Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D

Percentage Accurate: 98.1% → 98.6%
Time: 27.8s
Alternatives: 4
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t):
	return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t)
	return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t))))
end
function tmp = code(x, y, z, t)
	tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 4 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 98.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
	return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t):
	return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t)
	return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t))))
end
function tmp = code(x, y, z, t)
	tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}

Alternative 1: 98.6% accurate, 0.6× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ \begin{array}{l} t_1 := \frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\\ \mathbf{if}\;t\_1 \leq 5 \cdot 10^{-177}:\\ \;\;\;\;{\left(\frac{3}{\cos^{-1} \left(\frac{\sqrt{t} \cdot \left(x \cdot 0.05555555555555555\right)}{y \cdot z}\right)}\right)}^{-1}\\ \mathbf{else}:\\ \;\;\;\;0.3333333333333333 \cdot \cos^{-1} t\_1\\ \end{array} \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t))))
   (if (<= t_1 5e-177)
     (pow
      (/ 3.0 (acos (/ (* (sqrt t) (* x 0.05555555555555555)) (* y z))))
      -1.0)
     (* 0.3333333333333333 (acos t_1)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	double t_1 = ((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t);
	double tmp;
	if (t_1 <= 5e-177) {
		tmp = pow((3.0 / acos(((sqrt(t) * (x * 0.05555555555555555)) / (y * z)))), -1.0);
	} else {
		tmp = 0.3333333333333333 * acos(t_1);
	}
	return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: tmp
    t_1 = ((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)
    if (t_1 <= 5d-177) then
        tmp = (3.0d0 / acos(((sqrt(t) * (x * 0.05555555555555555d0)) / (y * z)))) ** (-1.0d0)
    else
        tmp = 0.3333333333333333d0 * acos(t_1)
    end if
    code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	double t_1 = ((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t);
	double tmp;
	if (t_1 <= 5e-177) {
		tmp = Math.pow((3.0 / Math.acos(((Math.sqrt(t) * (x * 0.05555555555555555)) / (y * z)))), -1.0);
	} else {
		tmp = 0.3333333333333333 * Math.acos(t_1);
	}
	return tmp;
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	t_1 = ((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)
	tmp = 0
	if t_1 <= 5e-177:
		tmp = math.pow((3.0 / math.acos(((math.sqrt(t) * (x * 0.05555555555555555)) / (y * z)))), -1.0)
	else:
		tmp = 0.3333333333333333 * math.acos(t_1)
	return tmp
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	t_1 = Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t))
	tmp = 0.0
	if (t_1 <= 5e-177)
		tmp = Float64(3.0 / acos(Float64(Float64(sqrt(t) * Float64(x * 0.05555555555555555)) / Float64(y * z)))) ^ -1.0;
	else
		tmp = Float64(0.3333333333333333 * acos(t_1));
	end
	return tmp
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
	t_1 = ((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t);
	tmp = 0.0;
	if (t_1 <= 5e-177)
		tmp = (3.0 / acos(((sqrt(t) * (x * 0.05555555555555555)) / (y * z)))) ^ -1.0;
	else
		tmp = 0.3333333333333333 * acos(t_1);
	end
	tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-177], N[Power[N[(3.0 / N[ArcCos[N[(N[(N[Sqrt[t], $MachinePrecision] * N[(x * 0.05555555555555555), $MachinePrecision]), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision], N[(0.3333333333333333 * N[ArcCos[t$95$1], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-177}:\\
\;\;\;\;{\left(\frac{3}{\cos^{-1} \left(\frac{\sqrt{t} \cdot \left(x \cdot 0.05555555555555555\right)}{y \cdot z}\right)}\right)}^{-1}\\

\mathbf{else}:\\
\;\;\;\;0.3333333333333333 \cdot \cos^{-1} t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) (/.f64 x (*.f64 y #s(literal 27 binary64)))) (*.f64 z #s(literal 2 binary64))) (sqrt.f64 t)) < 5e-177

    1. Initial program 97.0%

      \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
      2. metadata-eval97.0

        \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    4. Applied rewrites97.0%

