
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))) (t_2 (* z (* (/ t a) (- 4.5)))))
(if (<= t_1 (- INFINITY))
(fma (/ y a) (* x 0.5) t_2)
(if (<= t_1 2e+304)
(/ (fma (* t -9.0) z (* x y)) (* a 2.0))
(fma (/ x a) (* y 0.5) t_2)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double t_2 = z * ((t / a) * -4.5);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((y / a), (x * 0.5), t_2);
} else if (t_1 <= 2e+304) {
tmp = fma((t * -9.0), z, (x * y)) / (a * 2.0);
} else {
tmp = fma((x / a), (y * 0.5), t_2);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) t_2 = Float64(z * Float64(Float64(t / a) * Float64(-4.5))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(y / a), Float64(x * 0.5), t_2); elseif (t_1 <= 2e+304) tmp = Float64(fma(Float64(t * -9.0), z, Float64(x * y)) / Float64(a * 2.0)); else tmp = fma(Float64(x / a), Float64(y * 0.5), t_2); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(N[(t / a), $MachinePrecision] * (-4.5)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision] + t$95$2), $MachinePrecision], If[LessEqual[t$95$1, 2e+304], N[(N[(N[(t * -9.0), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * N[(y * 0.5), $MachinePrecision] + t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
t_2 := z \cdot \left(\frac{t}{a} \cdot \left(-4.5\right)\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x \cdot 0.5, t\_2\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t \cdot -9, z, x \cdot y\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y \cdot 0.5, t\_2\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 65.6%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval65.6
Applied rewrites65.6%
lift-/.f64N/A
div-invN/A
lift-fma.f64N/A
*-commutativeN/A
lift-fma.f64N/A
*-commutativeN/A
lift-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
associate-*l*N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
Applied rewrites88.4%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.9999999999999999e304Initial program 98.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval98.1
Applied rewrites98.1%
if 1.9999999999999999e304 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 60.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval60.8
Applied rewrites60.8%
lift-/.f64N/A
div-invN/A
lift-fma.f64N/A
*-commutativeN/A
lift-fma.f64N/A
*-commutativeN/A
lift-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
associate-*l*N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
distribute-lft-neg-inN/A
Applied rewrites87.4%
Final simplification95.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* (* z 9.0) t))))
(if (<= t_1 -2e+226)
(fma (/ t a) (* z (- 4.5)) (* x (/ y (* a 2.0))))
(if (<= t_1 2e+304)
(/ (fma (* t -9.0) z (* x y)) (* a 2.0))
(fma (/ x a) (* y 0.5) (* z (* (/ t a) (- 4.5))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - ((z * 9.0) * t);
double tmp;
if (t_1 <= -2e+226) {
tmp = fma((t / a), (z * -4.5), (x * (y / (a * 2.0))));
} else if (t_1 <= 2e+304) {
tmp = fma((t * -9.0), z, (x * y)) / (a * 2.0);
} else {
tmp = fma((x / a), (y * 0.5), (z * ((t / a) * -4.5)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) tmp = 0.0 if (t_1 <= -2e+226) tmp = fma(Float64(t / a), Float64(z * Float64(-4.5)), Float64(x * Float64(y / Float64(a * 2.0)))); elseif (t_1 <= 2e+304) tmp = Float64(fma(Float64(t * -9.0), z, Float64(x * y)) / Float64(a * 2.0)); else tmp = fma(Float64(x / a), Float64(y * 0.5), Float64(z * Float64(Float64(t / a) * Float64(-4.5)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+226], N[(N[(t / a), $MachinePrecision] * N[(z * (-4.5)), $MachinePrecision] + N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+304], N[(N[(N[(t * -9.0), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * N[(y * 0.5), $MachinePrecision] + N[(z * N[(N[(t / a), $MachinePrecision] * (-4.5)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+226}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{a}, z \cdot \left(-4.5\right), x \cdot \frac{y}{a \cdot 2}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+304}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t \cdot -9, z, x \cdot y\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, y \cdot 0.5, z \cdot \left(\frac{t}{a} \cdot \left(-4.5\right)\right)\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -1.99999999999999992e226Initial program 70.3%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6490.0
Applied rewrites90.0%
if -1.99999999999999992e226 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.9999999999999999e304Initial program 98.0%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval98.0
Applied rewrites98.0%
if 1.9999999999999999e304 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 60.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval60.8
Applied rewrites60.8%
