code = 1.0d0 + (x / ((y - z) * (t - y)))
                            end function
                            
                            assert x < y && y < z && z < t;
                            public static double code(double x, double y, double z, double t) {
                            	return 1.0 + (x / ((y - z) * (t - y)));
                            }
                            
                            [x, y, z, t] = sort([x, y, z, t])
                            def code(x, y, z, t):
                            	return 1.0 + (x / ((y - z) * (t - y)))
                            
                            x, y, z, t = sort([x, y, z, t])
                            function code(x, y, z, t)
                            	return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y))))
                            end
                            
                            x, y, z, t = num2cell(sort([x, y, z, t])){:}
                            function tmp = code(x, y, z, t)
                            	tmp = 1.0 + (x / ((y - z) * (t - y)));
                            end
                            
                            NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                            code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                            
                            \begin{array}{l}
                            [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                            \\
                            1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}
                            \end{array}
                            
                            Derivation
                            1. Initial program 98.1%

                              \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                            2. Add Preprocessing
                            3. Final simplification98.1%

                              \[\leadsto 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)} \]
                            4. Add Preprocessing

                            Alternative 10: 75.5% accurate, 26.0× speedup?

                            \[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 1 \end{array} \]
                            NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                            (FPCore (x y z t) :precision binary64 1.0)
                            assert(x < y && y < z && z < t);
                            double code(double x, double y, double z, double t) {
                            	return 1.0;
                            }
                            
                            NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                            real(8) function code(x, y, z, t)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                code = 1.0d0
                            end function
                            
                            assert x < y && y < z && z < t;
                            public static double code(double x, double y, double z, double t) {
                            	return 1.0;
                            }
                            
                            [x, y, z, t] = sort([x, y, z, t])
                            def code(x, y, z, t):
                            	return 1.0
                            
                            x, y, z, t = sort([x, y, z, t])
                            function code(x, y, z, t)
                            	return 1.0
                            end
                            
                            x, y, z, t = num2cell(sort([x, y, z, t])){:}
                            function tmp = code(x, y, z, t)
                            	tmp = 1.0;
                            end
                            
                            NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
                            code[x_, y_, z_, t_] := 1.0
                            
                            \begin{array}{l}
                            [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
                            \\
                            1
                            \end{array}
                            
                            Derivation
                            1. Initial program 98.1%

                              \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around 0

                              \[\leadsto \color{blue}{1} \]
                            4. Step-by-step derivation
                              1. Applied rewrites77.6%

                                \[\leadsto \color{blue}{1} \]
                              2. Add Preprocessing

                              Reproduce

                              ?
                              herbie shell --seed 2024220 
                              (FPCore (x y z t)
                                :name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
                                :precision binary64
                                (- 1.0 (/ x (* (- y z) (- y t)))))