      \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    5. Applied rewrites98.0%

      \[\leadsto 0.3333333333333333 \cdot \color{blue}{\frac{1}{\frac{1}{\cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}}} \]
    6. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\color{blue}{\frac{1}{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}}} \]
      2. inv-powN/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\color{blue}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{-1}}} \]
      3. metadata-evalN/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\color{blue}{\left(2 - 3\right)}}} \]
      4. pow-divN/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\color{blue}{\frac{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{2}}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{3}}}} \]
      5. lift-pow.f64N/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{\color{blue}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{2}}}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{3}}} \]
      6. +-rgt-identityN/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{\color{blue}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{2} + 0}}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{3}}} \]
      7. metadata-evalN/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{2} + \color{blue}{\left(\mathsf{neg}\left(0\right)\right)}}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{3}}} \]
      8. mul0-lftN/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{2} + \left(\mathsf{neg}\left(\color{blue}{0 \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}\right)\right)}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{3}}} \]
      9. lift-*.f64N/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{2} + \left(\mathsf{neg}\left(\color{blue}{0 \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}\right)\right)}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{3}}} \]
      10. sub-negN/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{\color{blue}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{2} - 0 \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{3}}} \]
      11. lift--.f64N/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{\color{blue}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{2} - 0 \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{3}}} \]
      12. sqr-powN/A

        \[\leadsto \frac{1}{3} \cdot \frac{1}{\frac{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{2} - 0 \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}{\color{blue}{{\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\left(\frac{3}{2}\right)} \cdot {\cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)}^{\left(\frac{3}{2}\right)}}}} \]
    7. Applied rewrites99.5%

      \[\leadsto 0.3333333333333333 \cdot \frac{1}{\color{blue}{\frac{\sqrt{\cos^{-1} \left(\frac{x \cdot \left(0.05555555555555555 \cdot \sqrt{t}\right)}{z \cdot y}\right)}}{{\cos^{-1} \left(\frac{x \cdot \left(0.05555555555555555 \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{1.5}}}} \]
    8. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\frac{1}{3} \cdot \frac{1}{\frac{\sqrt{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{\frac{3}{2}}}}} \]
      2. lift-/.f64N/A

        \[\leadsto \frac{1}{3} \cdot \color{blue}{\frac{1}{\frac{\sqrt{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{\frac{3}{2}}}}} \]
      3. un-div-invN/A

        \[\leadsto \color{blue}{\frac{\frac{1}{3}}{\frac{\sqrt{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{\frac{3}{2}}}}} \]
      4. lift-/.f64N/A

        \[\leadsto \frac{\frac{1}{3}}{\color{blue}{\frac{\sqrt{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{\frac{3}{2}}}}} \]
      5. lift-sqrt.f64N/A

        \[\leadsto \frac{\frac{1}{3}}{\frac{\color{blue}{\sqrt{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}}}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{\frac{3}{2}}}} \]
      6. pow1/2N/A

        \[\leadsto \frac{\frac{1}{3}}{\frac{\color{blue}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{\frac{1}{2}}}}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{\frac{3}{2}}}} \]
      7. lift-pow.f64N/A

        \[\leadsto \frac{\frac{1}{3}}{\frac{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{\frac{1}{2}}}{\color{blue}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{\frac{3}{2}}}}} \]
      8. pow-divN/A

        \[\leadsto \frac{\frac{1}{3}}{\color{blue}{{\cos^{-1} \left(\frac{x \cdot \left(\frac{1}{18} \cdot \sqrt{t}\right)}{z \cdot y}\right)}^{\left(\frac{1}{2} - \frac{3}{2}\right)}}} \]
    9. Applied rewrites99.5%

      \[\leadsto \color{blue}{{\left(\frac{3}{\cos^{-1} \left(\frac{\sqrt{t} \cdot \left(x \cdot 0.05555555555555555\right)}{z \cdot y}\right)}\right)}^{-1}} \]

    if 5e-177 < (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) (/.f64 x (*.f64 y #s(literal 27 binary64)))) (*.f64 z #s(literal 2 binary64))) (sqrt.f64 t))