lift-/.f64N/A
div-invN/A
lift-fma.f64N/A
*-commutativeN/A
lift-fma.f64N/A
*-commutativeN/A
lift-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
metadata-evalN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
associate-*l*N/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
distribute-lft-neg-inN/A
Applied rewrites87.4%
Final simplification95.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* a 2.0) 4e-21) (/ (fma (* t -9.0) z (* x y)) (* a 2.0)) (fma (- t) (/ (* z 4.5) a) (* x (/ y (* a 2.0))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 2.0) <= 4e-21) {
tmp = fma((t * -9.0), z, (x * y)) / (a * 2.0);
} else {
tmp = fma(-t, ((z * 4.5) / a), (x * (y / (a * 2.0))));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 2.0) <= 4e-21) tmp = Float64(fma(Float64(t * -9.0), z, Float64(x * y)) / Float64(a * 2.0)); else tmp = fma(Float64(-t), Float64(Float64(z * 4.5) / a), Float64(x * Float64(y / Float64(a * 2.0)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 2.0), $MachinePrecision], 4e-21], N[(N[(N[(t * -9.0), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[((-t) * N[(N[(z * 4.5), $MachinePrecision] / a), $MachinePrecision] + N[(x * N[(y / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 2 \leq 4 \cdot 10^{-21}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t \cdot -9, z, x \cdot y\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-t, \frac{z \cdot 4.5}{a}, x \cdot \frac{y}{a \cdot 2}\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 3.99999999999999963e-21Initial program 90.3%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval90.3
Applied rewrites90.3%
if 3.99999999999999963e-21 < (*.f64 a #s(literal 2 binary64)) Initial program 84.9%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
Applied rewrites94.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -1e+22)
(/ -4.5 (/ a (* z t)))
(if (<= t_1 2e+68) (* x (/ (* y 0.5) a)) (* (/ z a) (* t -4.5))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+22) {
tmp = -4.5 / (a / (z * t));
} else if (t_1 <= 2e+68) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = (z / a) * (t * -4.5);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-1d+22)) then
tmp = (-4.5d0) / (a / (z * t))
else if (t_1 <= 2d+68) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (z / a) * (t * (-4.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+22) {
tmp = -4.5 / (a / (z * t));
} else if (t_1 <= 2e+68) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = (z / a) * (t * -4.5);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -1e+22: tmp = -4.5 / (a / (z * t)) elif t_1 <= 2e+68: tmp = x * ((y * 0.5) / a) else: tmp = (z / a) * (t * -4.5) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -1e+22) tmp = Float64(-4.5 / Float64(a / Float64(z * t))); elseif (t_1 <= 2e+68) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(Float64(z / a) * Float64(t * -4.5)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -1e+22)
tmp = -4.5 / (a / (z * t));
elseif (t_1 <= 2e+68)
tmp = x * ((y * 0.5) / a);
else
tmp = (z / a) * (t * -4.5);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+22], N[(-4.5 / N[(a / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+68], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(z / a), $MachinePrecision] * N[(t * -4.5), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+22}:\\
\;\;\;\;\frac{-4.5}{\frac{a}{z \cdot t}}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+68}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{a} \cdot \left(t \cdot -4.5\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1e22Initial program 91.4%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6479.3
Applied rewrites79.3%
Applied rewrites81.2%
if -1e22 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999991e68Initial program 89.2%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6469.5
Applied rewrites69.5%
Applied rewrites70.8%
if 1.99999999999999991e68 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 85.6%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
Applied rewrites81.6%
Final simplification75.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -1e+22)
(* t (* -4.5 (/ z a)))
(if (<= t_1 2e+68) (* x (/ (* y 0.5) a)) (* (/ z a) (* t -4.5))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+22) {
tmp = t * (-4.5 * (z / a));
} else if (t_1 <= 2e+68) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = (z / a) * (t * -4.5);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-1d+22)) then
tmp = t * ((-4.5d0) * (z / a))
else if (t_1 <= 2d+68) then
tmp = x * ((y * 0.5d0) / a)
else
tmp = (z / a) * (t * (-4.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+22) {
tmp = t * (-4.5 * (z / a));
} else if (t_1 <= 2e+68) {
tmp = x * ((y * 0.5) / a);
} else {
