
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t))))
(if (<= t_1 5e-177)
(pow
(/ 3.0 (acos (/ (* (sqrt t) (* x 0.05555555555555555)) (* y z))))
-1.0)
(* 0.3333333333333333 (acos t_1)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = ((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t);
double tmp;
if (t_1 <= 5e-177) {
tmp = pow((3.0 / acos(((sqrt(t) * (x * 0.05555555555555555)) / (y * z)))), -1.0);
} else {
tmp = 0.3333333333333333 * acos(t_1);
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)
if (t_1 <= 5d-177) then
tmp = (3.0d0 / acos(((sqrt(t) * (x * 0.05555555555555555d0)) / (y * z)))) ** (-1.0d0)
else
tmp = 0.3333333333333333d0 * acos(t_1)
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = ((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t);
double tmp;
if (t_1 <= 5e-177) {
tmp = Math.pow((3.0 / Math.acos(((Math.sqrt(t) * (x * 0.05555555555555555)) / (y * z)))), -1.0);
} else {
tmp = 0.3333333333333333 * Math.acos(t_1);
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = ((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t) tmp = 0 if t_1 <= 5e-177: tmp = math.pow((3.0 / math.acos(((math.sqrt(t) * (x * 0.05555555555555555)) / (y * z)))), -1.0) else: tmp = 0.3333333333333333 * math.acos(t_1) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)) tmp = 0.0 if (t_1 <= 5e-177) tmp = Float64(3.0 / acos(Float64(Float64(sqrt(t) * Float64(x * 0.05555555555555555)) / Float64(y * z)))) ^ -1.0; else tmp = Float64(0.3333333333333333 * acos(t_1)); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = ((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t);
tmp = 0.0;
if (t_1 <= 5e-177)
tmp = (3.0 / acos(((sqrt(t) * (x * 0.05555555555555555)) / (y * z)))) ^ -1.0;
else
tmp = 0.3333333333333333 * acos(t_1);
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e-177], N[Power[N[(3.0 / N[ArcCos[N[(N[(N[Sqrt[t], $MachinePrecision] * N[(x * 0.05555555555555555), $MachinePrecision]), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision], N[(0.3333333333333333 * N[ArcCos[t$95$1], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{-177}:\\
\;\;\;\;{\left(\frac{3}{\cos^{-1} \left(\frac{\sqrt{t} \cdot \left(x \cdot 0.05555555555555555\right)}{y \cdot z}\right)}\right)}^{-1}\\
\mathbf{else}:\\
\;\;\;\;0.3333333333333333 \cdot \cos^{-1} t\_1\\
\end{array}
\end{array}
if (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) (/.f64 x (*.f64 y #s(literal 27 binary64)))) (*.f64 z #s(literal 2 binary64))) (sqrt.f64 t)) < 5e-177Initial program 97.0%
lift-/.f64N/A
metadata-eval97.0
Applied rewrites97.0%
Applied rewrites98.0%
lift-/.f64N/A
inv-powN/A
metadata-evalN/A
pow-divN/A
lift-pow.f64N/A
+-rgt-identityN/A
metadata-evalN/A
mul0-lftN/A
lift-*.f64N/A
sub-negN/A
lift--.f64N/A
sqr-powN/A
Applied rewrites99.5%
lift-*.f64N/A
lift-/.f64N/A
un-div-invN/A
lift-/.f64N/A
lift-sqrt.f64N/A
pow1/2N/A
lift-pow.f64N/A
pow-divN/A
Applied rewrites99.5%
if 5e-177 < (*.f64 (/.f64 (*.f64 #s(literal 3 binary64) (/.f64 x (*.f64 y #s(literal 27 binary64)))) (*.f64 z #s(literal 2 binary64))) (sqrt.f64 t)) Initial program 96.5%
lift-/.f64N/A
metadata-eval96.5
Applied rewrites96.5%
Final simplification99.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (sqrt t) (/ (/ (* x 0.05555555555555555) z) y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) * (((x * 0.05555555555555555) / z) / y)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) * (((x * 0.05555555555555555d0) / z) / y)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) * (((x * 0.05555555555555555) / z) / y)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) * (((x * 0.05555555555555555) / z) / y)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(Float64(Float64(x * 0.05555555555555555) / z) / y)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 0.3333333333333333 * acos((sqrt(t) * (((x * 0.05555555555555555) / z) / y)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(N[(x * 0.05555555555555555), $MachinePrecision] / z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{\frac{x \cdot 0.05555555555555555}{z}}{y}\right)
\end{array}
Initial program 96.9%
lift-/.f64N/A
metadata-eval96.9
Applied rewrites96.9%
lift-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
associate-*r/N/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
times-fracN/A
metadata-evalN/A
metadata-evalN/A
associate-/r*N/A
lift-*.f64N/A
associate-*r/N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6498.1
Applied rewrites98.1%
Final simplification98.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (sqrt t) (* 0.05555555555555555 (/ x (* y z)))))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) * (0.05555555555555555 * (x / (y * z)))));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) * (0.05555555555555555d0 * (x / (y * z)))))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) * (0.05555555555555555 * (x / (y * z)))));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) * (0.05555555555555555 * (x / (y * z)))))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(0.05555555555555555 * Float64(x / Float64(y * z)))))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 0.3333333333333333 * acos((sqrt(t) * (0.05555555555555555 * (x / (y * z)))));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(0.05555555555555555 * N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \left(0.05555555555555555 \cdot \frac{x}{y \cdot z}\right)\right)
\end{array}
Initial program 96.9%
Taylor expanded in x around 0
lower-*.f64N/A
lower-/.f64N/A
lower-*.f6496.9
Applied rewrites96.9%
lift-*.f64N/A
lift-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
metadata-eval96.9
Applied rewrites96.9%
Final simplification96.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (/ (* 0.05555555555555555 (* x (sqrt t))) (* y z)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos(((0.05555555555555555 * (x * sqrt(t))) / (y * z)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos(((0.05555555555555555d0 * (x * sqrt(t))) / (y * z)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos(((0.05555555555555555 * (x * Math.sqrt(t))) / (y * z)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 0.3333333333333333 * math.acos(((0.05555555555555555 * (x * math.sqrt(t))) / (y * z)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(Float64(0.05555555555555555 * Float64(x * sqrt(t))) / Float64(y * z)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 0.3333333333333333 * acos(((0.05555555555555555 * (x * sqrt(t))) / (y * z)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[(0.05555555555555555 * N[(x * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
0.3333333333333333 \cdot \cos^{-1} \left(\frac{0.05555555555555555 \cdot \left(x \cdot \sqrt{t}\right)}{y \cdot z}\right)
\end{array}
Initial program 96.9%
Taylor expanded in x around 0
lower-*.f64N/A
lower-acos.f64N/A
associate-*r/N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f6495.8
Applied rewrites95.8%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2024220
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:alt
(! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))