    1. Initial program 96.5%

      \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
      2. metadata-eval96.5

        \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    4. Applied rewrites96.5%

      \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  3. Recombined 2 regimes into one program.
  4. Final simplification99.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t} \leq 5 \cdot 10^{-177}:\\ \;\;\;\;{\left(\frac{3}{\cos^{-1} \left(\frac{\sqrt{t} \cdot \left(x \cdot 0.05555555555555555\right)}{y \cdot z}\right)}\right)}^{-1}\\ \mathbf{else}:\\ \;\;\;\;0.3333333333333333 \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 98.0% accurate, 1.1× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{\frac{x \cdot 0.05555555555555555}{z}}{y}\right) \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (*
  0.3333333333333333
  (acos (* (sqrt t) (/ (/ (* x 0.05555555555555555) z) y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * acos((sqrt(t) * (((x * 0.05555555555555555) / z) / y)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 0.3333333333333333d0 * acos((sqrt(t) * (((x * 0.05555555555555555d0) / z) / y)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * Math.acos((Math.sqrt(t) * (((x * 0.05555555555555555) / z) / y)));
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	return 0.3333333333333333 * math.acos((math.sqrt(t) * (((x * 0.05555555555555555) / z) / y)))
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(Float64(Float64(x * 0.05555555555555555) / z) / y))))
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
	tmp = 0.3333333333333333 * acos((sqrt(t) * (((x * 0.05555555555555555) / z) / y)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(N[(x * 0.05555555555555555), $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{\frac{x \cdot 0.05555555555555555}{z}}{y}\right)
\end{array}
Derivation
  1. Initial program 96.9%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    2. metadata-eval96.9

      \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  4. Applied rewrites96.9%

    \[\leadsto \color{blue}{0.3333333333333333} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  5. Step-by-step derivation
    1. lift-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2}} \cdot \sqrt{t}\right) \]
    2. lift-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{\color{blue}{z \cdot 2}} \cdot \sqrt{t}\right) \]
    3. lift-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\color{blue}{3 \cdot \frac{x}{y \cdot 27}}}{z \cdot 2} \cdot \sqrt{t}\right) \]
    4. *-commutativeN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{\color{blue}{2 \cdot z}} \cdot \sqrt{t}\right) \]
    5. lift-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \color{blue}{\frac{x}{y \cdot 27}}}{2 \cdot z} \cdot \sqrt{t}\right) \]
    6. associate-*r/N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\color{blue}{\frac{3 \cdot x}{y \cdot 27}}}{2 \cdot z} \cdot \sqrt{t}\right) \]
    7. lift-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{3 \cdot x}{\color{blue}{y \cdot 27}}}{2 \cdot z} \cdot \sqrt{t}\right) \]
    8. *-commutativeN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{3 \cdot x}{\color{blue}{27 \cdot y}}}{2 \cdot z} \cdot \sqrt{t}\right) \]
    9. times-fracN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\color{blue}{\frac{3}{27} \cdot \frac{x}{y}}}{2 \cdot z} \cdot \sqrt{t}\right) \]
    10. times-fracN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{\frac{3}{27}}{2} \cdot \frac{\frac{x}{y}}{z}\right)} \cdot \sqrt{t}\right) \]
    11. metadata-evalN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{\color{blue}{\frac{1}{9}}}{2} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right) \]
    12. metadata-evalN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\color{blue}{\frac{1}{18}} \cdot \frac{\frac{x}{y}}{z}\right) \cdot \sqrt{t}\right) \]
    13. associate-/r*N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{1}{18} \cdot \color{blue}{\frac{x}{y \cdot z}}\right) \cdot \sqrt{t}\right) \]
    14. lift-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{1}{18} \cdot \frac{x}{\color{blue}{y \cdot z}}\right) \cdot \sqrt{t}\right) \]
    15. associate-*r/N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\frac{\frac{1}{18} \cdot x}{y \cdot z}} \cdot \sqrt{t}\right) \]
    16. lift-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot x}{\color{blue}{y \cdot z}} \cdot \sqrt{t}\right) \]
    17. *-commutativeN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot x}{\color{blue}{z \cdot y}} \cdot \sqrt{t}\right) \]
    18. associate-/r*N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\frac{\frac{\frac{1}{18} \cdot x}{z}}{y}} \cdot \sqrt{t}\right) \]
    19. lower-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\frac{\frac{\frac{1}{18} \cdot x}{z}}{y}} \cdot \sqrt{t}\right) \]
    20. lower-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\color{blue}{\frac{\frac{1}{18} \cdot x}{z}}}{y} \cdot \sqrt{t}\right) \]
    21. *-commutativeN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{\color{blue}{x \cdot \frac{1}{18}}}{z}}{y} \cdot \sqrt{t}\right) \]
    22. lower-*.f6498.1