tmp = (z / a) * (t * -4.5);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -1e+22: tmp = t * (-4.5 * (z / a)) elif t_1 <= 2e+68: tmp = x * ((y * 0.5) / a) else: tmp = (z / a) * (t * -4.5) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -1e+22) tmp = Float64(t * Float64(-4.5 * Float64(z / a))); elseif (t_1 <= 2e+68) tmp = Float64(x * Float64(Float64(y * 0.5) / a)); else tmp = Float64(Float64(z / a) * Float64(t * -4.5)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -1e+22)
tmp = t * (-4.5 * (z / a));
elseif (t_1 <= 2e+68)
tmp = x * ((y * 0.5) / a);
else
tmp = (z / a) * (t * -4.5);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+22], N[(t * N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+68], N[(x * N[(N[(y * 0.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(z / a), $MachinePrecision] * N[(t * -4.5), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+22}:\\
\;\;\;\;t \cdot \left(-4.5 \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+68}:\\
\;\;\;\;x \cdot \frac{y \cdot 0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{a} \cdot \left(t \cdot -4.5\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1e22Initial program 91.4%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6479.3
Applied rewrites79.3%
Applied rewrites79.5%
if -1e22 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999991e68Initial program 89.2%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6469.5
Applied rewrites69.5%
Applied rewrites70.8%
if 1.99999999999999991e68 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 85.6%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
Applied rewrites81.6%
Final simplification74.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -1e+22)
(* t (* -4.5 (/ z a)))
(if (<= t_1 2e+68) (* x (* y (/ 0.5 a))) (* (/ z a) (* t -4.5))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+22) {
tmp = t * (-4.5 * (z / a));
} else if (t_1 <= 2e+68) {
tmp = x * (y * (0.5 / a));
} else {
tmp = (z / a) * (t * -4.5);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-1d+22)) then
tmp = t * ((-4.5d0) * (z / a))
else if (t_1 <= 2d+68) then
tmp = x * (y * (0.5d0 / a))
else
tmp = (z / a) * (t * (-4.5d0))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+22) {
tmp = t * (-4.5 * (z / a));
} else if (t_1 <= 2e+68) {
tmp = x * (y * (0.5 / a));
} else {
tmp = (z / a) * (t * -4.5);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -1e+22: tmp = t * (-4.5 * (z / a)) elif t_1 <= 2e+68: tmp = x * (y * (0.5 / a)) else: tmp = (z / a) * (t * -4.5) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -1e+22) tmp = Float64(t * Float64(-4.5 * Float64(z / a))); elseif (t_1 <= 2e+68) tmp = Float64(x * Float64(y * Float64(0.5 / a))); else tmp = Float64(Float64(z / a) * Float64(t * -4.5)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -1e+22)
tmp = t * (-4.5 * (z / a));
elseif (t_1 <= 2e+68)
tmp = x * (y * (0.5 / a));
else
tmp = (z / a) * (t * -4.5);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+22], N[(t * N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+68], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z / a), $MachinePrecision] * N[(t * -4.5), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+22}:\\
\;\;\;\;t \cdot \left(-4.5 \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+68}:\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{a} \cdot \left(t \cdot -4.5\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1e22Initial program 91.4%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6479.3
Applied rewrites79.3%
Applied rewrites79.5%
if -1e22 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999991e68Initial program 89.2%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6469.5
Applied rewrites69.5%
Applied rewrites70.8%
Applied rewrites70.8%
if 1.99999999999999991e68 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 85.6%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
Applied rewrites81.6%
Final simplification74.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -1e+22)
(* t (* -4.5 (/ z a)))
(if (<= t_1 2e+68) (* x (* y (/ 0.5 a))) (* t (* z (/ -4.5 a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+22) {
tmp = t * (-4.5 * (z / a));
} else if (t_1 <= 2e+68) {
tmp = x * (y * (0.5 / a));
} else {
tmp = t * (z * (-4.5 / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-1d+22)) then
tmp = t * ((-4.5d0) * (z / a))
else if (t_1 <= 2d+68) then
tmp = x * (y * (0.5d0 / a))
else
tmp = t * (z * ((-4.5d0) / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+22) {
tmp = t * (-4.5 * (z / a));
} else if (t_1 <= 2e+68) {
tmp = x * (y * (0.5 / a));
} else {
