
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ 1.0 (/ (/ x (- y z)) (- t y))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 + ((x / (y - z)) / (t - y));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + ((x / (y - z)) / (t - y))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 + ((x / (y - z)) / (t - y));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 + ((x / (y - z)) / (t - y))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 + Float64(Float64(x / Float64(y - z)) / Float64(t - y))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 + ((x / (y - z)) / (t - y));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 + N[(N[(x / N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 + \frac{\frac{x}{y - z}}{t - y}
\end{array}
Initial program 98.1%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.5
Applied rewrites99.5%
Final simplification99.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* z (- t)))))
(if (<= t_1 -1e+15)
t_2
(if (<= t_1 0.001) 1.0 (if (<= t_1 5e+164) t_2 (/ x (* y (- z y))))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * -t);
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.001) {
tmp = 1.0;
} else if (t_1 <= 5e+164) {
tmp = t_2;
} else {
tmp = x / (y * (z - y));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / (z * -t)
if (t_1 <= (-1d+15)) then
tmp = t_2
else if (t_1 <= 0.001d0) then
tmp = 1.0d0
else if (t_1 <= 5d+164) then
tmp = t_2
else
tmp = x / (y * (z - y))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * -t);
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.001) {
tmp = 1.0;
} else if (t_1 <= 5e+164) {
tmp = t_2;
} else {
tmp = x / (y * (z - y));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / (z * -t) tmp = 0 if t_1 <= -1e+15: tmp = t_2 elif t_1 <= 0.001: tmp = 1.0 elif t_1 <= 5e+164: tmp = t_2 else: tmp = x / (y * (z - y)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(z * Float64(-t))) tmp = 0.0 if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.001) tmp = 1.0; elseif (t_1 <= 5e+164) tmp = t_2; else tmp = Float64(x / Float64(y * Float64(z - y))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = x / (z * -t);
tmp = 0.0;
if (t_1 <= -1e+15)
tmp = t_2;
elseif (t_1 <= 0.001)
tmp = 1.0;
elseif (t_1 <= 5e+164)
tmp = t_2;
else
tmp = x / (y * (z - y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.001], 1.0, If[LessEqual[t$95$1, 5e+164], t$95$2, N[(x / N[(y * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{z \cdot \left(-t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.001:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+164}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot \left(z - y\right)}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e15 or 1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.9999999999999995e164Initial program 89.8%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6489.7
Applied rewrites89.7%
Taylor expanded in y around 0
Applied rewrites50.5%
if -1e15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e-3Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.6%
if 4.9999999999999995e164 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 95.0%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6495.0
Applied rewrites95.0%
Taylor expanded in t around 0
Applied rewrites55.6%
Final simplification88.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- y z) (- t y))))) (if (<= t_1 -1e+15) t_2 (if (<= t_1 0.001) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * (t - y));
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.001) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / ((y - z) * (t - y))
if (t_1 <= (-1d+15)) then
tmp = t_2
else if (t_1 <= 0.001d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * (t - y));
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.001) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / ((y - z) * (t - y)) tmp = 0 if t_1 <= -1e+15: tmp = t_2 elif t_1 <= 0.001: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(Float64(y - z) * Float64(t - y))) tmp = 0.0 if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.001) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = x / ((y - z) * (t - y));
tmp = 0.0;
if (t_1 <= -1e+15)
tmp = t_2;
elseif (t_1 <= 0.001)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.001], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.001:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e15 or 1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 91.6%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6491.5
Applied rewrites91.5%
if -1e15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e-3Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.6%
Final simplification97.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* y z))) (t_2 (+ 1.0 (/ x (* (- y z) (- t y)))))) (if (<= t_2 -5e+80) t_1 (if (<= t_2 2e+15) 1.0 t_1))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / (y * z);
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -5e+80) {
tmp = t_1;
} else if (t_2 <= 2e+15) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (y * z)
t_2 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_2 <= (-5d+80)) then
tmp = t_1
else if (t_2 <= 2d+15) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / (y * z);
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -5e+80) {
tmp = t_1;
} else if (t_2 <= 2e+15) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / (y * z) t_2 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_2 <= -5e+80: tmp = t_1 elif t_2 <= 2e+15: tmp = 1.0 else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(y * z)) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -5e+80) tmp = t_1; elseif (t_2 <= 2e+15) tmp = 1.0; else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / (y * z);
t_2 = 1.0 + (x / ((y - z) * (t - y)));
tmp = 0.0;
if (t_2 <= -5e+80)
tmp = t_1;
elseif (t_2 <= 2e+15)
tmp = 1.0;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+80], t$95$1, If[LessEqual[t$95$2, 2e+15], 1.0, t$95$1]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{y \cdot z}\\
t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+80}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -4.99999999999999961e80 or 2e15 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 91.3%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6491.3
Applied rewrites91.3%
Taylor expanded in z around inf
Applied rewrites64.8%
Taylor expanded in y around inf