      \[\leadsto 0.3333333333333333 \cdot \cos^{-1} \left(\frac{\frac{\color{blue}{x \cdot 0.05555555555555555}}{z}}{y} \cdot \sqrt{t}\right) \]
  6. Applied rewrites98.1%

    \[\leadsto 0.3333333333333333 \cdot \cos^{-1} \left(\color{blue}{\frac{\frac{x \cdot 0.05555555555555555}{z}}{y}} \cdot \sqrt{t}\right) \]
  7. Final simplification98.1%

    \[\leadsto 0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{\frac{x \cdot 0.05555555555555555}{z}}{y}\right) \]
  8. Add Preprocessing

Alternative 3: 98.2% accurate, 1.2× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right) \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (*
  0.3333333333333333
  (acos (* (sqrt t) (* 0.05555555555555555 (/ x (* y z)))))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * acos((sqrt(t) * (0.05555555555555555 * (x / (y * z)))));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 0.3333333333333333d0 * acos((sqrt(t) * (0.05555555555555555d0 * (x / (y * z)))))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * Math.acos((Math.sqrt(t) * (0.05555555555555555 * (x / (y * z)))));
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	return 0.3333333333333333 * math.acos((math.sqrt(t) * (0.05555555555555555 * (x / (y * z)))))
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(0.05555555555555555 * Float64(x / Float64(y * z))))))
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
	tmp = 0.3333333333333333 * acos((sqrt(t) * (0.05555555555555555 * (x / (y * z)))));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(0.05555555555555555 * N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right)
\end{array}
Derivation
  1. Initial program 96.9%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right)} \cdot \sqrt{t}\right) \]
  4. Step-by-step derivation
    1. lower-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right)} \cdot \sqrt{t}\right) \]
    2. lower-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{1}{18} \cdot \color{blue}{\frac{x}{y \cdot z}}\right) \cdot \sqrt{t}\right) \]
    3. lower-*.f6496.9

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\left(0.05555555555555555 \cdot \frac{x}{\color{blue}{y \cdot z}}\right) \cdot \sqrt{t}\right) \]
  5. Applied rewrites96.9%

    \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\color{blue}{\left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)} \cdot \sqrt{t}\right) \]
  6. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right)} \]
    2. lift-/.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3}} \cdot \cos^{-1} \left(\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right) \]
    3. *-commutativeN/A

      \[\leadsto \color{blue}{\cos^{-1} \left(\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right) \cdot \frac{1}{3}} \]
    4. lower-*.f64N/A

      \[\leadsto \color{blue}{\cos^{-1} \left(\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right) \cdot \frac{1}{3}} \]
    5. lift-*.f64N/A

      \[\leadsto \cos^{-1} \color{blue}{\left(\left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right) \cdot \sqrt{t}\right)} \cdot \frac{1}{3} \]
    6. *-commutativeN/A

      \[\leadsto \cos^{-1} \color{blue}{\left(\sqrt{t} \cdot \left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right)\right)} \cdot \frac{1}{3} \]
    7. lower-*.f64N/A

      \[\leadsto \cos^{-1} \color{blue}{\left(\sqrt{t} \cdot \left(\frac{1}{18} \cdot \frac{x}{y \cdot z}\right)\right)} \cdot \frac{1}{3} \]
    8. metadata-eval96.9

      \[\leadsto \cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right) \cdot \color{blue}{0.3333333333333333} \]
  7. Applied rewrites96.9%

    \[\leadsto \color{blue}{\cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right) \cdot 0.3333333333333333} \]
  8. Final simplification96.9%

    \[\leadsto 0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right) \]
  9. Add Preprocessing