tmp = t * (z * (-4.5 / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -1e+22: tmp = t * (-4.5 * (z / a)) elif t_1 <= 2e+68: tmp = x * (y * (0.5 / a)) else: tmp = t * (z * (-4.5 / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -1e+22) tmp = Float64(t * Float64(-4.5 * Float64(z / a))); elseif (t_1 <= 2e+68) tmp = Float64(x * Float64(y * Float64(0.5 / a))); else tmp = Float64(t * Float64(z * Float64(-4.5 / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -1e+22)
tmp = t * (-4.5 * (z / a));
elseif (t_1 <= 2e+68)
tmp = x * (y * (0.5 / a));
else
tmp = t * (z * (-4.5 / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+22], N[(t * N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+68], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t * N[(z * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+22}:\\
\;\;\;\;t \cdot \left(-4.5 \cdot \frac{z}{a}\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+68}:\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(z \cdot \frac{-4.5}{a}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1e22Initial program 91.4%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6479.3
Applied rewrites79.3%
Applied rewrites79.5%
if -1e22 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999991e68Initial program 89.2%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6469.5
Applied rewrites69.5%
Applied rewrites70.8%
Applied rewrites70.8%
if 1.99999999999999991e68 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 85.6%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
Applied rewrites81.5%
Applied rewrites81.6%
Final simplification74.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (* z 9.0) t)) (t_2 (* t (* z (/ -4.5 a))))) (if (<= t_1 -1e+22) t_2 (if (<= t_1 2e+68) (* x (* y (/ 0.5 a))) t_2))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double t_2 = t * (z * (-4.5 / a));
double tmp;
if (t_1 <= -1e+22) {
tmp = t_2;
} else if (t_1 <= 2e+68) {
tmp = x * (y * (0.5 / a));
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (z * 9.0d0) * t
t_2 = t * (z * ((-4.5d0) / a))
if (t_1 <= (-1d+22)) then
tmp = t_2
else if (t_1 <= 2d+68) then
tmp = x * (y * (0.5d0 / a))
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double t_2 = t * (z * (-4.5 / a));
double tmp;
if (t_1 <= -1e+22) {
tmp = t_2;
} else if (t_1 <= 2e+68) {
tmp = x * (y * (0.5 / a));
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t t_2 = t * (z * (-4.5 / a)) tmp = 0 if t_1 <= -1e+22: tmp = t_2 elif t_1 <= 2e+68: tmp = x * (y * (0.5 / a)) else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) t_2 = Float64(t * Float64(z * Float64(-4.5 / a))) tmp = 0.0 if (t_1 <= -1e+22) tmp = t_2; elseif (t_1 <= 2e+68) tmp = Float64(x * Float64(y * Float64(0.5 / a))); else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
t_2 = t * (z * (-4.5 / a));
tmp = 0.0;
if (t_1 <= -1e+22)
tmp = t_2;
elseif (t_1 <= 2e+68)
tmp = x * (y * (0.5 / a));
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(z * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+22], t$95$2, If[LessEqual[t$95$1, 2e+68], N[(x * N[(y * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
t_2 := t \cdot \left(z \cdot \frac{-4.5}{a}\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+22}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+68}:\\
\;\;\;\;x \cdot \left(y \cdot \frac{0.5}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1e22 or 1.99999999999999991e68 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 88.8%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6480.3
Applied rewrites80.3%
Applied rewrites80.4%
Applied rewrites80.4%
if -1e22 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999991e68Initial program 89.2%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6469.5
Applied rewrites69.5%
Applied rewrites70.8%
Applied rewrites70.8%
Final simplification74.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (* z 9.0) t)) (t_2 (* t (* z (/ -4.5 a))))) (if (<= t_1 -1e+22) t_2 (if (<= t_1 2e+68) (* (/ x a) (* y 0.5)) t_2))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double t_2 = t * (z * (-4.5 / a));
double tmp;
if (t_1 <= -1e+22) {
tmp = t_2;
} else if (t_1 <= 2e+68) {
tmp = (x / a) * (y * 0.5);
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (z * 9.0d0) * t
t_2 = t * (z * ((-4.5d0) / a))
if (t_1 <= (-1d+22)) then
tmp = t_2
else if (t_1 <= 2d+68) then
tmp = (x / a) * (y * 0.5d0)
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double t_2 = t * (z * (-4.5 / a));
double tmp;
if (t_1 <= -1e+22) {
tmp = t_2;
} else if (t_1 <= 2e+68) {
tmp = (x / a) * (y * 0.5);
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t t_2 = t * (z * (-4.5 / a)) tmp = 0 if t_1 <= -1e+22: tmp = t_2 elif t_1 <= 2e+68: tmp = (x / a) * (y * 0.5) else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) t_2 = Float64(t * Float64(z * Float64(-4.5 / a))) tmp = 0.0 if (t_1 <= -1e+22) tmp = t_2; elseif (t_1 <= 2e+68) tmp = Float64(Float64(x / a) * Float64(y * 0.5)); else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