Applied rewrites33.1%
if -4.99999999999999961e80 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2e15Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.6%
Final simplification84.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- z y) (- t))))) (if (<= t_1 -1e+15) t_2 (if (<= t_1 0.001) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((z - y) * -t);
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.001) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / ((z - y) * -t)
if (t_1 <= (-1d+15)) then
tmp = t_2
else if (t_1 <= 0.001d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((z - y) * -t);
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.001) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / ((z - y) * -t) tmp = 0 if t_1 <= -1e+15: tmp = t_2 elif t_1 <= 0.001: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(Float64(z - y) * Float64(-t))) tmp = 0.0 if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.001) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = x / ((z - y) * -t);
tmp = 0.0;
if (t_1 <= -1e+15)
tmp = t_2;
elseif (t_1 <= 0.001)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(z - y), $MachinePrecision] * (-t)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.001], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{\left(z - y\right) \cdot \left(-t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.001:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e15 or 1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 91.6%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6491.5
Applied rewrites91.5%
Taylor expanded in y around 0
Applied rewrites56.7%
if -1e15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e-3Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.6%
Final simplification89.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* z (- y t))))) (if (<= t_1 -1e+15) t_2 (if (<= t_1 0.001) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * (y - t));
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.001) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / (z * (y - t))
if (t_1 <= (-1d+15)) then
tmp = t_2
else if (t_1 <= 0.001d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * (y - t));
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.001) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / (z * (y - t)) tmp = 0 if t_1 <= -1e+15: tmp = t_2 elif t_1 <= 0.001: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(z * Float64(y - t))) tmp = 0.0 if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.001) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = x / (z * (y - t));
tmp = 0.0;
if (t_1 <= -1e+15)
tmp = t_2;
elseif (t_1 <= 0.001)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.001], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{z \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.001:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e15 or 1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 91.6%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6491.5
Applied rewrites91.5%
Taylor expanded in z around inf
Applied rewrites64.8%
if -1e15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e-3Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.6%
Final simplification91.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* z (- t))))) (if (<= t_1 -1e+15) t_2 (if (<= t_1 0.001) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * -t);
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.001) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / (z * -t)
if (t_1 <= (-1d+15)) then
tmp = t_2
else if (t_1 <= 0.001d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / (z * -t);
double tmp;
if (t_1 <= -1e+15) {
tmp = t_2;
} else if (t_1 <= 0.001) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / (z * -t) tmp = 0 if t_1 <= -1e+15: tmp = t_2 elif t_1 <= 0.001: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(z * Float64(-t))) tmp = 0.0 if (t_1 <= -1e+15) tmp = t_2; elseif (t_1 <= 0.001) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = x / (z * -t);
tmp = 0.0;
if (t_1 <= -1e+15)
tmp = t_2;
elseif (t_1 <= 0.001)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+15], t$95$2, If[LessEqual[t$95$1, 0.001], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{z \cdot \left(-t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.001:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e15 or 1e-3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 91.6%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6491.5
Applied rewrites91.5%
Taylor expanded in y around 0
Applied rewrites45.0%
if -1e15 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1e-3Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.6%
Final simplification87.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ 1.0 (/ (/ x (- y t)) (- z y))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 + ((x / (y - t)) / (z - y));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + ((x / (y - t)) / (z - y))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 + ((x / (y - t)) / (z - y));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 + ((x / (y - t)) / (z - y))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 + Float64(Float64(x / Float64(y - t)) / Float64(z - y))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 + ((x / (y - t)) / (z - y));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 + N[(N[(x / N[(y - t), $MachinePrecision]), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 + \frac{\frac{x}{y - t}}{z - y}
\end{array}
Initial program 98.1%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.2
Applied rewrites99.2%
Final simplification99.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y z) (- t y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (x / ((y - z) * (t - y)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 + (x / ((y - z) * (t - y)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 + (x / ((y - z) * (t - y)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}
\end{array}
Initial program 98.1%
Final simplification98.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 1.0)
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return 1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1
\end{array}
Initial program 98.1%
Taylor expanded in x around 0
Applied rewrites77.6%
herbie shell --seed 2024220
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))