Alternative 4: 96.9% accurate, 1.2× speedup?

\[\begin{array}{l} [x, y, z, t] = \mathsf{sort}([x, y, z, t])\\ \\ 0.3333333333333333 \cdot \cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right) \end{array} \]
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
 :precision binary64
 (*
  0.3333333333333333
  (acos (/ (* 0.05555555555555555 (* x (sqrt t))) (* y z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * acos(((0.05555555555555555 * (x * sqrt(t))) / (y * z)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 0.3333333333333333d0 * acos(((0.05555555555555555d0 * (x * sqrt(t))) / (y * z)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
	return 0.3333333333333333 * Math.acos(((0.05555555555555555 * (x * Math.sqrt(t))) / (y * z)));
}
[x, y, z, t] = sort([x, y, z, t])
def code(x, y, z, t):
	return 0.3333333333333333 * math.acos(((0.05555555555555555 * (x * math.sqrt(t))) / (y * z)))
x, y, z, t = sort([x, y, z, t])
function code(x, y, z, t)
	return Float64(0.3333333333333333 * acos(Float64(Float64(0.05555555555555555 * Float64(x * sqrt(t))) / Float64(y * z))))
end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
	tmp = 0.3333333333333333 * acos(((0.05555555555555555 * (x * sqrt(t))) / (y * z)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[(0.05555555555555555 * N[(x * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
0.3333333333333333 \cdot \cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)
\end{array}
Derivation
  1. Initial program 96.9%

    \[\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right) \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
  4. Step-by-step derivation
    1. lower-*.f64N/A

      \[\leadsto \color{blue}{\frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
    2. lower-acos.f64N/A

      \[\leadsto \frac{1}{3} \cdot \color{blue}{\cos^{-1} \left(\frac{1}{18} \cdot \left(\sqrt{t} \cdot \frac{x}{y \cdot z}\right)\right)} \]
    3. associate-*r/N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{1}{18} \cdot \color{blue}{\frac{\sqrt{t} \cdot x}{y \cdot z}}\right) \]
    4. associate-*r/N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \color{blue}{\left(\frac{\frac{1}{18} \cdot \left(\sqrt{t} \cdot x\right)}{y \cdot z}\right)} \]
    5. lower-/.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \color{blue}{\left(\frac{\frac{1}{18} \cdot \left(\sqrt{t} \cdot x\right)}{y \cdot z}\right)} \]
    6. lower-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\color{blue}{\frac{1}{18} \cdot \left(\sqrt{t} \cdot x\right)}}{y \cdot z}\right) \]
    7. *-commutativeN/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \color{blue}{\left(x \cdot \sqrt{t}\right)}}{y \cdot z}\right) \]
    8. lower-*.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \color{blue}{\left(x \cdot \sqrt{t}\right)}}{y \cdot z}\right) \]
    9. lower-sqrt.f64N/A

      \[\leadsto \frac{1}{3} \cdot \cos^{-1} \left(\frac{\frac{1}{18} \cdot \left(x \cdot \color{blue}{\sqrt{t}}\right)}{y \cdot z}\right) \]
    10. lower-*.f6495.8

      \[\leadsto 0.3333333333333333 \cdot \cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{\color{blue}{y \cdot z}}\right) \]
  5. Applied rewrites95.8%

    \[\leadsto \color{blue}{0.3333333333333333 \cdot \cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)} \]
  6. Add Preprocessing

Developer Target 1: 98.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
	return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
	return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t):
	return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t)
	return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0)
end
function tmp = code(x, y, z, t)
	tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}

\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}

Reproduce

?
herbie shell --seed 2024220 
(FPCore (x y z t)
  :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, D"
  :precision binary64

  :alt
  (! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))

  (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))