t_2 = t * (z * (-4.5 / a));
tmp = 0.0;
if (t_1 <= -1e+22)
tmp = t_2;
elseif (t_1 <= 2e+68)
tmp = (x / a) * (y * 0.5);
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(z * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+22], t$95$2, If[LessEqual[t$95$1, 2e+68], N[(N[(x / a), $MachinePrecision] * N[(y * 0.5), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
t_2 := t \cdot \left(z \cdot \frac{-4.5}{a}\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+22}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+68}:\\
\;\;\;\;\frac{x}{a} \cdot \left(y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1e22 or 1.99999999999999991e68 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 88.8%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6480.3
Applied rewrites80.3%
Applied rewrites80.4%
Applied rewrites80.4%
if -1e22 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999991e68Initial program 89.2%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6469.5
Applied rewrites69.5%
Applied rewrites73.4%
Final simplification76.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* z 9.0) t)))
(if (<= t_1 -1e+22)
(* (* z t) (/ -4.5 a))
(if (<= t_1 2e+68) (* (/ x a) (* y 0.5)) (* -4.5 (* t (/ z a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+22) {
tmp = (z * t) * (-4.5 / a);
} else if (t_1 <= 2e+68) {
tmp = (x / a) * (y * 0.5);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (z * 9.0d0) * t
if (t_1 <= (-1d+22)) then
tmp = (z * t) * ((-4.5d0) / a)
else if (t_1 <= 2d+68) then
tmp = (x / a) * (y * 0.5d0)
else
tmp = (-4.5d0) * (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double tmp;
if (t_1 <= -1e+22) {
tmp = (z * t) * (-4.5 / a);
} else if (t_1 <= 2e+68) {
tmp = (x / a) * (y * 0.5);
} else {
tmp = -4.5 * (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t tmp = 0 if t_1 <= -1e+22: tmp = (z * t) * (-4.5 / a) elif t_1 <= 2e+68: tmp = (x / a) * (y * 0.5) else: tmp = -4.5 * (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) tmp = 0.0 if (t_1 <= -1e+22) tmp = Float64(Float64(z * t) * Float64(-4.5 / a)); elseif (t_1 <= 2e+68) tmp = Float64(Float64(x / a) * Float64(y * 0.5)); else tmp = Float64(-4.5 * Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
tmp = 0.0;
if (t_1 <= -1e+22)
tmp = (z * t) * (-4.5 / a);
elseif (t_1 <= 2e+68)
tmp = (x / a) * (y * 0.5);
else
tmp = -4.5 * (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+22], N[(N[(z * t), $MachinePrecision] * N[(-4.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+68], N[(N[(x / a), $MachinePrecision] * N[(y * 0.5), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+22}:\\
\;\;\;\;\left(z \cdot t\right) \cdot \frac{-4.5}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+68}:\\
\;\;\;\;\frac{x}{a} \cdot \left(y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1e22Initial program 91.4%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6479.3
Applied rewrites79.3%
Applied rewrites79.5%
Applied rewrites81.1%
if -1e22 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999991e68Initial program 89.2%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6469.5
Applied rewrites69.5%
Applied rewrites73.4%
if 1.99999999999999991e68 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 85.6%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6481.5
Applied rewrites81.5%
Final simplification76.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (* z 9.0) t)) (t_2 (* -4.5 (* t (/ z a))))) (if (<= t_1 -1e+22) t_2 (if (<= t_1 2e+68) (* (/ x a) (* y 0.5)) t_2))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double t_2 = -4.5 * (t * (z / a));
double tmp;
if (t_1 <= -1e+22) {
tmp = t_2;
} else if (t_1 <= 2e+68) {
tmp = (x / a) * (y * 0.5);
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (z * 9.0d0) * t
t_2 = (-4.5d0) * (t * (z / a))
if (t_1 <= (-1d+22)) then
tmp = t_2
else if (t_1 <= 2d+68) then
tmp = (x / a) * (y * 0.5d0)
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * 9.0) * t;
double t_2 = -4.5 * (t * (z / a));
double tmp;
if (t_1 <= -1e+22) {
tmp = t_2;
} else if (t_1 <= 2e+68) {
tmp = (x / a) * (y * 0.5);
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (z * 9.0) * t t_2 = -4.5 * (t * (z / a)) tmp = 0 if t_1 <= -1e+22: tmp = t_2 elif t_1 <= 2e+68: tmp = (x / a) * (y * 0.5) else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(z * 9.0) * t) t_2 = Float64(-4.5 * Float64(t * Float64(z / a))) tmp = 0.0 if (t_1 <= -1e+22) tmp = t_2; elseif (t_1 <= 2e+68) tmp = Float64(Float64(x / a) * Float64(y * 0.5)); else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (z * 9.0) * t;
t_2 = -4.5 * (t * (z / a));
tmp = 0.0;
if (t_1 <= -1e+22)
tmp = t_2;
elseif (t_1 <= 2e+68)
tmp = (x / a) * (y * 0.5);
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+22], t$95$2, If[LessEqual[t$95$1, 2e+68], N[(N[(x / a), $MachinePrecision] * N[(y * 0.5), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(z \cdot 9\right) \cdot t\\
t_2 := -4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+22}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+68}:\\
\;\;\;\;\frac{x}{a} \cdot \left(y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1e22 or 1.99999999999999991e68 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 88.8%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6480.3
Applied rewrites80.3%
if -1e22 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.99999999999999991e68Initial program 89.2%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6469.5
Applied rewrites69.5%
Applied rewrites73.4%
Final simplification76.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* (/ x a) (* y 0.5)) (/ (fma (* t -9.0) z (* x y)) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = (x / a) * (y * 0.5);
} else {
tmp = fma((t * -9.0), z, (x * y)) / (a * 2.0);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(Float64(x / a) * Float64(y * 0.5)); else tmp = Float64(fma(Float64(t * -9.0), z, Float64(x * y)) / Float64(a * 2.0)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(N[(x / a), $MachinePrecision] * N[(y * 0.5), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t * -9.0), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{x}{a} \cdot \left(y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t \cdot -9, z, x \cdot y\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 55.8%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6459.1
Applied rewrites59.1%
Applied rewrites93.0%
if -inf.0 < (*.f64 x y) Initial program 93.1%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval93.1
Applied rewrites93.1%
Final simplification93.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* (/ x a) (* y 0.5)) (* (fma z (* t -9.0) (* x y)) (/ 0.5 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = (x / a) * (y * 0.5);
} else {
tmp = fma(z, (t * -9.0), (x * y)) * (0.5 / a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(Float64(x / a) * Float64(y * 0.5)); else tmp = Float64(fma(z, Float64(t * -9.0), Float64(x * y)) * Float64(0.5 / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(N[(x / a), $MachinePrecision] * N[(y * 0.5), $MachinePrecision]), $MachinePrecision], N[(N[(z * N[(t * -9.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{x}{a} \cdot \left(y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, t \cdot -9, x \cdot y\right) \cdot \frac{0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 55.8%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6459.1
Applied rewrites59.1%
Applied rewrites93.0%
if -inf.0 < (*.f64 x y) Initial program 93.1%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval93.1
Applied rewrites93.1%
Final simplification93.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= x -6.2e-212) (* -4.5 (* t (/ z a))) (* -4.5 (/ (* z t) a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -6.2e-212) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (x <= (-6.2d-212)) then
tmp = (-4.5d0) * (t * (z / a))
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -6.2e-212) {
tmp = -4.5 * (t * (z / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if x <= -6.2e-212: tmp = -4.5 * (t * (z / a)) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (x <= -6.2e-212) tmp = Float64(-4.5 * Float64(t * Float64(z / a))); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (x <= -6.2e-212)
tmp = -4.5 * (t * (z / a));
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[x, -6.2e-212], N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.2 \cdot 10^{-212}:\\
\;\;\;\;-4.5 \cdot \left(t \cdot \frac{z}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if x < -6.20000000000000011e-212Initial program 86.6%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6446.4
Applied rewrites46.4%
if -6.20000000000000011e-212 < x Initial program 91.0%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6456.9
Applied rewrites56.9%
Applied rewrites58.1%
Final simplification52.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* t (/ z a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t * (z / a))
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t * (z / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t * (z / a))
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t * Float64(z / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t * (z / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(t \cdot \frac{z}{a}\right)
\end{array}
Initial program 89.0%
Taylor expanded in x around 0
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f6452.2
Applied rewrites52.2%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024220
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))